Mythic+ and Solo Shuffle standing, followed by the talents selected by
each spec's top 100 tracked Mythic+ characters.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Death Knight specialization.
8 points required
23 points required
?
100
⇄
Tree node 99822
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Icebound Fortitude
Icebound Fortitude
100/100 · 100.0%
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
100
Death Strike
Death Strike
100/100 · 100.0%
Focuses dark power into a strike that deals 54 Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
100
Raise Dead
Raise Dead
100/100 · 100.0%
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
100
Runic Attenuation
Runic Attenuation
100/100 · 100.0%
Auto attacks have a chance to generate 3 Runic Power.
100
Improved Death Strike
Improved Death Strike
100/100 · 100.0%
Death Strike's cost is reduced by 10, and its healing is increased by 60%.
100
Cleaving Strikes
Cleaving Strikes
100/100 · 100.0%
100
Mind Freeze
Mind Freeze
100/100 · 100.0%
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
95
Blinding Sleet
Blinding Sleet
95/100 · 95.0%
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect.
When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
100
Gloom Ward
Gloom Ward
100/100 · 100.0%
Up to 2 ranks · average 2.0
Absorbs are 15% more effective on you.
92
⇄
March of Darkness
March of Darkness
74/100 · 74.0%
Death's Advance grants an additional 25% movement speed over the first 3 sec.
Wraith Walk
18/100 · 18.0%
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
100
Unholy Momentum
Unholy Momentum
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases Haste by 2%.
13
Control Undead
Control Undead
13/100 · 13.0%
Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
18
Enfeeble
Enfeeble
18/100 · 18.0%
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
65
Coldthirst
Coldthirst
65/100 · 65.0%
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
1
Proliferating Chill
Proliferating Chill
1/100 · 1.0%
Chains of Ice affects 1 additional nearby enemy.
98
Permafrost
Permafrost
98/100 · 98.0%
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
100
Veteran of the Third War
Veteran of the Third War
100/100 · 100.0%
Stamina increased by 20%.
38
Death Pact
Death Pact
38/100 · 38.0%
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
99
Brittle
Brittle
99/100 · 99.0%
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
0
Blood Bond
Blood Bond
0/100 · 0%
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
99
Icy Talons
Icy Talons
99/100 · 99.0%
Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
32
Death Notes
Death Notes
32/100 · 32.0%
Raise Ally costs 30 less Runic Power.
98
Anti-Magic Zone
Anti-Magic Zone
98/100 · 98.0%
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
32
Death Defiance
Death Defiance
32/100 · 32.0%
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
100
Unholy Bond
Unholy Bond
100/100 · 100.0%
Increases the effectiveness of your Runeforge effects by 20%.
0
Ice Prison
Ice Prison
0/100 · 0%
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
99
⇄
Asphyxiate
Asphyxiate
63/100 · 63.0%
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Death's Reach
36/100 · 36.0%
Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
43
Assimilation
Assimilation
43/100 · 43.0%
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
100
Anti-Magic Barrier
Anti-Magic Barrier
100/100 · 100.0%
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
86
Grip of the Dead
Grip of the Dead
86/100 · 86.0%
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
51
Suppression
Suppression
51/100 · 51.0%
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
78
Blood Scent
Blood Scent
78/100 · 78.0%
Increases Leech by 3%.
66
Unholy Endurance
Unholy Endurance
66/100 · 66.0%
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
11
Osmosis
Osmosis
11/100 · 11.0%
Anti-Magic Shell increases healing received by 15%.
99
Insidious Chill
Insidious Chill
99/100 · 99.0%
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
99
Runic Protection
Runic Protection
99/100 · 99.0%
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
65
Blood Draw
Blood Draw
65/100 · 65.0%
When you fall below 30% health you drain 42 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec.
Can only occur every 2 min.
100
Rune Mastery
Rune Mastery
100/100 · 100.0%
Up to 2 ranks · average 2.0
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
20
Subduing Grasp
Subduing Grasp
20/100 · 20.0%
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
100
Will of the Necropolis
Will of the Necropolis
100/100 · 100.0%
Up to 2 ranks · average 2.0
Damage taken below 30% Health is reduced by 20%.
100
Null Magic
Null Magic
100/100 · 100.0%
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
1
Unyielding Will
Unyielding Will
1/100 · 1.0%
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
100
Death's Echo
Death's Echo
100/100 · 100.0%
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
2
Vestigial Shell
Vestigial Shell
2/100 · 2.0%
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 148 magic damage and reduces the duration of harmful Magic effects against them by 50%.
Specialization Tree
Talents available only to Blood.
8 points required
20 points required
100
Heart Strike
Heart Strike
100/100 · 100.0%
Instantly strike the target and 1 other nearby enemy, causing 70 Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
100
Marrowrend
Marrowrend
100/100 · 100.0%
Smash the target, dealing 77 Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by 110. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
100
Blood Boil
Blood Boil
100/100 · 100.0%
Deals 57 Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 93 health from the target over 24 sec.
100
Vampiric Blood
Vampiric Blood
100/100 · 100.0%
Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.
100
Bone Collector
Bone Collector
100/100 · 100.0%
When you would pull an enemy generate 1 charge of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by 110. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
100
Ossuary
Ossuary
100/100 · 100.0%
While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.
Additionally, your maximum Runic Power is increased by 10.
82
Improved Vampiric Blood
Improved Vampiric Blood
82/100 · 82.0%
Up to 2 ranks · average 2.0
Vampiric Blood's healing and absorb amount is increased by 5% and duration by 2 sec.
30
Improved Heart Strike
Improved Heart Strike
30/100 · 30.0%
Up to 2 ranks · average 2.0
Heart Strike damage increased by 15%.
87
Relish in Blood
Relish in Blood
87/100 · 87.0%
While Crimson Scourge is active, your next Death and Decay heals you for 12 health per Bone Shield charge and you immediately gain 10 Runic Power.
1
Leeching Strike
Leeching Strike
1/100 · 1.0%
Heart Strike heals you for 0.25% health for each enemy hit while affected by Blood Plague.
100
Heartbreaker
Heartbreaker
100/100 · 100.0%
Your Heart Strike generates 2 additional Runic Power per target hit.
86
Foul Bulwark
Foul Bulwark
86/100 · 86.0%
Each charge of Bone Shield increases your maximum health by 1%.
100
Dancing Rune Weapon
Dancing Rune Weapon
100/100 · 100.0%
Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses.
While active, you gain 30% parry chance.
100
Hemostasis
Hemostasis
100/100 · 100.0%
Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.
4
Perseverance of the Ebon Blade
Perseverance of the Ebon Blade
4/100 · 4.0%
When Crimson Scourge is consumed, damage taken is reduced by 4% for 10 sec.
2
Bloodworms
Bloodworms
2/100 · 2.0%
Your auto attacks have a chance to summon a Bloodworm.
Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.
If you drop below 50% health, your Bloodworms will immediately burst and heal you.
98
⇄
Gorefiend's Grasp
Gorefiend's Grasp
92/100 · 92.0%
Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target's location and Silencing them for 3 sec.
Abomination Limb
6/100 · 6.0%
Sprout an additional limb, pulling enemies further than 8 yds from you every 1 sec.
The same enemy can only be pulled once every 4 sec.
100
Improved Bone Shield
Improved Bone Shield
100/100 · 100.0%
Bone Shield increases your Haste by 10% and it can stack 2 additional times.
100
Insatiable Blade
Insatiable Blade
100/100 · 100.0%
Dancing Rune Weapon's cooldown is reduced by 30 sec and now generates 5 Bone Shield charges.
100
Deadly Reach
Deadly Reach
100/100 · 100.0%
Death Strike hits an additional 2 enemies at 75% effectiveness.
98
Rapid Decomposition
Rapid Decomposition
98/100 · 98.0%
Your Blood Plague and Death and Decay deal damage 15% more often.
Additionally, your Blood Plague leeches 85% more Health.
98
Boiling Point
Boiling Point
98/100 · 98.0%
Heart Strike has a chance to make your next Blood Boil empowered, dealing 50% increased damage and echoing after 3 sec.
68
Lifeblood
Lifeblood
68/100 · 68.0%
Death Strike heals for an additional 20% of its healing over 5 sec.
100
Everlasting Bond
Everlasting Bond
100/100 · 100.0%
Summons 1 additional copy of Dancing Rune Weapon and increases its duration by 4 sec.
100
Voracious
Voracious
100/100 · 100.0%
Death Strike's healing is increased by 5% and grants you 15% Leech for 8 sec.
0
Blood Feast
Blood Feast
0/100 · 0%
Anti-Magic Shell heals you for 100% of the damage it absorbs.
21
Plague Infusion
Plague Infusion
21/100 · 21.0%
Your Blood Plague critical hits have a chance to reduce the cooldown of your Blood Boil by 0.25 sec.
0
Bloody Reflection
Bloody Reflection
0/100 · 0%
While Blood Shield is active, taking direct damage reflects 39 Shadow damage back to the attacker. Blood Shield can now absorb up to 65% of your maximum health.
100
Iron Heart
Iron Heart
100/100 · 100.0%
Blood Shield's duration is increased by 2 sec and it absorbs 20% more damage.
93
Bloodied Blade
Bloodied Blade
93/100 · 93.0%
Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4.0% for 15 sec.
At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 300% effectiveness, and increases your Strength by 10% for 6 sec.
100
Coagulopathy
Coagulopathy
100/100 · 100.0%
Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 10% for 15 sec, stacking up to 4 times.
18
Blood Mist
Blood Mist
18/100 · 18.0%
When you cast Dancing Rune Weapon, you become enveloped in a blood mist that surrounds you for 8 sec, increasing your Parry by 5%.
Deals 21 Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 2 Runic Power, up to a maximum of 10 Runic Power. Deals reduced damage beyond 8 targets.
100
Sanguine Ground
Sanguine Ground
100/100 · 100.0%
You deal 6% more damage and receive 5% more healing while standing in your Death and Decay.
100
Bloodshot
Bloodshot
100/100 · 100.0%
While Blood Shield is active, you deal 8% increased damage and damage taken is reduced by 4%.
6
Consumption
Consumption
6/100 · 6.0%
Empower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals 218 Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you.
I: Consumes up to 25% of your Blood Plague. While empowering, your damage taken is reduced by 5% and an additional 8 sec after empowering.
II: Consumes up to 50% of your Blood Plague. While empowering, your damage taken is reduced by 10% and an additional 4 sec after empowering.
III: Consumes up to 75% of your Blood Plague. While empowering, your damage taken is reduced by 15% and an additional 2 sec after empowering.
99
Red Thirst
Red Thirst
99/100 · 99.0%
Reduces the cooldown on Vampiric Blood by 2.0 sec per 10 Runic Power spent.
9
Sanguinary Burst
Sanguinary Burst
9/100 · 9.0%
When Blood Mist ends it deals 97 Shadow damage to 8 nearby enemies, healing you for 18% of the damage dealt. The damage is increased by 2% for every 1 Runic Power spent while Blood Mist was active.
100
Purgatory
Purgatory
100/100 · 100.0%
An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.
If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
1
Carnage
Carnage
1/100 · 1.0%
Consumption now contributes to your Mastery: Blood Shield.
Each time an enemy strikes your Blood Shield, the cooldown of Consumption has chance to be reset.
91
Umbilicus Eternus
Umbilicus Eternus
91/100 · 91.0%
After Vampiric Blood expires, you absorb damage equal to 6 times the damage your Blood Plague dealt during Vampiric Blood.
100
Dance of Midnight
Dance of Midnight
100/100 · 100.0%
While Dancing Rune Weapon is active, Parrying an attack has a 100% chance to make your next Heart Strike cost no Runes and deal 150% increased damage.
Hero Talents
The hero paths Blood plays, with the same top-100 selection overlay. A character picks one.
71
Reaper's Mark
Reaper's Mark
71/100 · 71.0%
Viciously slice into the soul of your enemy, dealing 81 Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing 10 damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies.
76
Wave of Souls
Wave of Souls
76/100 · 76.0%
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing 34 Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
76
Wither Away
Wither Away
76/100 · 76.0%
Frost Fever deals its damage 75% faster, and the second scythe of Exterminate applies Frost Fever.
76
Bind in Darkness
Bind in Darkness
76/100 · 76.0%
Rime empowered Howling Blast deals 60% increased damage to its main target, and is now Shadowfrost.
Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike.
76
Frigid Resolve
Frigid Resolve
76/100 · 76.0%
The effectiveness of Permafrost is increased by 100% and Exterminate grants Permafrost equal to 10% of the damage dealt.
Permafrost
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
76
Soul Rupture
Soul Rupture
76/100 · 76.0%
When Reaper's Mark explodes, it deals 20% of the damage dealt to nearby enemies.
76
Grim Reaper
Grim Reaper
76/100 · 76.0%
Reaper's Mark initial strike grants Killing Machine.
Reaper's Mark explosion deals up to 30% increased damage based on your target's missing health.
76
⇄
Rune Carved Plates
Rune Carved Plates
76/100 · 76.0%
Each Rune spent reduces the magic damage you take by 1.5% and each Rune generated reduces the physical damage you take by 1.5% for 5 sec, up to 5 times.
Pact of the Deathbringer
0/100 · 0%
When you suffer a damaging effect equal to 25% of your maximum health, you instantly cast Death Pact at 50% effectiveness. May only occur every 2 min.
When a Reaper's Mark explodes, the cooldowns of this effect and Death Pact are reduced by 5 sec.
76
Deathly Blows
Deathly Blows
76/100 · 76.0%
Death Strike damage increased by 12%.
76
Swift and Painful
Swift and Painful
76/100 · 76.0%
If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 sec.
Wave of Souls is 100% more effective on the main target of your Reaper's Mark.
76
⇄
Dark Talons
Dark Talons
60/100 · 60.0%
Consuming Killing Machine or Rime has a 25% chance to grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec.
Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
Reaper's Onslaught
16/100 · 16.0%
Reduces the cooldown of Reaper's Mark by 15 sec, but the amount of Obliterates and Frostscythes empowered by Exterminate is reduced by 1.
76
⇄
Death's Messenger
Death's Messenger
76/100 · 76.0%
Reduces the cooldowns of Lichborne and Raise Dead by 30 sec.
Expelling Shield
0/100 · 0%
When an enemy deals direct damage to your Anti-Magic Shell, their cast speed is reduced by 10% for 6 sec.
76
Echoing Fury
Echoing Fury
76/100 · 76.0%
Reaper's Mark deals 5% increased damage.
Casting Dancing Rune Weapon grants 1 stack of Exterminate with 100% first scythe and 100% second scythe effectiveness.
76
Exterminate
Exterminate
76/100 · 76.0%
After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies.
The first scythe strikes your target for 152 Shadowfrost damage and the second scythe strikes all enemies around your target for 61 Shadowfrost damage. Deals reduced damage beyond 8 targets.
22
Vampiric Strike
Vampiric Strike
22/100 · 22.0%
Your Death Coil and Death Strike have a 25% chance to make your next Scourge Strike become Vampiric Strike.
Vampiric Strike heals you for 2% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec.
24
⇄
Vampiric Speed
Vampiric Speed
16/100 · 16.0%
Death's Advance and Wraith Walk movement speed bonuses are increased by 10%.
Activating Death's Advance or Wraith Walk increases 4 nearby allies movement speed by 20% for 5 sec.
Newly Turned
8/100 · 8.0%
Raise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health.
24
⇄
Blood-Soaked Ground
Blood-Soaked Ground
20/100 · 20.0%
While you are within your Death and Decay, your physical damage taken is reduced by 8% and your chance to gain Vampiric Strike is increased by 5%.
Desecrate
4/100 · 4.0%
Death and Decay deals its damage 100% faster.
24
⇄
Bloody Fortitude
Bloody Fortitude
21/100 · 21.0%
Icebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health.
Killing an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by 3 sec.
Vampiric Aura
3/100 · 3.0%
Your Leech is increased by 2%.
While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 allies within 12 yds.
24
Thrill of Blood
Thrill of Blood
24/100 · 24.0%
Essence of the Blood Queen additionally increases your Mastery by 1.0% per stack.
Blood Plague deals 5% increased damage.
24
Infliction of Sorrow
Infliction of Sorrow
24/100 · 24.0%
When Vampiric Strike damages an enemy affected by your plagues, it extends the duration of the plagues by 3.0 sec, and deals 10% of the remaining damage to the enemy.
24
Frenzied Bloodthirst
Frenzied Bloodthirst
24/100 · 24.0%
Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 5%, and Epidemic by 5% per stack.
24
The Blood is Life
The Blood is Life
24/100 · 24.0%
Dark Transformation summons a Blood Beast to attack your enemy for 10 sec.
Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 15% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.
24
Visceral Strength
Visceral Strength
24/100 · 24.0%
When Sudden Doom is consumed, you gain 4% Strength for 5 sec.
24
Inevitable
Inevitable
24/100 · 24.0%
Your plagues deal up to 30% increased damage based on the target's missing health.
24
Incite Terror
Incite Terror
24/100 · 24.0%
Vampiric Strike and Scourge Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec.
Vampiric Strike benefits from Incite Terror at 400% effectiveness.
24
⇄
Pact of the San'layn
Pact of the San'layn
23/100 · 23.0%
You store 10% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.
Sanguine Scent
1/100 · 1.0%
Your Death Coil and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health.
24
Transfusion
Transfusion
24/100 · 24.0%
Vampiric Strike increases the damage of your Dancing Rune Weapons by 20% for 8 sec.
Multiple applications may overlap.
24
Gift of the San'layn
Gift of the San'layn
24/100 · 24.0%
While Dark Transformation is active you gain Gift of the San'layn.
Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 200%, and Vampiric Strike replaces your Scourge Strike for the duration.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Death Knight specialization.
8 points required
23 points required
?
100
⇄
Tree node 99822
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Icebound Fortitude
Icebound Fortitude
100/100 · 100.0%
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
100
Death Strike
Death Strike
100/100 · 100.0%
Focuses dark power into a strike that deals 54 Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
72
Raise Dead
Raise Dead
72/100 · 72.0%
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
100
Runic Attenuation
Runic Attenuation
100/100 · 100.0%
Auto attacks have a chance to generate 3 Runic Power.
100
Improved Death Strike
Improved Death Strike
100/100 · 100.0%
Death Strike's cost is reduced by 10, and its healing is increased by 60%.
70
Cleaving Strikes
Cleaving Strikes
70/100 · 70.0%
100
Mind Freeze
Mind Freeze
100/100 · 100.0%
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
98
Blinding Sleet
Blinding Sleet
98/100 · 98.0%
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect.
When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
69
Gloom Ward
Gloom Ward
69/100 · 69.0%
Up to 2 ranks · average 2.0
Absorbs are 15% more effective on you.
97
⇄
Wraith Walk
Wraith Walk
80/100 · 80.0%
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
March of Darkness
17/100 · 17.0%
Death's Advance grants an additional 25% movement speed over the first 3 sec.
100
Unholy Momentum
Unholy Momentum
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases Haste by 2%.
0
Control Undead
Control Undead
0/100 · 0%
Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
3
Enfeeble
Enfeeble
3/100 · 3.0%
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
78
Coldthirst
Coldthirst
78/100 · 78.0%
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
81
Proliferating Chill
Proliferating Chill
81/100 · 81.0%
Chains of Ice affects 1 additional nearby enemy.
44
Permafrost
Permafrost
44/100 · 44.0%
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
100
Veteran of the Third War
Veteran of the Third War
100/100 · 100.0%
Stamina increased by 20%.
72
Death Pact
Death Pact
72/100 · 72.0%
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
96
Brittle
Brittle
96/100 · 96.0%
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
0
Blood Bond
Blood Bond
0/100 · 0%
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
100
Icy Talons
Icy Talons
100/100 · 100.0%
Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
1
Death Notes
Death Notes
1/100 · 1.0%
Raise Ally costs 30 less Runic Power.
94
Anti-Magic Zone
Anti-Magic Zone
94/100 · 94.0%
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
63
Death Defiance
Death Defiance
63/100 · 63.0%
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
100
Unholy Bond
Unholy Bond
100/100 · 100.0%
Increases the effectiveness of your Runeforge effects by 20%.
5
Ice Prison
Ice Prison
5/100 · 5.0%
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
100
⇄
Asphyxiate
Asphyxiate
89/100 · 89.0%
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Death's Reach
11/100 · 11.0%
Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
19
Assimilation
Assimilation
19/100 · 19.0%
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
100
Anti-Magic Barrier
Anti-Magic Barrier
100/100 · 100.0%
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
96
Grip of the Dead
Grip of the Dead
96/100 · 96.0%
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
61
Suppression
Suppression
61/100 · 61.0%
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
60
Blood Scent
Blood Scent
60/100 · 60.0%
Increases Leech by 3%.
97
Unholy Endurance
Unholy Endurance
97/100 · 97.0%
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
52
Osmosis
Osmosis
52/100 · 52.0%
Anti-Magic Shell increases healing received by 15%.
82
Insidious Chill
Insidious Chill
82/100 · 82.0%
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
83
Runic Protection
Runic Protection
83/100 · 83.0%
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
79
Blood Draw
Blood Draw
79/100 · 79.0%
When you fall below 30% health you drain 42 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec.
Can only occur every 2 min.
100
Rune Mastery
Rune Mastery
100/100 · 100.0%
Up to 2 ranks · average 2.0
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
9
Subduing Grasp
Subduing Grasp
9/100 · 9.0%
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
100
Will of the Necropolis
Will of the Necropolis
100/100 · 100.0%
Up to 2 ranks · average 2.0
Damage taken below 30% Health is reduced by 20%.
98
Null Magic
Null Magic
98/100 · 98.0%
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
3
Unyielding Will
Unyielding Will
3/100 · 3.0%
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
100
Death's Echo
Death's Echo
100/100 · 100.0%
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
50
Vestigial Shell
Vestigial Shell
50/100 · 50.0%
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 148 magic damage and reduces the duration of harmful Magic effects against them by 50%.
Specialization Tree
Talents available only to Blood.
8 points required
20 points required
100
Heart Strike
Heart Strike
100/100 · 100.0%
Instantly strike the target and 1 other nearby enemy, causing 70 Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
100
Marrowrend
Marrowrend
100/100 · 100.0%
Smash the target, dealing 77 Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by 110. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
100
Blood Boil
Blood Boil
100/100 · 100.0%
Deals 57 Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 93 health from the target over 24 sec.
100
Vampiric Blood
Vampiric Blood
100/100 · 100.0%
Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.
100
Bone Collector
Bone Collector
100/100 · 100.0%
When you would pull an enemy generate 1 charge of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by 110. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
100
Ossuary
Ossuary
100/100 · 100.0%
While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.
Additionally, your maximum Runic Power is increased by 10.
19
Improved Vampiric Blood
Improved Vampiric Blood
19/100 · 19.0%
Up to 2 ranks · average 1.8
Vampiric Blood's healing and absorb amount is increased by 5% and duration by 2 sec.
89
Improved Heart Strike
Improved Heart Strike
89/100 · 89.0%
Up to 2 ranks · average 2.0
Heart Strike damage increased by 15%.
60
Relish in Blood
Relish in Blood
60/100 · 60.0%
While Crimson Scourge is active, your next Death and Decay heals you for 12 health per Bone Shield charge and you immediately gain 10 Runic Power.
2
Leeching Strike
Leeching Strike
2/100 · 2.0%
Heart Strike heals you for 0.25% health for each enemy hit while affected by Blood Plague.
89
Heartbreaker
Heartbreaker
89/100 · 89.0%
Your Heart Strike generates 2 additional Runic Power per target hit.
25
Foul Bulwark
Foul Bulwark
25/100 · 25.0%
Each charge of Bone Shield increases your maximum health by 1%.
100
Dancing Rune Weapon
Dancing Rune Weapon
100/100 · 100.0%
Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses.
While active, you gain 30% parry chance.
100
Hemostasis
Hemostasis
100/100 · 100.0%
Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.
24
Perseverance of the Ebon Blade
Perseverance of the Ebon Blade
24/100 · 24.0%
When Crimson Scourge is consumed, damage taken is reduced by 4% for 10 sec.
28
Bloodworms
Bloodworms
28/100 · 28.0%
Your auto attacks have a chance to summon a Bloodworm.
Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.
If you drop below 50% health, your Bloodworms will immediately burst and heal you.
99
⇄
Gorefiend's Grasp
Gorefiend's Grasp
94/100 · 94.0%
Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target's location and Silencing them for 3 sec.
Abomination Limb
5/100 · 5.0%
Sprout an additional limb, pulling enemies further than 8 yds from you every 1 sec.
The same enemy can only be pulled once every 4 sec.
100
Improved Bone Shield
Improved Bone Shield
100/100 · 100.0%
Bone Shield increases your Haste by 10% and it can stack 2 additional times.
100
Insatiable Blade
Insatiable Blade
100/100 · 100.0%
Dancing Rune Weapon's cooldown is reduced by 30 sec and now generates 5 Bone Shield charges.
98
Deadly Reach
Deadly Reach
98/100 · 98.0%
Death Strike hits an additional 2 enemies at 75% effectiveness.
99
Rapid Decomposition
Rapid Decomposition
99/100 · 99.0%
Your Blood Plague and Death and Decay deal damage 15% more often.
Additionally, your Blood Plague leeches 85% more Health.
92
Boiling Point
Boiling Point
92/100 · 92.0%
Heart Strike has a chance to make your next Blood Boil empowered, dealing 50% increased damage and echoing after 3 sec.
59
Lifeblood
Lifeblood
59/100 · 59.0%
Death Strike heals for an additional 20% of its healing over 5 sec.
100
Everlasting Bond
Everlasting Bond
100/100 · 100.0%
Summons 1 additional copy of Dancing Rune Weapon and increases its duration by 4 sec.
99
Voracious
Voracious
99/100 · 99.0%
Death Strike's healing is increased by 5% and grants you 15% Leech for 8 sec.
7
Blood Feast
Blood Feast
7/100 · 7.0%
Anti-Magic Shell heals you for 100% of the damage it absorbs.
87
Plague Infusion
Plague Infusion
87/100 · 87.0%
Your Blood Plague critical hits have a chance to reduce the cooldown of your Blood Boil by 0.25 sec.
40
Bloody Reflection
Bloody Reflection
40/100 · 40.0%
While Blood Shield is active, taking direct damage reflects 39 Shadow damage back to the attacker. Blood Shield can now absorb up to 65% of your maximum health.
100
Iron Heart
Iron Heart
100/100 · 100.0%
Blood Shield's duration is increased by 2 sec and it absorbs 20% more damage.
70
Bloodied Blade
Bloodied Blade
70/100 · 70.0%
Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4.0% for 15 sec.
At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 300% effectiveness, and increases your Strength by 10% for 6 sec.
99
Coagulopathy
Coagulopathy
99/100 · 99.0%
Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 10% for 15 sec, stacking up to 4 times.
87
Blood Mist
Blood Mist
87/100 · 87.0%
When you cast Dancing Rune Weapon, you become enveloped in a blood mist that surrounds you for 8 sec, increasing your Parry by 5%.
Deals 21 Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 2 Runic Power, up to a maximum of 10 Runic Power. Deals reduced damage beyond 8 targets.
99
Sanguine Ground
Sanguine Ground
99/100 · 99.0%
You deal 6% more damage and receive 5% more healing while standing in your Death and Decay.
94
Bloodshot
Bloodshot
94/100 · 94.0%
While Blood Shield is active, you deal 8% increased damage and damage taken is reduced by 4%.
7
Consumption
Consumption
7/100 · 7.0%
Empower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals 218 Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you.
I: Consumes up to 25% of your Blood Plague. While empowering, your damage taken is reduced by 5% and an additional 8 sec after empowering.
II: Consumes up to 50% of your Blood Plague. While empowering, your damage taken is reduced by 10% and an additional 4 sec after empowering.
III: Consumes up to 75% of your Blood Plague. While empowering, your damage taken is reduced by 15% and an additional 2 sec after empowering.
55
Red Thirst
Red Thirst
55/100 · 55.0%
Reduces the cooldown on Vampiric Blood by 2.0 sec per 10 Runic Power spent.
82
Sanguinary Burst
Sanguinary Burst
82/100 · 82.0%
When Blood Mist ends it deals 97 Shadow damage to 8 nearby enemies, healing you for 18% of the damage dealt. The damage is increased by 2% for every 1 Runic Power spent while Blood Mist was active.
66
Purgatory
Purgatory
66/100 · 66.0%
An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.
If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
2
Carnage
Carnage
2/100 · 2.0%
Consumption now contributes to your Mastery: Blood Shield.
Each time an enemy strikes your Blood Shield, the cooldown of Consumption has chance to be reset.
18
Umbilicus Eternus
Umbilicus Eternus
18/100 · 18.0%
After Vampiric Blood expires, you absorb damage equal to 6 times the damage your Blood Plague dealt during Vampiric Blood.
100
Dance of Midnight
Dance of Midnight
100/100 · 100.0%
While Dancing Rune Weapon is active, Parrying an attack has a 100% chance to make your next Heart Strike cost no Runes and deal 150% increased damage.
Hero Talents
The hero paths Blood plays, with the same top-100 selection overlay. A character picks one.
30
Reaper's Mark
Reaper's Mark
30/100 · 30.0%
Viciously slice into the soul of your enemy, dealing 81 Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing 10 damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies.
46
Wave of Souls
Wave of Souls
46/100 · 46.0%
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing 34 Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
46
Wither Away
Wither Away
46/100 · 46.0%
Frost Fever deals its damage 75% faster, and the second scythe of Exterminate applies Frost Fever.
46
Bind in Darkness
Bind in Darkness
46/100 · 46.0%
Rime empowered Howling Blast deals 60% increased damage to its main target, and is now Shadowfrost.
Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike.
46
Frigid Resolve
Frigid Resolve
46/100 · 46.0%
The effectiveness of Permafrost is increased by 100% and Exterminate grants Permafrost equal to 10% of the damage dealt.
Permafrost
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
46
Soul Rupture
Soul Rupture
46/100 · 46.0%
When Reaper's Mark explodes, it deals 20% of the damage dealt to nearby enemies.
46
Grim Reaper
Grim Reaper
46/100 · 46.0%
Reaper's Mark initial strike grants Killing Machine.
Reaper's Mark explosion deals up to 30% increased damage based on your target's missing health.
46
⇄
Rune Carved Plates
Rune Carved Plates
45/100 · 45.0%
Each Rune spent reduces the magic damage you take by 1.5% and each Rune generated reduces the physical damage you take by 1.5% for 5 sec, up to 5 times.
Pact of the Deathbringer
1/100 · 1.0%
When you suffer a damaging effect equal to 25% of your maximum health, you instantly cast Death Pact at 50% effectiveness. May only occur every 2 min.
When a Reaper's Mark explodes, the cooldowns of this effect and Death Pact are reduced by 5 sec.
46
Deathly Blows
Deathly Blows
46/100 · 46.0%
Death Strike damage increased by 12%.
46
Swift and Painful
Swift and Painful
46/100 · 46.0%
If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 sec.
Wave of Souls is 100% more effective on the main target of your Reaper's Mark.
46
⇄
Dark Talons
Dark Talons
37/100 · 37.0%
Consuming Killing Machine or Rime has a 25% chance to grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec.
Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
Reaper's Onslaught
9/100 · 9.0%
Reduces the cooldown of Reaper's Mark by 15 sec, but the amount of Obliterates and Frostscythes empowered by Exterminate is reduced by 1.
46
⇄
Death's Messenger
Death's Messenger
42/100 · 42.0%
Reduces the cooldowns of Lichborne and Raise Dead by 30 sec.
Expelling Shield
4/100 · 4.0%
When an enemy deals direct damage to your Anti-Magic Shell, their cast speed is reduced by 10% for 6 sec.
46
Echoing Fury
Echoing Fury
46/100 · 46.0%
Reaper's Mark deals 5% increased damage.
Casting Dancing Rune Weapon grants 1 stack of Exterminate with 100% first scythe and 100% second scythe effectiveness.
46
Exterminate
Exterminate
46/100 · 46.0%
After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies.
The first scythe strikes your target for 152 Shadowfrost damage and the second scythe strikes all enemies around your target for 61 Shadowfrost damage. Deals reduced damage beyond 8 targets.
34
Vampiric Strike
Vampiric Strike
34/100 · 34.0%
Your Death Coil and Death Strike have a 25% chance to make your next Scourge Strike become Vampiric Strike.
Vampiric Strike heals you for 2% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec.
54
⇄
Vampiric Speed
Vampiric Speed
53/100 · 53.0%
Death's Advance and Wraith Walk movement speed bonuses are increased by 10%.
Activating Death's Advance or Wraith Walk increases 4 nearby allies movement speed by 20% for 5 sec.
Newly Turned
1/100 · 1.0%
Raise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health.
54
⇄
Desecrate
Desecrate
31/100 · 31.0%
Death and Decay deals its damage 100% faster.
Blood-Soaked Ground
23/100 · 23.0%
While you are within your Death and Decay, your physical damage taken is reduced by 8% and your chance to gain Vampiric Strike is increased by 5%.
54
⇄
Bloody Fortitude
Bloody Fortitude
49/100 · 49.0%
Icebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health.
Killing an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by 3 sec.
Vampiric Aura
5/100 · 5.0%
Your Leech is increased by 2%.
While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 allies within 12 yds.
54
Thrill of Blood
Thrill of Blood
54/100 · 54.0%
Essence of the Blood Queen additionally increases your Mastery by 1.0% per stack.
Blood Plague deals 5% increased damage.
54
Infliction of Sorrow
Infliction of Sorrow
54/100 · 54.0%
When Vampiric Strike damages an enemy affected by your plagues, it extends the duration of the plagues by 3.0 sec, and deals 10% of the remaining damage to the enemy.
54
Frenzied Bloodthirst
Frenzied Bloodthirst
54/100 · 54.0%
Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 5%, and Epidemic by 5% per stack.
54
The Blood is Life
The Blood is Life
54/100 · 54.0%
Dark Transformation summons a Blood Beast to attack your enemy for 10 sec.
Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 15% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.
54
Visceral Strength
Visceral Strength
54/100 · 54.0%
When Sudden Doom is consumed, you gain 4% Strength for 5 sec.
54
Inevitable
Inevitable
54/100 · 54.0%
Your plagues deal up to 30% increased damage based on the target's missing health.
54
Incite Terror
Incite Terror
54/100 · 54.0%
Vampiric Strike and Scourge Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec.
Vampiric Strike benefits from Incite Terror at 400% effectiveness.
54
⇄
Pact of the San'layn
Pact of the San'layn
49/100 · 49.0%
You store 10% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.
Sanguine Scent
5/100 · 5.0%
Your Death Coil and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health.
54
Transfusion
Transfusion
54/100 · 54.0%
Vampiric Strike increases the damage of your Dancing Rune Weapons by 20% for 8 sec.
Multiple applications may overlap.
54
Gift of the San'layn
Gift of the San'layn
54/100 · 54.0%
While Dark Transformation is active you gain Gift of the San'layn.
Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 200%, and Vampiric Strike replaces your Scourge Strike for the duration.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Death Knight specialization.
