Mythic+ and Solo Shuffle standing, followed by the talents selected by
each spec's top 100 tracked Mythic+ characters.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99845
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
99
Chain Heal
Chain Heal
99/100 · 99.0%
Heals the friendly target for 875, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
100
Lava Burst
Lava Burst
100/100 · 100.0%
Hurls molten lava at the target, dealing 694 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
99
Chain Lightning
Chain Lightning
99/100 · 99.0%
Hurls a lightning bolt at the enemy, dealing 438 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
99
Earth Shield
Earth Shield
99/100 · 99.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 334 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
2
Ancestral Wolf Affinity
Ancestral Wolf Affinity
2/100 · 2.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
100
Fire and Ice
Fire and Ice
100/100 · 100.0%
Increases all Fire and Frost damage you deal by 3%.
100
⇄
Thunderous Paws
Thunderous Paws
78/100 · 78.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
22/100 · 22.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
17
Frost Shock
Frost Shock
17/100 · 17.0%
Chills the target with frost, causing 273 Frost damage and reducing the target's movement speed by 50% for 6 sec.
99
Elemental Orbit
Elemental Orbit
99/100 · 99.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
100
⇄
Gust of Wind
Gust of Wind
68/100 · 68.0%
A gust of wind hurls you forward.
Spirit Walk
32/100 · 32.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
0
⇄
Arctic Snowstorm
Arctic Snowstorm
0/100 · 0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
Encasing Cold
0/100 · 0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
22
Healing Stream Totem
Healing Stream Totem
22/100 · 22.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 261 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
83
Winds of Al'Akir
Winds of Al'Akir
83/100 · 83.0%
Up to 2 ranks · average 1.9
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
100
⇄
Planes Traveler
Planes Traveler
99/100 · 99.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
1/100 · 1.0%
Astral Shift reduces damage taken by an additional 20%.
100
Brimming with Life
Brimming with Life
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
100
Wind Shear
Wind Shear
100/100 · 100.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
15
Elemental Resistance
Elemental Resistance
15/100 · 15.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
38
Earthgrab Totem
Earthgrab Totem
38/100 · 38.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
99
Capacitor Totem
Capacitor Totem
99/100 · 99.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
100
Spiritual Awakening
Spiritual Awakening
100/100 · 100.0%
Mastery increased by 3%.
56
Enhanced Imbues
Enhanced Imbues
56/100 · 56.0%
The effects of your weapon and shield imbues are increased by 30%.
92
Windveil
Windveil
92/100 · 92.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
23
Refreshing Waters
Refreshing Waters
23/100 · 23.0%
Your Healing Surge is 25% more effective on yourself.
86
Cleanse Spirit
Cleanse Spirit
86/100 · 86.0%
Removes all Curse effects from a friendly target.
37
Static Charge
Static Charge
37/100 · 37.0%
Up to 2 ranks · average 1.4
Reduces the cooldown of Capacitor Totem by 10 sec.
93
Wind Rush Totem
Wind Rush Totem
93/100 · 93.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
96
Earth Elemental
Earth Elemental
96/100 · 96.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
94
⇄
Purge
Purge
92/100 · 92.0%
Purges the enemy target, removing 1 beneficial Magic effect.
Greater Purge
2/100 · 2.0%
Purges the enemy target, removing 2 beneficial Magic effects.
100
Nature's Fury
Nature's Fury
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
76
⇄
Jet Stream
Jet Stream
70/100 · 70.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
6/100 · 6.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
88
Primordial Bond
Primordial Bond
88/100 · 88.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
11
Hex
Hex
11/100 · 11.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
100
Spiritwalker's Grace
Spiritwalker's Grace
100/100 · 100.0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
6
Totemic Projection
Totemic Projection
6/100 · 6.0%
Relocates your active totems to the specified location.
100
Elemental Warding
Elemental Warding
100/100 · 100.0%
Reduces all magic damage taken by 8%.
32
Totemic Focus
Totemic Focus
32/100 · 32.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
99
⇄
Graceful Spirit
Graceful Spirit
97/100 · 97.0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Spiritwalker's Aegis
2/100 · 2.0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
3
Mana Spring
Mana Spring
3/100 · 3.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
31
⇄
Poison Cleansing Totem
Poison Cleansing Totem
21/100 · 21.0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Tremor Totem
10/100 · 10.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
98
⇄
Therazane's Resilience
Therazane's Resilience
98/100 · 98.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
0/100 · 0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
1
Voodoo Mastery
Voodoo Mastery
1/100 · 1.0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
99
Nature's Swiftness
Nature's Swiftness
99/100 · 99.0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
24
Totemic Surge
Totemic Surge
24/100 · 24.0%
Reduces the cooldown of most totems by 5 sec.
100
Instinctive Imbuements
Instinctive Imbuements
100/100 · 100.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Elemental.
8 points required
20 points required
100
⇄
Elemental Blast
Elemental Blast
93/100 · 93.0%
Harnesses the raw power of the elements, dealing 766 Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 6% for 10 sec.
Earth Shock
7/100 · 7.0%
Instantly shocks the target with concussive force, causing 3,007 Nature damage.
100
⇄
Earthquake
Earthquake
100/100 · 100.0%
Causes the earth within 8 yards of your target to tremble and break, dealing 1,438 Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at your target.
Earthquake
0/100 · 0%
Causes the earth within 8 yards of the target location to tremble and break, dealing 1,421 Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
100
Elemental Fury
Elemental Fury
100/100 · 100.0%
Your damaging critical strikes deal 250% damage instead of the usual 200%.
100
Echo of the Elements
Echo of the Elements
100/100 · 100.0%
Lava Burst has an additional charge.
100
Flash of Lightning
Flash of Lightning
100/100 · 100.0%
Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
100
⇄
Aftershock
Aftershock
76/100 · 76.0%
Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.
Tectonic Collapse
24/100 · 24.0%
Earth Shock, Elemental Blast, and Earthquake deal 20% increased damage.
30
⇄
Molten Wrath
Molten Wrath
24/100 · 24.0%
Lava Burst deals 10% additional damage.
Master of the Elements
6/100 · 6.0%
Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 15%.
100
Lightning Capacitor
Lightning Capacitor
100/100 · 100.0%
While Lightning Shield is active, your Nature damage dealt is increased by 8%.
100
Stormkeeper
Stormkeeper
100/100 · 100.0%
Charge yourself with lightning, causing your next 2 Lightning Bolts to be instant cast and deal 150% more damage, or cause your next 2 Chain Lightings to be instant cast and trigger an Elemental Overload on every target.
24
Flametongue Weapon
Flametongue Weapon
24/100 · 24.0%
Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
98
Storm Frenzy
Storm Frenzy
98/100 · 98.0%
Reduces the cast time of Lightning Bolt and Chain Lightning by 15%.
78
Swelling Maelstrom
Swelling Maelstrom
78/100 · 78.0%
Increases your maximum Maelstrom by 50.
Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.
100
Primordial Fury
Primordial Fury
100/100 · 100.0%
Elemental Fury increases critical strike damage by an additional 25%.
100
⇄
Fury of the Storms
Fury of the Storms
99/100 · 99.0%
Casting Stormkeeper summons a Greater Storm Elemental to hurl gusts of wind at your enemies for 10 sec.
Herald of the Storms
1/100 · 1.0%
Reduces the cooldown of Stormkeeper by 15 sec.
22
Flames of the Cauldron
Flames of the Cauldron
22/100 · 22.0%
Reduces the cooldown of Flame Shock and Voltaic Blaze by 1.5 sec.
Flame Shock deals damage 15% faster.
100
Amped Up
Amped Up
100/100 · 100.0%
Increases your haste by 3%.
100
⇄
Elemental Resonance
Elemental Resonance
100/100 · 100.0%
All Elemental damage increased by 3%.
Thunderstrike Ward
0/100 · 0%
Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for 271 Nature damage.
100
Path of the Seer
Path of the Seer
100/100 · 100.0%
Increases your Intellect by 3%.
99
Elemental Unity
Elemental Unity
99/100 · 99.0%
While a Fire Elemental is active, your Fire damage dealt is increased by 6%.
While a Storm Elemental is active, your Nature damage dealt is increased by 6%.
0
Searing Flames
Searing Flames
0/100 · 0%
Flame Shock damage has a chance to generate 2 Maelstrom.
6
Power of the Maelstrom
Power of the Maelstrom
6/100 · 6.0%
Chain Lightning and Lightning Bolt have a 15% chance to cause your next Lava Burst deal 20% extra damage, stacking up to 2 times.
100
Earthshatter
Earthshatter
100/100 · 100.0%
Increases Earth Shock and Earthquake damage by 8% and the stat bonuses granted by Elemental Blast by 25%.
71
Storm Infusion
Storm Infusion
71/100 · 71.0%
Elemental Resonance
All elemental damage is increased by an additional 2%.
Thunderstrike Ward
Increases the chance for Thunderstrikes to occur by 30% and increases Thunderstrike damage by 75%.
100
Echo Chamber
Echo Chamber
100/100 · 100.0%
Increases the damage dealt by your Elemental Overloads by 25%.
77
Everlasting Elements
Everlasting Elements
77/100 · 77.0%
Increases the duration of your Elementals by 20%.
0
Earthen Rage
Earthen Rage
0/100 · 0%
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 161 Nature damage to your most recently attacked target.
3
Lava Flows
Lava Flows
3/100 · 3.0%
Lava Burst damage increased by 5%.
Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.
5
Fusion of Elements
Fusion of Elements
5/100 · 5.0%
Consuming Power of the Maelstrom additionally fires an Elemental Blast at your target at 40% effectiveness.
70
Eye of the Storm
Eye of the Storm
70/100 · 70.0%
Reduces the Maelstrom cost of Earth Shock and Earthquake by 5.
Reduces the Maelstrom cost of Elemental Blast by 10.
100
Ascendance
Ascendance
100/100 · 100.0%
Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies.
While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
100
Inferno Arc
Inferno Arc
100/100 · 100.0%
Lightning Bolt, Chain Lightning, Earth Shock, Elemental Blast, and Earthquake deal 10% increased damage to targets affected by Flame Shock.
3
Flames of the Firelord
Flames of the Firelord
3/100 · 3.0%
Flame Shock damage increased by 100%.
74
Lightning Rod
Lightning Rod
74/100 · 74.0%
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
98
Mountains Will Fall
Mountains Will Fall
98/100 · 98.0%
Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness.
Overloaded Earthquakes do not knock enemies down.
100
Call of Fire
Call of Fire
100/100 · 100.0%
Ascendance summons a Greater Fire Elemental to rain destruction on your enemies for 20 sec.
While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer.
96
Voltaic Blaze
Voltaic Blaze
96/100 · 96.0%
Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing 1,516 Nature damage. Always critically strikes.
Generates 1 stack of Maelstrom Weapon.
73
Charged Conduit
Charged Conduit
73/100 · 73.0%
Increases the duration of Lightning Rod by 4 sec and its damage bonus by 25%.
100
⇄
First Ascendant
First Ascendant
100/100 · 100.0%
The cooldown of Ascendance is reduced by 60 sec.
Preeminence
0/100 · 0%
Your haste is increased by 25% during Ascendance and its duration is increased by 3 sec.
99
Primal Elementalist
Primal Elementalist
99/100 · 99.0%
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over your Primal Fire Elemental.
25
Crackling Fury
Crackling Fury
25/100 · 25.0%
Up to 2 ranks · average 2.0
Voltaic Blaze's cooldown is reduced by 3 sec and its instant damage is increased by 50%.
26
Purging Flames
Purging Flames
26/100 · 26.0%
Voltaic Blaze unleashes volcanic rage, causing your next Lava Burst to also fire at 5 additional targets with your Flame Shock at 80% effectiveness with reduced Maelstrom generation.
Lava Burst damage increased by 10%.
100
Feedback Loop
Feedback Loop
100/100 · 100.0%
Damage of your spells and abilities increased by 10%. Elemental Overload damage increased by 10%.
Hero Talents
The hero paths Elemental plays, with the same top-100 selection overlay. A character picks one.
25
Call of the Ancestors
Call of the Ancestors
25/100 · 25.0%
Unleash Life calls an Ancestor to your side for 12 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
26
⇄
Ancient Fellowship
Ancient Fellowship
26/100 · 26.0%
Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.
Latent Wisdom
0/100 · 0%
Your Ancestors' spells are 25% more powerful.
26
⇄
Routine Communication
Routine Communication
26/100 · 26.0%
Riptide has a 15% chance to call an Ancestor to your side for 8 sec.
Heed My Call
0/100 · 0%
Ancestors last an additional 4 sec.
26
Elemental Reverb
Elemental Reverb
26/100 · 26.0%
Lava Burst gains an additional charge and deals 10% increased damage.
26
Ancestral Influence
Ancestral Influence
26/100 · 26.0%
Your Intellect is increased by 1.0% for each Ancestor active.
26
Offering from Beyond
Offering from Beyond
26/100 · 26.0%
When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec.
26
Primordial Capacity
Primordial Capacity
26/100 · 26.0%
Increases your maximum mana by 10%.
Tidal Waves can now stack up to 3 times.
26
Spiritwalker's Momentum
Spiritwalker's Momentum
26/100 · 26.0%
Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
26
Windspeaker
Windspeaker
26/100 · 26.0%
The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
26
⇄
Natural Harmony
Natural Harmony
26/100 · 26.0%
Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.
Earthen Communion
0/100 · 0%
Earth Shield has an additional 3 charges and heals you for 25% more.
26
Maelstrom Supremacy
Maelstrom Supremacy
26/100 · 26.0%
Increases the healing done by Healing Wave, Downpour, and Chain Heal by 25%.
26
Final Calling
Final Calling
26/100 · 26.0%
When an Ancestor departs, they cast Hydrobubble on a nearby injured ally.
Hydrobubble
Surrounds your target in a protective water bubble for 15 sec.
The shield absorbs the next 1,795 incoming damage, but the absorb amount decays fully over its duration.
26
Mystic Knowledge
Mystic Knowledge
26/100 · 26.0%
Increases the chance for Lava Surge to occur by 20%.
26
Ancestral Swiftness
Ancestral Swiftness
26/100 · 26.0%
Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.
69
Tempest
Tempest
69/100 · 69.0%
Each Maelstrom Weapon spent has a 2.00% chance to upgrade your next Lightning Bolt to Tempest.
74
Unlimited Power
Unlimited Power
74/100 · 74.0%
Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec.
Multiple applications may overlap.
74
Stormcaller
Stormcaller
74/100 · 74.0%
Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
74
⇄
Electroshock
Electroshock
58/100 · 58.0%
Tempest increases your movement speed by 20% for 5 sec.
Lightning Conduit
16/100 · 16.0%
You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas.
You call down a Thunderstorm when you Reincarnate.
74
Stormwell
Stormwell
74/100 · 74.0%
Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.
74
⇄
Supercharge
Supercharge
74/100 · 74.0%
Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
Storm Swell
0/100 · 0%
Tempest grants 7% Mastery for 6 sec.
74
Arc Discharge
Arc Discharge
74/100 · 74.0%
Tempest causes your next Chain Lightning to be instant cast, deal 40% increased damage, and cast an additional time.
Can accumulate up to 2 charges.
74
Rolling Thunder
Rolling Thunder
74/100 · 74.0%
Doom Winds summons a Nature Feral Spirit for 12 sec.
Feral Spirit
An Elemental Spirit infused with Nature magic, granting the summoner with 5% increased Nature damage and 5% Physical damage for 12 sec.
74
Natural Gift
Natural Gift
74/100 · 74.0%
Nature damage is increased by 2%
74
Voltaic Surge
Voltaic Surge
74/100 · 74.0%
Crash Lightning and Chain Lightning damage increased by 15%.
74
Conductive Energy
Conductive Energy
74/100 · 74.0%
Gain the effects of the Lightning Rod talent:
Lightning Rod
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
74
⇄
Nature's Protection
Nature's Protection
74/100 · 74.0%
Lightning Shield reduces the damage you take by 3%.
Surging Currents
0/100 · 0%
Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%, up to 80%.
74
Descending Skies
Descending Skies
74/100 · 74.0%
Casting Ascendance upgrades your next Lightning Bolt to Tempest.
74
Awakening Storms
Awakening Storms
74/100 · 74.0%
Stormstrike has a small chance to upgrade your next Lightning Bolt to Tempest.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Lightning — 100/100 Chain Lightning — 100/100 Lava Burst — 100/100 Lava Burst — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99845
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
99
Chain Heal
Chain Heal
99/100 · 99.0%
Heals the friendly target for 875, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
100
Lava Burst
Lava Burst
100/100 · 100.0%
Hurls molten lava at the target, dealing 694 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
10
Chain Lightning
Chain Lightning
10/100 · 10.0%
Hurls a lightning bolt at the enemy, dealing 438 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
99
Earth Shield
Earth Shield
99/100 · 99.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 334 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
4
Ancestral Wolf Affinity
Ancestral Wolf Affinity
4/100 · 4.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
99
Fire and Ice
Fire and Ice
99/100 · 99.0%
Increases all Fire and Frost damage you deal by 3%.
98
⇄
Thunderous Paws
Thunderous Paws
95/100 · 95.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
3/100 · 3.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
7
Frost Shock
Frost Shock
7/100 · 7.0%
Chills the target with frost, causing 273 Frost damage and reducing the target's movement speed by 50% for 6 sec.
99
Elemental Orbit
Elemental Orbit
99/100 · 99.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
99
⇄
Gust of Wind
Gust of Wind
99/100 · 99.0%
A gust of wind hurls you forward.
Spirit Walk
0/100 · 0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
0
⇄
Arctic Snowstorm
Arctic Snowstorm
0/100 · 0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
Encasing Cold
0/100 · 0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
99
Healing Stream Totem
Healing Stream Totem
99/100 · 99.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 261 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
3
Winds of Al'Akir
Winds of Al'Akir
3/100 · 3.0%
Up to 2 ranks · average 1.3
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
100
⇄
Planes Traveler
Planes Traveler
100/100 · 100.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
0/100 · 0%
Astral Shift reduces damage taken by an additional 20%.
100
Brimming with Life
Brimming with Life
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
100
Wind Shear
Wind Shear
100/100 · 100.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
24
Elemental Resistance
Elemental Resistance
24/100 · 24.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
100
Earthgrab Totem
Earthgrab Totem
100/100 · 100.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
79
Capacitor Totem
Capacitor Totem
79/100 · 79.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
98
Spiritual Awakening
Spiritual Awakening
98/100 · 98.0%
Mastery increased by 3%.
99
Enhanced Imbues
Enhanced Imbues
99/100 · 99.0%
The effects of your weapon and shield imbues are increased by 30%.
54
Windveil
Windveil
54/100 · 54.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
2
Refreshing Waters
Refreshing Waters
2/100 · 2.0%
Your Healing Surge is 25% more effective on yourself.
100
Cleanse Spirit
Cleanse Spirit
100/100 · 100.0%
Removes all Curse effects from a friendly target.
3
Static Charge
Static Charge
3/100 · 3.0%
Up to 2 ranks · average 1.3
Reduces the cooldown of Capacitor Totem by 10 sec.