8 points required
23 points required
?
100
⇄
Tree node 99822
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
99
Icebound Fortitude
Icebound Fortitude
99/100 · 99.0%
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
100
Death Strike
Death Strike
100/100 · 100.0%
Focuses dark power into a strike that deals 54 Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
92
Raise Dead
Raise Dead
92/100 · 92.0%
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
99
Runic Attenuation
Runic Attenuation
99/100 · 99.0%
Auto attacks have a chance to generate 3 Runic Power.
100
Improved Death Strike
Improved Death Strike
100/100 · 100.0%
Death Strike's cost is reduced by 10, and its healing is increased by 60%.
87
Cleaving Strikes
Cleaving Strikes
87/100 · 87.0%
97
Mind Freeze
Mind Freeze
97/100 · 97.0%
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
94
Blinding Sleet
Blinding Sleet
94/100 · 94.0%
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect.
When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
81
Gloom Ward
Gloom Ward
81/100 · 81.0%
Up to 2 ranks · average 2.0
Absorbs are 15% more effective on you.
99
⇄
Wraith Walk
Wraith Walk
78/100 · 78.0%
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
March of Darkness
21/100 · 21.0%
Death's Advance grants an additional 25% movement speed over the first 3 sec.
100
Unholy Momentum
Unholy Momentum
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases Haste by 2%.
0
Control Undead
Control Undead
0/100 · 0%
Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
16
Enfeeble
Enfeeble
16/100 · 16.0%
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
53
Coldthirst
Coldthirst
53/100 · 53.0%
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
74
Proliferating Chill
Proliferating Chill
74/100 · 74.0%
Chains of Ice affects 1 additional nearby enemy.
43
Permafrost
Permafrost
43/100 · 43.0%
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
100
Veteran of the Third War
Veteran of the Third War
100/100 · 100.0%
Stamina increased by 20%.
72
Death Pact
Death Pact
72/100 · 72.0%
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
70
Brittle
Brittle
70/100 · 70.0%
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
3
Blood Bond
Blood Bond
3/100 · 3.0%
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
95
Icy Talons
Icy Talons
95/100 · 95.0%
Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
10
Death Notes
Death Notes
10/100 · 10.0%
Raise Ally costs 30 less Runic Power.
79
Anti-Magic Zone
Anti-Magic Zone
79/100 · 79.0%
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
66
Death Defiance
Death Defiance
66/100 · 66.0%
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
100
Unholy Bond
Unholy Bond
100/100 · 100.0%
Increases the effectiveness of your Runeforge effects by 20%.
3
Ice Prison
Ice Prison
3/100 · 3.0%
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
100
⇄
Asphyxiate
Asphyxiate
68/100 · 68.0%
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Death's Reach
32/100 · 32.0%
Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
17
Assimilation
Assimilation
17/100 · 17.0%
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
100
Anti-Magic Barrier
Anti-Magic Barrier
100/100 · 100.0%
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
92
Grip of the Dead
Grip of the Dead
92/100 · 92.0%
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
61
Suppression
Suppression
61/100 · 61.0%
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
64
Blood Scent
Blood Scent
64/100 · 64.0%
Increases Leech by 3%.
96
Unholy Endurance
Unholy Endurance
96/100 · 96.0%
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
44
Osmosis
Osmosis
44/100 · 44.0%
Anti-Magic Shell increases healing received by 15%.
80
Insidious Chill
Insidious Chill
80/100 · 80.0%
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
96
Runic Protection
Runic Protection
96/100 · 96.0%
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
84
Blood Draw
Blood Draw
84/100 · 84.0%
When you fall below 30% health you drain 42 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec.
Can only occur every 2 min.
100
Rune Mastery
Rune Mastery
100/100 · 100.0%
Up to 2 ranks · average 2.0
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
12
Subduing Grasp
Subduing Grasp
12/100 · 12.0%
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
100
Will of the Necropolis
Will of the Necropolis
100/100 · 100.0%
Up to 2 ranks · average 2.0
Damage taken below 30% Health is reduced by 20%.
97
Null Magic
Null Magic
97/100 · 97.0%
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
8
Unyielding Will
Unyielding Will
8/100 · 8.0%
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
100
Death's Echo
Death's Echo
100/100 · 100.0%
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
38
Vestigial Shell
Vestigial Shell
38/100 · 38.0%
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 148 magic damage and reduces the duration of harmful Magic effects against them by 50%.
Specialization Tree
Talents available only to Blood.
8 points required
20 points required
100
Heart Strike
Heart Strike
100/100 · 100.0%
Instantly strike the target and 1 other nearby enemy, causing 70 Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
100
Marrowrend
Marrowrend
100/100 · 100.0%
Smash the target, dealing 77 Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by 110. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
100
Blood Boil
Blood Boil
100/100 · 100.0%
Deals 57 Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 93 health from the target over 24 sec.
100
Vampiric Blood
Vampiric Blood
100/100 · 100.0%
Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.
100
Bone Collector
Bone Collector
100/100 · 100.0%
When you would pull an enemy generate 1 charge of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by 110. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
98
Ossuary
Ossuary
98/100 · 98.0%
While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.
Additionally, your maximum Runic Power is increased by 10.
51
Improved Vampiric Blood
Improved Vampiric Blood
51/100 · 51.0%
Up to 2 ranks · average 1.9
Vampiric Blood's healing and absorb amount is increased by 5% and duration by 2 sec.
59
Improved Heart Strike
Improved Heart Strike
59/100 · 59.0%
Up to 2 ranks · average 2.0
Heart Strike damage increased by 15%.
86
Relish in Blood
Relish in Blood
86/100 · 86.0%
While Crimson Scourge is active, your next Death and Decay heals you for 12 health per Bone Shield charge and you immediately gain 10 Runic Power.
3
Leeching Strike
Leeching Strike
3/100 · 3.0%
Heart Strike heals you for 0.25% health for each enemy hit while affected by Blood Plague.
82
Heartbreaker
Heartbreaker
82/100 · 82.0%
Your Heart Strike generates 2 additional Runic Power per target hit.
45
Foul Bulwark
Foul Bulwark
45/100 · 45.0%
Each charge of Bone Shield increases your maximum health by 1%.
100
Dancing Rune Weapon
Dancing Rune Weapon
100/100 · 100.0%
Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses.
While active, you gain 30% parry chance.
100
Hemostasis
Hemostasis
100/100 · 100.0%
Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.
32
Perseverance of the Ebon Blade
Perseverance of the Ebon Blade
32/100 · 32.0%
When Crimson Scourge is consumed, damage taken is reduced by 4% for 10 sec.
47
Bloodworms
Bloodworms
47/100 · 47.0%
Your auto attacks have a chance to summon a Bloodworm.
Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.
If you drop below 50% health, your Bloodworms will immediately burst and heal you.
98
⇄
Gorefiend's Grasp
Gorefiend's Grasp
72/100 · 72.0%
Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target's location and Silencing them for 3 sec.
Abomination Limb
26/100 · 26.0%
Sprout an additional limb, pulling enemies further than 8 yds from you every 1 sec.
The same enemy can only be pulled once every 4 sec.
96
Improved Bone Shield
Improved Bone Shield
96/100 · 96.0%
Bone Shield increases your Haste by 10% and it can stack 2 additional times.
100
Insatiable Blade
Insatiable Blade
100/100 · 100.0%
Dancing Rune Weapon's cooldown is reduced by 30 sec and now generates 5 Bone Shield charges.
82
Deadly Reach
Deadly Reach
82/100 · 82.0%
Death Strike hits an additional 2 enemies at 75% effectiveness.
96
Rapid Decomposition
Rapid Decomposition
96/100 · 96.0%
Your Blood Plague and Death and Decay deal damage 15% more often.
Additionally, your Blood Plague leeches 85% more Health.
69
Boiling Point
Boiling Point
69/100 · 69.0%
Heart Strike has a chance to make your next Blood Boil empowered, dealing 50% increased damage and echoing after 3 sec.
68
Lifeblood
Lifeblood
68/100 · 68.0%
Death Strike heals for an additional 20% of its healing over 5 sec.
100
Everlasting Bond
Everlasting Bond
100/100 · 100.0%
Summons 1 additional copy of Dancing Rune Weapon and increases its duration by 4 sec.
100
Voracious
Voracious
100/100 · 100.0%
Death Strike's healing is increased by 5% and grants you 15% Leech for 8 sec.
33
Blood Feast
Blood Feast
33/100 · 33.0%
Anti-Magic Shell heals you for 100% of the damage it absorbs.
74
Plague Infusion
Plague Infusion
74/100 · 74.0%
Your Blood Plague critical hits have a chance to reduce the cooldown of your Blood Boil by 0.25 sec.
40
Bloody Reflection
Bloody Reflection
40/100 · 40.0%
While Blood Shield is active, taking direct damage reflects 39 Shadow damage back to the attacker. Blood Shield can now absorb up to 65% of your maximum health.
99
Iron Heart
Iron Heart
99/100 · 99.0%
Blood Shield's duration is increased by 2 sec and it absorbs 20% more damage.
53
Bloodied Blade
Bloodied Blade
53/100 · 53.0%
Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4.0% for 15 sec.
At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 300% effectiveness, and increases your Strength by 10% for 6 sec.
96
Coagulopathy
Coagulopathy
96/100 · 96.0%
Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 10% for 15 sec, stacking up to 4 times.
72
Blood Mist
Blood Mist
72/100 · 72.0%
When you cast Dancing Rune Weapon, you become enveloped in a blood mist that surrounds you for 8 sec, increasing your Parry by 5%.
Deals 21 Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 2 Runic Power, up to a maximum of 10 Runic Power. Deals reduced damage beyond 8 targets.
96
Sanguine Ground
Sanguine Ground
96/100 · 96.0%
You deal 6% more damage and receive 5% more healing while standing in your Death and Decay.
63
Bloodshot
Bloodshot
63/100 · 63.0%
While Blood Shield is active, you deal 8% increased damage and damage taken is reduced by 4%.
5
Consumption
Consumption
5/100 · 5.0%
Empower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals 218 Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you.
I: Consumes up to 25% of your Blood Plague. While empowering, your damage taken is reduced by 5% and an additional 8 sec after empowering.
II: Consumes up to 50% of your Blood Plague. While empowering, your damage taken is reduced by 10% and an additional 4 sec after empowering.
III: Consumes up to 75% of your Blood Plague. While empowering, your damage taken is reduced by 15% and an additional 2 sec after empowering.
73
Red Thirst
Red Thirst
73/100 · 73.0%
Reduces the cooldown on Vampiric Blood by 2.0 sec per 10 Runic Power spent.
45
Sanguinary Burst
Sanguinary Burst
45/100 · 45.0%
When Blood Mist ends it deals 97 Shadow damage to 8 nearby enemies, healing you for 18% of the damage dealt. The damage is increased by 2% for every 1 Runic Power spent while Blood Mist was active.
83
Purgatory
Purgatory
83/100 · 83.0%
An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.
If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
2
Carnage
Carnage
2/100 · 2.0%
Consumption now contributes to your Mastery: Blood Shield.
Each time an enemy strikes your Blood Shield, the cooldown of Consumption has chance to be reset.
55
Umbilicus Eternus
Umbilicus Eternus
55/100 · 55.0%
After Vampiric Blood expires, you absorb damage equal to 6 times the damage your Blood Plague dealt during Vampiric Blood.
99
Dance of Midnight
Dance of Midnight
99/100 · 99.0%
While Dancing Rune Weapon is active, Parrying an attack has a 100% chance to make your next Heart Strike cost no Runes and deal 150% increased damage.
Hero Talents
The hero paths Blood plays, with the same top-100 selection overlay. A character picks one.
38
Reaper's Mark
Reaper's Mark
38/100 · 38.0%
Viciously slice into the soul of your enemy, dealing 81 Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing 10 damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies.
48
Wave of Souls
Wave of Souls
48/100 · 48.0%
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing 34 Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
48
Wither Away
Wither Away
48/100 · 48.0%
Frost Fever deals its damage 75% faster, and the second scythe of Exterminate applies Frost Fever.
48
Bind in Darkness
Bind in Darkness
48/100 · 48.0%
Rime empowered Howling Blast deals 60% increased damage to its main target, and is now Shadowfrost.
Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike.
48
Frigid Resolve
Frigid Resolve
48/100 · 48.0%
The effectiveness of Permafrost is increased by 100% and Exterminate grants Permafrost equal to 10% of the damage dealt.
Permafrost
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
48
Soul Rupture
Soul Rupture
48/100 · 48.0%
When Reaper's Mark explodes, it deals 20% of the damage dealt to nearby enemies.
48
Grim Reaper
Grim Reaper
48/100 · 48.0%
Reaper's Mark initial strike grants Killing Machine.
Reaper's Mark explosion deals up to 30% increased damage based on your target's missing health.
48
⇄
Rune Carved Plates
Rune Carved Plates
45/100 · 45.0%
Each Rune spent reduces the magic damage you take by 1.5% and each Rune generated reduces the physical damage you take by 1.5% for 5 sec, up to 5 times.
Pact of the Deathbringer
3/100 · 3.0%
When you suffer a damaging effect equal to 25% of your maximum health, you instantly cast Death Pact at 50% effectiveness. May only occur every 2 min.
When a Reaper's Mark explodes, the cooldowns of this effect and Death Pact are reduced by 5 sec.
48
Deathly Blows
Deathly Blows
48/100 · 48.0%
Death Strike damage increased by 12%.
48
Swift and Painful
Swift and Painful
48/100 · 48.0%
If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 sec.
Wave of Souls is 100% more effective on the main target of your Reaper's Mark.
48
⇄
Dark Talons
Dark Talons
37/100 · 37.0%
Consuming Killing Machine or Rime has a 25% chance to grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec.
Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
Reaper's Onslaught
11/100 · 11.0%
Reduces the cooldown of Reaper's Mark by 15 sec, but the amount of Obliterates and Frostscythes empowered by Exterminate is reduced by 1.
48
⇄
Death's Messenger
Death's Messenger
45/100 · 45.0%
Reduces the cooldowns of Lichborne and Raise Dead by 30 sec.
Expelling Shield
3/100 · 3.0%
When an enemy deals direct damage to your Anti-Magic Shell, their cast speed is reduced by 10% for 6 sec.
48
Echoing Fury
Echoing Fury
48/100 · 48.0%
Reaper's Mark deals 5% increased damage.
Casting Dancing Rune Weapon grants 1 stack of Exterminate with 100% first scythe and 100% second scythe effectiveness.
48
Exterminate
Exterminate
48/100 · 48.0%
After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies.
The first scythe strikes your target for 152 Shadowfrost damage and the second scythe strikes all enemies around your target for 61 Shadowfrost damage. Deals reduced damage beyond 8 targets.
42
Vampiric Strike
Vampiric Strike
42/100 · 42.0%
Your Death Coil and Death Strike have a 25% chance to make your next Scourge Strike become Vampiric Strike.
Vampiric Strike heals you for 2% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec.
52
⇄
Vampiric Speed
Vampiric Speed
50/100 · 50.0%
Death's Advance and Wraith Walk movement speed bonuses are increased by 10%.
Activating Death's Advance or Wraith Walk increases 4 nearby allies movement speed by 20% for 5 sec.
Newly Turned
2/100 · 2.0%
Raise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health.
52
⇄
Blood-Soaked Ground
Blood-Soaked Ground
35/100 · 35.0%
While you are within your Death and Decay, your physical damage taken is reduced by 8% and your chance to gain Vampiric Strike is increased by 5%.
Desecrate
17/100 · 17.0%
Death and Decay deals its damage 100% faster.
52
⇄
Bloody Fortitude
Bloody Fortitude
48/100 · 48.0%
Icebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health.
Killing an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by 3 sec.
Vampiric Aura
4/100 · 4.0%
Your Leech is increased by 2%.
While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 allies within 12 yds.
52
Thrill of Blood
Thrill of Blood
52/100 · 52.0%
Essence of the Blood Queen additionally increases your Mastery by 1.0% per stack.
Blood Plague deals 5% increased damage.
52
Infliction of Sorrow
Infliction of Sorrow
52/100 · 52.0%
When Vampiric Strike damages an enemy affected by your plagues, it extends the duration of the plagues by 3.0 sec, and deals 10% of the remaining damage to the enemy.
52
Frenzied Bloodthirst
Frenzied Bloodthirst
52/100 · 52.0%
Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 5%, and Epidemic by 5% per stack.
52
The Blood is Life
The Blood is Life
52/100 · 52.0%
Dark Transformation summons a Blood Beast to attack your enemy for 10 sec.
Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 15% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.
52
Visceral Strength
Visceral Strength
52/100 · 52.0%
When Sudden Doom is consumed, you gain 4% Strength for 5 sec.
52
Inevitable
Inevitable
52/100 · 52.0%
Your plagues deal up to 30% increased damage based on the target's missing health.
52
Incite Terror
Incite Terror
52/100 · 52.0%
Vampiric Strike and Scourge Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec.
Vampiric Strike benefits from Incite Terror at 400% effectiveness.
52
⇄
Pact of the San'layn
Pact of the San'layn
41/100 · 41.0%
You store 10% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.
Sanguine Scent
11/100 · 11.0%
Your Death Coil and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health.
52
Transfusion
Transfusion
52/100 · 52.0%
Vampiric Strike increases the damage of your Dancing Rune Weapons by 20% for 8 sec.
Multiple applications may overlap.
52
Gift of the San'layn
Gift of the San'layn
52/100 · 52.0%
While Dark Transformation is active you gain Gift of the San'layn.
Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 200%, and Vampiric Strike replaces your Scourge Strike for the duration.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Death Knight specialization.
8 points required
23 points required
?