1
Wind Rush Totem
Wind Rush Totem
1/100 · 1.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
89
Earth Elemental
Earth Elemental
89/100 · 89.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
100
⇄
Greater Purge
Greater Purge
100/100 · 100.0%
Purges the enemy target, removing 2 beneficial Magic effects.
Purge
0/100 · 0%
Purges the enemy target, removing 1 beneficial Magic effect.
100
Nature's Fury
Nature's Fury
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
1
⇄
Jet Stream
Jet Stream
1/100 · 1.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
0/100 · 0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
4
Primordial Bond
Primordial Bond
4/100 · 4.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
100
Hex
Hex
100/100 · 100.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
100
Spiritwalker's Grace
Spiritwalker's Grace
100/100 · 100.0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
98
Totemic Projection
Totemic Projection
98/100 · 98.0%
Relocates your active totems to the specified location.
99
Elemental Warding
Elemental Warding
99/100 · 99.0%
Reduces all magic damage taken by 8%.
70
Totemic Focus
Totemic Focus
70/100 · 70.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
100
⇄
Spiritwalker's Aegis
Spiritwalker's Aegis
100/100 · 100.0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Graceful Spirit
0/100 · 0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
0
Mana Spring
Mana Spring
0/100 · 0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
97
⇄
Tremor Totem
Tremor Totem
97/100 · 97.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Poison Cleansing Totem
0/100 · 0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
99
⇄
Therazane's Resilience
Therazane's Resilience
98/100 · 98.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
1/100 · 1.0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
67
Voodoo Mastery
Voodoo Mastery
67/100 · 67.0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
100
Nature's Swiftness
Nature's Swiftness
100/100 · 100.0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
98
Totemic Surge
Totemic Surge
98/100 · 98.0%
Reduces the cooldown of most totems by 5 sec.
100
Instinctive Imbuements
Instinctive Imbuements
100/100 · 100.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Elemental.
8 points required
20 points required
100
⇄
Earth Shock
Earth Shock
100/100 · 100.0%
Instantly shocks the target with concussive force, causing 3,007 Nature damage.
Elemental Blast
0/100 · 0%
Harnesses the raw power of the elements, dealing 766 Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 6% for 10 sec.
100
⇄
Earthquake
Earthquake
100/100 · 100.0%
Causes the earth within 8 yards of your target to tremble and break, dealing 1,438 Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at your target.
Earthquake
0/100 · 0%
Causes the earth within 8 yards of the target location to tremble and break, dealing 1,421 Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
100
Elemental Fury
Elemental Fury
100/100 · 100.0%
Your damaging critical strikes deal 250% damage instead of the usual 200%.
100
Echo of the Elements
Echo of the Elements
100/100 · 100.0%
Lava Burst has an additional charge.
100
Flash of Lightning
Flash of Lightning
100/100 · 100.0%
Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
100
⇄
Tectonic Collapse
Tectonic Collapse
82/100 · 82.0%
Earth Shock, Elemental Blast, and Earthquake deal 20% increased damage.
Aftershock
18/100 · 18.0%
Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.
100
⇄
Molten Wrath
Molten Wrath
91/100 · 91.0%
Lava Burst deals 10% additional damage.
Master of the Elements
9/100 · 9.0%
Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 15%.
100
Lightning Capacitor
Lightning Capacitor
100/100 · 100.0%
While Lightning Shield is active, your Nature damage dealt is increased by 8%.
100
Stormkeeper
Stormkeeper
100/100 · 100.0%
Charge yourself with lightning, causing your next 2 Lightning Bolts to be instant cast and deal 150% more damage, or cause your next 2 Chain Lightings to be instant cast and trigger an Elemental Overload on every target.
97
Flametongue Weapon
Flametongue Weapon
97/100 · 97.0%
Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
3
Storm Frenzy
Storm Frenzy
3/100 · 3.0%
Reduces the cast time of Lightning Bolt and Chain Lightning by 15%.
99
Swelling Maelstrom
Swelling Maelstrom
99/100 · 99.0%
Increases your maximum Maelstrom by 50.
Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.
100
Primordial Fury
Primordial Fury
100/100 · 100.0%
Elemental Fury increases critical strike damage by an additional 25%.
100
⇄
Fury of the Storms
Fury of the Storms
100/100 · 100.0%
Casting Stormkeeper summons a Greater Storm Elemental to hurl gusts of wind at your enemies for 10 sec.
Herald of the Storms
0/100 · 0%
Reduces the cooldown of Stormkeeper by 15 sec.
97
Flames of the Cauldron
Flames of the Cauldron
97/100 · 97.0%
Reduces the cooldown of Flame Shock and Voltaic Blaze by 1.5 sec.
Flame Shock deals damage 15% faster.
94
Amped Up
Amped Up
94/100 · 94.0%
Increases your haste by 3%.
100
⇄
Elemental Resonance
Elemental Resonance
100/100 · 100.0%
All Elemental damage increased by 3%.
Thunderstrike Ward
0/100 · 0%
Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for 271 Nature damage.
99
Path of the Seer
Path of the Seer
99/100 · 99.0%
Increases your Intellect by 3%.
99
Elemental Unity
Elemental Unity
99/100 · 99.0%
While a Fire Elemental is active, your Fire damage dealt is increased by 6%.
While a Storm Elemental is active, your Nature damage dealt is increased by 6%.
0
Searing Flames
Searing Flames
0/100 · 0%
Flame Shock damage has a chance to generate 2 Maelstrom.
4
Power of the Maelstrom
Power of the Maelstrom
4/100 · 4.0%
Chain Lightning and Lightning Bolt have a 15% chance to cause your next Lava Burst deal 20% extra damage, stacking up to 2 times.
100
Earthshatter
Earthshatter
100/100 · 100.0%
Increases Earth Shock and Earthquake damage by 8% and the stat bonuses granted by Elemental Blast by 25%.
9
Storm Infusion
Storm Infusion
9/100 · 9.0%
Elemental Resonance
All elemental damage is increased by an additional 2%.
Thunderstrike Ward
Increases the chance for Thunderstrikes to occur by 30% and increases Thunderstrike damage by 75%.
100
Echo Chamber
Echo Chamber
100/100 · 100.0%
Increases the damage dealt by your Elemental Overloads by 25%.
4
Everlasting Elements
Everlasting Elements
4/100 · 4.0%
Increases the duration of your Elementals by 20%.
0
Earthen Rage
Earthen Rage
0/100 · 0%
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 161 Nature damage to your most recently attacked target.
96
Lava Flows
Lava Flows
96/100 · 96.0%
Lava Burst damage increased by 5%.
Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.
3
Fusion of Elements
Fusion of Elements
3/100 · 3.0%
Consuming Power of the Maelstrom additionally fires an Elemental Blast at your target at 40% effectiveness.
1
Eye of the Storm
Eye of the Storm
1/100 · 1.0%
Reduces the Maelstrom cost of Earth Shock and Earthquake by 5.
Reduces the Maelstrom cost of Elemental Blast by 10.
100
Ascendance
Ascendance
100/100 · 100.0%
Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies.
While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
100
Inferno Arc
Inferno Arc
100/100 · 100.0%
Lightning Bolt, Chain Lightning, Earth Shock, Elemental Blast, and Earthquake deal 10% increased damage to targets affected by Flame Shock.
96
Flames of the Firelord
Flames of the Firelord
96/100 · 96.0%
Flame Shock damage increased by 100%.
3
Lightning Rod
Lightning Rod
3/100 · 3.0%
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
2
Mountains Will Fall
Mountains Will Fall
2/100 · 2.0%
Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness.
Overloaded Earthquakes do not knock enemies down.
100
Call of Fire
Call of Fire
100/100 · 100.0%
Ascendance summons a Greater Fire Elemental to rain destruction on your enemies for 20 sec.
While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer.
97
Voltaic Blaze
Voltaic Blaze
97/100 · 97.0%
Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing 1,516 Nature damage. Always critically strikes.
Generates 1 stack of Maelstrom Weapon.
3
Charged Conduit
Charged Conduit
3/100 · 3.0%
Increases the duration of Lightning Rod by 4 sec and its damage bonus by 25%.
100
⇄
First Ascendant
First Ascendant
100/100 · 100.0%
The cooldown of Ascendance is reduced by 60 sec.
Preeminence
0/100 · 0%
Your haste is increased by 25% during Ascendance and its duration is increased by 3 sec.
99
Primal Elementalist
Primal Elementalist
99/100 · 99.0%
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over your Primal Fire Elemental.
97
Crackling Fury
Crackling Fury
97/100 · 97.0%
Up to 2 ranks · average 2.0
Voltaic Blaze's cooldown is reduced by 3 sec and its instant damage is increased by 50%.
97
Purging Flames
Purging Flames
97/100 · 97.0%
Voltaic Blaze unleashes volcanic rage, causing your next Lava Burst to also fire at 5 additional targets with your Flame Shock at 80% effectiveness with reduced Maelstrom generation.
Lava Burst damage increased by 10%.
100
Feedback Loop
Feedback Loop
100/100 · 100.0%
Damage of your spells and abilities increased by 10%. Elemental Overload damage increased by 10%.
Hero Talents
The hero paths Elemental plays, with the same top-100 selection overlay. A character picks one.
91
Call of the Ancestors
Call of the Ancestors
91/100 · 91.0%
Unleash Life calls an Ancestor to your side for 12 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
97
⇄
Ancient Fellowship
Ancient Fellowship
96/100 · 96.0%
Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.
Latent Wisdom
1/100 · 1.0%
Your Ancestors' spells are 25% more powerful.
97
⇄
Routine Communication
Routine Communication
97/100 · 97.0%
Riptide has a 15% chance to call an Ancestor to your side for 8 sec.
Heed My Call
0/100 · 0%
Ancestors last an additional 4 sec.
97
Elemental Reverb
Elemental Reverb
97/100 · 97.0%
Lava Burst gains an additional charge and deals 10% increased damage.
97
Ancestral Influence
Ancestral Influence
97/100 · 97.0%
Your Intellect is increased by 1.0% for each Ancestor active.
97
Offering from Beyond
Offering from Beyond
97/100 · 97.0%
When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec.
97
Primordial Capacity
Primordial Capacity
97/100 · 97.0%
Increases your maximum mana by 10%.
Tidal Waves can now stack up to 3 times.
97
Spiritwalker's Momentum
Spiritwalker's Momentum
97/100 · 97.0%
Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
97
Windspeaker
Windspeaker
97/100 · 97.0%
The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
97
⇄
Natural Harmony
Natural Harmony
97/100 · 97.0%
Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.
Earthen Communion
0/100 · 0%
Earth Shield has an additional 3 charges and heals you for 25% more.
97
Maelstrom Supremacy
Maelstrom Supremacy
97/100 · 97.0%
Increases the healing done by Healing Wave, Downpour, and Chain Heal by 25%.
97
Final Calling
Final Calling
97/100 · 97.0%
When an Ancestor departs, they cast Hydrobubble on a nearby injured ally.
Hydrobubble
Surrounds your target in a protective water bubble for 15 sec.
The shield absorbs the next 1,795 incoming damage, but the absorb amount decays fully over its duration.
97
Mystic Knowledge
Mystic Knowledge
97/100 · 97.0%
Increases the chance for Lava Surge to occur by 20%.
97
Ancestral Swiftness
Ancestral Swiftness
97/100 · 97.0%
Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.
3
Tempest
Tempest
3/100 · 3.0%
Each Maelstrom Weapon spent has a 2.00% chance to upgrade your next Lightning Bolt to Tempest.
3
Unlimited Power
Unlimited Power
3/100 · 3.0%
Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec.
Multiple applications may overlap.
3
Stormcaller
Stormcaller
3/100 · 3.0%
Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
3
⇄
Electroshock
Electroshock
2/100 · 2.0%
Tempest increases your movement speed by 20% for 5 sec.
Lightning Conduit
1/100 · 1.0%
You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas.
You call down a Thunderstorm when you Reincarnate.
3
Stormwell
Stormwell
3/100 · 3.0%
Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.
3
⇄
Supercharge
Supercharge
3/100 · 3.0%
Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
Storm Swell
0/100 · 0%
Tempest grants 7% Mastery for 6 sec.
3
Arc Discharge
Arc Discharge
3/100 · 3.0%
Tempest causes your next Chain Lightning to be instant cast, deal 40% increased damage, and cast an additional time.
Can accumulate up to 2 charges.
3
Rolling Thunder
Rolling Thunder
3/100 · 3.0%
Doom Winds summons a Nature Feral Spirit for 12 sec.
Feral Spirit
An Elemental Spirit infused with Nature magic, granting the summoner with 5% increased Nature damage and 5% Physical damage for 12 sec.
3
Natural Gift
Natural Gift
3/100 · 3.0%
Nature damage is increased by 2%
3
Voltaic Surge
Voltaic Surge
3/100 · 3.0%
Crash Lightning and Chain Lightning damage increased by 15%.
3
Conductive Energy
Conductive Energy
3/100 · 3.0%
Gain the effects of the Lightning Rod talent:
Lightning Rod
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
3
⇄
Nature's Protection
Nature's Protection
3/100 · 3.0%
Lightning Shield reduces the damage you take by 3%.
Surging Currents
0/100 · 0%
Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%, up to 80%.
3
Descending Skies
Descending Skies
3/100 · 3.0%
Casting Ascendance upgrades your next Lightning Bolt to Tempest.
3
Awakening Storms
Awakening Storms
3/100 · 3.0%
Stormstrike has a small chance to upgrade your next Lightning Bolt to Tempest.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Lightning — 100/100 Chain Lightning — 100/100 Lava Burst — 100/100 Lava Burst — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99845
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
97
Chain Heal
Chain Heal
97/100 · 97.0%
Heals the friendly target for 875, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
100
Lava Burst
Lava Burst
100/100 · 100.0%
Hurls molten lava at the target, dealing 694 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
78
Chain Lightning
Chain Lightning
78/100 · 78.0%
Hurls a lightning bolt at the enemy, dealing 438 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
97
Earth Shield
Earth Shield
97/100 · 97.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 334 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
6
Ancestral Wolf Affinity
Ancestral Wolf Affinity
6/100 · 6.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
95
Fire and Ice
Fire and Ice
95/100 · 95.0%
Increases all Fire and Frost damage you deal by 3%.
96
⇄
Thunderous Paws
Thunderous Paws
76/100 · 76.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
20/100 · 20.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
61
Frost Shock
Frost Shock
61/100 · 61.0%
Chills the target with frost, causing 273 Frost damage and reducing the target's movement speed by 50% for 6 sec.
97
Elemental Orbit
Elemental Orbit
97/100 · 97.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
100
⇄
Gust of Wind
Gust of Wind
96/100 · 96.0%
A gust of wind hurls you forward.
Spirit Walk
4/100 · 4.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
5
⇄
Encasing Cold
Encasing Cold
4/100 · 4.0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
Arctic Snowstorm
1/100 · 1.0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
86
Healing Stream Totem
Healing Stream Totem
86/100 · 86.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 261 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
23
Winds of Al'Akir
Winds of Al'Akir
23/100 · 23.0%
Up to 2 ranks · average 1.8
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
99
⇄
Planes Traveler
Planes Traveler
85/100 · 85.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
14/100 · 14.0%
Astral Shift reduces damage taken by an additional 20%.
92
Brimming with Life
Brimming with Life
92/100 · 92.0%
Up to 2 ranks · average 1.9
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
100
Wind Shear
Wind Shear
100/100 · 100.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
16
Elemental Resistance
Elemental Resistance
16/100 · 16.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
95
Earthgrab Totem
Earthgrab Totem
95/100 · 95.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
86
Capacitor Totem
Capacitor Totem
86/100 · 86.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
91
Spiritual Awakening
Spiritual Awakening
91/100 · 91.0%
Mastery increased by 3%.
92
Enhanced Imbues
Enhanced Imbues
92/100 · 92.0%
The effects of your weapon and shield imbues are increased by 30%.
31
Windveil
Windveil
31/100 · 31.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
27
Refreshing Waters
Refreshing Waters
27/100 · 27.0%
Your Healing Surge is 25% more effective on yourself.
87
Cleanse Spirit
Cleanse Spirit
87/100 · 87.0%
Removes all Curse effects from a friendly target.
3
Static Charge
Static Charge
3/100 · 3.0%
Up to 2 ranks · average 1.0
Reduces the cooldown of Capacitor Totem by 10 sec.
22
Wind Rush Totem
Wind Rush Totem
22/100 · 22.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
86
Earth Elemental
Earth Elemental
86/100 · 86.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
98
⇄
Greater Purge
Greater Purge
85/100 · 85.0%
Purges the enemy target, removing 2 beneficial Magic effects.
Purge
13/100 · 13.0%
Purges the enemy target, removing 1 beneficial Magic effect.
95
Nature's Fury
Nature's Fury
95/100 · 95.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
16
⇄
Jet Stream
Jet Stream
12/100 · 12.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
4/100 · 4.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
13
Primordial Bond
Primordial Bond
13/100 · 13.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
95
Hex
Hex
95/100 · 95.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
95
Spiritwalker's Grace
Spiritwalker's Grace
95/100 · 95.0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
78
Totemic Projection
Totemic Projection
78/100 · 78.0%
Relocates your active totems to the specified location.
97
Elemental Warding
Elemental Warding
97/100 · 97.0%
Reduces all magic damage taken by 8%.
53
Totemic Focus
Totemic Focus
53/100 · 53.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
94
⇄
Spiritwalker's Aegis
Spiritwalker's Aegis
86/100 · 86.0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Graceful Spirit
8/100 · 8.0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
3
Mana Spring
Mana Spring
3/100 · 3.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
83
⇄
Tremor Totem
Tremor Totem
83/100 · 83.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Poison Cleansing Totem
0/100 · 0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
96
⇄
Therazane's Resilience
Therazane's Resilience
95/100 · 95.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
1/100 · 1.0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
36
Voodoo Mastery
Voodoo Mastery
36/100 · 36.0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
97
Nature's Swiftness
Nature's Swiftness
97/100 · 97.0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
83
Totemic Surge
Totemic Surge
83/100 · 83.0%
Reduces the cooldown of most totems by 5 sec.
100
Instinctive Imbuements
Instinctive Imbuements
100/100 · 100.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Elemental.
8 points required
20 points required
100
⇄
Earth Shock
Earth Shock
94/100 · 94.0%
Instantly shocks the target with concussive force, causing 3,007 Nature damage.
Elemental Blast
6/100 · 6.0%
Harnesses the raw power of the elements, dealing 766 Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by 6% for 10 sec.
100
⇄
Earthquake
Earthquake
100/100 · 100.0%
Causes the earth within 8 yards of your target to tremble and break, dealing 1,438 Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at your target.
Earthquake
0/100 · 0%
Causes the earth within 8 yards of the target location to tremble and break, dealing 1,421 Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
100
Elemental Fury
Elemental Fury
100/100 · 100.0%
Your damaging critical strikes deal 250% damage instead of the usual 200%.
100
Echo of the Elements
Echo of the Elements
100/100 · 100.0%
Lava Burst has an additional charge.
93
Flash of Lightning
Flash of Lightning
93/100 · 93.0%
Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
100
⇄
Tectonic Collapse
Tectonic Collapse
83/100 · 83.0%
Earth Shock, Elemental Blast, and Earthquake deal 20% increased damage.
Aftershock
17/100 · 17.0%
Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.
97
⇄
Molten Wrath
Molten Wrath
84/100 · 84.0%
Lava Burst deals 10% additional damage.
Master of the Elements
13/100 · 13.0%
Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 15%.
91
Lightning Capacitor
Lightning Capacitor
91/100 · 91.0%
While Lightning Shield is active, your Nature damage dealt is increased by 8%.
100
Stormkeeper
Stormkeeper
100/100 · 100.0%
Charge yourself with lightning, causing your next 2 Lightning Bolts to be instant cast and deal 150% more damage, or cause your next 2 Chain Lightings to be instant cast and trigger an Elemental Overload on every target.
91
Flametongue Weapon
Flametongue Weapon
91/100 · 91.0%
Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
12
Storm Frenzy
Storm Frenzy
12/100 · 12.0%
Reduces the cast time of Lightning Bolt and Chain Lightning by 15%.
96
Swelling Maelstrom
Swelling Maelstrom
96/100 · 96.0%
Increases your maximum Maelstrom by 50.
Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.
100
Primordial Fury
Primordial Fury
100/100 · 100.0%
Elemental Fury increases critical strike damage by an additional 25%.
100
⇄
Fury of the Storms
Fury of the Storms
98/100 · 98.0%
Casting Stormkeeper summons a Greater Storm Elemental to hurl gusts of wind at your enemies for 10 sec.
Herald of the Storms
2/100 · 2.0%
Reduces the cooldown of Stormkeeper by 15 sec.
90
Flames of the Cauldron
Flames of the Cauldron
90/100 · 90.0%
Reduces the cooldown of Flame Shock and Voltaic Blaze by 1.5 sec.
Flame Shock deals damage 15% faster.
86
Amped Up
Amped Up
86/100 · 86.0%
Increases your haste by 3%.
100
⇄
Elemental Resonance
Elemental Resonance
99/100 · 99.0%
All Elemental damage increased by 3%.
Thunderstrike Ward
1/100 · 1.0%
Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for 271 Nature damage.
94
Path of the Seer
Path of the Seer
94/100 · 94.0%
Increases your Intellect by 3%.
94
Elemental Unity
Elemental Unity
94/100 · 94.0%
While a Fire Elemental is active, your Fire damage dealt is increased by 6%.
While a Storm Elemental is active, your Nature damage dealt is increased by 6%.
1
Searing Flames
Searing Flames
1/100 · 1.0%
Flame Shock damage has a chance to generate 2 Maelstrom.
9
Power of the Maelstrom
Power of the Maelstrom
9/100 · 9.0%
Chain Lightning and Lightning Bolt have a 15% chance to cause your next Lava Burst deal 20% extra damage, stacking up to 2 times.
93
Earthshatter
Earthshatter
93/100 · 93.0%
Increases Earth Shock and Earthquake damage by 8% and the stat bonuses granted by Elemental Blast by 25%.
21
Storm Infusion
Storm Infusion
21/100 · 21.0%
Elemental Resonance
All elemental damage is increased by an additional 2%.
Thunderstrike Ward
Increases the chance for Thunderstrikes to occur by 30% and increases Thunderstrike damage by 75%.
100
Echo Chamber
Echo Chamber
100/100 · 100.0%
Increases the damage dealt by your Elemental Overloads by 25%.
22
Everlasting Elements
Everlasting Elements
22/100 · 22.0%
Increases the duration of your Elementals by 20%.
11
Earthen Rage
Earthen Rage
11/100 · 11.0%
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 161 Nature damage to your most recently attacked target.
88
Lava Flows
Lava Flows
88/100 · 88.0%
Lava Burst damage increased by 5%.
Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.
8
Fusion of Elements
Fusion of Elements
8/100 · 8.0%
Consuming Power of the Maelstrom additionally fires an Elemental Blast at your target at 40% effectiveness.
6
Eye of the Storm
Eye of the Storm
6/100 · 6.0%
Reduces the Maelstrom cost of Earth Shock and Earthquake by 5.
Reduces the Maelstrom cost of Elemental Blast by 10.
100
Ascendance
Ascendance
100/100 · 100.0%
Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 50% effectiveness Lava Burst at up to 6 nearby enemies.
While ascended, Elemental Overload damage is increased by 30% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
94
Inferno Arc
Inferno Arc
94/100 · 94.0%
Lightning Bolt, Chain Lightning, Earth Shock, Elemental Blast, and Earthquake deal 10% increased damage to targets affected by Flame Shock.
89
Flames of the Firelord
Flames of the Firelord
89/100 · 89.0%
Flame Shock damage increased by 100%.
11
Lightning Rod
Lightning Rod
11/100 · 11.0%
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
10
Mountains Will Fall
Mountains Will Fall
10/100 · 10.0%
Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness.
Overloaded Earthquakes do not knock enemies down.
100
Call of Fire
Call of Fire
100/100 · 100.0%
Ascendance summons a Greater Fire Elemental to rain destruction on your enemies for 20 sec.
While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer.
94
Voltaic Blaze
Voltaic Blaze
94/100 · 94.0%
Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing 1,516 Nature damage. Always critically strikes.
Generates 1 stack of Maelstrom Weapon.
9
Charged Conduit
Charged Conduit
9/100 · 9.0%
Increases the duration of Lightning Rod by 4 sec and its damage bonus by 25%.
99
⇄
First Ascendant
First Ascendant
92/100 · 92.0%
The cooldown of Ascendance is reduced by 60 sec.
Preeminence
7/100 · 7.0%
Your haste is increased by 25% during Ascendance and its duration is increased by 3 sec.
97
Primal Elementalist
Primal Elementalist
97/100 · 97.0%
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over your Primal Fire Elemental.
89
Crackling Fury
Crackling Fury
89/100 · 89.0%
Up to 2 ranks · average 2.0
Voltaic Blaze's cooldown is reduced by 3 sec and its instant damage is increased by 50%.
90
Purging Flames
Purging Flames
90/100 · 90.0%
Voltaic Blaze unleashes volcanic rage, causing your next Lava Burst to also fire at 5 additional targets with your Flame Shock at 80% effectiveness with reduced Maelstrom generation.
Lava Burst damage increased by 10%.
100
Feedback Loop
Feedback Loop
100/100 · 100.0%
Damage of your spells and abilities increased by 10%. Elemental Overload damage increased by 10%.
Hero Talents
The hero paths Elemental plays, with the same top-100 selection overlay. A character picks one.
85
Call of the Ancestors
Call of the Ancestors
85/100 · 85.0%
Unleash Life calls an Ancestor to your side for 12 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
90
⇄
Ancient Fellowship
Ancient Fellowship
85/100 · 85.0%
Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.
Latent Wisdom
5/100 · 5.0%
Your Ancestors' spells are 25% more powerful.
90
⇄
Routine Communication
Routine Communication
89/100 · 89.0%
Riptide has a 15% chance to call an Ancestor to your side for 8 sec.
Heed My Call
1/100 · 1.0%
Ancestors last an additional 4 sec.
90
Elemental Reverb
Elemental Reverb
90/100 · 90.0%
Lava Burst gains an additional charge and deals 10% increased damage.
90
Ancestral Influence
Ancestral Influence
90/100 · 90.0%
Your Intellect is increased by 1.0% for each Ancestor active.
90
Offering from Beyond
Offering from Beyond
90/100 · 90.0%
When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec.
90
Primordial Capacity
Primordial Capacity
90/100 · 90.0%
Increases your maximum mana by 10%.
Tidal Waves can now stack up to 3 times.
90
Spiritwalker's Momentum
Spiritwalker's Momentum
90/100 · 90.0%
Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
90
Windspeaker
Windspeaker
90/100 · 90.0%
The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
90
⇄
Natural Harmony
Natural Harmony
87/100 · 87.0%
Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.
Earthen Communion
3/100 · 3.0%
Earth Shield has an additional 3 charges and heals you for 25% more.
90
Maelstrom Supremacy
Maelstrom Supremacy
90/100 · 90.0%
Increases the healing done by Healing Wave, Downpour, and Chain Heal by 25%.
90
Final Calling
Final Calling
90/100 · 90.0%
When an Ancestor departs, they cast Hydrobubble on a nearby injured ally.
Hydrobubble
Surrounds your target in a protective water bubble for 15 sec.
The shield absorbs the next 1,795 incoming damage, but the absorb amount decays fully over its duration.
90
Mystic Knowledge
Mystic Knowledge
90/100 · 90.0%
Increases the chance for Lava Surge to occur by 20%.
90
Ancestral Swiftness
Ancestral Swiftness
90/100 · 90.0%
Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.
8
Tempest
Tempest
8/100 · 8.0%
Each Maelstrom Weapon spent has a 2.00% chance to upgrade your next Lightning Bolt to Tempest.
10
Unlimited Power
Unlimited Power
10/100 · 10.0%
Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec.
Multiple applications may overlap.
10
Stormcaller
Stormcaller
10/100 · 10.0%
Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
10
⇄
Electroshock
Electroshock
5/100 · 5.0%
Tempest increases your movement speed by 20% for 5 sec.
Lightning Conduit
5/100 · 5.0%
You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas.
You call down a Thunderstorm when you Reincarnate.
10
Stormwell
Stormwell
10/100 · 10.0%
Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.
10
⇄
Supercharge
Supercharge
10/100 · 10.0%
Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
Storm Swell
0/100 · 0%
Tempest grants 7% Mastery for 6 sec.
10
Arc Discharge
Arc Discharge
10/100 · 10.0%
Tempest causes your next Chain Lightning to be instant cast, deal 40% increased damage, and cast an additional time.
Can accumulate up to 2 charges.
10
Rolling Thunder
Rolling Thunder
10/100 · 10.0%
Doom Winds summons a Nature Feral Spirit for 12 sec.
Feral Spirit
An Elemental Spirit infused with Nature magic, granting the summoner with 5% increased Nature damage and 5% Physical damage for 12 sec.
10
Natural Gift
Natural Gift
10/100 · 10.0%
Nature damage is increased by 2%
10
Voltaic Surge
Voltaic Surge
10/100 · 10.0%
Crash Lightning and Chain Lightning damage increased by 15%.
10
Conductive Energy
Conductive Energy
10/100 · 10.0%
Gain the effects of the Lightning Rod talent:
Lightning Rod
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
10
⇄
Nature's Protection
Nature's Protection
10/100 · 10.0%
Lightning Shield reduces the damage you take by 3%.
Surging Currents
0/100 · 0%
Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%, up to 80%.
10
Descending Skies
Descending Skies
10/100 · 10.0%
Casting Ascendance upgrades your next Lightning Bolt to Tempest.
10
Awakening Storms
Awakening Storms
10/100 · 10.0%
Stormstrike has a small chance to upgrade your next Lightning Bolt to Tempest.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Lightning — 100/100 Chain Lightning — 100/100 Lava Burst — 100/100 Lava Burst — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99847
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
99
Chain Heal
Chain Heal
99/100 · 99.0%
Heals the friendly target for 894, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
100
Lava Lash
Lava Lash
100/100 · 100.0%
Charges your off-hand weapon with lava and burns your target, dealing 4 Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
100
Chain Lightning
Chain Lightning
100/100 · 100.0%
Hurls a lightning bolt at the enemy, dealing 443 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
99
Earth Shield
Earth Shield
99/100 · 99.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 332 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
17
Ancestral Wolf Affinity
Ancestral Wolf Affinity
17/100 · 17.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
100
Fire and Ice
Fire and Ice
100/100 · 100.0%
Increases all Fire and Frost damage you deal by 3%.
100
⇄
Thunderous Paws
Thunderous Paws
65/100 · 65.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
35/100 · 35.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
1
Frost Shock
Frost Shock
1/100 · 1.0%
Chills the target with frost, causing 275 Frost damage and reducing the target's movement speed by 50% for 6 sec.
98
Elemental Orbit
Elemental Orbit
98/100 · 98.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
100
⇄
Spirit Walk
Spirit Walk
87/100 · 87.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Gust of Wind
13/100 · 13.0%
A gust of wind hurls you forward.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
0
⇄
Arctic Snowstorm
Arctic Snowstorm
0/100 · 0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
Encasing Cold
0/100 · 0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
11
Healing Stream Totem
Healing Stream Totem
11/100 · 11.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 260 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
95
Winds of Al'Akir
Winds of Al'Akir
95/100 · 95.0%
Up to 2 ranks · average 2.0
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
100
⇄
Planes Traveler
Planes Traveler
100/100 · 100.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
0/100 · 0%
Astral Shift reduces damage taken by an additional 20%.
100
Brimming with Life
Brimming with Life
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
100
Wind Shear
Wind Shear
100/100 · 100.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
11
Elemental Resistance
Elemental Resistance
11/100 · 11.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
78
Earthgrab Totem
Earthgrab Totem
78/100 · 78.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
99
Capacitor Totem
Capacitor Totem
99/100 · 99.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
100
Spiritual Awakening
Spiritual Awakening
100/100 · 100.0%
Mastery increased by 3%.
100
Enhanced Imbues
Enhanced Imbues
100/100 · 100.0%
The effects of your weapon and shield imbues are increased by 30%.
100
Windveil
Windveil
100/100 · 100.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
79
Refreshing Waters
Refreshing Waters
79/100 · 79.0%
Your Healing Surge is 25% more effective on yourself.
87
Cleanse Spirit
Cleanse Spirit
87/100 · 87.0%
Removes all Curse effects from a friendly target.
47
Static Charge
Static Charge
47/100 · 47.0%
Up to 2 ranks · average 1.6
Reduces the cooldown of Capacitor Totem by 10 sec.
98
Wind Rush Totem
Wind Rush Totem
98/100 · 98.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
100
Earth Elemental
Earth Elemental
100/100 · 100.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
83
⇄
Purge
Purge
83/100 · 83.0%
Purges the enemy target, removing 1 beneficial Magic effect.
Greater Purge
0/100 · 0%
Purges the enemy target, removing 2 beneficial Magic effects.
100
Nature's Fury
Nature's Fury
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
93
⇄
Jet Stream
Jet Stream
91/100 · 91.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
2/100 · 2.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
99
Primordial Bond
Primordial Bond
99/100 · 99.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
10
Hex
Hex
10/100 · 10.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
1
Spiritwalker's Grace
Spiritwalker's Grace
1/100 · 1.0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
12
Totemic Projection
Totemic Projection
12/100 · 12.0%
Relocates your active totems to the specified location.
100
Elemental Warding
Elemental Warding
100/100 · 100.0%
Reduces all magic damage taken by 8%.
83
Totemic Focus
Totemic Focus
83/100 · 83.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
0
⇄
Graceful Spirit
Graceful Spirit
0/100 · 0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Spiritwalker's Aegis
0/100 · 0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
4
Mana Spring
Mana Spring
4/100 · 4.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
40
⇄
Poison Cleansing Totem
Poison Cleansing Totem
25/100 · 25.0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Tremor Totem
15/100 · 15.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
98
⇄
Therazane's Resilience
Therazane's Resilience
98/100 · 98.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
0/100 · 0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
0
Voodoo Mastery
Voodoo Mastery
0/100 · 0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
0
Nature's Swiftness
Nature's Swiftness
0/100 · 0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
38
Totemic Surge
Totemic Surge
38/100 · 38.0%
Reduces the cooldown of most totems by 5 sec.
100
Instinctive Imbuements
Instinctive Imbuements
100/100 · 100.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Enhancement.
8 points required
20 points required
100
Maelstrom Weapon
Maelstrom Weapon
100/100 · 100.0%
When you deal damage with a melee weapon, you have a chance to generate Maelstrom Weapon, stacking up to 5 times.
Each stack of Maelstrom Weapon reduces the cast time of your next Lightning Bolt or Chain Lightning by 20% and increases its damage by 20%.
100
Windfury Weapon
Windfury Weapon
100/100 · 100.0%
Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 15% chance to trigger two extra attacks, dealing 10 Physical damage each.
100
Flametongue Weapon
Flametongue Weapon
100/100 · 100.0%
Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
100
Forceful Winds
Forceful Winds
100/100 · 100.0%
Windfury has a 10% additional chance to trigger and its damage is increased by 50%.
100
Crash Lightning
Crash Lightning
100/100 · 100.0%
Electrocutes all enemies in front of you, dealing 64 Nature damage.
Enhances your weapons for 12 sec, causing Stormstrike and Lava Lash to discharge 35 Nature damage split between up to 5 enemies in front of you.
100
Molten Assault
Molten Assault
100/100 · 100.0%
Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 5 nearby enemies.
100
Unruly Winds
Unruly Winds
100/100 · 100.0%
Windfury Weapon has a 100% chance to trigger a third attack.
100
Overflowing Maelstrom
Overflowing Maelstrom
100/100 · 100.0%
Maelstrom Weapon can now stack 5 additional times.
Each Maelstrom Weapon stacks consumed grants Overflowing Maelstrom, reducing the cast time of your next Healing Surge or Chain Heal by 10%, and increasing their healing by 10% up to 10 times. This effect can be accumulated up to 20 times.
6
Ashen Catalyst
Ashen Catalyst
6/100 · 6.0%
When Lava Lash strikes a target affected by your Flame Shock, its cooldown is reduced by 2.0 sec.
100
Stormblast
Stormblast
100/100 · 100.0%
Stormstrike has an additional charge.
Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times.
97
Overcharge
Overcharge
97/100 · 97.0%
The critical strike damage of your Nature abilities are increased by 40% of your critical strike chance.
100
Raging Maelstrom
Raging Maelstrom
100/100 · 100.0%
Lightning Bolt and Chain Lightning can consume up to 10 Maelstrom Weapon stacks.
95
Flurry
Flurry
95/100 · 95.0%
Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability.
3
Hot Hand
Hot Hand
3/100 · 3.0%
Up to 2 ranks · average 2.0
Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 25% and increase the damage of Lava Lash by 20% for 8 sec.
May not occur during an active Hot Hand.
100
Storm's Wrath
Storm's Wrath
100/100 · 100.0%
Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by 150%.
100
Elemental Tempo
Elemental Tempo
100/100 · 100.0%
Elemental damage increased by 10%.
Each stack of Maelstrom Weapon consumed reduces the cooldown of Stormstrike by 0.3 sec and Lava Lash by 0.3 sec.
100
Voltaic Blaze
Voltaic Blaze
100/100 · 100.0%
Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing 1,503 Nature damage. Always critically strikes.
Generates 1 stack of Maelstrom Weapon.
98
Chaining Storms
Chaining Storms
98/100 · 98.0%
Chain Lightning now jumps to 2 additional targets and deals 10% increased damage.
98
Converging Storms
Converging Storms
98/100 · 98.0%
Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks.
99
Stormflurry
Stormflurry
99/100 · 99.0%
Stormstrike has a 20% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.
0
Stormbind
Stormbind
0/100 · 0%
Critical strikes of your Nature abilities reduce the target's movement speed by 60% for 5 sec.
100
Elemental Weapons
Elemental Weapons
100/100 · 100.0%
Each active weapon imbue increases all Fire, Frost, and Nature damage dealt by 5.0%.