100
⇄
Tree node 99821
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Icebound Fortitude
Icebound Fortitude
100/100 · 100.0%
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
100
Death Strike
Death Strike
100/100 · 100.0%
Focuses dark power into a strike that deals 53 Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
99
Raise Dead
Raise Dead
99/100 · 99.0%
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
100
Runic Attenuation
Runic Attenuation
100/100 · 100.0%
Auto attacks have a chance to generate 3 Runic Power.
100
Improved Death Strike
Improved Death Strike
100/100 · 100.0%
Death Strike's cost is reduced by 10, and its healing is increased by 60%.
99
Cleaving Strikes
Cleaving Strikes
99/100 · 99.0%
100
Mind Freeze
Mind Freeze
100/100 · 100.0%
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
93
Blinding Sleet
Blinding Sleet
93/100 · 93.0%
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect.
When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
100
Gloom Ward
Gloom Ward
100/100 · 100.0%
Up to 2 ranks · average 2.0
Absorbs are 15% more effective on you.
95
⇄
Wraith Walk
Wraith Walk
55/100 · 55.0%
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
March of Darkness
40/100 · 40.0%
Death's Advance grants an additional 25% movement speed over the first 3 sec.
100
Unholy Momentum
Unholy Momentum
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases Haste by 2%.
5
Control Undead
Control Undead
5/100 · 5.0%
Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
34
Enfeeble
Enfeeble
34/100 · 34.0%
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
60
Coldthirst
Coldthirst
60/100 · 60.0%
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
1
Proliferating Chill
Proliferating Chill
1/100 · 1.0%
Chains of Ice affects 1 additional nearby enemy.
98
Permafrost
Permafrost
98/100 · 98.0%
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
100
Veteran of the Third War
Veteran of the Third War
100/100 · 100.0%
Stamina increased by 20%.
38
Death Pact
Death Pact
38/100 · 38.0%
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
100
Brittle
Brittle
100/100 · 100.0%
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
0
Blood Bond
Blood Bond
0/100 · 0%
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
100
Icy Talons
Icy Talons
100/100 · 100.0%
Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
50
Death Notes
Death Notes
50/100 · 50.0%
Raise Ally costs 30 less Runic Power.
98
Anti-Magic Zone
Anti-Magic Zone
98/100 · 98.0%
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
33
Death Defiance
Death Defiance
33/100 · 33.0%
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
100
Unholy Bond
Unholy Bond
100/100 · 100.0%
Increases the effectiveness of your Runeforge effects by 20%.
1
Ice Prison
Ice Prison
1/100 · 1.0%
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
100
⇄
Death's Reach
Death's Reach
84/100 · 84.0%
Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
Asphyxiate
16/100 · 16.0%
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
70
Assimilation
Assimilation
70/100 · 70.0%
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
100
Anti-Magic Barrier
Anti-Magic Barrier
100/100 · 100.0%
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
12
Grip of the Dead
Grip of the Dead
12/100 · 12.0%
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
87
Suppression
Suppression
87/100 · 87.0%
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
72
Blood Scent
Blood Scent
72/100 · 72.0%
Increases Leech by 3%.
74
Unholy Endurance
Unholy Endurance
74/100 · 74.0%
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
8
Osmosis
Osmosis
8/100 · 8.0%
Anti-Magic Shell increases healing received by 15%.
95
Insidious Chill
Insidious Chill
95/100 · 95.0%
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
60
Runic Protection
Runic Protection
60/100 · 60.0%
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
69
Blood Draw
Blood Draw
69/100 · 69.0%
When you fall below 30% health you drain 42 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec.
Can only occur every 2 min.
100
Rune Mastery
Rune Mastery
100/100 · 100.0%
Up to 2 ranks · average 2.0
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
8
Subduing Grasp
Subduing Grasp
8/100 · 8.0%
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
100
Will of the Necropolis
Will of the Necropolis
100/100 · 100.0%
Up to 2 ranks · average 2.0
Damage taken below 30% Health is reduced by 20%.
99
Null Magic
Null Magic
99/100 · 99.0%
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
4
Unyielding Will
Unyielding Will
4/100 · 4.0%
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
100
Death's Echo
Death's Echo
100/100 · 100.0%
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
38
Vestigial Shell
Vestigial Shell
38/100 · 38.0%
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 148 magic damage and reduces the duration of harmful Magic effects against them by 50%.
Specialization Tree
Talents available only to Frost.
8 points required
20 points required
100
Frost Strike
Frost Strike
100/100 · 100.0%
Chill your weapon with icy power and quickly strike the enemy, dealing 57 Frost damage.
100
Obliterate
Obliterate
100/100 · 100.0%
A brutal attack that deals 28 Physical and 28 Frost damage.
100
Howling Blast
Howling Blast
100/100 · 100.0%
Blast the target with a frigid wind, dealing 15 Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Fever
A disease that deals 117 Frost damage over 24 sec and has a chance to grant the Death Knight 4 Runic Power each time it deals damage.
100
Killing Machine
Killing Machine
100/100 · 100.0%
Your auto attack critical strikes have a chance to make your next Obliterate deal Frost damage and critically strike, or make your next Frostscythe critically strike for 4 times the normal damage.
100
Empower Rune Weapon
Empower Rune Weapon
100/100 · 100.0%
Drain the will of your enemy to empower your rune weapon, dealing 91 Shadowfrost damage and reduced damage to enemies nearby, gaining 40 Runic Power, and grants you Killing Machine.
94
Frostscythe
Frostscythe
94/100 · 94.0%
A sweeping attack that strikes all enemies in front of you for 17 Frost damage. Deals reduced damage beyond 5 targets.
Consumes Killing Machine to have its critical strikes deal 4 times the normal damage.
100
Arctic Assault
Arctic Assault
100/100 · 100.0%
Consuming Killing Machine fires a Glacial Advance through your target at 60% effectiveness.
78
Runic Overflow
Runic Overflow
78/100 · 78.0%
Up to 2 ranks · average 1.9
Increases Frost Strike and Glacial Advance damage by 10%.
100
Frostbound Will
Frostbound Will
100/100 · 100.0%
Consuming Rime reduces the cooldown of Empower Rune Weapon by 6 sec.
0
Runic Command
Runic Command
0/100 · 0%
Up to 2 ranks
Increases your maximum Runic Power by 10.
Increases Rune regeneration rate by 8%.
28
Biting Cold
Biting Cold
28/100 · 28.0%
Remorseless Winter damage is increased by 35%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
2
Inexorable Assault
Inexorable Assault
2/100 · 2.0%
Gain Inexorable Assault every 4 sec, stacking up to 5 times.
Obliterate consumes up to 3 stacks, dealing an additional 9 Frost damage for each stack consumed.
91
Frostreaper
Frostreaper
91/100 · 91.0%
Obliterate deals 10% increased damage and has a chance to tether the souls of its target and a nearby enemy to yours.
Frost Strike severs the tethers, dealing 72 Shadowfrost damage to both foes.
100
Pillar of Frost
Pillar of Frost
100/100 · 100.0%
The power of frost increases your Strength by 20% for 12 sec.
77
Icy Onslaught
Icy Onslaught
77/100 · 77.0%
Frost Strike and Glacial Advance now cause your next Frost Strike and Glacial Advance to deal 15% increased damage and cost 5 more Runic Power.
This effect stacks until the next Runic Empowerment.
28
Gathering Storm
Gathering Storm
28/100 · 28.0%
Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 sec.
34
Murderous Efficiency
Murderous Efficiency
34/100 · 34.0%
Consuming the Killing Machine effect has a 20% chance to grant you 1 Rune.
99
Rage of the Frozen Champion
Rage of the Frozen Champion
99/100 · 99.0%
Frost Strike and Glacial Advance have a 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active.
100
Enduring Strength
Enduring Strength
100/100 · 100.0%
When Pillar of Frost expires, your Strength is increased by 8% for 6 sec. This effect lasts 2 sec longer, up to 20 sec, for each Obliterate and Frostscythe critical strike during Pillar of Frost.
100
Frozen Dominion
Frozen Dominion
100/100 · 100.0%
Pillar of Frost now summons a Remorseless Winter that lasts 4 sec longer.
Each enemy Remorseless Winter damages grants you 5% Mastery, up to 26% for 15 sec.
74
Frigid Executioner
Frigid Executioner
74/100 · 74.0%
Runic Empowerment has a 25% chance to refund 1 additional Rune.
27
Howling Blades
Howling Blades
27/100 · 27.0%
Rime empowered Howling Blast unleashes 2 icy blades at its target that deal 8 Frost damage and have 15% chance to grant Killing Machine.
95
Cryogenic Chamber
Cryogenic Chamber
95/100 · 95.0%
When Howling Blast consumes Rime, 15% of the damage it deals is gathered into the next cast of Remorseless Winter, up to 20 times.
100
Frostwyrm's Fury
Frostwyrm's Fury
100/100 · 100.0%
Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing 104 Frost damage, stunning enemies for 3 sec, and slowing movement speed by 50% for 10 sec.
18
Everfrost
Everfrost
18/100 · 18.0%
Rime empowered Howling Blast deals 50% increased damage to secondary targets.
Remorseless Winter deals 6% increased damage to enemies it hits, stacking up to 10 times.
90
Northwinds
Northwinds
90/100 · 90.0%
Howling Blast now hits an additional target with maximum effectiveness.
Rime increases Howling Blast damage done by an additional 75%.
100
Bonegrinder
Bonegrinder
100/100 · 100.0%
Up to 2 ranks · average 2.0
Consuming Killing Machine grants 1% critical strike chance for 10 sec, stacking up to 5 times. At 5 stacks your next Killing Machine consumes the stacks and grants you 10% increased Frost damage for 10 sec.
27
Smothering Offense
Smothering Offense
27/100 · 27.0%
Your auto attack damage is increased by 10%.
This amount is increased for each stack of Icy Talons you have and it can stack up to 2 additional times.
5
Avalanche
Avalanche
5/100 · 5.0%
Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, applying Razorice and dealing 7 Frost damage.
95
Icebreaker
Icebreaker
95/100 · 95.0%
Up to 2 ranks · average 2.0
When empowered by Rime, Howling Blast deals 30% increased damage to your primary target.
100
Obliteration
Obliteration
100/100 · 100.0%
During Pillar of Frost, Frost Strike and Howling Blast always grant Killing Machine and have a 20% chance to generate a Rune.
Additionally during Pillar of Frost, Empower Rune Weapon causes your next Obliterate or Frostscythe to cost no Runes.
31
Icy Death Torrent
Icy Death Torrent
31/100 · 31.0%
Your auto attack critical strikes have a chance to send out a torrent of ice dealing 49 Frost damage to enemies in front of you.
74
Shattering Blade
Shattering Blade
74/100 · 74.0%
When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 115% damage.
Frostbane consumes the Razorice on your main target to deal an additional 300% damage.
95
Hyperpyrexia
Hyperpyrexia
95/100 · 95.0%
Your Runic Power spending abilities have a chance to additionally deal 30% of the damage dealt over 4 sec.
100
Killing Streak
Killing Streak
100/100 · 100.0%
Obliterate and Frostscythe consume all Killing Machines to deal 25% increased critical strike damage and grant 1.5% Haste for 8 sec for each stack consumed.
Multiple applications may overlap.
8
The Long Winter
The Long Winter
8/100 · 8.0%
While Pillar of Frost is active your auto-attack critical strikes increase its duration by 1 sec, up to a maximum of 4 sec.
73
Frostbane
Frostbane
73/100 · 73.0%
Each foe struck with Glacial Advance has a chance to transform your next Frost Strike into Frostbane. The chance increases with the number of Razorice stacks on the target.
Frostbane
Start a frozen onslaught that strikes twice, unleashing the chilling essence of winter, dealing 21 Frost damage to all enemies caught in its wake with each strike.
Each enemy struck reduces the damage dealt to the next foe by 5%, down to 40%.
95
Breath of Sindragosa
Breath of Sindragosa
95/100 · 95.0%
Call upon Sindragosa's aid in battle for 8 sec, continuously dealing 38 Frost damage every 1 sec to enemies in a cone in front of you. Consuming Killing Machine or Rime increases the duration by 0.8 sec. Deals reduced damage to secondary targets.
Grants a charge of Empower Rune Weapon at the start and 2 Runes at the end.
100
Chosen of Frostbrood
Chosen of Frostbrood
100/100 · 100.0%
Frostwyrm's Fury deals 100% increased damage to the first enemy it hits and grants you 15% Haste for 12 sec.
Hero Talents
The hero paths Frost plays, with the same top-100 selection overlay. A character picks one.
75
Reaper's Mark
Reaper's Mark
75/100 · 75.0%
Viciously slice into the soul of your enemy, dealing 81 Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing 10 damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies.
92
Wave of Souls
Wave of Souls
92/100 · 92.0%
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing 33 Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
92
Wither Away
Wither Away
92/100 · 92.0%
Frost Fever deals its damage 75% faster, and the second scythe of Exterminate applies Frost Fever.
92
Bind in Darkness
Bind in Darkness
92/100 · 92.0%
Rime empowered Howling Blast deals 60% increased damage to its main target, and is now Shadowfrost.
Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike.
92
Frigid Resolve
Frigid Resolve
92/100 · 92.0%
The effectiveness of Permafrost is increased by 100% and Exterminate grants Permafrost equal to 10% of the damage dealt.
Permafrost
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
92
Soul Rupture
Soul Rupture
92/100 · 92.0%
When Reaper's Mark explodes, it deals 20% of the damage dealt to nearby enemies.
92
Grim Reaper
Grim Reaper
92/100 · 92.0%
Reaper's Mark initial strike grants Killing Machine.
Reaper's Mark explosion deals up to 30% increased damage based on your target's missing health.
92
⇄
Rune Carved Plates
Rune Carved Plates
91/100 · 91.0%
Each Rune spent reduces the magic damage you take by 1.5% and each Rune generated reduces the physical damage you take by 1.5% for 5 sec, up to 5 times.
Pact of the Deathbringer
1/100 · 1.0%
When you suffer a damaging effect equal to 25% of your maximum health, you instantly cast Death Pact at 50% effectiveness. May only occur every 2 min.
When a Reaper's Mark explodes, the cooldowns of this effect and Death Pact are reduced by 5 sec.
92
Deathly Blows
Deathly Blows
92/100 · 92.0%
Death Strike damage increased by 12%.
92
Swift and Painful
Swift and Painful
92/100 · 92.0%
If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 sec.
Wave of Souls is 100% more effective on the main target of your Reaper's Mark.
92
⇄
Dark Talons
Dark Talons
92/100 · 92.0%
Consuming Killing Machine or Rime has a 25% chance to grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec.
Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
Reaper's Onslaught
0/100 · 0%
Reduces the cooldown of Reaper's Mark by 15 sec, but the amount of Obliterates and Frostscythes empowered by Exterminate is reduced by 1.
92
⇄
Death's Messenger
Death's Messenger
91/100 · 91.0%
Reduces the cooldowns of Lichborne and Raise Dead by 30 sec.
Expelling Shield
1/100 · 1.0%
When an enemy deals direct damage to your Anti-Magic Shell, their cast speed is reduced by 10% for 6 sec.
92
Echoing Fury
Echoing Fury
92/100 · 92.0%
Reaper's Mark deals 5% increased damage.
Casting Dancing Rune Weapon grants 1 stack of Exterminate with 100% first scythe and 100% second scythe effectiveness.
92
Exterminate
Exterminate
92/100 · 92.0%
After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies.
The first scythe strikes your target for 152 Shadowfrost damage and the second scythe strikes all enemies around your target for 61 Shadowfrost damage. Deals reduced damage beyond 8 targets.
7
Rider's Champion
Rider's Champion
7/100 · 7.0%
Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec.
Mograine
Casts Death and Decay at his location that follows his position and extends the duration of your diseases by 1.0 sec whenever it deals damage.
Whitemane
Casts Undeath on your target dealing 2 Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be refreshed.
Trollbane
Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec.
Nazgrim
While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.
8
⇄
Death Charge
Death Charge
7/100 · 7.0%
Call upon your Death Charger to break free of movement impairment effects.
For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
On a Paler Horse
1/100 · 1.0%
While outdoors you are able to mount your Acherus Deathcharger in combat.
8
Mograine's Might
Mograine's Might
8/100 · 8.0%
Your damage is increased by 5% and you gain while inside Mograine's Death and Decay.
8
⇄
Pact of the Apocalypse
Pact of the Apocalypse
6/100 · 6.0%
When you take damage, 5% of the damage is redirected to each active horsemen.
Horsemen's Aid
2/100 · 2.0%
While at your aid, the Horsemen will occasionally cast Anti-Magic Shell on you and themselves at 80% effectiveness.
You may only benefit from this effect every 45 sec.
8
Ride or Die!
Ride or Die!
8/100 · 8.0%
Dark Transformation summons forth Whitemane for 6 sec.
8
Whitemane's Famine
Whitemane's Famine
8/100 · 8.0%
When Scourge Strike damages an enemy affected by Undeath it gains 1 stack and infects another nearby enemy.
8
Nazgrim's Conquest
Nazgrim's Conquest
8/100 · 8.0%
If an enemy dies while Nazgrim is active, the strength of Apocalyptic Conquest is increased by 3%.
Additionally, each Rune you spend increase its value by 1%.
8
Trollbane's Icy Fury
Trollbane's Icy Fury
8/100 · 8.0%
Scourge Strike shatters Trollbane's Chains of Ice when hit, dealing 36 Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets.
8
Let Terror Reign
Let Terror Reign
8/100 · 8.0%
Casting Death Coil or Epidemic orders Whitemane to cast her Death Coil or Epidemic alongside you at 125% effectiveness.