98
Fire Nova
Fire Nova
98/100 · 98.0%
Voltaic Blaze generates 2 additional Maelstrom Weapon and has a 30% chance to cause a Fire Nova.
Fire Nova
Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing 35 Volcanic damage to up to 6 targets within 8 yds of your Flame Shock targets.
3
Lashing Flames
Lashing Flames
3/100 · 3.0%
Lava Lash and Sundering increases the damage of Flame Shock on its target by 100% for 20 sec.
100
Ride the Lightning
Ride the Lightning
100/100 · 100.0%
Stormstrike and Lava Lash unleash a Chain Lightning at 100% effectiveness that deals 20% reduced damage with each jump.
100
Doom Winds
Doom Winds
100/100 · 100.0%
Unleash a devastating storm around yourself, dealing 42 Stormstrike damage every 1 sec to nearby enemies for 8 sec.
Increases your chance to activate Windfury Weapon by 50%, and the damage of Windfury Weapon by 20%.
33
Sundering
Sundering
33/100 · 33.0%
Shatters a line of earth in front of you with your main hand weapon, causing 87 Flamestrike damage to any enemy hit.
97
Lightning Strikes
Lightning Strikes
97/100 · 97.0%
Consuming 10 stacks of Maelstrom Weapon increases the damage of your next Stormstrike or Lava Lash by 25% and causes them to generate a stack of Maelstrom Weapon.
99
Elemental Assault
Elemental Assault
99/100 · 99.0%
Stormstrike damage is increased by 20%, and Stormstrike and Lava Lash have a 100% chance to generate 1 stack of Maelstrom Weapon.
100
Static Accumulation
Static Accumulation
100/100 · 100.0%
Up to 2 ranks · average 2.0
During Doom Winds or Ascendance, you generate 1 Maelstrom Weapon stack every 1 sec.
70
Feral Spirit
Feral Spirit
70/100 · 70.0%
Casting Sundering summons 1 Fire Feral Spirit and Doom Winds summons 1 Nature Feral Spirit by your side for 8 sec.
Feral Spirit
An Elemental Spirit Wolf infused with Fire or Nature magic, granting the summoner with 5% increased Fire or Nature damage and 5% Physical damage for 8 sec.
33
Surging Elements
Surging Elements
33/100 · 33.0%
Casting Sundering grants you 15% Haste for 12 sec, and generates 5 stacks of Maelstrom Weapon.
97
Thunder Capacitor
Thunder Capacitor
97/100 · 97.0%
Lightning Bolt and Chain Lightning deal 20% increased damage and have a 20% chance to refund the Maelstrom Weapon spent.
96
⇄
Ascendance
Ascendance
96/100 · 96.0%
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
Maelstrom Weapon spenders have a 0.5% chance to unleash Doom Winds per Maelstrom Weapon spent while Ascendance is not active.
Deeply Rooted Elements
0/100 · 0%
Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
100
Thorim's Invocation
Thorim's Invocation
100/100 · 100.0%
Doom Winds and Deeply Rooted Elements last 2 sec longer, and the cooldown of Ascendance is reduced by 60 sec.
During Doom Winds or Ascendance, Stormstrike and Crash Lightning consume up to 10 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.
33
Primordial Storm
Primordial Storm
33/100 · 33.0%
Sundering transforms into a single use Primordial Storm for 15 sec after it is cast.
Primordial Storm
Devastate nearby enemies with a Primordial Storm dealing 41 Flamestrike, 41 Froststrike, 41 Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at 150% effectiveness. Deals reduced damage beyond 5 targets.
Consumes Maelstrom Weapon for increased damage.
100
Storm Unleashed
Storm Unleashed
100/100 · 100.0%
Each Maelstrom Weapon spent has a 2% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.
Hero Talents
The hero paths Enhancement plays, with the same top-100 selection overlay. A character picks one.
91
Tempest
Tempest
91/100 · 91.0%
Each Maelstrom Weapon spent has a 2.00% chance to upgrade your next Lightning Bolt to Tempest.
97
Unlimited Power
Unlimited Power
97/100 · 97.0%
Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec.
Multiple applications may overlap.
97
Stormcaller
Stormcaller
97/100 · 97.0%
Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
97
⇄
Electroshock
Electroshock
97/100 · 97.0%
Tempest increases your movement speed by 20% for 5 sec.
Lightning Conduit
0/100 · 0%
You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas.
You call down a Thunderstorm when you Reincarnate.
97
Stormwell
Stormwell
97/100 · 97.0%
Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.
97
⇄
Supercharge
Supercharge
97/100 · 97.0%
Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
Storm Swell
0/100 · 0%
Tempest grants 7% Mastery for 6 sec.
97
Arc Discharge
Arc Discharge
97/100 · 97.0%
Tempest causes your next Chain Lightning to be instant cast, deal 40% increased damage, and cast an additional time.
Can accumulate up to 2 charges.
97
Rolling Thunder
Rolling Thunder
97/100 · 97.0%
Doom Winds summons a Nature Feral Spirit for 12 sec.
Feral Spirit
An Elemental Spirit infused with Nature magic, granting the summoner with 5% increased Nature damage and 5% Physical damage for 12 sec.
97
Natural Gift
Natural Gift
97/100 · 97.0%
Nature damage is increased by 2%
97
Voltaic Surge
Voltaic Surge
97/100 · 97.0%
Crash Lightning and Chain Lightning damage increased by 15%.
97
Conductive Energy
Conductive Energy
97/100 · 97.0%
Gain the effects of the Lightning Rod talent:
Lightning Rod
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
97
⇄
Nature's Protection
Nature's Protection
93/100 · 93.0%
Lightning Shield reduces the damage you take by 3%.
Surging Currents
4/100 · 4.0%
Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%, up to 80%.
97
Descending Skies
Descending Skies
97/100 · 97.0%
Casting Ascendance upgrades your next Lightning Bolt to Tempest.
97
Awakening Storms
Awakening Storms
97/100 · 97.0%
Stormstrike has a small chance to upgrade your next Lightning Bolt to Tempest.
3
Surging Totem
Surging Totem
3/100 · 3.0%
Summons a totem at the target location that creates a Tremor immediately and every 5.4 sec for 43 Flamestrike damage. Damage reduced beyond 5 targets. Lasts 25 sec.
3
Totemic Rebound
Totemic Rebound
3/100 · 3.0%
Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last target, causing the totem to cast Chain Heal on an injured ally within 30 yards for 856. Jumps to 2 nearby targets within 20 yards.
3
⇄
Amplification Core
Amplification Core
3/100 · 3.0%
While Surging Totem is active, your damage and healing done is increased by 3%.
Oversurge
0/100 · 0%
Surging Totem deals 50% more damage while Ascendance or Healing Tide Totem is active.
3
Lively Totems
Lively Totems
3/100 · 3.0%
When you summon a Healing Tide Totem, Healing Stream Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
3
Totemic Momentum
Totemic Momentum
3/100 · 3.0%
Reduces the cooldown of Healing Stream Totem by 3 sec.
3
⇄
Oversized Totems
Oversized Totems
3/100 · 3.0%
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Swift Recall
0/100 · 0%
Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec.
Cannot occur more than once every 20 sec per totem.
3
Wind Barrier
Wind Barrier
3/100 · 3.0%
If you have a totem active, your totem grants you a shield absorbing 1,833 damage for 30 sec every 30 sec.
3
Splitstream
Splitstream
3/100 · 3.0%
Your Healing Stream Totems heals an additional ally at 30% effectiveness.
Healing Tide Totem healing increased by 25%.
3
Elemental Attunement
Elemental Attunement
3/100 · 3.0%
Mastery increased by 2%.
3
Imbuement Mastery
Imbuement Mastery
3/100 · 3.0%
Increases the duration of your Earthliving effect by 3 sec.
3
⇄
Supportive Imbuements
Supportive Imbuements
3/100 · 3.0%
Learn a new weapon imbue, Tidecaller's Guard.
Tidecaller's Guard
Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem is increased by 3.0 sec.
Pulse Capacitor
0/100 · 0%
Increases the healing done by Surging Totem by 10%.
3
⇄
Earthsurge
Earthsurge
3/100 · 3.0%
Allies affected by your Earthliving effect receive 15% increased healing from you.
Totemic Coordination
0/100 · 0%
Chain Heals from Lively Totem and Totemic Rebound are 25% more effective.
3
Primal Catalyst
Primal Catalyst
3/100 · 3.0%
Healing Stream Totem and Healing Tide Totem healing has a 8% chance to apply Earthliving to allies it heals.
3
Whirling Elements
Whirling Elements
3/100 · 3.0%
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects.
Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 50% effectiveness.
Air: The cast time of your next healing spell is reduced by 40%.
Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Lightning — 100/100 Chain Lightning — 100/100 Maelstrom Weapon — 100/100 Maelstrom Weapon — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99847
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Chain Heal
Chain Heal
100/100 · 100.0%
Heals the friendly target for 894, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
100
Lava Lash
Lava Lash
100/100 · 100.0%
Charges your off-hand weapon with lava and burns your target, dealing 4 Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
5
Chain Lightning
Chain Lightning
5/100 · 5.0%
Hurls a lightning bolt at the enemy, dealing 443 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
100
Earth Shield
Earth Shield
100/100 · 100.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 332 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
10
Ancestral Wolf Affinity
Ancestral Wolf Affinity
10/100 · 10.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
49
Fire and Ice
Fire and Ice
49/100 · 49.0%
Increases all Fire and Frost damage you deal by 3%.
97
⇄
Thunderous Paws
Thunderous Paws
80/100 · 80.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
17/100 · 17.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
3
Frost Shock
Frost Shock
3/100 · 3.0%
Chills the target with frost, causing 275 Frost damage and reducing the target's movement speed by 50% for 6 sec.
100
Elemental Orbit
Elemental Orbit
100/100 · 100.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
100
⇄
Gust of Wind
Gust of Wind
52/100 · 52.0%
A gust of wind hurls you forward.
Spirit Walk
48/100 · 48.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
3
⇄
Encasing Cold
Encasing Cold
3/100 · 3.0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
Arctic Snowstorm
0/100 · 0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
53
Healing Stream Totem
Healing Stream Totem
53/100 · 53.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 260 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
95
Winds of Al'Akir
Winds of Al'Akir
95/100 · 95.0%
Up to 2 ranks · average 1.9
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
100
⇄
Planes Traveler
Planes Traveler
98/100 · 98.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
2/100 · 2.0%
Astral Shift reduces damage taken by an additional 20%.
100
Brimming with Life
Brimming with Life
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
100
Wind Shear
Wind Shear
100/100 · 100.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
20
Elemental Resistance
Elemental Resistance
20/100 · 20.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
98
Earthgrab Totem
Earthgrab Totem
98/100 · 98.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
100
Capacitor Totem
Capacitor Totem
100/100 · 100.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
100
Spiritual Awakening
Spiritual Awakening
100/100 · 100.0%
Mastery increased by 3%.
100
Enhanced Imbues
Enhanced Imbues
100/100 · 100.0%
The effects of your weapon and shield imbues are increased by 30%.
99
Windveil
Windveil
99/100 · 99.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
97
Refreshing Waters
Refreshing Waters
97/100 · 97.0%
Your Healing Surge is 25% more effective on yourself.
32
Cleanse Spirit
Cleanse Spirit
32/100 · 32.0%
Removes all Curse effects from a friendly target.
18
Static Charge
Static Charge
18/100 · 18.0%
Up to 2 ranks · average 1.5
Reduces the cooldown of Capacitor Totem by 10 sec.
94
Wind Rush Totem
Wind Rush Totem
94/100 · 94.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
3
Earth Elemental
Earth Elemental
3/100 · 3.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
99
⇄
Greater Purge
Greater Purge
97/100 · 97.0%
Purges the enemy target, removing 2 beneficial Magic effects.
Purge
2/100 · 2.0%
Purges the enemy target, removing 1 beneficial Magic effect.
98
Nature's Fury
Nature's Fury
98/100 · 98.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
89
⇄
Jet Stream
Jet Stream
86/100 · 86.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
3/100 · 3.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
3
Primordial Bond
Primordial Bond
3/100 · 3.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
89
Hex
Hex
89/100 · 89.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
0
Spiritwalker's Grace
Spiritwalker's Grace
0/100 · 0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
99
Totemic Projection
Totemic Projection
99/100 · 99.0%
Relocates your active totems to the specified location.
100
Elemental Warding
Elemental Warding
100/100 · 100.0%
Reduces all magic damage taken by 8%.
90
Totemic Focus
Totemic Focus
90/100 · 90.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
0
⇄
Graceful Spirit
Graceful Spirit
0/100 · 0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Spiritwalker's Aegis
0/100 · 0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
6
Mana Spring
Mana Spring
6/100 · 6.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
98
⇄
Tremor Totem
Tremor Totem
98/100 · 98.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Poison Cleansing Totem
0/100 · 0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
100
⇄
Therazane's Resilience
Therazane's Resilience
100/100 · 100.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
0/100 · 0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
65
Voodoo Mastery
Voodoo Mastery
65/100 · 65.0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
0
Nature's Swiftness
Nature's Swiftness
0/100 · 0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
96
Totemic Surge
Totemic Surge
96/100 · 96.0%
Reduces the cooldown of most totems by 5 sec.
100
Instinctive Imbuements
Instinctive Imbuements
100/100 · 100.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Enhancement.
8 points required
20 points required
100
Maelstrom Weapon
Maelstrom Weapon
100/100 · 100.0%
When you deal damage with a melee weapon, you have a chance to generate Maelstrom Weapon, stacking up to 5 times.
Each stack of Maelstrom Weapon reduces the cast time of your next Lightning Bolt or Chain Lightning by 20% and increases its damage by 20%.
100
Windfury Weapon
Windfury Weapon
100/100 · 100.0%
Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 15% chance to trigger two extra attacks, dealing 10 Physical damage each.
100
Flametongue Weapon
Flametongue Weapon
100/100 · 100.0%
Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
100
Forceful Winds
Forceful Winds
100/100 · 100.0%
Windfury has a 10% additional chance to trigger and its damage is increased by 50%.
100
Crash Lightning
Crash Lightning
100/100 · 100.0%
Electrocutes all enemies in front of you, dealing 64 Nature damage.
Enhances your weapons for 12 sec, causing Stormstrike and Lava Lash to discharge 35 Nature damage split between up to 5 enemies in front of you.
100
Molten Assault
Molten Assault
100/100 · 100.0%
Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 5 nearby enemies.
100
Unruly Winds
Unruly Winds
100/100 · 100.0%
Windfury Weapon has a 100% chance to trigger a third attack.
100
Overflowing Maelstrom
Overflowing Maelstrom
100/100 · 100.0%
Maelstrom Weapon can now stack 5 additional times.
Each Maelstrom Weapon stacks consumed grants Overflowing Maelstrom, reducing the cast time of your next Healing Surge or Chain Heal by 10%, and increasing their healing by 10% up to 10 times. This effect can be accumulated up to 20 times.
33
Ashen Catalyst
Ashen Catalyst
33/100 · 33.0%
When Lava Lash strikes a target affected by your Flame Shock, its cooldown is reduced by 2.0 sec.
100
Stormblast
Stormblast
100/100 · 100.0%
Stormstrike has an additional charge.
Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times.
12
Overcharge
Overcharge
12/100 · 12.0%
The critical strike damage of your Nature abilities are increased by 40% of your critical strike chance.
100
Raging Maelstrom
Raging Maelstrom
100/100 · 100.0%
Lightning Bolt and Chain Lightning can consume up to 10 Maelstrom Weapon stacks.
67
Flurry
Flurry
67/100 · 67.0%
Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability.
33
Hot Hand
Hot Hand
33/100 · 33.0%
Up to 2 ranks · average 2.0
Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 25% and increase the damage of Lava Lash by 20% for 8 sec.
May not occur during an active Hot Hand.
75
Storm's Wrath
Storm's Wrath
75/100 · 75.0%
Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by 150%.
100
Elemental Tempo
Elemental Tempo
100/100 · 100.0%
Elemental damage increased by 10%.
Each stack of Maelstrom Weapon consumed reduces the cooldown of Stormstrike by 0.3 sec and Lava Lash by 0.3 sec.
100
Voltaic Blaze
Voltaic Blaze
100/100 · 100.0%
Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing 1,503 Nature damage. Always critically strikes.
Generates 1 stack of Maelstrom Weapon.
65
Chaining Storms
Chaining Storms
65/100 · 65.0%
Chain Lightning now jumps to 2 additional targets and deals 10% increased damage.
64
Converging Storms
Converging Storms
64/100 · 64.0%
Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks.
100
Stormflurry
Stormflurry
100/100 · 100.0%
Stormstrike has a 20% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.
96
Stormbind
Stormbind
96/100 · 96.0%
Critical strikes of your Nature abilities reduce the target's movement speed by 60% for 5 sec.
100
Elemental Weapons
Elemental Weapons
100/100 · 100.0%
Each active weapon imbue increases all Fire, Frost, and Nature damage dealt by 5.0%.
95
Fire Nova
Fire Nova
95/100 · 95.0%
Voltaic Blaze generates 2 additional Maelstrom Weapon and has a 30% chance to cause a Fire Nova.
Fire Nova
Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing 35 Volcanic damage to up to 6 targets within 8 yds of your Flame Shock targets.
32
Lashing Flames
Lashing Flames
32/100 · 32.0%
Lava Lash and Sundering increases the damage of Flame Shock on its target by 100% for 20 sec.
100
Ride the Lightning
Ride the Lightning
100/100 · 100.0%
Stormstrike and Lava Lash unleash a Chain Lightning at 100% effectiveness that deals 20% reduced damage with each jump.
100
Doom Winds
Doom Winds
100/100 · 100.0%
Unleash a devastating storm around yourself, dealing 42 Stormstrike damage every 1 sec to nearby enemies for 8 sec.
Increases your chance to activate Windfury Weapon by 50%, and the damage of Windfury Weapon by 20%.
33
Sundering
Sundering
33/100 · 33.0%
Shatters a line of earth in front of you with your main hand weapon, causing 87 Flamestrike damage to any enemy hit.
100
Lightning Strikes
Lightning Strikes
100/100 · 100.0%
Consuming 10 stacks of Maelstrom Weapon increases the damage of your next Stormstrike or Lava Lash by 25% and causes them to generate a stack of Maelstrom Weapon.
100
Elemental Assault
Elemental Assault
100/100 · 100.0%
Stormstrike damage is increased by 20%, and Stormstrike and Lava Lash have a 100% chance to generate 1 stack of Maelstrom Weapon.
100
Static Accumulation
Static Accumulation
100/100 · 100.0%
Up to 2 ranks · average 1.9
During Doom Winds or Ascendance, you generate 1 Maelstrom Weapon stack every 1 sec.
100
Feral Spirit
Feral Spirit
100/100 · 100.0%
Casting Sundering summons 1 Fire Feral Spirit and Doom Winds summons 1 Nature Feral Spirit by your side for 8 sec.
Feral Spirit
An Elemental Spirit Wolf infused with Fire or Nature magic, granting the summoner with 5% increased Fire or Nature damage and 5% Physical damage for 8 sec.
33
Surging Elements
Surging Elements
33/100 · 33.0%
Casting Sundering grants you 15% Haste for 12 sec, and generates 5 stacks of Maelstrom Weapon.
100
Thunder Capacitor
Thunder Capacitor
100/100 · 100.0%
Lightning Bolt and Chain Lightning deal 20% increased damage and have a 20% chance to refund the Maelstrom Weapon spent.
67
⇄
Ascendance
Ascendance
67/100 · 67.0%
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
Maelstrom Weapon spenders have a 0.5% chance to unleash Doom Winds per Maelstrom Weapon spent while Ascendance is not active.
Deeply Rooted Elements
0/100 · 0%
Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
95
Thorim's Invocation
Thorim's Invocation
95/100 · 95.0%
Doom Winds and Deeply Rooted Elements last 2 sec longer, and the cooldown of Ascendance is reduced by 60 sec.
During Doom Winds or Ascendance, Stormstrike and Crash Lightning consume up to 10 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.
6
Primordial Storm
Primordial Storm
6/100 · 6.0%
Sundering transforms into a single use Primordial Storm for 15 sec after it is cast.
Primordial Storm
Devastate nearby enemies with a Primordial Storm dealing 41 Flamestrike, 41 Froststrike, 41 Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at 150% effectiveness. Deals reduced damage beyond 5 targets.
Consumes Maelstrom Weapon for increased damage.
100
Storm Unleashed
Storm Unleashed
100/100 · 100.0%
Each Maelstrom Weapon spent has a 2% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.
Hero Talents
The hero paths Enhancement plays, with the same top-100 selection overlay. A character picks one.
63
Tempest
Tempest
63/100 · 63.0%
Each Maelstrom Weapon spent has a 2.00% chance to upgrade your next Lightning Bolt to Tempest.
67
Unlimited Power
Unlimited Power
67/100 · 67.0%
Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec.
Multiple applications may overlap.
67
Stormcaller
Stormcaller
67/100 · 67.0%
Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
67
⇄
Electroshock
Electroshock
67/100 · 67.0%
Tempest increases your movement speed by 20% for 5 sec.
Lightning Conduit
0/100 · 0%
You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas.
You call down a Thunderstorm when you Reincarnate.
67
Stormwell
Stormwell
67/100 · 67.0%
Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.
67
⇄
Supercharge
Supercharge
64/100 · 64.0%
Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
Storm Swell
3/100 · 3.0%
Tempest grants 7% Mastery for 6 sec.
67
Arc Discharge
Arc Discharge
67/100 · 67.0%
Tempest causes your next Chain Lightning to be instant cast, deal 40% increased damage, and cast an additional time.
Can accumulate up to 2 charges.
67
Rolling Thunder
Rolling Thunder
67/100 · 67.0%
Doom Winds summons a Nature Feral Spirit for 12 sec.
Feral Spirit
An Elemental Spirit infused with Nature magic, granting the summoner with 5% increased Nature damage and 5% Physical damage for 12 sec.
67
Natural Gift
Natural Gift
67/100 · 67.0%
Nature damage is increased by 2%
67
Voltaic Surge
Voltaic Surge
67/100 · 67.0%
Crash Lightning and Chain Lightning damage increased by 15%.
67
Conductive Energy
Conductive Energy
67/100 · 67.0%
Gain the effects of the Lightning Rod talent:
Lightning Rod
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
67
⇄
Nature's Protection
Nature's Protection
66/100 · 66.0%
Lightning Shield reduces the damage you take by 3%.
Surging Currents
1/100 · 1.0%
Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%, up to 80%.
67
Descending Skies
Descending Skies
67/100 · 67.0%
Casting Ascendance upgrades your next Lightning Bolt to Tempest.
67
Awakening Storms
Awakening Storms
67/100 · 67.0%
Stormstrike has a small chance to upgrade your next Lightning Bolt to Tempest.
33
Surging Totem
Surging Totem
33/100 · 33.0%
Summons a totem at the target location that creates a Tremor immediately and every 5.4 sec for 43 Flamestrike damage. Damage reduced beyond 5 targets. Lasts 25 sec.
33
Totemic Rebound
Totemic Rebound
33/100 · 33.0%
Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last target, causing the totem to cast Chain Heal on an injured ally within 30 yards for 856. Jumps to 2 nearby targets within 20 yards.
33
⇄
Amplification Core
Amplification Core
33/100 · 33.0%
While Surging Totem is active, your damage and healing done is increased by 3%.
Oversurge
0/100 · 0%
Surging Totem deals 50% more damage while Ascendance or Healing Tide Totem is active.
33
Lively Totems
Lively Totems
33/100 · 33.0%
When you summon a Healing Tide Totem, Healing Stream Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
33
Totemic Momentum
Totemic Momentum
33/100 · 33.0%
Reduces the cooldown of Healing Stream Totem by 3 sec.
33
⇄
Oversized Totems
Oversized Totems
33/100 · 33.0%
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Swift Recall
0/100 · 0%
Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec.
Cannot occur more than once every 20 sec per totem.
33
Wind Barrier
Wind Barrier
33/100 · 33.0%
If you have a totem active, your totem grants you a shield absorbing 1,833 damage for 30 sec every 30 sec.
33
Splitstream
Splitstream
33/100 · 33.0%
Your Healing Stream Totems heals an additional ally at 30% effectiveness.
Healing Tide Totem healing increased by 25%.
33
Elemental Attunement
Elemental Attunement
33/100 · 33.0%
Mastery increased by 2%.
33
Imbuement Mastery
Imbuement Mastery
33/100 · 33.0%
Increases the duration of your Earthliving effect by 3 sec.
33
⇄
Pulse Capacitor
Pulse Capacitor
33/100 · 33.0%
Increases the healing done by Surging Totem by 10%.
Supportive Imbuements
0/100 · 0%
Learn a new weapon imbue, Tidecaller's Guard.
Tidecaller's Guard
Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem is increased by 3.0 sec.
33
⇄
Earthsurge
Earthsurge
33/100 · 33.0%
Allies affected by your Earthliving effect receive 15% increased healing from you.
Totemic Coordination
0/100 · 0%
Chain Heals from Lively Totem and Totemic Rebound are 25% more effective.
33
Primal Catalyst
Primal Catalyst
33/100 · 33.0%
Healing Stream Totem and Healing Tide Totem healing has a 8% chance to apply Earthliving to allies it heals.
33
Whirling Elements
Whirling Elements
33/100 · 33.0%
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects.
Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 50% effectiveness.
Air: The cast time of your next healing spell is reduced by 40%.
Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Lightning — 100/100 Chain Lightning — 100/100 Maelstrom Weapon — 100/100 Maelstrom Weapon — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99847
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Chain Heal
Chain Heal
100/100 · 100.0%
Heals the friendly target for 894, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
100
Lava Lash
Lava Lash
100/100 · 100.0%
Charges your off-hand weapon with lava and burns your target, dealing 4 Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
17
Chain Lightning
Chain Lightning
17/100 · 17.0%
Hurls a lightning bolt at the enemy, dealing 443 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
100
Earth Shield
Earth Shield
100/100 · 100.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 332 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
20
Ancestral Wolf Affinity
Ancestral Wolf Affinity
20/100 · 20.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
64
Fire and Ice
Fire and Ice
64/100 · 64.0%
Increases all Fire and Frost damage you deal by 3%.
99
⇄
Thunderous Paws
Thunderous Paws
73/100 · 73.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
26/100 · 26.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
14
Frost Shock
Frost Shock
14/100 · 14.0%
Chills the target with frost, causing 275 Frost damage and reducing the target's movement speed by 50% for 6 sec.
100
Elemental Orbit
Elemental Orbit
100/100 · 100.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
99
⇄
Spirit Walk
Spirit Walk
66/100 · 66.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Gust of Wind
33/100 · 33.0%
A gust of wind hurls you forward.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
9
⇄
Encasing Cold
Encasing Cold
9/100 · 9.0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
Arctic Snowstorm
0/100 · 0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
43
Healing Stream Totem
Healing Stream Totem
43/100 · 43.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 260 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
89
Winds of Al'Akir
Winds of Al'Akir
89/100 · 89.0%
Up to 2 ranks · average 1.9
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
100
⇄
Planes Traveler
Planes Traveler
74/100 · 74.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
26/100 · 26.0%
Astral Shift reduces damage taken by an additional 20%.
98
Brimming with Life
Brimming with Life
98/100 · 98.0%
Up to 2 ranks · average 2.0
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
100
Wind Shear
Wind Shear
100/100 · 100.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
17
Elemental Resistance
Elemental Resistance
17/100 · 17.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
100
Earthgrab Totem
Earthgrab Totem
100/100 · 100.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
98
Capacitor Totem
Capacitor Totem
98/100 · 98.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
100
Spiritual Awakening
Spiritual Awakening
100/100 · 100.0%
Mastery increased by 3%.
100
Enhanced Imbues
Enhanced Imbues
100/100 · 100.0%
The effects of your weapon and shield imbues are increased by 30%.
91
Windveil
Windveil
91/100 · 91.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
98
Refreshing Waters
Refreshing Waters
98/100 · 98.0%
Your Healing Surge is 25% more effective on yourself.
29
Cleanse Spirit
Cleanse Spirit
29/100 · 29.0%
Removes all Curse effects from a friendly target.
28
Static Charge
Static Charge
28/100 · 28.0%
Up to 2 ranks · average 1.6
Reduces the cooldown of Capacitor Totem by 10 sec.
93
Wind Rush Totem
Wind Rush Totem
93/100 · 93.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
15
Earth Elemental
Earth Elemental
15/100 · 15.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
98
⇄
Greater Purge
Greater Purge
91/100 · 91.0%
Purges the enemy target, removing 2 beneficial Magic effects.
Purge
7/100 · 7.0%
Purges the enemy target, removing 1 beneficial Magic effect.
97
Nature's Fury
Nature's Fury
97/100 · 97.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
88
⇄
Jet Stream
Jet Stream
85/100 · 85.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
3/100 · 3.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
9
Primordial Bond
Primordial Bond
9/100 · 9.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
83
Hex
Hex
83/100 · 83.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
0
Spiritwalker's Grace
Spiritwalker's Grace
0/100 · 0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
92
Totemic Projection
Totemic Projection
92/100 · 92.0%
Relocates your active totems to the specified location.
100
Elemental Warding
Elemental Warding
100/100 · 100.0%
Reduces all magic damage taken by 8%.
83
Totemic Focus
Totemic Focus
83/100 · 83.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
0
⇄
Graceful Spirit
Graceful Spirit
0/100 · 0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Spiritwalker's Aegis
0/100 · 0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
6
Mana Spring
Mana Spring
6/100 · 6.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
94
⇄
Tremor Totem
Tremor Totem
94/100 · 94.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Poison Cleansing Totem
0/100 · 0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
100
⇄
Therazane's Resilience
Therazane's Resilience
100/100 · 100.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
0/100 · 0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
45
Voodoo Mastery
Voodoo Mastery
45/100 · 45.0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
0
Nature's Swiftness
Nature's Swiftness
0/100 · 0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
91
Totemic Surge
Totemic Surge
91/100 · 91.0%
Reduces the cooldown of most totems by 5 sec.
100
Instinctive Imbuements
Instinctive Imbuements
100/100 · 100.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Enhancement.
8 points required
20 points required
100
Maelstrom Weapon
Maelstrom Weapon
100/100 · 100.0%
When you deal damage with a melee weapon, you have a chance to generate Maelstrom Weapon, stacking up to 5 times.
Each stack of Maelstrom Weapon reduces the cast time of your next Lightning Bolt or Chain Lightning by 20% and increases its damage by 20%.
100
Windfury Weapon
Windfury Weapon
100/100 · 100.0%
Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 15% chance to trigger two extra attacks, dealing 10 Physical damage each.
100
Flametongue Weapon
Flametongue Weapon
100/100 · 100.0%
Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
100
Forceful Winds
Forceful Winds
100/100 · 100.0%
Windfury has a 10% additional chance to trigger and its damage is increased by 50%.
100
Crash Lightning
Crash Lightning
100/100 · 100.0%
Electrocutes all enemies in front of you, dealing 64 Nature damage.
Enhances your weapons for 12 sec, causing Stormstrike and Lava Lash to discharge 35 Nature damage split between up to 5 enemies in front of you.
100
Molten Assault
Molten Assault
100/100 · 100.0%
Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 5 nearby enemies.
100
Unruly Winds
Unruly Winds
100/100 · 100.0%
Windfury Weapon has a 100% chance to trigger a third attack.
100
Overflowing Maelstrom
Overflowing Maelstrom
100/100 · 100.0%
Maelstrom Weapon can now stack 5 additional times.
Each Maelstrom Weapon stacks consumed grants Overflowing Maelstrom, reducing the cast time of your next Healing Surge or Chain Heal by 10%, and increasing their healing by 10% up to 10 times. This effect can be accumulated up to 20 times.
48
Ashen Catalyst
Ashen Catalyst
48/100 · 48.0%
When Lava Lash strikes a target affected by your Flame Shock, its cooldown is reduced by 2.0 sec.
100
Stormblast
Stormblast
100/100 · 100.0%
Stormstrike has an additional charge.
Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to 2 times.
18
Overcharge
Overcharge
18/100 · 18.0%
The critical strike damage of your Nature abilities are increased by 40% of your critical strike chance.
100
Raging Maelstrom
Raging Maelstrom
100/100 · 100.0%
Lightning Bolt and Chain Lightning can consume up to 10 Maelstrom Weapon stacks.
61
Flurry
Flurry
61/100 · 61.0%
Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability.
47
Hot Hand
Hot Hand
47/100 · 47.0%
Up to 2 ranks · average 2.0
Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 25% and increase the damage of Lava Lash by 20% for 8 sec.
May not occur during an active Hot Hand.
77
Storm's Wrath
Storm's Wrath
77/100 · 77.0%
Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by 150%.
100
Elemental Tempo
Elemental Tempo
100/100 · 100.0%
Elemental damage increased by 10%.
Each stack of Maelstrom Weapon consumed reduces the cooldown of Stormstrike by 0.3 sec and Lava Lash by 0.3 sec.
100
Voltaic Blaze
Voltaic Blaze
100/100 · 100.0%
Instantly shocks the target and 5 enemies within 10 yds with blazing thunder, applying Flame Shock and dealing 1,503 Nature damage. Always critically strikes.
Generates 1 stack of Maelstrom Weapon.
54
Chaining Storms
Chaining Storms
54/100 · 54.0%
Chain Lightning now jumps to 2 additional targets and deals 10% increased damage.
45
Converging Storms
Converging Storms
45/100 · 45.0%
Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks.
99
Stormflurry
Stormflurry
99/100 · 99.0%
Stormstrike has a 20% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.
98
Stormbind
Stormbind
98/100 · 98.0%
Critical strikes of your Nature abilities reduce the target's movement speed by 60% for 5 sec.
100
Elemental Weapons
Elemental Weapons
100/100 · 100.0%
Each active weapon imbue increases all Fire, Frost, and Nature damage dealt by 5.0%.
94
Fire Nova
Fire Nova
94/100 · 94.0%
Voltaic Blaze generates 2 additional Maelstrom Weapon and has a 30% chance to cause a Fire Nova.
Fire Nova
Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing 35 Volcanic damage to up to 6 targets within 8 yds of your Flame Shock targets.
35
Lashing Flames
Lashing Flames
35/100 · 35.0%
Lava Lash and Sundering increases the damage of Flame Shock on its target by 100% for 20 sec.
100
Ride the Lightning
Ride the Lightning
100/100 · 100.0%
Stormstrike and Lava Lash unleash a Chain Lightning at 100% effectiveness that deals 20% reduced damage with each jump.
100
Doom Winds
Doom Winds
100/100 · 100.0%
Unleash a devastating storm around yourself, dealing 42 Stormstrike damage every 1 sec to nearby enemies for 8 sec.
Increases your chance to activate Windfury Weapon by 50%, and the damage of Windfury Weapon by 20%.
57
Sundering
Sundering
57/100 · 57.0%
Shatters a line of earth in front of you with your main hand weapon, causing 87 Flamestrike damage to any enemy hit.
98
Lightning Strikes
Lightning Strikes
98/100 · 98.0%
Consuming 10 stacks of Maelstrom Weapon increases the damage of your next Stormstrike or Lava Lash by 25% and causes them to generate a stack of Maelstrom Weapon.
100
Elemental Assault
Elemental Assault
100/100 · 100.0%
Stormstrike damage is increased by 20%, and Stormstrike and Lava Lash have a 100% chance to generate 1 stack of Maelstrom Weapon.
95
Static Accumulation
Static Accumulation
95/100 · 95.0%
Up to 2 ranks · average 1.9
During Doom Winds or Ascendance, you generate 1 Maelstrom Weapon stack every 1 sec.
89
Feral Spirit
Feral Spirit
89/100 · 89.0%
Casting Sundering summons 1 Fire Feral Spirit and Doom Winds summons 1 Nature Feral Spirit by your side for 8 sec.
Feral Spirit
An Elemental Spirit Wolf infused with Fire or Nature magic, granting the summoner with 5% increased Fire or Nature damage and 5% Physical damage for 8 sec.
55
Surging Elements
Surging Elements
55/100 · 55.0%
Casting Sundering grants you 15% Haste for 12 sec, and generates 5 stacks of Maelstrom Weapon.
97
Thunder Capacitor
Thunder Capacitor
97/100 · 97.0%
Lightning Bolt and Chain Lightning deal 20% increased damage and have a 20% chance to refund the Maelstrom Weapon spent.
54
⇄
Ascendance
Ascendance
53/100 · 53.0%
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
Maelstrom Weapon spenders have a 0.5% chance to unleash Doom Winds per Maelstrom Weapon spent while Ascendance is not active.
Deeply Rooted Elements
1/100 · 1.0%
Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
87
Thorim's Invocation
Thorim's Invocation
87/100 · 87.0%
Doom Winds and Deeply Rooted Elements last 2 sec longer, and the cooldown of Ascendance is reduced by 60 sec.
During Doom Winds or Ascendance, Stormstrike and Crash Lightning consume up to 10 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.
17
Primordial Storm
Primordial Storm
17/100 · 17.0%
Sundering transforms into a single use Primordial Storm for 15 sec after it is cast.
Primordial Storm
Devastate nearby enemies with a Primordial Storm dealing 41 Flamestrike, 41 Froststrike, 41 Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at 150% effectiveness. Deals reduced damage beyond 5 targets.
Consumes Maelstrom Weapon for increased damage.
100
Storm Unleashed
Storm Unleashed
100/100 · 100.0%
Each Maelstrom Weapon spent has a 2% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.
Hero Talents
The hero paths Enhancement plays, with the same top-100 selection overlay. A character picks one.
50
Tempest
Tempest
50/100 · 50.0%
Each Maelstrom Weapon spent has a 2.00% chance to upgrade your next Lightning Bolt to Tempest.
54
Unlimited Power
Unlimited Power
54/100 · 54.0%
Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec.
Multiple applications may overlap.
54
Stormcaller
Stormcaller
54/100 · 54.0%
Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
54
⇄
Electroshock
Electroshock
54/100 · 54.0%
Tempest increases your movement speed by 20% for 5 sec.
Lightning Conduit
0/100 · 0%
You have a chance to get struck by lightning, increasing your movement speed by 50% for 5 sec. The effectiveness is increased to 100% in outdoor areas.