8
Hungering Thirst
Hungering Thirst
8/100 · 8.0%
The damage of your diseases and Death Coil are increased by 5%.
8
⇄
A Feast of Souls
A Feast of Souls
5/100 · 5.0%
While you have 2 or more Horsemen aiding you, your increased damage.
Fury of the Horsemen
3/100 · 3.0%
Every 50 Runic Power you spend extends the duration of the Horsemen's aid in combat by 1 sec, up to 5 sec.
8
Mawsworn Menace
Mawsworn Menace
8/100 · 8.0%
Scourge Strike deals 15% increased damage and the cooldown of your Death and Decay is reduced by 5 sec.
8
Unholy Armaments
Unholy Armaments
8/100 · 8.0%
The abilities that Horsemen cast deal 5% increased damage..
8
Apocalypse Now
Apocalypse Now
8/100 · 8.0%
Army of the Dead and Frostwyrm's Fury call upon all 4 Horsemen to aid you for 20 sec.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Death Knight specialization.
8 points required
23 points required
?
100
⇄
Tree node 99821
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Icebound Fortitude
Icebound Fortitude
100/100 · 100.0%
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
100
Death Strike
Death Strike
100/100 · 100.0%
Focuses dark power into a strike that deals 53 Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
6
Raise Dead
Raise Dead
6/100 · 6.0%
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
100
Runic Attenuation
Runic Attenuation
100/100 · 100.0%
Auto attacks have a chance to generate 3 Runic Power.
100
Improved Death Strike
Improved Death Strike
100/100 · 100.0%
Death Strike's cost is reduced by 10, and its healing is increased by 60%.
2
Cleaving Strikes
Cleaving Strikes
2/100 · 2.0%
99
Mind Freeze
Mind Freeze
99/100 · 99.0%
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
100
Blinding Sleet
Blinding Sleet
100/100 · 100.0%
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect.
When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
100
Gloom Ward
Gloom Ward
100/100 · 100.0%
Up to 2 ranks · average 2.0
Absorbs are 15% more effective on you.
100
⇄
Wraith Walk
Wraith Walk
99/100 · 99.0%
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
March of Darkness
1/100 · 1.0%
Death's Advance grants an additional 25% movement speed over the first 3 sec.
100
Unholy Momentum
Unholy Momentum
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases Haste by 2%.
0
Control Undead
Control Undead
0/100 · 0%
Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
1
Enfeeble
Enfeeble
1/100 · 1.0%
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
85
Coldthirst
Coldthirst
85/100 · 85.0%
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
97
Proliferating Chill
Proliferating Chill
97/100 · 97.0%
Chains of Ice affects 1 additional nearby enemy.
61
Permafrost
Permafrost
61/100 · 61.0%
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
100
Veteran of the Third War
Veteran of the Third War
100/100 · 100.0%
Stamina increased by 20%.
96
Death Pact
Death Pact
96/100 · 96.0%
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
98
Brittle
Brittle
98/100 · 98.0%
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
1
Blood Bond
Blood Bond
1/100 · 1.0%
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
100
Icy Talons
Icy Talons
100/100 · 100.0%
Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
0
Death Notes
Death Notes
0/100 · 0%
Raise Ally costs 30 less Runic Power.
98
Anti-Magic Zone
Anti-Magic Zone
98/100 · 98.0%
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
96
Death Defiance
Death Defiance
96/100 · 96.0%
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
100
Unholy Bond
Unholy Bond
100/100 · 100.0%
Increases the effectiveness of your Runeforge effects by 20%.
0
Ice Prison
Ice Prison
0/100 · 0%
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
100
⇄
Asphyxiate
Asphyxiate
99/100 · 99.0%
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Death's Reach
1/100 · 1.0%
Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
50
Assimilation
Assimilation
50/100 · 50.0%
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
100
Anti-Magic Barrier
Anti-Magic Barrier
100/100 · 100.0%
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
85
Grip of the Dead
Grip of the Dead
85/100 · 85.0%
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
100
Suppression
Suppression
100/100 · 100.0%
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
14
Blood Scent
Blood Scent
14/100 · 14.0%
Increases Leech by 3%.
97
Unholy Endurance
Unholy Endurance
97/100 · 97.0%
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
100
Osmosis
Osmosis
100/100 · 100.0%
Anti-Magic Shell increases healing received by 15%.
13
Insidious Chill
Insidious Chill
13/100 · 13.0%
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
98
Runic Protection
Runic Protection
98/100 · 98.0%
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
91
Blood Draw
Blood Draw
91/100 · 91.0%
When you fall below 30% health you drain 42 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec.
Can only occur every 2 min.
100
Rune Mastery
Rune Mastery
100/100 · 100.0%
Up to 2 ranks · average 2.0
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
7
Subduing Grasp
Subduing Grasp
7/100 · 7.0%
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
100
Will of the Necropolis
Will of the Necropolis
100/100 · 100.0%
Up to 2 ranks · average 2.0
Damage taken below 30% Health is reduced by 20%.
99
Null Magic
Null Magic
99/100 · 99.0%
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
1
Unyielding Will
Unyielding Will
1/100 · 1.0%
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
100
Death's Echo
Death's Echo
100/100 · 100.0%
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
5
Vestigial Shell
Vestigial Shell
5/100 · 5.0%
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 148 magic damage and reduces the duration of harmful Magic effects against them by 50%.
Specialization Tree
Talents available only to Frost.
8 points required
20 points required
100
Frost Strike
Frost Strike
100/100 · 100.0%
Chill your weapon with icy power and quickly strike the enemy, dealing 57 Frost damage.
100
Obliterate
Obliterate
100/100 · 100.0%
A brutal attack that deals 28 Physical and 28 Frost damage.
100
Howling Blast
Howling Blast
100/100 · 100.0%
Blast the target with a frigid wind, dealing 15 Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Fever
A disease that deals 117 Frost damage over 24 sec and has a chance to grant the Death Knight 4 Runic Power each time it deals damage.
100
Killing Machine
Killing Machine
100/100 · 100.0%
Your auto attack critical strikes have a chance to make your next Obliterate deal Frost damage and critically strike, or make your next Frostscythe critically strike for 4 times the normal damage.
100
Empower Rune Weapon
Empower Rune Weapon
100/100 · 100.0%
Drain the will of your enemy to empower your rune weapon, dealing 91 Shadowfrost damage and reduced damage to enemies nearby, gaining 40 Runic Power, and grants you Killing Machine.
2
Frostscythe
Frostscythe
2/100 · 2.0%
A sweeping attack that strikes all enemies in front of you for 17 Frost damage. Deals reduced damage beyond 5 targets.
Consumes Killing Machine to have its critical strikes deal 4 times the normal damage.
100
Arctic Assault
Arctic Assault
100/100 · 100.0%
Consuming Killing Machine fires a Glacial Advance through your target at 60% effectiveness.
100
Runic Overflow
Runic Overflow
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases Frost Strike and Glacial Advance damage by 10%.
100
Frostbound Will
Frostbound Will
100/100 · 100.0%
Consuming Rime reduces the cooldown of Empower Rune Weapon by 6 sec.
2
Runic Command
Runic Command
2/100 · 2.0%
Up to 2 ranks · average 1.5
Increases your maximum Runic Power by 10.
Increases Rune regeneration rate by 8%.
2
Biting Cold
Biting Cold
2/100 · 2.0%
Remorseless Winter damage is increased by 35%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
72
Inexorable Assault
Inexorable Assault
72/100 · 72.0%
Gain Inexorable Assault every 4 sec, stacking up to 5 times.
Obliterate consumes up to 3 stacks, dealing an additional 9 Frost damage for each stack consumed.
100
Frostreaper
Frostreaper
100/100 · 100.0%
Obliterate deals 10% increased damage and has a chance to tether the souls of its target and a nearby enemy to yours.
Frost Strike severs the tethers, dealing 72 Shadowfrost damage to both foes.
100
Pillar of Frost
Pillar of Frost
100/100 · 100.0%
The power of frost increases your Strength by 20% for 12 sec.
98
Icy Onslaught
Icy Onslaught
98/100 · 98.0%
Frost Strike and Glacial Advance now cause your next Frost Strike and Glacial Advance to deal 15% increased damage and cost 5 more Runic Power.
This effect stacks until the next Runic Empowerment.
2
Gathering Storm
Gathering Storm
2/100 · 2.0%
Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 sec.
52
Murderous Efficiency
Murderous Efficiency
52/100 · 52.0%
Consuming the Killing Machine effect has a 20% chance to grant you 1 Rune.
98
Rage of the Frozen Champion
Rage of the Frozen Champion
98/100 · 98.0%
Frost Strike and Glacial Advance have a 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active.
100
Enduring Strength
Enduring Strength
100/100 · 100.0%
When Pillar of Frost expires, your Strength is increased by 8% for 6 sec. This effect lasts 2 sec longer, up to 20 sec, for each Obliterate and Frostscythe critical strike during Pillar of Frost.
100
Frozen Dominion
Frozen Dominion
100/100 · 100.0%
Pillar of Frost now summons a Remorseless Winter that lasts 4 sec longer.
Each enemy Remorseless Winter damages grants you 5% Mastery, up to 26% for 15 sec.
98
Frigid Executioner
Frigid Executioner
98/100 · 98.0%
Runic Empowerment has a 25% chance to refund 1 additional Rune.
98
Howling Blades
Howling Blades
98/100 · 98.0%
Rime empowered Howling Blast unleashes 2 icy blades at its target that deal 8 Frost damage and have 15% chance to grant Killing Machine.
2
Cryogenic Chamber
Cryogenic Chamber
2/100 · 2.0%
When Howling Blast consumes Rime, 15% of the damage it deals is gathered into the next cast of Remorseless Winter, up to 20 times.
100
Frostwyrm's Fury
Frostwyrm's Fury
100/100 · 100.0%
Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing 104 Frost damage, stunning enemies for 3 sec, and slowing movement speed by 50% for 10 sec.
4
Everfrost
Everfrost
4/100 · 4.0%
Rime empowered Howling Blast deals 50% increased damage to secondary targets.
Remorseless Winter deals 6% increased damage to enemies it hits, stacking up to 10 times.
99
Northwinds
Northwinds
99/100 · 99.0%
Howling Blast now hits an additional target with maximum effectiveness.
Rime increases Howling Blast damage done by an additional 75%.
100
Bonegrinder
Bonegrinder
100/100 · 100.0%
Up to 2 ranks · average 2.0
Consuming Killing Machine grants 1% critical strike chance for 10 sec, stacking up to 5 times. At 5 stacks your next Killing Machine consumes the stacks and grants you 10% increased Frost damage for 10 sec.
73
Smothering Offense
Smothering Offense
73/100 · 73.0%
Your auto attack damage is increased by 10%.
This amount is increased for each stack of Icy Talons you have and it can stack up to 2 additional times.
80
Avalanche
Avalanche
80/100 · 80.0%
Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, applying Razorice and dealing 7 Frost damage.
100
Icebreaker
Icebreaker
100/100 · 100.0%
Up to 2 ranks · average 2.0
When empowered by Rime, Howling Blast deals 30% increased damage to your primary target.
100
Obliteration
Obliteration
100/100 · 100.0%
During Pillar of Frost, Frost Strike and Howling Blast always grant Killing Machine and have a 20% chance to generate a Rune.
Additionally during Pillar of Frost, Empower Rune Weapon causes your next Obliterate or Frostscythe to cost no Runes.
0
Icy Death Torrent
Icy Death Torrent
0/100 · 0%
Your auto attack critical strikes have a chance to send out a torrent of ice dealing 49 Frost damage to enemies in front of you.
17
Shattering Blade
Shattering Blade
17/100 · 17.0%
When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 115% damage.
Frostbane consumes the Razorice on your main target to deal an additional 300% damage.
100
Hyperpyrexia
Hyperpyrexia
100/100 · 100.0%
Your Runic Power spending abilities have a chance to additionally deal 30% of the damage dealt over 4 sec.
100
Killing Streak
Killing Streak
100/100 · 100.0%
Obliterate and Frostscythe consume all Killing Machines to deal 25% increased critical strike damage and grant 1.5% Haste for 8 sec for each stack consumed.
Multiple applications may overlap.
0
The Long Winter
The Long Winter
0/100 · 0%
While Pillar of Frost is active your auto-attack critical strikes increase its duration by 1 sec, up to a maximum of 4 sec.
0
Frostbane
Frostbane
0/100 · 0%
Each foe struck with Glacial Advance has a chance to transform your next Frost Strike into Frostbane. The chance increases with the number of Razorice stacks on the target.
Frostbane
Start a frozen onslaught that strikes twice, unleashing the chilling essence of winter, dealing 21 Frost damage to all enemies caught in its wake with each strike.
Each enemy struck reduces the damage dealt to the next foe by 5%, down to 40%.
100
Breath of Sindragosa
Breath of Sindragosa
100/100 · 100.0%
Call upon Sindragosa's aid in battle for 8 sec, continuously dealing 38 Frost damage every 1 sec to enemies in a cone in front of you. Consuming Killing Machine or Rime increases the duration by 0.8 sec. Deals reduced damage to secondary targets.
Grants a charge of Empower Rune Weapon at the start and 2 Runes at the end.
100
Chosen of Frostbrood
Chosen of Frostbrood
100/100 · 100.0%
Frostwyrm's Fury deals 100% increased damage to the first enemy it hits and grants you 15% Haste for 12 sec.
Hero Talents
The hero paths Frost plays, with the same top-100 selection overlay. A character picks one.
85
Reaper's Mark
Reaper's Mark
85/100 · 85.0%
Viciously slice into the soul of your enemy, dealing 81 Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing 10 damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies.
99
Wave of Souls
Wave of Souls
99/100 · 99.0%
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing 33 Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
99
Wither Away
Wither Away
99/100 · 99.0%
Frost Fever deals its damage 75% faster, and the second scythe of Exterminate applies Frost Fever.
99
Bind in Darkness
Bind in Darkness
99/100 · 99.0%
Rime empowered Howling Blast deals 60% increased damage to its main target, and is now Shadowfrost.
Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike.
99
Frigid Resolve
Frigid Resolve
99/100 · 99.0%
The effectiveness of Permafrost is increased by 100% and Exterminate grants Permafrost equal to 10% of the damage dealt.
Permafrost
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
99
Soul Rupture
Soul Rupture
99/100 · 99.0%
When Reaper's Mark explodes, it deals 20% of the damage dealt to nearby enemies.
99
Grim Reaper
Grim Reaper
99/100 · 99.0%
Reaper's Mark initial strike grants Killing Machine.
Reaper's Mark explosion deals up to 30% increased damage based on your target's missing health.
99
⇄
Rune Carved Plates
Rune Carved Plates
99/100 · 99.0%
Each Rune spent reduces the magic damage you take by 1.5% and each Rune generated reduces the physical damage you take by 1.5% for 5 sec, up to 5 times.
Pact of the Deathbringer
0/100 · 0%
When you suffer a damaging effect equal to 25% of your maximum health, you instantly cast Death Pact at 50% effectiveness. May only occur every 2 min.
When a Reaper's Mark explodes, the cooldowns of this effect and Death Pact are reduced by 5 sec.
99
Deathly Blows
Deathly Blows
99/100 · 99.0%
Death Strike damage increased by 12%.
99
Swift and Painful
Swift and Painful
99/100 · 99.0%
If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 sec.
Wave of Souls is 100% more effective on the main target of your Reaper's Mark.
99
⇄
Dark Talons
Dark Talons
99/100 · 99.0%
Consuming Killing Machine or Rime has a 25% chance to grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec.
Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
Reaper's Onslaught
0/100 · 0%
Reduces the cooldown of Reaper's Mark by 15 sec, but the amount of Obliterates and Frostscythes empowered by Exterminate is reduced by 1.
99
⇄
Death's Messenger
Death's Messenger
86/100 · 86.0%
Reduces the cooldowns of Lichborne and Raise Dead by 30 sec.
Expelling Shield
13/100 · 13.0%
When an enemy deals direct damage to your Anti-Magic Shell, their cast speed is reduced by 10% for 6 sec.
99
Echoing Fury
Echoing Fury
99/100 · 99.0%
Reaper's Mark deals 5% increased damage.
Casting Dancing Rune Weapon grants 1 stack of Exterminate with 100% first scythe and 100% second scythe effectiveness.
99
Exterminate
Exterminate
99/100 · 99.0%
After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies.
The first scythe strikes your target for 152 Shadowfrost damage and the second scythe strikes all enemies around your target for 61 Shadowfrost damage. Deals reduced damage beyond 8 targets.
0
Rider's Champion
Rider's Champion
0/100 · 0%
Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec.
Mograine
Casts Death and Decay at his location that follows his position and extends the duration of your diseases by 1.0 sec whenever it deals damage.
Whitemane
Casts Undeath on your target dealing 2 Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be refreshed.
Trollbane
Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec.
Nazgrim
While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.
1
⇄
Death Charge
Death Charge
1/100 · 1.0%
Call upon your Death Charger to break free of movement impairment effects.
For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
On a Paler Horse
0/100 · 0%
While outdoors you are able to mount your Acherus Deathcharger in combat.
1
Mograine's Might
Mograine's Might
1/100 · 1.0%
Your damage is increased by 5% and you gain while inside Mograine's Death and Decay.
1
⇄
Pact of the Apocalypse
Pact of the Apocalypse
1/100 · 1.0%
When you take damage, 5% of the damage is redirected to each active horsemen.
Horsemen's Aid
0/100 · 0%
While at your aid, the Horsemen will occasionally cast Anti-Magic Shell on you and themselves at 80% effectiveness.
You may only benefit from this effect every 45 sec.