You call down a Thunderstorm when you Reincarnate.
54
Stormwell
Stormwell
54/100 · 54.0%
Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.
54
⇄
Supercharge
Supercharge
49/100 · 49.0%
Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
Storm Swell
5/100 · 5.0%
Tempest grants 7% Mastery for 6 sec.
54
Arc Discharge
Arc Discharge
54/100 · 54.0%
Tempest causes your next Chain Lightning to be instant cast, deal 40% increased damage, and cast an additional time.
Can accumulate up to 2 charges.
54
Rolling Thunder
Rolling Thunder
54/100 · 54.0%
Doom Winds summons a Nature Feral Spirit for 12 sec.
Feral Spirit
An Elemental Spirit infused with Nature magic, granting the summoner with 5% increased Nature damage and 5% Physical damage for 12 sec.
54
Natural Gift
Natural Gift
54/100 · 54.0%
Nature damage is increased by 2%
54
Voltaic Surge
Voltaic Surge
54/100 · 54.0%
Crash Lightning and Chain Lightning damage increased by 15%.
54
Conductive Energy
Conductive Energy
54/100 · 54.0%
Gain the effects of the Lightning Rod talent:
Lightning Rod
Lightning Bolt and Chain Lightning make your target a Lightning Rod for 8 sec.
Lightning Rods take 10% of all damage you deal with Lightning Bolt and Chain Lightning.
54
⇄
Nature's Protection
Nature's Protection
50/100 · 50.0%
Lightning Shield reduces the damage you take by 3%.
Surging Currents
4/100 · 4.0%
Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%, up to 80%.
54
Descending Skies
Descending Skies
54/100 · 54.0%
Casting Ascendance upgrades your next Lightning Bolt to Tempest.
54
Awakening Storms
Awakening Storms
54/100 · 54.0%
Stormstrike has a small chance to upgrade your next Lightning Bolt to Tempest.
44
Surging Totem
Surging Totem
44/100 · 44.0%
Summons a totem at the target location that creates a Tremor immediately and every 5.4 sec for 43 Flamestrike damage. Damage reduced beyond 5 targets. Lasts 25 sec.
46
Totemic Rebound
Totemic Rebound
46/100 · 46.0%
Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last target, causing the totem to cast Chain Heal on an injured ally within 30 yards for 856. Jumps to 2 nearby targets within 20 yards.
46
⇄
Amplification Core
Amplification Core
46/100 · 46.0%
While Surging Totem is active, your damage and healing done is increased by 3%.
Oversurge
0/100 · 0%
Surging Totem deals 50% more damage while Ascendance or Healing Tide Totem is active.
46
Lively Totems
Lively Totems
46/100 · 46.0%
When you summon a Healing Tide Totem, Healing Stream Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
46
Totemic Momentum
Totemic Momentum
46/100 · 46.0%
Reduces the cooldown of Healing Stream Totem by 3 sec.
46
⇄
Oversized Totems
Oversized Totems
44/100 · 44.0%
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Swift Recall
2/100 · 2.0%
Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec.
Cannot occur more than once every 20 sec per totem.
46
Wind Barrier
Wind Barrier
46/100 · 46.0%
If you have a totem active, your totem grants you a shield absorbing 1,833 damage for 30 sec every 30 sec.
46
Splitstream
Splitstream
46/100 · 46.0%
Your Healing Stream Totems heals an additional ally at 30% effectiveness.
Healing Tide Totem healing increased by 25%.
46
Elemental Attunement
Elemental Attunement
46/100 · 46.0%
Mastery increased by 2%.
46
Imbuement Mastery
Imbuement Mastery
46/100 · 46.0%
Increases the duration of your Earthliving effect by 3 sec.
46
⇄
Pulse Capacitor
Pulse Capacitor
43/100 · 43.0%
Increases the healing done by Surging Totem by 10%.
Supportive Imbuements
3/100 · 3.0%
Learn a new weapon imbue, Tidecaller's Guard.
Tidecaller's Guard
Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem is increased by 3.0 sec.
46
⇄
Earthsurge
Earthsurge
44/100 · 44.0%
Allies affected by your Earthliving effect receive 15% increased healing from you.
Totemic Coordination
2/100 · 2.0%
Chain Heals from Lively Totem and Totemic Rebound are 25% more effective.
46
Primal Catalyst
Primal Catalyst
46/100 · 46.0%
Healing Stream Totem and Healing Tide Totem healing has a 8% chance to apply Earthliving to allies it heals.
46
Whirling Elements
Whirling Elements
46/100 · 46.0%
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects.
Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 50% effectiveness.
Air: The cast time of your next healing spell is reduced by 40%.
Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Lightning — 100/100 Chain Lightning — 100/100 Maelstrom Weapon — 100/100 Maelstrom Weapon — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99846
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Chain Heal
Chain Heal
100/100 · 100.0%
Heals the friendly target for 875, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
99
Lava Burst
Lava Burst
99/100 · 99.0%
Hurls molten lava at the target, dealing 686 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
92
Chain Lightning
Chain Lightning
92/100 · 92.0%
Hurls a lightning bolt at the enemy, dealing 447 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
100
Earth Shield
Earth Shield
100/100 · 100.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 340 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
1
Ancestral Wolf Affinity
Ancestral Wolf Affinity
1/100 · 1.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
11
Fire and Ice
Fire and Ice
11/100 · 11.0%
Increases all Fire and Frost damage you deal by 3%.
100
⇄
Thunderous Paws
Thunderous Paws
78/100 · 78.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
22/100 · 22.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
22
Frost Shock
Frost Shock
22/100 · 22.0%
Chills the target with frost, causing 276 Frost damage and reducing the target's movement speed by 50% for 6 sec.
100
Elemental Orbit
Elemental Orbit
100/100 · 100.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
97
⇄
Gust of Wind
Gust of Wind
51/100 · 51.0%
A gust of wind hurls you forward.
Spirit Walk
46/100 · 46.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
0
⇄
Arctic Snowstorm
Arctic Snowstorm
0/100 · 0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
Encasing Cold
0/100 · 0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
100
Healing Stream Totem
Healing Stream Totem
100/100 · 100.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 262 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
6
Winds of Al'Akir
Winds of Al'Akir
6/100 · 6.0%
Up to 2 ranks · average 1.8
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
100
⇄
Planes Traveler
Planes Traveler
100/100 · 100.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
0/100 · 0%
Astral Shift reduces damage taken by an additional 20%.
100
Brimming with Life
Brimming with Life
100/100 · 100.0%
Up to 2 ranks · average 2.0
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
100
Wind Shear
Wind Shear
100/100 · 100.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
96
Elemental Resistance
Elemental Resistance
96/100 · 96.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
24
Earthgrab Totem
Earthgrab Totem
24/100 · 24.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
96
Capacitor Totem
Capacitor Totem
96/100 · 96.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
94
Spiritual Awakening
Spiritual Awakening
94/100 · 94.0%
Mastery increased by 3%.
100
Enhanced Imbues
Enhanced Imbues
100/100 · 100.0%
The effects of your weapon and shield imbues are increased by 30%.
47
Windveil
Windveil
47/100 · 47.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
97
Refreshing Waters
Refreshing Waters
97/100 · 97.0%
Your Healing Surge is 25% more effective on yourself.
40
Improved Purify Spirit
Improved Purify Spirit
40/100 · 40.0%
Purify Spirit additionally removes all Curse effects.
7
Static Charge
Static Charge
7/100 · 7.0%
Up to 2 ranks · average 1.6
Reduces the cooldown of Capacitor Totem by 10 sec.
98
Wind Rush Totem
Wind Rush Totem
98/100 · 98.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
45
Earth Elemental
Earth Elemental
45/100 · 45.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
58
⇄
Purge
Purge
57/100 · 57.0%
Purges the enemy target, removing 1 beneficial Magic effect.
Greater Purge
1/100 · 1.0%
Purges the enemy target, removing 2 beneficial Magic effects.
100
Nature's Fury
Nature's Fury
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
62
⇄
Jet Stream
Jet Stream
51/100 · 51.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
11/100 · 11.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
44
Primordial Bond
Primordial Bond
44/100 · 44.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
19
Hex
Hex
19/100 · 19.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
100
Spiritwalker's Grace
Spiritwalker's Grace
100/100 · 100.0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
98
Totemic Projection
Totemic Projection
98/100 · 98.0%
Relocates your active totems to the specified location.
100
Elemental Warding
Elemental Warding
100/100 · 100.0%
Reduces all magic damage taken by 8%.
99
Totemic Focus
Totemic Focus
99/100 · 99.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
99
⇄
Graceful Spirit
Graceful Spirit
98/100 · 98.0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Spiritwalker's Aegis
1/100 · 1.0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
18
Mana Spring
Mana Spring
18/100 · 18.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
22
⇄
Poison Cleansing Totem
Poison Cleansing Totem
11/100 · 11.0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Tremor Totem
11/100 · 11.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
100
⇄
Therazane's Resilience
Therazane's Resilience
93/100 · 93.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
7/100 · 7.0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
1
Voodoo Mastery
Voodoo Mastery
1/100 · 1.0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
100
Nature's Swiftness
Nature's Swiftness
100/100 · 100.0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
100
Totemic Surge
Totemic Surge
100/100 · 100.0%
Reduces the cooldown of most totems by 5 sec.
100
Instinctive Imbuements
Instinctive Imbuements
100/100 · 100.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Restoration.
8 points required
20 points required
100
Riptide
Riptide
100/100 · 100.0%
Restorative waters wash over a friendly target, healing them for 2,327 and an additional 2,036 over 18 sec.
100
Healing Rain
Healing Rain
100/100 · 100.0%
Blanket the target area in healing rains, restoring 1,062 health to up to 6 allies over 18 sec.
You can only have one Healing Rain active at a time.
100
Healing Stream Totem
Healing Stream Totem
100/100 · 100.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 261 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
10
Soothing Rain
Soothing Rain
10/100 · 10.0%
Increases the healing done by Healing Rain by 10% and reduces its cast time by 0.5 sec.
96
Acid Rain
Acid Rain
96/100 · 96.0%
Deal 379 Nature damage every 1.8 sec to up to 5 enemies inside of your Healing Rain.
100
⇄
Healing Tide Totem
Healing Tide Totem
95/100 · 95.0%
Summons a totem at your feet for 10 sec, which pulses every 1.8 sec, healing all party or raid members within 40 yards for 1,952.
Healing reduced beyond 5 targets.
Ascendance
5/100 · 5.0%
Immediately heals for 4,771 split between allies within 20 yds and transforms into a Water Ascendant for 15 sec.
While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional ally at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.
100
Water Totem Mastery
Water Totem Mastery
100/100 · 100.0%
Reduces the cooldown of Healing Stream Totem by 5 sec.
6
Overflowing Shores
Overflowing Shores
6/100 · 6.0%
Healing Rain instantly restores 287 health to 5 allies within its area, and its radius is increased by 2 yards.
95
Ancestral Vigor
Ancestral Vigor
95/100 · 95.0%
Up to 2 ranks · average 2.0
Targets you heal with Healing Wave, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.
100
⇄
First Ascendant
First Ascendant
95/100 · 95.0%
The cooldown of Ascendance is reduced by 60 sec.
Preeminence
5/100 · 5.0%
Your haste is increased by 25% during Ascendance and its duration is increased by 3 sec.
86
Resurgence
Resurgence
86/100 · 86.0%
Your direct heal criticals refund a percentage of your maximum mana: 0.80% from Healing Wave, 0.48% from Riptide, and 0.20% from Chain Heal.
100
Living Stream
Living Stream
100/100 · 100.0%
Healing Stream Totem heals for 100% more, decaying over its duration.
6
Current Control
Current Control
6/100 · 6.0%
Reduces the mana cost of Healing Wave by 15% and the mana cost of Chain Heal by 15%.
100
White Water
White Water
100/100 · 100.0%
Your critical heals have 215% effectiveness instead of the usual 200%.
6
Wavespeaker's Blessing
Wavespeaker's Blessing
6/100 · 6.0%
Up to 2 ranks · average 1.8
Increases Riptide's duration by 3.0 sec and its healing over time by 10%.
100
Quickstream
Quickstream
100/100 · 100.0%
Healing Stream Totem heals 15% more often.
5
Rip Current
Rip Current
5/100 · 5.0%
Reduces the cooldown of Riptide by 1.0 sec.
6
Crashing Waves
Crashing Waves
6/100 · 6.0%
Healing Wave's critical strike chance is increased by 12%.
100
Unleash Life
Unleash Life
100/100 · 100.0%
Unleash elemental forces of Life, healing a friendly target for 4,736.
Increases the healing of your next Riptide, Chain Heal, or Healing Wave by 25% and reduces its cast time by 30%.
99
Torrent
Torrent
99/100 · 99.0%
Riptide's initial heal is increased 20% and has a 10% increased critical strike chance.
100
Earthliving Weapon
Earthliving Weapon
100/100 · 100.0%
Imbue your weapon with the element of Earth for 1 hour. Your Riptide, Healing Wave, and Chain Heal healing has a 20% chance to trigger Earthliving on the target, healing for 591 over 6 sec.
37
Earthweaver
Earthweaver
37/100 · 37.0%
Increases Earth Shield healing by 40%.
100
Deluge
Deluge
100/100 · 100.0%
Healing Wave and Chain Heal heal for an additional 15% on targets affected by your Healing Rain or Riptide.
68
Earthen Accord
Earthen Accord
68/100 · 68.0%
Unleash Life heals for 30% more and its bonus healing effect is increased by 20%.
100
Tidal Waves
Tidal Waves
100/100 · 100.0%
Casting Riptide grants 1 stack of Tidal Waves. Tidal Waves reduces the cast time of your next Healing Wave or Chain Heal by 20%.
Can accumulate up to 2 stacks.
93
Improved Earthliving Weapon
Improved Earthliving Weapon
93/100 · 93.0%
Earthliving receives 150% additional benefit from Mastery: Deep Healing.
Healing Wave always triggers Earthliving on its target.
100
⇄
Ancestral Reach
Ancestral Reach
95/100 · 95.0%
Chain Heal bounces an additional time and its healing is increased by 8%.
Flow of the Tides
5/100 · 5.0%
Chain Heal bounces an additional time and casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.
0
Downpour
Downpour
0/100 · 0%
Casting Healing Rain grants a use of Downpour for 16 sec.
Downpour
A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for 1,252.
100
Echo of the Elements
Echo of the Elements
100/100 · 100.0%
Lava Burst has an additional charge.
100
Spirit Link Totem
Spirit Link Totem
100/100 · 100.0%
Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 1 sec, the health of all affected players is redistributed evenly.
95
Earthen Harmony
Earthen Harmony
95/100 · 95.0%
Earth Shield reduces damage taken by 3% and its healing is increased by up to 150% as its target's health decreases. Maximum benefit is reached below 50% health.
0
Water Expulsion
Water Expulsion
0/100 · 0%
Increases Downpour healing by 20%.
94
Ancestral Awakening
Ancestral Awakening
94/100 · 94.0%
Up to 2 ranks · average 2.0
When you heal with your Healing Wave or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 25% of the amount healed. Critical strikes increase this chance to 60%.
0
Tidewaters
Tidewaters
0/100 · 0%
When you cast Healing Rain, each ally with your Riptide on them is healed for 1,005.
8
Undercurrent
Undercurrent
8/100 · 8.0%
Up to 2 ranks · average 1.9
For each Riptide active on an ally, your heals are 0.5% more effective.
93
Spouting Spirits
Spouting Spirits
93/100 · 93.0%
Spirit Link Totem reduces damage taken by an additional 5%, and it restores 4,357 health to all nearby allies 1 second after it is dropped. Healing reduced beyond 5 targets.
ST
0
Swelling Tides
Swelling Tides
0/100 · 0%
Healing Stream Totem extends the duration of your active Riptides by 3.0 sec.
0
Double Dip
Double Dip
0/100 · 0%
Healing Rain grants an additional use of Downpour.
93
Primal Tide Core
Primal Tide Core
93/100 · 93.0%
Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target.
99
Coalescing Water
Coalescing Water
99/100 · 99.0%
Healing Wave and Chain Heal increase the initial healing of your next Riptide by 30%, stacking up to 2 times.
100
Deeply Rooted Elements
Deeply Rooted Elements
100/100 · 100.0%
Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
100
Stormstream Totem
Stormstream Totem
100/100 · 100.0%
Riptide has a 6% chance to upgrade your next Healing Stream Totem to Stormstream Totem which heals for 10% more, heals 1 additional ally at 100% effectiveness, and heals 2 injured allies for 4,967 healing when used.
Hero Talents
The hero paths Restoration plays, with the same top-100 selection overlay. A character picks one.
1
Call of the Ancestors
Call of the Ancestors
1/100 · 1.0%
Unleash Life calls an Ancestor to your side for 12 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
1
⇄
Latent Wisdom
Latent Wisdom
1/100 · 1.0%
Your Ancestors' spells are 25% more powerful.
Ancient Fellowship
0/100 · 0%
Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.
1
⇄
Heed My Call
Heed My Call
1/100 · 1.0%
Ancestors last an additional 4 sec.
Routine Communication
0/100 · 0%
Riptide has a 15% chance to call an Ancestor to your side for 8 sec.
1
Elemental Reverb
Elemental Reverb
1/100 · 1.0%
Lava Burst gains an additional charge and deals 10% increased damage.
1
Ancestral Influence
Ancestral Influence
1/100 · 1.0%
Your Intellect is increased by 1.0% for each Ancestor active.
1
Offering from Beyond
Offering from Beyond
1/100 · 1.0%
When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec.
1
Primordial Capacity
Primordial Capacity
1/100 · 1.0%
Increases your maximum mana by 10%.
Tidal Waves can now stack up to 3 times.
1
Spiritwalker's Momentum
Spiritwalker's Momentum
1/100 · 1.0%
Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
1
Windspeaker
Windspeaker
1/100 · 1.0%
The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
1
⇄
Earthen Communion
Earthen Communion
1/100 · 1.0%
Earth Shield has an additional 3 charges and heals you for 25% more.
Natural Harmony
0/100 · 0%
Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.
1
Maelstrom Supremacy
Maelstrom Supremacy
1/100 · 1.0%
Increases the healing done by Healing Wave, Downpour, and Chain Heal by 25%.
1
Final Calling
Final Calling
1/100 · 1.0%
When an Ancestor departs, they cast Hydrobubble on a nearby injured ally.
Hydrobubble
Surrounds your target in a protective water bubble for 15 sec.
The shield absorbs the next 1,795 incoming damage, but the absorb amount decays fully over its duration.
1
Mystic Knowledge
Mystic Knowledge
1/100 · 1.0%
Increases the chance for Lava Surge to occur by 20%.
1
Ancestral Swiftness
Ancestral Swiftness
1/100 · 1.0%
Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.
99
Surging Totem
Surging Totem
99/100 · 99.0%
Summons a totem at the target location that creates a Tremor immediately and every 5.4 sec for 42 Flamestrike damage. Damage reduced beyond 5 targets. Lasts 25 sec.