1
Ride or Die!
Ride or Die!
1/100 · 1.0%
Dark Transformation summons forth Whitemane for 6 sec.
1
Whitemane's Famine
Whitemane's Famine
1/100 · 1.0%
When Scourge Strike damages an enemy affected by Undeath it gains 1 stack and infects another nearby enemy.
1
Nazgrim's Conquest
Nazgrim's Conquest
1/100 · 1.0%
If an enemy dies while Nazgrim is active, the strength of Apocalyptic Conquest is increased by 3%.
Additionally, each Rune you spend increase its value by 1%.
1
Trollbane's Icy Fury
Trollbane's Icy Fury
1/100 · 1.0%
Scourge Strike shatters Trollbane's Chains of Ice when hit, dealing 36 Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets.
1
Let Terror Reign
Let Terror Reign
1/100 · 1.0%
Casting Death Coil or Epidemic orders Whitemane to cast her Death Coil or Epidemic alongside you at 125% effectiveness.
1
Hungering Thirst
Hungering Thirst
1/100 · 1.0%
The damage of your diseases and Death Coil are increased by 5%.
1
⇄
Fury of the Horsemen
Fury of the Horsemen
1/100 · 1.0%
Every 50 Runic Power you spend extends the duration of the Horsemen's aid in combat by 1 sec, up to 5 sec.
A Feast of Souls
0/100 · 0%
While you have 2 or more Horsemen aiding you, your increased damage.
1
Mawsworn Menace
Mawsworn Menace
1/100 · 1.0%
Scourge Strike deals 15% increased damage and the cooldown of your Death and Decay is reduced by 5 sec.
1
Unholy Armaments
Unholy Armaments
1/100 · 1.0%
The abilities that Horsemen cast deal 5% increased damage..
1
Apocalypse Now
Apocalypse Now
1/100 · 1.0%
Army of the Dead and Frostwyrm's Fury call upon all 4 Horsemen to aid you for 20 sec.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Death Knight specialization.
8 points required
23 points required
?
100
⇄
Tree node 99821
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Icebound Fortitude
Icebound Fortitude
100/100 · 100.0%
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
100
Death Strike
Death Strike
100/100 · 100.0%
Focuses dark power into a strike that deals 53 Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
16
Raise Dead
Raise Dead
16/100 · 16.0%
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
100
Runic Attenuation
Runic Attenuation
100/100 · 100.0%
Auto attacks have a chance to generate 3 Runic Power.
100
Improved Death Strike
Improved Death Strike
100/100 · 100.0%
Death Strike's cost is reduced by 10, and its healing is increased by 60%.
7
Cleaving Strikes
Cleaving Strikes
7/100 · 7.0%
100
Mind Freeze
Mind Freeze
100/100 · 100.0%
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
100
Blinding Sleet
Blinding Sleet
100/100 · 100.0%
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect.
When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
100
Gloom Ward
Gloom Ward
100/100 · 100.0%
Up to 2 ranks · average 2.0
Absorbs are 15% more effective on you.
99
⇄
Wraith Walk
Wraith Walk
98/100 · 98.0%
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
March of Darkness
1/100 · 1.0%
Death's Advance grants an additional 25% movement speed over the first 3 sec.
100
Unholy Momentum
Unholy Momentum
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases Haste by 2%.
0
Control Undead
Control Undead
0/100 · 0%
Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
3
Enfeeble
Enfeeble
3/100 · 3.0%
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
75
Coldthirst
Coldthirst
75/100 · 75.0%
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
96
Proliferating Chill
Proliferating Chill
96/100 · 96.0%
Chains of Ice affects 1 additional nearby enemy.
61
Permafrost
Permafrost
61/100 · 61.0%
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
100
Veteran of the Third War
Veteran of the Third War
100/100 · 100.0%
Stamina increased by 20%.
85
Death Pact
Death Pact
85/100 · 85.0%
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
98
Brittle
Brittle
98/100 · 98.0%
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
2
Blood Bond
Blood Bond
2/100 · 2.0%
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
100
Icy Talons
Icy Talons
100/100 · 100.0%
Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
3
Death Notes
Death Notes
3/100 · 3.0%
Raise Ally costs 30 less Runic Power.
94
Anti-Magic Zone
Anti-Magic Zone
94/100 · 94.0%
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
84
Death Defiance
Death Defiance
84/100 · 84.0%
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
100
Unholy Bond
Unholy Bond
100/100 · 100.0%
Increases the effectiveness of your Runeforge effects by 20%.
1
Ice Prison
Ice Prison
1/100 · 1.0%
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
100
⇄
Asphyxiate
Asphyxiate
93/100 · 93.0%
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Death's Reach
7/100 · 7.0%
Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
51
Assimilation
Assimilation
51/100 · 51.0%
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
100
Anti-Magic Barrier
Anti-Magic Barrier
100/100 · 100.0%
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
87
Grip of the Dead
Grip of the Dead
87/100 · 87.0%
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
100
Suppression
Suppression
100/100 · 100.0%
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
35
Blood Scent
Blood Scent
35/100 · 35.0%
Increases Leech by 3%.
99
Unholy Endurance
Unholy Endurance
99/100 · 99.0%
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
95
Osmosis
Osmosis
95/100 · 95.0%
Anti-Magic Shell increases healing received by 15%.
16
Insidious Chill
Insidious Chill
16/100 · 16.0%
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
92
Runic Protection
Runic Protection
92/100 · 92.0%
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
94
Blood Draw
Blood Draw
94/100 · 94.0%
When you fall below 30% health you drain 42 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec.
Can only occur every 2 min.
100
Rune Mastery
Rune Mastery
100/100 · 100.0%
Up to 2 ranks · average 2.0
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
4
Subduing Grasp
Subduing Grasp
4/100 · 4.0%
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
100
Will of the Necropolis
Will of the Necropolis
100/100 · 100.0%
Up to 2 ranks · average 2.0
Damage taken below 30% Health is reduced by 20%.
99
Null Magic
Null Magic
99/100 · 99.0%
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
0
Unyielding Will
Unyielding Will
0/100 · 0%
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
100
Death's Echo
Death's Echo
100/100 · 100.0%
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
5
Vestigial Shell
Vestigial Shell
5/100 · 5.0%
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 148 magic damage and reduces the duration of harmful Magic effects against them by 50%.
Specialization Tree
Talents available only to Frost.
8 points required
20 points required
100
Frost Strike
Frost Strike
100/100 · 100.0%
Chill your weapon with icy power and quickly strike the enemy, dealing 57 Frost damage.
100
Obliterate
Obliterate
100/100 · 100.0%
A brutal attack that deals 28 Physical and 28 Frost damage.
100
Howling Blast
Howling Blast
100/100 · 100.0%
Blast the target with a frigid wind, dealing 15 Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Fever
A disease that deals 117 Frost damage over 24 sec and has a chance to grant the Death Knight 4 Runic Power each time it deals damage.
100
Killing Machine
Killing Machine
100/100 · 100.0%
Your auto attack critical strikes have a chance to make your next Obliterate deal Frost damage and critically strike, or make your next Frostscythe critically strike for 4 times the normal damage.
100
Empower Rune Weapon
Empower Rune Weapon
100/100 · 100.0%
Drain the will of your enemy to empower your rune weapon, dealing 91 Shadowfrost damage and reduced damage to enemies nearby, gaining 40 Runic Power, and grants you Killing Machine.
11
Frostscythe
Frostscythe
11/100 · 11.0%
A sweeping attack that strikes all enemies in front of you for 17 Frost damage. Deals reduced damage beyond 5 targets.
Consumes Killing Machine to have its critical strikes deal 4 times the normal damage.
100
Arctic Assault
Arctic Assault
100/100 · 100.0%
Consuming Killing Machine fires a Glacial Advance through your target at 60% effectiveness.
97
Runic Overflow
Runic Overflow
97/100 · 97.0%
Up to 2 ranks · average 2.0
Increases Frost Strike and Glacial Advance damage by 10%.
100
Frostbound Will
Frostbound Will
100/100 · 100.0%
Consuming Rime reduces the cooldown of Empower Rune Weapon by 6 sec.
1
Runic Command
Runic Command
1/100 · 1.0%
Up to 2 ranks · average 2.0
Increases your maximum Runic Power by 10.
Increases Rune regeneration rate by 8%.
10
Biting Cold
Biting Cold
10/100 · 10.0%
Remorseless Winter damage is increased by 35%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
54
Inexorable Assault
Inexorable Assault
54/100 · 54.0%
Gain Inexorable Assault every 4 sec, stacking up to 5 times.
Obliterate consumes up to 3 stacks, dealing an additional 9 Frost damage for each stack consumed.
100
Frostreaper
Frostreaper
100/100 · 100.0%
Obliterate deals 10% increased damage and has a chance to tether the souls of its target and a nearby enemy to yours.
Frost Strike severs the tethers, dealing 72 Shadowfrost damage to both foes.
100
Pillar of Frost
Pillar of Frost
100/100 · 100.0%
The power of frost increases your Strength by 20% for 12 sec.
91
Icy Onslaught
Icy Onslaught
91/100 · 91.0%
Frost Strike and Glacial Advance now cause your next Frost Strike and Glacial Advance to deal 15% increased damage and cost 5 more Runic Power.
This effect stacks until the next Runic Empowerment.
10
Gathering Storm
Gathering Storm
10/100 · 10.0%
Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 sec.
73
Murderous Efficiency
Murderous Efficiency
73/100 · 73.0%
Consuming the Killing Machine effect has a 20% chance to grant you 1 Rune.
97
Rage of the Frozen Champion
Rage of the Frozen Champion
97/100 · 97.0%
Frost Strike and Glacial Advance have a 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active.
99
Enduring Strength
Enduring Strength
99/100 · 99.0%
When Pillar of Frost expires, your Strength is increased by 8% for 6 sec. This effect lasts 2 sec longer, up to 20 sec, for each Obliterate and Frostscythe critical strike during Pillar of Frost.
99
Frozen Dominion
Frozen Dominion
99/100 · 99.0%
Pillar of Frost now summons a Remorseless Winter that lasts 4 sec longer.
Each enemy Remorseless Winter damages grants you 5% Mastery, up to 26% for 15 sec.
91
Frigid Executioner
Frigid Executioner
91/100 · 91.0%
Runic Empowerment has a 25% chance to refund 1 additional Rune.
90
Howling Blades
Howling Blades
90/100 · 90.0%
Rime empowered Howling Blast unleashes 2 icy blades at its target that deal 8 Frost damage and have 15% chance to grant Killing Machine.
12
Cryogenic Chamber
Cryogenic Chamber
12/100 · 12.0%
When Howling Blast consumes Rime, 15% of the damage it deals is gathered into the next cast of Remorseless Winter, up to 20 times.
100
Frostwyrm's Fury
Frostwyrm's Fury
100/100 · 100.0%
Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing 104 Frost damage, stunning enemies for 3 sec, and slowing movement speed by 50% for 10 sec.
14
Everfrost
Everfrost
14/100 · 14.0%
Rime empowered Howling Blast deals 50% increased damage to secondary targets.
Remorseless Winter deals 6% increased damage to enemies it hits, stacking up to 10 times.
99
Northwinds
Northwinds
99/100 · 99.0%
Howling Blast now hits an additional target with maximum effectiveness.
Rime increases Howling Blast damage done by an additional 75%.
100
Bonegrinder
Bonegrinder
100/100 · 100.0%
Up to 2 ranks · average 2.0
Consuming Killing Machine grants 1% critical strike chance for 10 sec, stacking up to 5 times. At 5 stacks your next Killing Machine consumes the stacks and grants you 10% increased Frost damage for 10 sec.
55
Smothering Offense
Smothering Offense
55/100 · 55.0%
Your auto attack damage is increased by 10%.
This amount is increased for each stack of Icy Talons you have and it can stack up to 2 additional times.
77
Avalanche
Avalanche
77/100 · 77.0%
Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, applying Razorice and dealing 7 Frost damage.
99
Icebreaker
Icebreaker
99/100 · 99.0%
Up to 2 ranks · average 2.0
When empowered by Rime, Howling Blast deals 30% increased damage to your primary target.
100
Obliteration
Obliteration
100/100 · 100.0%
During Pillar of Frost, Frost Strike and Howling Blast always grant Killing Machine and have a 20% chance to generate a Rune.
Additionally during Pillar of Frost, Empower Rune Weapon causes your next Obliterate or Frostscythe to cost no Runes.
6
Icy Death Torrent
Icy Death Torrent
6/100 · 6.0%
Your auto attack critical strikes have a chance to send out a torrent of ice dealing 49 Frost damage to enemies in front of you.
20
Shattering Blade
Shattering Blade
20/100 · 20.0%
When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 115% damage.
Frostbane consumes the Razorice on your main target to deal an additional 300% damage.
99
Hyperpyrexia
Hyperpyrexia
99/100 · 99.0%
Your Runic Power spending abilities have a chance to additionally deal 30% of the damage dealt over 4 sec.
100
Killing Streak
Killing Streak
100/100 · 100.0%
Obliterate and Frostscythe consume all Killing Machines to deal 25% increased critical strike damage and grant 1.5% Haste for 8 sec for each stack consumed.
Multiple applications may overlap.
3
The Long Winter
The Long Winter
3/100 · 3.0%
While Pillar of Frost is active your auto-attack critical strikes increase its duration by 1 sec, up to a maximum of 4 sec.
2
Frostbane
Frostbane
2/100 · 2.0%
Each foe struck with Glacial Advance has a chance to transform your next Frost Strike into Frostbane. The chance increases with the number of Razorice stacks on the target.
Frostbane
Start a frozen onslaught that strikes twice, unleashing the chilling essence of winter, dealing 21 Frost damage to all enemies caught in its wake with each strike.
Each enemy struck reduces the damage dealt to the next foe by 5%, down to 40%.
97
Breath of Sindragosa
Breath of Sindragosa
97/100 · 97.0%
Call upon Sindragosa's aid in battle for 8 sec, continuously dealing 38 Frost damage every 1 sec to enemies in a cone in front of you. Consuming Killing Machine or Rime increases the duration by 0.8 sec. Deals reduced damage to secondary targets.
Grants a charge of Empower Rune Weapon at the start and 2 Runes at the end.
100
Chosen of Frostbrood
Chosen of Frostbrood
100/100 · 100.0%
Frostwyrm's Fury deals 100% increased damage to the first enemy it hits and grants you 15% Haste for 12 sec.
Hero Talents
The hero paths Frost plays, with the same top-100 selection overlay. A character picks one.
78
Reaper's Mark
Reaper's Mark
78/100 · 78.0%
Viciously slice into the soul of your enemy, dealing 81 Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing 10 damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies.
96
Wave of Souls
Wave of Souls
96/100 · 96.0%
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing 33 Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
96
Wither Away
Wither Away
96/100 · 96.0%
Frost Fever deals its damage 75% faster, and the second scythe of Exterminate applies Frost Fever.
96
Bind in Darkness
Bind in Darkness
96/100 · 96.0%
Rime empowered Howling Blast deals 60% increased damage to its main target, and is now Shadowfrost.
Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike.
96
Frigid Resolve
Frigid Resolve
96/100 · 96.0%
The effectiveness of Permafrost is increased by 100% and Exterminate grants Permafrost equal to 10% of the damage dealt.
Permafrost
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
96
Soul Rupture
Soul Rupture
96/100 · 96.0%
When Reaper's Mark explodes, it deals 20% of the damage dealt to nearby enemies.
96
Grim Reaper
Grim Reaper
96/100 · 96.0%
Reaper's Mark initial strike grants Killing Machine.
Reaper's Mark explosion deals up to 30% increased damage based on your target's missing health.
96
⇄
Rune Carved Plates
Rune Carved Plates
96/100 · 96.0%
Each Rune spent reduces the magic damage you take by 1.5% and each Rune generated reduces the physical damage you take by 1.5% for 5 sec, up to 5 times.
Pact of the Deathbringer
0/100 · 0%
When you suffer a damaging effect equal to 25% of your maximum health, you instantly cast Death Pact at 50% effectiveness. May only occur every 2 min.
When a Reaper's Mark explodes, the cooldowns of this effect and Death Pact are reduced by 5 sec.
96
Deathly Blows
Deathly Blows
96/100 · 96.0%
Death Strike damage increased by 12%.
96
Swift and Painful
Swift and Painful
96/100 · 96.0%
If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 sec.
Wave of Souls is 100% more effective on the main target of your Reaper's Mark.
96
⇄
Dark Talons
Dark Talons
95/100 · 95.0%
Consuming Killing Machine or Rime has a 25% chance to grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec.
Runic Power spending abilities count as Shadowfrost while Icy Talons is active.
Reaper's Onslaught
1/100 · 1.0%
Reduces the cooldown of Reaper's Mark by 15 sec, but the amount of Obliterates and Frostscythes empowered by Exterminate is reduced by 1.
96
⇄
Death's Messenger
Death's Messenger
86/100 · 86.0%
Reduces the cooldowns of Lichborne and Raise Dead by 30 sec.
Expelling Shield
10/100 · 10.0%
When an enemy deals direct damage to your Anti-Magic Shell, their cast speed is reduced by 10% for 6 sec.
96
Echoing Fury
Echoing Fury
96/100 · 96.0%
Reaper's Mark deals 5% increased damage.
Casting Dancing Rune Weapon grants 1 stack of Exterminate with 100% first scythe and 100% second scythe effectiveness.
96
Exterminate
Exterminate
96/100 · 96.0%
After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies.
The first scythe strikes your target for 152 Shadowfrost damage and the second scythe strikes all enemies around your target for 61 Shadowfrost damage. Deals reduced damage beyond 8 targets.