99
Totemic Rebound
Totemic Rebound
99/100 · 99.0%
Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last target, causing the totem to cast Chain Heal on an injured ally within 30 yards for 856. Jumps to 2 nearby targets within 20 yards.
99
⇄
Amplification Core
Amplification Core
99/100 · 99.0%
While Surging Totem is active, your damage and healing done is increased by 3%.
Oversurge
0/100 · 0%
Surging Totem deals 50% more damage while Ascendance or Healing Tide Totem is active.
99
Lively Totems
Lively Totems
99/100 · 99.0%
When you summon a Healing Tide Totem, Healing Stream Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
99
Totemic Momentum
Totemic Momentum
99/100 · 99.0%
Reduces the cooldown of Healing Stream Totem by 3 sec.
99
⇄
Oversized Totems
Oversized Totems
99/100 · 99.0%
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Swift Recall
0/100 · 0%
Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec.
Cannot occur more than once every 20 sec per totem.
99
Wind Barrier
Wind Barrier
99/100 · 99.0%
If you have a totem active, your totem grants you a shield absorbing 1,833 damage for 30 sec every 30 sec.
99
Splitstream
Splitstream
99/100 · 99.0%
Your Healing Stream Totems heals an additional ally at 30% effectiveness.
Healing Tide Totem healing increased by 25%.
99
Elemental Attunement
Elemental Attunement
99/100 · 99.0%
Mastery increased by 2%.
99
Imbuement Mastery
Imbuement Mastery
99/100 · 99.0%
Increases the duration of your Earthliving effect by 3 sec.
99
⇄
Supportive Imbuements
Supportive Imbuements
95/100 · 95.0%
Learn a new weapon imbue, Tidecaller's Guard.
Tidecaller's Guard
Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem is increased by 3.0 sec.
Pulse Capacitor
4/100 · 4.0%
Increases the healing done by Surging Totem by 10%.
99
⇄
Earthsurge
Earthsurge
99/100 · 99.0%
Allies affected by your Earthliving effect receive 15% increased healing from you.
Totemic Coordination
0/100 · 0%
Chain Heals from Lively Totem and Totemic Rebound are 25% more effective.
99
Primal Catalyst
Primal Catalyst
99/100 · 99.0%
Healing Stream Totem and Healing Tide Totem healing has a 8% chance to apply Earthliving to allies it heals.
99
Whirling Elements
Whirling Elements
99/100 · 99.0%
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects.
Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 50% effectiveness.
Air: The cast time of your next healing spell is reduced by 40%.
Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.
5 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Heal — 100/100 Chain Heal — 100/100 Lava Burst — 100/100 Lava Burst — 100/100 Calm Waters — 4/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99846
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Chain Heal
Chain Heal
100/100 · 100.0%
Heals the friendly target for 875, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
100
Lava Burst
Lava Burst
100/100 · 100.0%
Hurls molten lava at the target, dealing 686 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
0
Chain Lightning
Chain Lightning
0/100 · 0%
Hurls a lightning bolt at the enemy, dealing 447 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
100
Earth Shield
Earth Shield
100/100 · 100.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 340 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
13
Ancestral Wolf Affinity
Ancestral Wolf Affinity
13/100 · 13.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
1
Fire and Ice
Fire and Ice
1/100 · 1.0%
Increases all Fire and Frost damage you deal by 3%.
100
⇄
Thunderous Paws
Thunderous Paws
61/100 · 61.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
39/100 · 39.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
0
Frost Shock
Frost Shock
0/100 · 0%
Chills the target with frost, causing 276 Frost damage and reducing the target's movement speed by 50% for 6 sec.
100
Elemental Orbit
Elemental Orbit
100/100 · 100.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
100
⇄
Spirit Walk
Spirit Walk
92/100 · 92.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Gust of Wind
8/100 · 8.0%
A gust of wind hurls you forward.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
0
⇄
Arctic Snowstorm
Arctic Snowstorm
0/100 · 0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
Encasing Cold
0/100 · 0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
100
Healing Stream Totem
Healing Stream Totem
100/100 · 100.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 262 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
0
Winds of Al'Akir
Winds of Al'Akir
0/100 · 0%
Up to 2 ranks
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
100
⇄
Planes Traveler
Planes Traveler
86/100 · 86.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
14/100 · 14.0%
Astral Shift reduces damage taken by an additional 20%.
70
Brimming with Life
Brimming with Life
70/100 · 70.0%
Up to 2 ranks · average 1.8
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
100
Wind Shear
Wind Shear
100/100 · 100.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
75
Elemental Resistance
Elemental Resistance
75/100 · 75.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
100
Earthgrab Totem
Earthgrab Totem
100/100 · 100.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
99
Capacitor Totem
Capacitor Totem
99/100 · 99.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
100
Spiritual Awakening
Spiritual Awakening
100/100 · 100.0%
Mastery increased by 3%.
99
Enhanced Imbues
Enhanced Imbues
99/100 · 99.0%
The effects of your weapon and shield imbues are increased by 30%.
80
Windveil
Windveil
80/100 · 80.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
26
Refreshing Waters
Refreshing Waters
26/100 · 26.0%
Your Healing Surge is 25% more effective on yourself.
94
Improved Purify Spirit
Improved Purify Spirit
94/100 · 94.0%
Purify Spirit additionally removes all Curse effects.
53
Static Charge
Static Charge
53/100 · 53.0%
Up to 2 ranks · average 1.5
Reduces the cooldown of Capacitor Totem by 10 sec.
11
Wind Rush Totem
Wind Rush Totem
11/100 · 11.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
22
Earth Elemental
Earth Elemental
22/100 · 22.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
100
⇄
Greater Purge
Greater Purge
96/100 · 96.0%
Purges the enemy target, removing 2 beneficial Magic effects.
Purge
4/100 · 4.0%
Purges the enemy target, removing 1 beneficial Magic effect.
100
Nature's Fury
Nature's Fury
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
10
⇄
Jet Stream
Jet Stream
10/100 · 10.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
0/100 · 0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
12
Primordial Bond
Primordial Bond
12/100 · 12.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
99
Hex
Hex
99/100 · 99.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
100
Spiritwalker's Grace
Spiritwalker's Grace
100/100 · 100.0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
100
Totemic Projection
Totemic Projection
100/100 · 100.0%
Relocates your active totems to the specified location.
100
Elemental Warding
Elemental Warding
100/100 · 100.0%
Reduces all magic damage taken by 8%.
100
Totemic Focus
Totemic Focus
100/100 · 100.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
100
⇄
Spiritwalker's Aegis
Spiritwalker's Aegis
100/100 · 100.0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Graceful Spirit
0/100 · 0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
2
Mana Spring
Mana Spring
2/100 · 2.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
99
⇄
Tremor Totem
Tremor Totem
94/100 · 94.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Poison Cleansing Totem
5/100 · 5.0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
100
⇄
Therazane's Resilience
Therazane's Resilience
100/100 · 100.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
0/100 · 0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
52
Voodoo Mastery
Voodoo Mastery
52/100 · 52.0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
100
Nature's Swiftness
Nature's Swiftness
100/100 · 100.0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
100
Totemic Surge
Totemic Surge
100/100 · 100.0%
Reduces the cooldown of most totems by 5 sec.
100
Instinctive Imbuements
Instinctive Imbuements
100/100 · 100.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Restoration.
8 points required
20 points required
100
Riptide
Riptide
100/100 · 100.0%
Restorative waters wash over a friendly target, healing them for 2,327 and an additional 2,036 over 18 sec.
99
Healing Rain
Healing Rain
99/100 · 99.0%
Blanket the target area in healing rains, restoring 1,062 health to up to 6 allies over 18 sec.
You can only have one Healing Rain active at a time.
100
Healing Stream Totem
Healing Stream Totem
100/100 · 100.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 261 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
34
Soothing Rain
Soothing Rain
34/100 · 34.0%
Increases the healing done by Healing Rain by 10% and reduces its cast time by 0.5 sec.
70
Acid Rain
Acid Rain
70/100 · 70.0%
Deal 379 Nature damage every 1.8 sec to up to 5 enemies inside of your Healing Rain.
100
⇄
Healing Tide Totem
Healing Tide Totem
100/100 · 100.0%
Summons a totem at your feet for 10 sec, which pulses every 1.8 sec, healing all party or raid members within 40 yards for 1,952.
Healing reduced beyond 5 targets.
Ascendance
0/100 · 0%
Immediately heals for 4,771 split between allies within 20 yds and transforms into a Water Ascendant for 15 sec.
While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional ally at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.
100
Water Totem Mastery
Water Totem Mastery
100/100 · 100.0%
Reduces the cooldown of Healing Stream Totem by 5 sec.
11
Overflowing Shores
Overflowing Shores
11/100 · 11.0%
Healing Rain instantly restores 287 health to 5 allies within its area, and its radius is increased by 2 yards.
100
Ancestral Vigor
Ancestral Vigor
100/100 · 100.0%
Up to 2 ranks · average 2.0
Targets you heal with Healing Wave, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.
100
⇄
First Ascendant
First Ascendant
98/100 · 98.0%
The cooldown of Ascendance is reduced by 60 sec.
Preeminence
2/100 · 2.0%
Your haste is increased by 25% during Ascendance and its duration is increased by 3 sec.
12
Resurgence
Resurgence
12/100 · 12.0%
Your direct heal criticals refund a percentage of your maximum mana: 0.80% from Healing Wave, 0.48% from Riptide, and 0.20% from Chain Heal.
100
Living Stream
Living Stream
100/100 · 100.0%
Healing Stream Totem heals for 100% more, decaying over its duration.
8
Current Control
Current Control
8/100 · 8.0%
Reduces the mana cost of Healing Wave by 15% and the mana cost of Chain Heal by 15%.
100
White Water
White Water
100/100 · 100.0%
Your critical heals have 215% effectiveness instead of the usual 200%.
5
Wavespeaker's Blessing
Wavespeaker's Blessing
5/100 · 5.0%
Up to 2 ranks · average 1.4
Increases Riptide's duration by 3.0 sec and its healing over time by 10%.
100
Quickstream
Quickstream
100/100 · 100.0%
Healing Stream Totem heals 15% more often.
1
Rip Current
Rip Current
1/100 · 1.0%
Reduces the cooldown of Riptide by 1.0 sec.
6
Crashing Waves
Crashing Waves
6/100 · 6.0%
Healing Wave's critical strike chance is increased by 12%.
100
Unleash Life
Unleash Life
100/100 · 100.0%
Unleash elemental forces of Life, healing a friendly target for 4,736.
Increases the healing of your next Riptide, Chain Heal, or Healing Wave by 25% and reduces its cast time by 30%.
100
Torrent
Torrent
100/100 · 100.0%
Riptide's initial heal is increased 20% and has a 10% increased critical strike chance.
100
Earthliving Weapon
Earthliving Weapon
100/100 · 100.0%
Imbue your weapon with the element of Earth for 1 hour. Your Riptide, Healing Wave, and Chain Heal healing has a 20% chance to trigger Earthliving on the target, healing for 591 over 6 sec.
100
Earthweaver
Earthweaver
100/100 · 100.0%
Increases Earth Shield healing by 40%.
99
Deluge
Deluge
99/100 · 99.0%
Healing Wave and Chain Heal heal for an additional 15% on targets affected by your Healing Rain or Riptide.
98
Earthen Accord
Earthen Accord
98/100 · 98.0%
Unleash Life heals for 30% more and its bonus healing effect is increased by 20%.
100
Tidal Waves
Tidal Waves
100/100 · 100.0%
Casting Riptide grants 1 stack of Tidal Waves. Tidal Waves reduces the cast time of your next Healing Wave or Chain Heal by 20%.
Can accumulate up to 2 stacks.
97
Improved Earthliving Weapon
Improved Earthliving Weapon
97/100 · 97.0%
Earthliving receives 150% additional benefit from Mastery: Deep Healing.
Healing Wave always triggers Earthliving on its target.
93
⇄
Ancestral Reach
Ancestral Reach
93/100 · 93.0%
Chain Heal bounces an additional time and its healing is increased by 8%.
Flow of the Tides
0/100 · 0%
Chain Heal bounces an additional time and casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.
0
Downpour
Downpour
0/100 · 0%
Casting Healing Rain grants a use of Downpour for 16 sec.
Downpour
A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for 1,252.
100
Echo of the Elements
Echo of the Elements
100/100 · 100.0%
Lava Burst has an additional charge.
100
Spirit Link Totem
Spirit Link Totem
100/100 · 100.0%
Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 1 sec, the health of all affected players is redistributed evenly.
100
Earthen Harmony
Earthen Harmony
100/100 · 100.0%
Earth Shield reduces damage taken by 3% and its healing is increased by up to 150% as its target's health decreases. Maximum benefit is reached below 50% health.
0
Water Expulsion
Water Expulsion
0/100 · 0%
Increases Downpour healing by 20%.
58
Ancestral Awakening
Ancestral Awakening
58/100 · 58.0%
Up to 2 ranks · average 1.9
When you heal with your Healing Wave or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 25% of the amount healed. Critical strikes increase this chance to 60%.
1
Tidewaters
Tidewaters
1/100 · 1.0%
When you cast Healing Rain, each ally with your Riptide on them is healed for 1,005.
100
Undercurrent
Undercurrent
100/100 · 100.0%
Up to 2 ranks · average 2.0
For each Riptide active on an ally, your heals are 0.5% more effective.
2
Spouting Spirits
Spouting Spirits
2/100 · 2.0%
Spirit Link Totem reduces damage taken by an additional 5%, and it restores 4,357 health to all nearby allies 1 second after it is dropped. Healing reduced beyond 5 targets.
ST
0
Swelling Tides
Swelling Tides
0/100 · 0%
Healing Stream Totem extends the duration of your active Riptides by 3.0 sec.
0
Double Dip
Double Dip
0/100 · 0%
Healing Rain grants an additional use of Downpour.
56
Primal Tide Core
Primal Tide Core
56/100 · 56.0%
Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target.
99
Coalescing Water
Coalescing Water
99/100 · 99.0%
Healing Wave and Chain Heal increase the initial healing of your next Riptide by 30%, stacking up to 2 times.
100
Deeply Rooted Elements
Deeply Rooted Elements
100/100 · 100.0%
Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
100
Stormstream Totem
Stormstream Totem
100/100 · 100.0%
Riptide has a 6% chance to upgrade your next Healing Stream Totem to Stormstream Totem which heals for 10% more, heals 1 additional ally at 100% effectiveness, and heals 2 injured allies for 4,967 healing when used.
Hero Talents
The hero paths Restoration plays, with the same top-100 selection overlay. A character picks one.
1
Call of the Ancestors
Call of the Ancestors
1/100 · 1.0%
Unleash Life calls an Ancestor to your side for 12 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
1
⇄
Ancient Fellowship
Ancient Fellowship
1/100 · 1.0%
Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.
Latent Wisdom
0/100 · 0%
Your Ancestors' spells are 25% more powerful.
1
⇄
Heed My Call
Heed My Call
1/100 · 1.0%
Ancestors last an additional 4 sec.
Routine Communication
0/100 · 0%
Riptide has a 15% chance to call an Ancestor to your side for 8 sec.
1
Elemental Reverb
Elemental Reverb
1/100 · 1.0%
Lava Burst gains an additional charge and deals 10% increased damage.
1
Ancestral Influence
Ancestral Influence
1/100 · 1.0%
Your Intellect is increased by 1.0% for each Ancestor active.
1
Offering from Beyond
Offering from Beyond
1/100 · 1.0%
When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec.
1
Primordial Capacity
Primordial Capacity
1/100 · 1.0%
Increases your maximum mana by 10%.
Tidal Waves can now stack up to 3 times.
1
Spiritwalker's Momentum
Spiritwalker's Momentum
1/100 · 1.0%
Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
1
Windspeaker
Windspeaker
1/100 · 1.0%
The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
1
⇄
Natural Harmony
Natural Harmony
1/100 · 1.0%
Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.
Earthen Communion
0/100 · 0%
Earth Shield has an additional 3 charges and heals you for 25% more.
1
Maelstrom Supremacy
Maelstrom Supremacy
1/100 · 1.0%
Increases the healing done by Healing Wave, Downpour, and Chain Heal by 25%.
1
Final Calling
Final Calling
1/100 · 1.0%
When an Ancestor departs, they cast Hydrobubble on a nearby injured ally.
Hydrobubble
Surrounds your target in a protective water bubble for 15 sec.
The shield absorbs the next 1,795 incoming damage, but the absorb amount decays fully over its duration.
1
Mystic Knowledge
Mystic Knowledge
1/100 · 1.0%
Increases the chance for Lava Surge to occur by 20%.
1
Ancestral Swiftness
Ancestral Swiftness
1/100 · 1.0%
Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.
97
Surging Totem
Surging Totem
97/100 · 97.0%
Summons a totem at the target location that creates a Tremor immediately and every 5.4 sec for 42 Flamestrike damage. Damage reduced beyond 5 targets. Lasts 25 sec.
99
Totemic Rebound
Totemic Rebound
99/100 · 99.0%
Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last target, causing the totem to cast Chain Heal on an injured ally within 30 yards for 856. Jumps to 2 nearby targets within 20 yards.
99
⇄
Amplification Core
Amplification Core
99/100 · 99.0%
While Surging Totem is active, your damage and healing done is increased by 3%.
Oversurge
0/100 · 0%
Surging Totem deals 50% more damage while Ascendance or Healing Tide Totem is active.
99
Lively Totems
Lively Totems
99/100 · 99.0%
When you summon a Healing Tide Totem, Healing Stream Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
99
Totemic Momentum
Totemic Momentum
99/100 · 99.0%
Reduces the cooldown of Healing Stream Totem by 3 sec.
99
⇄
Oversized Totems
Oversized Totems
99/100 · 99.0%
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Swift Recall
0/100 · 0%
Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec.
Cannot occur more than once every 20 sec per totem.
99
Wind Barrier
Wind Barrier
99/100 · 99.0%
If you have a totem active, your totem grants you a shield absorbing 1,833 damage for 30 sec every 30 sec.
99
Splitstream
Splitstream
99/100 · 99.0%
Your Healing Stream Totems heals an additional ally at 30% effectiveness.
Healing Tide Totem healing increased by 25%.
99
Elemental Attunement
Elemental Attunement
99/100 · 99.0%
Mastery increased by 2%.
99
Imbuement Mastery
Imbuement Mastery
99/100 · 99.0%
Increases the duration of your Earthliving effect by 3 sec.
99
⇄
Supportive Imbuements
Supportive Imbuements
99/100 · 99.0%
Learn a new weapon imbue, Tidecaller's Guard.
Tidecaller's Guard
Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem is increased by 3.0 sec.
Pulse Capacitor
0/100 · 0%
Increases the healing done by Surging Totem by 10%.
99
⇄
Earthsurge
Earthsurge
99/100 · 99.0%
Allies affected by your Earthliving effect receive 15% increased healing from you.
Totemic Coordination
0/100 · 0%
Chain Heals from Lively Totem and Totemic Rebound are 25% more effective.
99
Primal Catalyst
Primal Catalyst
99/100 · 99.0%
Healing Stream Totem and Healing Tide Totem healing has a 8% chance to apply Earthliving to allies it heals.