3
Rider's Champion
Rider's Champion
3/100 · 3.0%
Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec.
Mograine
Casts Death and Decay at his location that follows his position and extends the duration of your diseases by 1.0 sec whenever it deals damage.
Whitemane
Casts Undeath on your target dealing 2 Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be refreshed.
Trollbane
Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec.
Nazgrim
While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.
4
⇄
Death Charge
Death Charge
3/100 · 3.0%
Call upon your Death Charger to break free of movement impairment effects.
For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
On a Paler Horse
1/100 · 1.0%
While outdoors you are able to mount your Acherus Deathcharger in combat.
4
Mograine's Might
Mograine's Might
4/100 · 4.0%
Your damage is increased by 5% and you gain while inside Mograine's Death and Decay.
4
⇄
Pact of the Apocalypse
Pact of the Apocalypse
4/100 · 4.0%
When you take damage, 5% of the damage is redirected to each active horsemen.
Horsemen's Aid
0/100 · 0%
While at your aid, the Horsemen will occasionally cast Anti-Magic Shell on you and themselves at 80% effectiveness.
You may only benefit from this effect every 45 sec.
4
Ride or Die!
Ride or Die!
4/100 · 4.0%
Dark Transformation summons forth Whitemane for 6 sec.
4
Whitemane's Famine
Whitemane's Famine
4/100 · 4.0%
When Scourge Strike damages an enemy affected by Undeath it gains 1 stack and infects another nearby enemy.
4
Nazgrim's Conquest
Nazgrim's Conquest
4/100 · 4.0%
If an enemy dies while Nazgrim is active, the strength of Apocalyptic Conquest is increased by 3%.
Additionally, each Rune you spend increase its value by 1%.
4
Trollbane's Icy Fury
Trollbane's Icy Fury
4/100 · 4.0%
Scourge Strike shatters Trollbane's Chains of Ice when hit, dealing 36 Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets.
4
Let Terror Reign
Let Terror Reign
4/100 · 4.0%
Casting Death Coil or Epidemic orders Whitemane to cast her Death Coil or Epidemic alongside you at 125% effectiveness.
4
Hungering Thirst
Hungering Thirst
4/100 · 4.0%
The damage of your diseases and Death Coil are increased by 5%.
4
⇄
A Feast of Souls
A Feast of Souls
4/100 · 4.0%
While you have 2 or more Horsemen aiding you, your increased damage.
Fury of the Horsemen
0/100 · 0%
Every 50 Runic Power you spend extends the duration of the Horsemen's aid in combat by 1 sec, up to 5 sec.
4
Mawsworn Menace
Mawsworn Menace
4/100 · 4.0%
Scourge Strike deals 15% increased damage and the cooldown of your Death and Decay is reduced by 5 sec.
4
Unholy Armaments
Unholy Armaments
4/100 · 4.0%
The abilities that Horsemen cast deal 5% increased damage..
4
Apocalypse Now
Apocalypse Now
4/100 · 4.0%
Army of the Dead and Frostwyrm's Fury call upon all 4 Horsemen to aid you for 20 sec.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Mythic+ tier
–
No M+ ranking data
PvP tier · Solo Shuffle
–
No Solo Shuffle data
PvP tier · Blitz
–
No Blitz data
PvP tier · 2v2
–
No 2v2 data
PvP tier · 3v3
–
No 3v3 data
Talent sample
100 / 100
top characters with an active loadout
Solo Shuffle and Blitz publish one ladder per specialization, so those two
standings are the ladder's own. 2v2 and 3v3 are single mixed ladders that
record no specialization at all — those entries are counted under each
character's currently active spec, which need not be the one they played,
and are a much smaller sample per spec.
M+ Talents
Solo Shuffle Talents
Blitz Talents
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Death Knight specialization.
8 points required
23 points required
?
100
⇄
Tree node 99820
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Icebound Fortitude
Icebound Fortitude
100/100 · 100.0%
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
100
Death Strike
Death Strike
100/100 · 100.0%
Focuses dark power into a strike that deals 53 Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
100
Raise Dead
Raise Dead
100/100 · 100.0%
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
100
Runic Attenuation
Runic Attenuation
100/100 · 100.0%
Auto attacks have a chance to generate 3 Runic Power.
100
Improved Death Strike
Improved Death Strike
100/100 · 100.0%
Death Strike's cost is reduced by 10, and its healing is increased by 60%.
100
Cleaving Strikes
Cleaving Strikes
100/100 · 100.0%
100
Mind Freeze
Mind Freeze
100/100 · 100.0%
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
98
Blinding Sleet
Blinding Sleet
98/100 · 98.0%
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect.
When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
99
Gloom Ward
Gloom Ward
99/100 · 99.0%
Up to 2 ranks · average 2.0
Absorbs are 15% more effective on you.
10
⇄
Wraith Walk
Wraith Walk
10/100 · 10.0%
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
March of Darkness
0/100 · 0%
Death's Advance grants an additional 25% movement speed over the first 3 sec.
100
Unholy Momentum
Unholy Momentum
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases Haste by 2%.
0
Control Undead
Control Undead
0/100 · 0%
Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
86
Enfeeble
Enfeeble
86/100 · 86.0%
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
96
Coldthirst
Coldthirst
96/100 · 96.0%
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
1
Proliferating Chill
Proliferating Chill
1/100 · 1.0%
Chains of Ice affects 1 additional nearby enemy.
41
Permafrost
Permafrost
41/100 · 41.0%
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
100
Veteran of the Third War
Veteran of the Third War
100/100 · 100.0%
Stamina increased by 20%.
87
Death Pact
Death Pact
87/100 · 87.0%
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
100
Brittle
Brittle
100/100 · 100.0%
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
2
Blood Bond
Blood Bond
2/100 · 2.0%
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
98
Icy Talons
Icy Talons
98/100 · 98.0%
Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
9
Death Notes
Death Notes
9/100 · 9.0%
Raise Ally costs 30 less Runic Power.
100
Anti-Magic Zone
Anti-Magic Zone
100/100 · 100.0%
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
72
Death Defiance
Death Defiance
72/100 · 72.0%
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
100
Unholy Bond
Unholy Bond
100/100 · 100.0%
Increases the effectiveness of your Runeforge effects by 20%.
0
Ice Prison
Ice Prison
0/100 · 0%
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
100
⇄
Asphyxiate
Asphyxiate
79/100 · 79.0%
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Death's Reach
21/100 · 21.0%
Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
61
Assimilation
Assimilation
61/100 · 61.0%
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
100
Anti-Magic Barrier
Anti-Magic Barrier
100/100 · 100.0%
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
92
Grip of the Dead
Grip of the Dead
92/100 · 92.0%
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
100
Suppression
Suppression
100/100 · 100.0%
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
90
Blood Scent
Blood Scent
90/100 · 90.0%
Increases Leech by 3%.
56
Unholy Endurance
Unholy Endurance
56/100 · 56.0%
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
3
Osmosis
Osmosis
3/100 · 3.0%
Anti-Magic Shell increases healing received by 15%.
97
Insidious Chill
Insidious Chill
97/100 · 97.0%
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
54
Runic Protection
Runic Protection
54/100 · 54.0%
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
51
Blood Draw
Blood Draw
51/100 · 51.0%
When you fall below 30% health you drain 42 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec.
Can only occur every 2 min.
100
Rune Mastery
Rune Mastery
100/100 · 100.0%
Up to 2 ranks · average 2.0
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
0
Subduing Grasp
Subduing Grasp
0/100 · 0%
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
100
Will of the Necropolis
Will of the Necropolis
100/100 · 100.0%
Up to 2 ranks · average 2.0
Damage taken below 30% Health is reduced by 20%.
100
Null Magic
Null Magic
100/100 · 100.0%
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
0
Unyielding Will
Unyielding Will
0/100 · 0%
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
100
Death's Echo
Death's Echo
100/100 · 100.0%
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
0
Vestigial Shell
Vestigial Shell
0/100 · 0%
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 148 magic damage and reduces the duration of harmful Magic effects against them by 50%.
Specialization Tree
Talents available only to Unholy.
8 points required
20 points required
100
Outbreak
Outbreak
100/100 · 100.0%
Inflicts the target with Dread Plague and Virulent Plague.
Dread Plague
A malicious plague that deals 153 Shadow damage over 24 sec. Explodes for 64 Shadow damage to nearby enemies and infects one when the host dies. Can only be applied to 1 host at a time.
Virulent Plague
An infectious plague that spreads to all nearby enemies, dealing 71 Shadow damage over 24 sec.
100
Scourge Strike
Scourge Strike
100/100 · 100.0%
An unholy strike that deals 46 Shadow damage and causing your plagues on the target to erupt, dealing their damage an additional time at 35% effectiveness.
Applies Virulent Plague or spreads it to a nearby enemy.
100
Sudden Doom
Sudden Doom
100/100 · 100.0%
Dread Plague has a 35% chance to exhilarate you, making your next Death Coil or Epidemic cost 15 less Runic Power and deal 35% increased damage.
100
Clawing Shadows
Clawing Shadows
100/100 · 100.0%
Shadows guide your strikes, increasing the damage of your Scourge Strike by 25%, and causing it to grant you Clawing Shadows up to 4 times.
For each stack of Clawing Shadows, your Scourge Strike chains to an additional enemy. Each subsequent chain deals 10% reduced damage.
100
Putrefy
Putrefy
100/100 · 100.0%
Summon a Lesser Ghoul to strike the enemy for 69 Shadow damage and have them explode for 48 Shadow damage to nearby enemies.
100
Dark Transformation
Dark Transformation
100/100 · 100.0%
Corrupt and evolve your Ghoul into a Monstrosity, greatly empowering its abilities for 15 sec.
Death Coil and Epidemic extends the duration of this effect by 1.0 sec.
100
Foul Infections
Foul Infections
100/100 · 100.0%
Your diseases deal 10% more damage and have a 5% increased chance to critically strike.
99
⇄
Grave Mastery
Grave Mastery
99/100 · 99.0%
Critical strike damage of your minions is increased by 15%
Plague Mastery
0/100 · 0%
Critical strike damage of your diseases is increased by 25%
100
Necromancer's Cunning
Necromancer's Cunning
100/100 · 100.0%
When your Lesser Ghouls expire, they explode in viscera, dealing 15 Shadow damage to enemies nearby.
100
Ebon Fever
Ebon Fever
100/100 · 100.0%
Plagues deal 15% more damage over time in 75% of their duration.
100
Festering Scythe
Festering Scythe
100/100 · 100.0%
Festering Strike now follows up with a Festering Scythe that costs no Runes.
Festering Scythe
Slashes through all enemies within 14 yds in front of you, dealing 35 Shadow damage and hastening all of your plagues on targets hit to deal damage 35% faster for 25 sec.
0
Superstrain
Superstrain
0/100 · 0%
Dread Plague deals damage to an additional nearby enemy at 75% effectiveness and has a chance to grant you 4 Runic Power.
100
Soul Reaper
Soul Reaper
100/100 · 100.0%
Rupture the soul of your enemy, dealing 160 Shadowfrost damage and causing the foe to take 20% increased damage from your diseases and minions for 8 sec.
Only usable on enemies below 35% maximum health.
Consumes up to 3 Lesser Ghoul stacks to summon them instantly.
100
Magus of the Dead
Magus of the Dead
100/100 · 100.0%
Dark Transformation and Army of the Dead summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec.
6
Infected Claws
Infected Claws
6/100 · 6.0%
The infected claws of your ghouls have a chance to sicken the foe, dealing 5 Shadow damage over 12 sec. When reapplied, any remaining damage is added to the new effect.
96
Cycle of Death
Cycle of Death
96/100 · 96.0%
Putrefy reduces the cooldown of Death and Decay by 1.0 sec.
Death and Decay reduces the cooldown of Putrefy by 0.3 sec for each enemy it damages, up to 3.0 sec.
4
Coil of Devastation
Coil of Devastation
4/100 · 4.0%
Death Coil deals 10% increased damage and causes the target to take an additional 30% of the direct damage dealt over 4 sec.
100
Army of the Dead
Army of the Dead
100/100 · 100.0%
Summon or empower Lesser Ghouls to form an unholy army of 8 for 30 sec. While active, summoning a Lesser Ghoul will instead execute Orders based on nearby enemies.
Death Orders
Lesser Ghouls strike with you, dealing 11 Shadow damage to your target.
Epidemic Orders
Lesser Ghouls erupt in viscera, dealing 2 Shadow damage to nearby enemies. Deals reduced damage beyond 5 targets.
100
Reaping
Reaping
100/100 · 100.0%
Scourge Strike, Festering Strike, and Death Coil deal 30% additional damage to enemies below 35% health.
Dark Transformation resets Soul Reaper's cooldown and allows it to be used on any target.
96
Menacing Magus
Menacing Magus
96/100 · 96.0%
Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 8 nearby enemies.
Your Lord of the Dead Frostbolts now chain to 3 additional enemies.
95
Ghoulish Frenzy
Ghoulish Frenzy
95/100 · 95.0%
Dark Transformation increases the attack speed and damage of you and your Monstrosity by 5% for 15 sec.
4
Morbidity
Morbidity
4/100 · 4.0%
Diseased enemies take 1% increased damage from you per disease they are affected by.
100
Harbinger of Doom
Harbinger of Doom
100/100 · 100.0%
Sudden Doom triggers 30% more often and can accumulate up to 2 charges.
Summoning a Lesser Ghoul with Scourge Strike reduces the cooldown of Putrefy by 2.5 sec.
100
⇄
Raise Abomination
Raise Abomination
99/100 · 99.0%
Army of the Dead now raises an Abomination for 30 sec to attack enemies while emitting a disease cloud, dealing 12 Plague damage to nearby enemies every 2 sec.
Summon Gargoyle
1/100 · 1.0%
Army of the Dead now summons a Gargoyle into the battlefield to bombard your enemies for 25 sec.
The Gargoyle gains 1% increased damage for every 1 Runic Power you spend and always critically strikes.
100
Unholy Devotion
Unholy Devotion
100/100 · 100.0%
Putrefy causes your permanent Ghoul to go on an unholy frenzy, increasing its attack speed and energy regeneration by 25% for 12 sec.
Multiple applications may overlap.
0
All Will Serve
All Will Serve
0/100 · 0%
Raise Dead summons an additional skeletal archer at your command that shoots Blighted Arrows.
Blighted Arrow
An unholy arrow that deals 11 Shadow damage. When consuming Sudden Doom, your Death Coil commands your archer to fire an additional Blighted Arrow at 80% effectiveness. Epidemic will instead cause Blighted Arrow to ricochet and hit up to 5 additional targets.
100
Blightburst
Blightburst
100/100 · 100.0%
The explosion effect of Putrefy extends the duration of your plagues by 3.0 sec and deals 35% of the damage they would deal over that time instantly.
Putrefy now applies your plagues to unaffected targets.
100
Putrid Echoes
Putrid Echoes
100/100 · 100.0%
Putrefy deals 20% increased damage, has 2 additional charges and consumes up to 2 available charges.
100
Doomed Bidding
Doomed Bidding
100/100 · 100.0%
Consuming Sudden Doom summons forth a Lesser Ghoul to assist you for 8 sec.
0
Scourging
Scourging
0/100 · 0%
Up to 2 ranks
Scourge Strike now causes your Plagues to erupt at 50% effectiveness.
Clawing Shadows can now stack 1 additional times.
0
Ancient Power
Ancient Power
0/100 · 0%
Up to 2 ranks
Spending Runic Power increases your Strength by 0.15% for 20 sec.
Multiple applications may overlap.
100
Unholy Aura
Unholy Aura
100/100 · 100.0%
Up to 2 ranks · average 2.0
Magus of the Dead grants you 1.0% Haste for 15 sec.
Multiple applications may overlap.
100
Commander of the Dead
Commander of the Dead
100/100 · 100.0%
Up to 2 ranks · average 2.0
Dark Transformation empowers your Gargoyle, Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 10%.
0
Blightfall
Blightfall
0/100 · 0%
Dark Transformation grants access to Blightfall.
Blightfall
Consume 100% of your plagues around you and deal 100% of their remaining damage instantly.
Grants 1 charge of Putrefy.
100
Lord of the Dead
Lord of the Dead
100/100 · 100.0%
Putrefying a Lesser Ghoul has a 100% chance to reanimate it as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec.
When you control 3 Magus of the Dead, sacrifice them to summon their Lord of the Dead for 15 sec, casting Frostbolts that chain between 2 enemies. Magus with higher remaining duration grant increased power.
100
Outnumber
Outnumber
100/100 · 100.0%
Each Lesser Ghoul increases the damage of your permanent Ghoul by 10%, and Dark Transformation additionally empowers the Claw attacks of your Lesser Ghouls to Sweeping Claws.
Sweeping Claws
Rakes an enemy with deformed claws, dealing 24 Shadow damage to the target and 16 Shadow damage to nearby enemies.
100
Forbidden Knowledge
Forbidden Knowledge
100/100 · 100.0%
Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 30 sec.
Necrotic Coil
Unleash a vortex of necrotic energy and bone, dealing 71 Shadowstrike damage up to 3 foes and 22 Shadow damage to all pierced enemies.
Graveyard
The dead erupt beneath all foes with Virulent Plague, dealing 39 Shadow damage and 18 Shadow damage to enemies nearby.
Hero Talents
The hero paths Unholy plays, with the same top-100 selection overlay. A character picks one.
98
Rider's Champion
Rider's Champion
98/100 · 98.0%
Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec.
Mograine
Casts Death and Decay at his location that follows his position and extends the duration of your diseases by 1.0 sec whenever it deals damage.
Whitemane
Casts Undeath on your target dealing 2 Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be refreshed.