99
Whirling Elements
Whirling Elements
99/100 · 99.0%
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects.
Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 50% effectiveness.
Air: The cast time of your next healing spell is reduced by 40%.
Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.
4 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Heal — 100/100 Chain Heal — 100/100 Lava Burst — 100/100 Lava Burst — 100/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Shaman specialization.
8 points required
23 points required
?
100
⇄
Tree node 99846
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Chain Heal
Chain Heal
100/100 · 100.0%
Heals the friendly target for 875, then jumps up to 20 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
97
Lava Burst
Lava Burst
97/100 · 97.0%
Hurls molten lava at the target, dealing 686 Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
18
Chain Lightning
Chain Lightning
18/100 · 18.0%
Hurls a lightning bolt at the enemy, dealing 447 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets
100
Earth Shield
Earth Shield
100/100 · 100.0%
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for 340 when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
28
Ancestral Wolf Affinity
Ancestral Wolf Affinity
28/100 · 28.0%
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
3
Fire and Ice
Fire and Ice
3/100 · 3.0%
Increases all Fire and Frost damage you deal by 3%.
100
⇄
Thunderous Paws
Thunderous Paws
66/100 · 66.0%
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every 20 sec.
Spirit Wolf
34/100 · 34.0%
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
8
Frost Shock
Frost Shock
8/100 · 8.0%
Chills the target with frost, causing 276 Frost damage and reducing the target's movement speed by 50% for 6 sec.
100
Elemental Orbit
Elemental Orbit
100/100 · 100.0%
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
98
⇄
Gust of Wind
Gust of Wind
52/100 · 52.0%
A gust of wind hurls you forward.
Spirit Walk
46/100 · 46.0%
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
100
Astral Shift
Astral Shift
100/100 · 100.0%
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
100
Nature's Guardian
Nature's Guardian
100/100 · 100.0%
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
0
⇄
Arctic Snowstorm
Arctic Snowstorm
0/100 · 0%
Enemies within 10 yds of your Frost Shock are snared by 30%.
Encasing Cold
0/100 · 0%
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
100
Healing Stream Totem
Healing Stream Totem
100/100 · 100.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 262 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
12
Winds of Al'Akir
Winds of Al'Akir
12/100 · 12.0%
Up to 2 ranks · average 1.6
Increases your movement speed by 3% and the movement speed bonus of Ghost Wolf by an additional 5%.
96
⇄
Planes Traveler
Planes Traveler
64/100 · 64.0%
Reduces the cooldown of Astral Shift by 30 sec.
Astral Bulwark
32/100 · 32.0%
Astral Shift reduces damage taken by an additional 20%.
88
Brimming with Life
Brimming with Life
88/100 · 88.0%
Up to 2 ranks · average 1.8
Stamina increased by 8%.
While you are at full health, Reincarnation cools down 50% faster.
100
Wind Shear
Wind Shear
100/100 · 100.0%
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
82
Elemental Resistance
Elemental Resistance
82/100 · 82.0%
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
90
Earthgrab Totem
Earthgrab Totem
90/100 · 90.0%
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
91
Capacitor Totem
Capacitor Totem
91/100 · 91.0%
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
99
Spiritual Awakening
Spiritual Awakening
99/100 · 99.0%
Mastery increased by 3%.
100
Enhanced Imbues
Enhanced Imbues
100/100 · 100.0%
The effects of your weapon and shield imbues are increased by 30%.
54
Windveil
Windveil
54/100 · 54.0%
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
55
Refreshing Waters
Refreshing Waters
55/100 · 55.0%
Your Healing Surge is 25% more effective on yourself.
84
Improved Purify Spirit
Improved Purify Spirit
84/100 · 84.0%
Purify Spirit additionally removes all Curse effects.
23
Static Charge
Static Charge
23/100 · 23.0%
Up to 2 ranks · average 1.6
Reduces the cooldown of Capacitor Totem by 10 sec.
39
Wind Rush Totem
Wind Rush Totem
39/100 · 39.0%
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
38
Earth Elemental
Earth Elemental
38/100 · 38.0%
Calls forth a Greater Earth Elemental to protect you and your allies, generating high threat and taunting enemies periodically for 30 sec.
92
⇄
Greater Purge
Greater Purge
70/100 · 70.0%
Purges the enemy target, removing 2 beneficial Magic effects.
Purge
22/100 · 22.0%
Purges the enemy target, removing 1 beneficial Magic effect.
89
Nature's Fury
Nature's Fury
89/100 · 89.0%
Up to 2 ranks · average 2.0
Increases the critical strike chance of your Nature spells and abilities by 2%.
30
⇄
Jet Stream
Jet Stream
28/100 · 28.0%
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Ascending Air
2/100 · 2.0%
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
12
Primordial Bond
Primordial Bond
12/100 · 12.0%
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
83
Hex
Hex
83/100 · 83.0%
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
97
Spiritwalker's Grace
Spiritwalker's Grace
97/100 · 97.0%
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
96
Totemic Projection
Totemic Projection
96/100 · 96.0%
Relocates your active totems to the specified location.
99
Elemental Warding
Elemental Warding
99/100 · 99.0%
Reduces all magic damage taken by 8%.
98
Totemic Focus
Totemic Focus
98/100 · 98.0%
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
96
⇄
Spiritwalker's Aegis
Spiritwalker's Aegis
85/100 · 85.0%
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Graceful Spirit
11/100 · 11.0%
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
10
Mana Spring
Mana Spring
10/100 · 10.0%
Your Lava Burst casts restore 22 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
87
⇄
Tremor Totem
Tremor Totem
83/100 · 83.0%
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Poison Cleansing Totem
4/100 · 4.0%
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
100
⇄
Therazane's Resilience
Therazane's Resilience
100/100 · 100.0%
Earth Shield no longer loses charges and is 115% effective.
Reactive Warding
0/100 · 0%
When refreshing Earth Shield, your target is healed for 1,038 for each stack of Earth Shield they are missing.
Additionally, Earth Shield can consume charges 1.0 sec faster.
28
Voodoo Mastery
Voodoo Mastery
28/100 · 28.0%
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
99
Nature's Swiftness
Nature's Swiftness
99/100 · 99.0%
Your next healing or damaging Nature spell is instant cast and costs no mana.
99
Totemic Surge
Totemic Surge
99/100 · 99.0%
Reduces the cooldown of most totems by 5 sec.
100
Instinctive Imbuements
Instinctive Imbuements
100/100 · 100.0%
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Specialization Tree
Talents available only to Restoration.
8 points required
20 points required
100
Riptide
Riptide
100/100 · 100.0%
Restorative waters wash over a friendly target, healing them for 2,327 and an additional 2,036 over 18 sec.
93
Healing Rain
Healing Rain
93/100 · 93.0%
Blanket the target area in healing rains, restoring 1,062 health to up to 6 allies over 18 sec.
You can only have one Healing Rain active at a time.
100
Healing Stream Totem
Healing Stream Totem
100/100 · 100.0%
Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 261 every 1.8 sec.
If you already know Healing Stream Totem, instead gain 1 additional charge of Healing Stream Totem.
59
Soothing Rain
Soothing Rain
59/100 · 59.0%
Increases the healing done by Healing Rain by 10% and reduces its cast time by 0.5 sec.
70
Acid Rain
Acid Rain
70/100 · 70.0%
Deal 379 Nature damage every 1.8 sec to up to 5 enemies inside of your Healing Rain.
100
⇄
Healing Tide Totem
Healing Tide Totem
97/100 · 97.0%
Summons a totem at your feet for 10 sec, which pulses every 1.8 sec, healing all party or raid members within 40 yards for 1,952.
Healing reduced beyond 5 targets.
Ascendance
3/100 · 3.0%
Immediately heals for 4,771 split between allies within 20 yds and transforms into a Water Ascendant for 15 sec.
While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional ally at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.
100
Water Totem Mastery
Water Totem Mastery
100/100 · 100.0%
Reduces the cooldown of Healing Stream Totem by 5 sec.
25
Overflowing Shores
Overflowing Shores
25/100 · 25.0%
Healing Rain instantly restores 287 health to 5 allies within its area, and its radius is increased by 2 yards.
91
Ancestral Vigor
Ancestral Vigor
91/100 · 91.0%
Up to 2 ranks · average 1.9
Targets you heal with Healing Wave, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.
100
⇄
First Ascendant
First Ascendant
98/100 · 98.0%
The cooldown of Ascendance is reduced by 60 sec.
Preeminence
2/100 · 2.0%
Your haste is increased by 25% during Ascendance and its duration is increased by 3 sec.
23
Resurgence
Resurgence
23/100 · 23.0%
Your direct heal criticals refund a percentage of your maximum mana: 0.80% from Healing Wave, 0.48% from Riptide, and 0.20% from Chain Heal.
100
Living Stream
Living Stream
100/100 · 100.0%
Healing Stream Totem heals for 100% more, decaying over its duration.
18
Current Control
Current Control
18/100 · 18.0%
Reduces the mana cost of Healing Wave by 15% and the mana cost of Chain Heal by 15%.
100
White Water
White Water
100/100 · 100.0%
Your critical heals have 215% effectiveness instead of the usual 200%.
10
Wavespeaker's Blessing
Wavespeaker's Blessing
10/100 · 10.0%
Up to 2 ranks · average 1.9
Increases Riptide's duration by 3.0 sec and its healing over time by 10%.
100
Quickstream
Quickstream
100/100 · 100.0%
Healing Stream Totem heals 15% more often.
14
Rip Current
Rip Current
14/100 · 14.0%
Reduces the cooldown of Riptide by 1.0 sec.
8
Crashing Waves
Crashing Waves
8/100 · 8.0%
Healing Wave's critical strike chance is increased by 12%.
100
Unleash Life
Unleash Life
100/100 · 100.0%
Unleash elemental forces of Life, healing a friendly target for 4,736.
Increases the healing of your next Riptide, Chain Heal, or Healing Wave by 25% and reduces its cast time by 30%.
98
Torrent
Torrent
98/100 · 98.0%
Riptide's initial heal is increased 20% and has a 10% increased critical strike chance.
100
Earthliving Weapon
Earthliving Weapon
100/100 · 100.0%
Imbue your weapon with the element of Earth for 1 hour. Your Riptide, Healing Wave, and Chain Heal healing has a 20% chance to trigger Earthliving on the target, healing for 591 over 6 sec.
93
Earthweaver
Earthweaver
93/100 · 93.0%
Increases Earth Shield healing by 40%.
100
Deluge
Deluge
100/100 · 100.0%
Healing Wave and Chain Heal heal for an additional 15% on targets affected by your Healing Rain or Riptide.
91
Earthen Accord
Earthen Accord
91/100 · 91.0%
Unleash Life heals for 30% more and its bonus healing effect is increased by 20%.
98
Tidal Waves
Tidal Waves
98/100 · 98.0%
Casting Riptide grants 1 stack of Tidal Waves. Tidal Waves reduces the cast time of your next Healing Wave or Chain Heal by 20%.
Can accumulate up to 2 stacks.
88
Improved Earthliving Weapon
Improved Earthliving Weapon
88/100 · 88.0%
Earthliving receives 150% additional benefit from Mastery: Deep Healing.
Healing Wave always triggers Earthliving on its target.
83
⇄
Ancestral Reach
Ancestral Reach
81/100 · 81.0%
Chain Heal bounces an additional time and its healing is increased by 8%.
Flow of the Tides
2/100 · 2.0%
Chain Heal bounces an additional time and casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.
3
Downpour
Downpour
3/100 · 3.0%
Casting Healing Rain grants a use of Downpour for 16 sec.
Downpour
A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for 1,252.
100
Echo of the Elements
Echo of the Elements
100/100 · 100.0%
Lava Burst has an additional charge.
99
Spirit Link Totem
Spirit Link Totem
99/100 · 99.0%
Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 1 sec, the health of all affected players is redistributed evenly.
100
Earthen Harmony
Earthen Harmony
100/100 · 100.0%
Earth Shield reduces damage taken by 3% and its healing is increased by up to 150% as its target's health decreases. Maximum benefit is reached below 50% health.
2
Water Expulsion
Water Expulsion
2/100 · 2.0%
Increases Downpour healing by 20%.
39
Ancestral Awakening
Ancestral Awakening
39/100 · 39.0%
Up to 2 ranks · average 1.7
When you heal with your Healing Wave or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 25% of the amount healed. Critical strikes increase this chance to 60%.
3
Tidewaters
Tidewaters
3/100 · 3.0%
When you cast Healing Rain, each ally with your Riptide on them is healed for 1,005.
88
Undercurrent
Undercurrent
88/100 · 88.0%
Up to 2 ranks · average 2.0
For each Riptide active on an ally, your heals are 0.5% more effective.
12
Spouting Spirits
Spouting Spirits
12/100 · 12.0%
Spirit Link Totem reduces damage taken by an additional 5%, and it restores 4,357 health to all nearby allies 1 second after it is dropped. Healing reduced beyond 5 targets.
ST
0
Swelling Tides
Swelling Tides
0/100 · 0%
Healing Stream Totem extends the duration of your active Riptides by 3.0 sec.
2
Double Dip
Double Dip
2/100 · 2.0%
Healing Rain grants an additional use of Downpour.
82
Primal Tide Core
Primal Tide Core
82/100 · 82.0%
Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target.
96
Coalescing Water
Coalescing Water
96/100 · 96.0%
Healing Wave and Chain Heal increase the initial healing of your next Riptide by 30%, stacking up to 2 times.
98
Deeply Rooted Elements
Deeply Rooted Elements
98/100 · 98.0%
Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
100
Stormstream Totem
Stormstream Totem
100/100 · 100.0%
Riptide has a 6% chance to upgrade your next Healing Stream Totem to Stormstream Totem which heals for 10% more, heals 1 additional ally at 100% effectiveness, and heals 2 injured allies for 4,967 healing when used.
Hero Talents
The hero paths Restoration plays, with the same top-100 selection overlay. A character picks one.
7
Call of the Ancestors
Call of the Ancestors
7/100 · 7.0%
Unleash Life calls an Ancestor to your side for 12 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
7
⇄
Latent Wisdom
Latent Wisdom
6/100 · 6.0%
Your Ancestors' spells are 25% more powerful.
Ancient Fellowship
1/100 · 1.0%
Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.
7
⇄
Heed My Call
Heed My Call
6/100 · 6.0%
Ancestors last an additional 4 sec.
Routine Communication
1/100 · 1.0%
Riptide has a 15% chance to call an Ancestor to your side for 8 sec.
7
Elemental Reverb
Elemental Reverb
7/100 · 7.0%
Lava Burst gains an additional charge and deals 10% increased damage.
7
Ancestral Influence
Ancestral Influence
7/100 · 7.0%
Your Intellect is increased by 1.0% for each Ancestor active.
7
Offering from Beyond
Offering from Beyond
7/100 · 7.0%
When an Ancestor is called, they reduce the cooldown of Riptide by 2 sec.
7
Primordial Capacity
Primordial Capacity
7/100 · 7.0%
Increases your maximum mana by 10%.
Tidal Waves can now stack up to 3 times.
7
Spiritwalker's Momentum
Spiritwalker's Momentum
7/100 · 7.0%
Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
7
Windspeaker
Windspeaker
7/100 · 7.0%
The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
7
⇄
Natural Harmony
Natural Harmony
7/100 · 7.0%
Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.
Earthen Communion
0/100 · 0%
Earth Shield has an additional 3 charges and heals you for 25% more.
7
Maelstrom Supremacy
Maelstrom Supremacy
7/100 · 7.0%
Increases the healing done by Healing Wave, Downpour, and Chain Heal by 25%.
7
Final Calling
Final Calling
7/100 · 7.0%
When an Ancestor departs, they cast Hydrobubble on a nearby injured ally.
Hydrobubble
Surrounds your target in a protective water bubble for 15 sec.
The shield absorbs the next 1,795 incoming damage, but the absorb amount decays fully over its duration.
7
Mystic Knowledge
Mystic Knowledge
7/100 · 7.0%
Increases the chance for Lava Surge to occur by 20%.
7
Ancestral Swiftness
Ancestral Swiftness
7/100 · 7.0%
Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.
83
Surging Totem
Surging Totem
83/100 · 83.0%
Summons a totem at the target location that creates a Tremor immediately and every 5.4 sec for 42 Flamestrike damage. Damage reduced beyond 5 targets. Lasts 25 sec.
93
Totemic Rebound
Totemic Rebound
93/100 · 93.0%
Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last target, causing the totem to cast Chain Heal on an injured ally within 30 yards for 856. Jumps to 2 nearby targets within 20 yards.
93
⇄
Amplification Core
Amplification Core
91/100 · 91.0%
While Surging Totem is active, your damage and healing done is increased by 3%.
Oversurge
2/100 · 2.0%
Surging Totem deals 50% more damage while Ascendance or Healing Tide Totem is active.
93
Lively Totems
Lively Totems
93/100 · 93.0%
When you summon a Healing Tide Totem, Healing Stream Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
93
Totemic Momentum
Totemic Momentum
93/100 · 93.0%
Reduces the cooldown of Healing Stream Totem by 3 sec.
93
⇄
Oversized Totems
Oversized Totems
90/100 · 90.0%
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Swift Recall
3/100 · 3.0%
Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by 5 sec.
Cannot occur more than once every 20 sec per totem.
93
Wind Barrier
Wind Barrier
93/100 · 93.0%
If you have a totem active, your totem grants you a shield absorbing 1,833 damage for 30 sec every 30 sec.
93
Splitstream
Splitstream
93/100 · 93.0%
Your Healing Stream Totems heals an additional ally at 30% effectiveness.
Healing Tide Totem healing increased by 25%.
93
Elemental Attunement
Elemental Attunement
93/100 · 93.0%
Mastery increased by 2%.
93
Imbuement Mastery
Imbuement Mastery
93/100 · 93.0%
Increases the duration of your Earthliving effect by 3 sec.
93
⇄
Supportive Imbuements
Supportive Imbuements
91/100 · 91.0%
Learn a new weapon imbue, Tidecaller's Guard.
Tidecaller's Guard
Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2.0% and the duration of your Healing Stream Totem is increased by 3.0 sec.
Pulse Capacitor
2/100 · 2.0%
Increases the healing done by Surging Totem by 10%.
93
⇄
Earthsurge
Earthsurge
91/100 · 91.0%
Allies affected by your Earthliving effect receive 15% increased healing from you.
Totemic Coordination
2/100 · 2.0%
Chain Heals from Lively Totem and Totemic Rebound are 25% more effective.
93
Primal Catalyst
Primal Catalyst
93/100 · 93.0%
Healing Stream Totem and Healing Tide Totem healing has a 8% chance to apply Earthliving to allies it heals.
93
Whirling Elements
Whirling Elements
93/100 · 93.0%
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects.
Water: Your next Healing Wave also heals an ally inside of your Healing Rain at 50% effectiveness.
Air: The cast time of your next healing spell is reduced by 40%.
Earth: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit.
5 selected talents not present in the current static tree
These usually come from a character profile captured on the previous game-data patch.
Chain Heal — 100/100 Chain Heal — 100/100 Lava Burst — 100/100 Lava Burst — 100/100 Calm Waters — 4/100
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.