Trollbane
Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec.
Nazgrim
While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.
100
⇄
Death Charge
Death Charge
100/100 · 100.0%
Call upon your Death Charger to break free of movement impairment effects.
For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
On a Paler Horse
0/100 · 0%
While outdoors you are able to mount your Acherus Deathcharger in combat.
100
Mograine's Might
Mograine's Might
100/100 · 100.0%
Your damage is increased by 5% and you gain while inside Mograine's Death and Decay.
100
⇄
Pact of the Apocalypse
Pact of the Apocalypse
84/100 · 84.0%
When you take damage, 5% of the damage is redirected to each active horsemen.
Horsemen's Aid
16/100 · 16.0%
While at your aid, the Horsemen will occasionally cast Anti-Magic Shell on you and themselves at 80% effectiveness.
You may only benefit from this effect every 45 sec.
100
Ride or Die!
Ride or Die!
100/100 · 100.0%
Dark Transformation summons forth Whitemane for 6 sec.
100
Whitemane's Famine
Whitemane's Famine
100/100 · 100.0%
When Scourge Strike damages an enemy affected by Undeath it gains 1 stack and infects another nearby enemy.
100
Nazgrim's Conquest
Nazgrim's Conquest
100/100 · 100.0%
If an enemy dies while Nazgrim is active, the strength of Apocalyptic Conquest is increased by 3%.
Additionally, each Rune you spend increase its value by 1%.
100
Trollbane's Icy Fury
Trollbane's Icy Fury
100/100 · 100.0%
Scourge Strike shatters Trollbane's Chains of Ice when hit, dealing 36 Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets.
100
Let Terror Reign
Let Terror Reign
100/100 · 100.0%
Casting Death Coil or Epidemic orders Whitemane to cast her Death Coil or Epidemic alongside you at 125% effectiveness.
100
Hungering Thirst
Hungering Thirst
100/100 · 100.0%
The damage of your diseases and Death Coil are increased by 5%.
100
⇄
A Feast of Souls
A Feast of Souls
95/100 · 95.0%
While you have 2 or more Horsemen aiding you, your increased damage.
Fury of the Horsemen
5/100 · 5.0%
Every 50 Runic Power you spend extends the duration of the Horsemen's aid in combat by 1 sec, up to 5 sec.
100
Mawsworn Menace
Mawsworn Menace
100/100 · 100.0%
Scourge Strike deals 15% increased damage and the cooldown of your Death and Decay is reduced by 5 sec.
100
Unholy Armaments
Unholy Armaments
100/100 · 100.0%
The abilities that Horsemen cast deal 5% increased damage..
100
Apocalypse Now
Apocalypse Now
100/100 · 100.0%
Army of the Dead and Frostwyrm's Fury call upon all 4 Horsemen to aid you for 20 sec.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Death Knight specialization.
8 points required
23 points required
?
100
⇄
Tree node 99820
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Icebound Fortitude
Icebound Fortitude
100/100 · 100.0%
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
100
Death Strike
Death Strike
100/100 · 100.0%
Focuses dark power into a strike that deals 53 Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
100
Raise Dead
Raise Dead
100/100 · 100.0%
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
100
Runic Attenuation
Runic Attenuation
100/100 · 100.0%
Auto attacks have a chance to generate 3 Runic Power.
100
Improved Death Strike
Improved Death Strike
100/100 · 100.0%
Death Strike's cost is reduced by 10, and its healing is increased by 60%.
100
Cleaving Strikes
Cleaving Strikes
100/100 · 100.0%
100
Mind Freeze
Mind Freeze
100/100 · 100.0%
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
100
Blinding Sleet
Blinding Sleet
100/100 · 100.0%
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect.
When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
98
Gloom Ward
Gloom Ward
98/100 · 98.0%
Up to 2 ranks · average 1.9
Absorbs are 15% more effective on you.
93
⇄
Wraith Walk
Wraith Walk
91/100 · 91.0%
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
March of Darkness
2/100 · 2.0%
Death's Advance grants an additional 25% movement speed over the first 3 sec.
100
Unholy Momentum
Unholy Momentum
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases Haste by 2%.
0
Control Undead
Control Undead
0/100 · 0%
Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
99
Enfeeble
Enfeeble
99/100 · 99.0%
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
67
Coldthirst
Coldthirst
67/100 · 67.0%
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
81
Proliferating Chill
Proliferating Chill
81/100 · 81.0%
Chains of Ice affects 1 additional nearby enemy.
1
Permafrost
Permafrost
1/100 · 1.0%
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
100
Veteran of the Third War
Veteran of the Third War
100/100 · 100.0%
Stamina increased by 20%.
92
Death Pact
Death Pact
92/100 · 92.0%
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
100
Brittle
Brittle
100/100 · 100.0%
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
14
Blood Bond
Blood Bond
14/100 · 14.0%
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
16
Icy Talons
Icy Talons
16/100 · 16.0%
Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
0
Death Notes
Death Notes
0/100 · 0%
Raise Ally costs 30 less Runic Power.
100
Anti-Magic Zone
Anti-Magic Zone
100/100 · 100.0%
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
92
Death Defiance
Death Defiance
92/100 · 92.0%
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
100
Unholy Bond
Unholy Bond
100/100 · 100.0%
Increases the effectiveness of your Runeforge effects by 20%.
0
Ice Prison
Ice Prison
0/100 · 0%
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
100
⇄
Asphyxiate
Asphyxiate
99/100 · 99.0%
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Death's Reach
1/100 · 1.0%
Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
7
Assimilation
Assimilation
7/100 · 7.0%
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
100
Anti-Magic Barrier
Anti-Magic Barrier
100/100 · 100.0%
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
65
Grip of the Dead
Grip of the Dead
65/100 · 65.0%
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
99
Suppression
Suppression
99/100 · 99.0%
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
13
Blood Scent
Blood Scent
13/100 · 13.0%
Increases Leech by 3%.
98
Unholy Endurance
Unholy Endurance
98/100 · 98.0%
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
96
Osmosis
Osmosis
96/100 · 96.0%
Anti-Magic Shell increases healing received by 15%.
5
Insidious Chill
Insidious Chill
5/100 · 5.0%
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
97
Runic Protection
Runic Protection
97/100 · 97.0%
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
73
Blood Draw
Blood Draw
73/100 · 73.0%
When you fall below 30% health you drain 42 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec.
Can only occur every 2 min.
100
Rune Mastery
Rune Mastery
100/100 · 100.0%
Up to 2 ranks · average 2.0
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
2
Subduing Grasp
Subduing Grasp
2/100 · 2.0%
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
100
Will of the Necropolis
Will of the Necropolis
100/100 · 100.0%
Up to 2 ranks · average 2.0
Damage taken below 30% Health is reduced by 20%.
99
Null Magic
Null Magic
99/100 · 99.0%
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
0
Unyielding Will
Unyielding Will
0/100 · 0%
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
100
Death's Echo
Death's Echo
100/100 · 100.0%
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
3
Vestigial Shell
Vestigial Shell
3/100 · 3.0%
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 148 magic damage and reduces the duration of harmful Magic effects against them by 50%.
Specialization Tree
Talents available only to Unholy.
8 points required
20 points required
100
Outbreak
Outbreak
100/100 · 100.0%
Inflicts the target with Dread Plague and Virulent Plague.
Dread Plague
A malicious plague that deals 153 Shadow damage over 24 sec. Explodes for 64 Shadow damage to nearby enemies and infects one when the host dies. Can only be applied to 1 host at a time.
Virulent Plague
An infectious plague that spreads to all nearby enemies, dealing 71 Shadow damage over 24 sec.
100
Scourge Strike
Scourge Strike
100/100 · 100.0%
An unholy strike that deals 46 Shadow damage and causing your plagues on the target to erupt, dealing their damage an additional time at 35% effectiveness.
Applies Virulent Plague or spreads it to a nearby enemy.
100
Sudden Doom
Sudden Doom
100/100 · 100.0%
Dread Plague has a 35% chance to exhilarate you, making your next Death Coil or Epidemic cost 15 less Runic Power and deal 35% increased damage.
100
Clawing Shadows
Clawing Shadows
100/100 · 100.0%
Shadows guide your strikes, increasing the damage of your Scourge Strike by 25%, and causing it to grant you Clawing Shadows up to 4 times.
For each stack of Clawing Shadows, your Scourge Strike chains to an additional enemy. Each subsequent chain deals 10% reduced damage.
100
Putrefy
Putrefy
100/100 · 100.0%
Summon a Lesser Ghoul to strike the enemy for 69 Shadow damage and have them explode for 48 Shadow damage to nearby enemies.
100
Dark Transformation
Dark Transformation
100/100 · 100.0%
Corrupt and evolve your Ghoul into a Monstrosity, greatly empowering its abilities for 15 sec.
Death Coil and Epidemic extends the duration of this effect by 1.0 sec.
100
Foul Infections
Foul Infections
100/100 · 100.0%
Your diseases deal 10% more damage and have a 5% increased chance to critically strike.
3
⇄
Grave Mastery
Grave Mastery
3/100 · 3.0%
Critical strike damage of your minions is increased by 15%
Plague Mastery
0/100 · 0%
Critical strike damage of your diseases is increased by 25%
100
Necromancer's Cunning
Necromancer's Cunning
100/100 · 100.0%
When your Lesser Ghouls expire, they explode in viscera, dealing 15 Shadow damage to enemies nearby.
100
Ebon Fever
Ebon Fever
100/100 · 100.0%
Plagues deal 15% more damage over time in 75% of their duration.
100
Festering Scythe
Festering Scythe
100/100 · 100.0%
Festering Strike now follows up with a Festering Scythe that costs no Runes.
Festering Scythe
Slashes through all enemies within 14 yds in front of you, dealing 35 Shadow damage and hastening all of your plagues on targets hit to deal damage 35% faster for 25 sec.
0
Superstrain
Superstrain
0/100 · 0%
Dread Plague deals damage to an additional nearby enemy at 75% effectiveness and has a chance to grant you 4 Runic Power.
100
Soul Reaper
Soul Reaper
100/100 · 100.0%
Rupture the soul of your enemy, dealing 160 Shadowfrost damage and causing the foe to take 20% increased damage from your diseases and minions for 8 sec.
Only usable on enemies below 35% maximum health.
Consumes up to 3 Lesser Ghoul stacks to summon them instantly.
100
Magus of the Dead
Magus of the Dead
100/100 · 100.0%
Dark Transformation and Army of the Dead summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec.
45
Infected Claws
Infected Claws
45/100 · 45.0%
The infected claws of your ghouls have a chance to sicken the foe, dealing 5 Shadow damage over 12 sec. When reapplied, any remaining damage is added to the new effect.
55
Cycle of Death
Cycle of Death
55/100 · 55.0%
Putrefy reduces the cooldown of Death and Decay by 1.0 sec.
Death and Decay reduces the cooldown of Putrefy by 0.3 sec for each enemy it damages, up to 3.0 sec.
97
Coil of Devastation
Coil of Devastation
97/100 · 97.0%
Death Coil deals 10% increased damage and causes the target to take an additional 30% of the direct damage dealt over 4 sec.
100
Army of the Dead
Army of the Dead
100/100 · 100.0%
Summon or empower Lesser Ghouls to form an unholy army of 8 for 30 sec. While active, summoning a Lesser Ghoul will instead execute Orders based on nearby enemies.
Death Orders
Lesser Ghouls strike with you, dealing 11 Shadow damage to your target.
Epidemic Orders
Lesser Ghouls erupt in viscera, dealing 2 Shadow damage to nearby enemies. Deals reduced damage beyond 5 targets.
100
Reaping
Reaping
100/100 · 100.0%
Scourge Strike, Festering Strike, and Death Coil deal 30% additional damage to enemies below 35% health.
Dark Transformation resets Soul Reaper's cooldown and allows it to be used on any target.
4
Menacing Magus
Menacing Magus
4/100 · 4.0%
Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 8 nearby enemies.
Your Lord of the Dead Frostbolts now chain to 3 additional enemies.
99
Ghoulish Frenzy
Ghoulish Frenzy
99/100 · 99.0%
Dark Transformation increases the attack speed and damage of you and your Monstrosity by 5% for 15 sec.
97
Morbidity
Morbidity
97/100 · 97.0%
Diseased enemies take 1% increased damage from you per disease they are affected by.
100
Harbinger of Doom
Harbinger of Doom
100/100 · 100.0%
Sudden Doom triggers 30% more often and can accumulate up to 2 charges.
Summoning a Lesser Ghoul with Scourge Strike reduces the cooldown of Putrefy by 2.5 sec.
100
⇄
Raise Abomination
Raise Abomination
100/100 · 100.0%
Army of the Dead now raises an Abomination for 30 sec to attack enemies while emitting a disease cloud, dealing 12 Plague damage to nearby enemies every 2 sec.
Summon Gargoyle
0/100 · 0%
Army of the Dead now summons a Gargoyle into the battlefield to bombard your enemies for 25 sec.
The Gargoyle gains 1% increased damage for every 1 Runic Power you spend and always critically strikes.
100
Unholy Devotion
Unholy Devotion
100/100 · 100.0%
Putrefy causes your permanent Ghoul to go on an unholy frenzy, increasing its attack speed and energy regeneration by 25% for 12 sec.
Multiple applications may overlap.
0
All Will Serve
All Will Serve
0/100 · 0%
Raise Dead summons an additional skeletal archer at your command that shoots Blighted Arrows.
Blighted Arrow
An unholy arrow that deals 11 Shadow damage. When consuming Sudden Doom, your Death Coil commands your archer to fire an additional Blighted Arrow at 80% effectiveness. Epidemic will instead cause Blighted Arrow to ricochet and hit up to 5 additional targets.
100
Blightburst
Blightburst
100/100 · 100.0%
The explosion effect of Putrefy extends the duration of your plagues by 3.0 sec and deals 35% of the damage they would deal over that time instantly.
Putrefy now applies your plagues to unaffected targets.
100
Putrid Echoes
Putrid Echoes
100/100 · 100.0%
Putrefy deals 20% increased damage, has 2 additional charges and consumes up to 2 available charges.
100
Doomed Bidding
Doomed Bidding
100/100 · 100.0%
Consuming Sudden Doom summons forth a Lesser Ghoul to assist you for 8 sec.
0
Scourging
Scourging
0/100 · 0%
Up to 2 ranks
Scourge Strike now causes your Plagues to erupt at 50% effectiveness.
Clawing Shadows can now stack 1 additional times.
0
Ancient Power
Ancient Power
0/100 · 0%
Up to 2 ranks
Spending Runic Power increases your Strength by 0.15% for 20 sec.
Multiple applications may overlap.
100
Unholy Aura
Unholy Aura
100/100 · 100.0%
Up to 2 ranks · average 2.0
Magus of the Dead grants you 1.0% Haste for 15 sec.
Multiple applications may overlap.
100
Commander of the Dead
Commander of the Dead
100/100 · 100.0%
Up to 2 ranks · average 2.0
Dark Transformation empowers your Gargoyle, Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 10%.
0
Blightfall
Blightfall
0/100 · 0%
Dark Transformation grants access to Blightfall.
Blightfall
Consume 100% of your plagues around you and deal 100% of their remaining damage instantly.
Grants 1 charge of Putrefy.
100
Lord of the Dead
Lord of the Dead
100/100 · 100.0%
Putrefying a Lesser Ghoul has a 100% chance to reanimate it as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec.
When you control 3 Magus of the Dead, sacrifice them to summon their Lord of the Dead for 15 sec, casting Frostbolts that chain between 2 enemies. Magus with higher remaining duration grant increased power.
100
Outnumber
Outnumber
100/100 · 100.0%
Each Lesser Ghoul increases the damage of your permanent Ghoul by 10%, and Dark Transformation additionally empowers the Claw attacks of your Lesser Ghouls to Sweeping Claws.
Sweeping Claws
Rakes an enemy with deformed claws, dealing 24 Shadow damage to the target and 16 Shadow damage to nearby enemies.
100
Forbidden Knowledge
Forbidden Knowledge
100/100 · 100.0%
Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 30 sec.
Necrotic Coil
Unleash a vortex of necrotic energy and bone, dealing 71 Shadowstrike damage up to 3 foes and 22 Shadow damage to all pierced enemies.
Graveyard
The dead erupt beneath all foes with Virulent Plague, dealing 39 Shadow damage and 18 Shadow damage to enemies nearby.
Hero Talents
The hero paths Unholy plays, with the same top-100 selection overlay. A character picks one.
87
Rider's Champion
Rider's Champion
87/100 · 87.0%
Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec.
Mograine
Casts Death and Decay at his location that follows his position and extends the duration of your diseases by 1.0 sec whenever it deals damage.
Whitemane
Casts Undeath on your target dealing 2 Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be refreshed.
Trollbane
Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec.
Nazgrim
While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.
100
⇄
Death Charge
Death Charge
100/100 · 100.0%
Call upon your Death Charger to break free of movement impairment effects.
For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
On a Paler Horse
0/100 · 0%
While outdoors you are able to mount your Acherus Deathcharger in combat.
100
Mograine's Might
Mograine's Might
100/100 · 100.0%
Your damage is increased by 5% and you gain while inside Mograine's Death and Decay.
100
⇄
Pact of the Apocalypse
Pact of the Apocalypse
100/100 · 100.0%
When you take damage, 5% of the damage is redirected to each active horsemen.
Horsemen's Aid
0/100 · 0%
While at your aid, the Horsemen will occasionally cast Anti-Magic Shell on you and themselves at 80% effectiveness.
You may only benefit from this effect every 45 sec.
100
Ride or Die!
Ride or Die!
100/100 · 100.0%
Dark Transformation summons forth Whitemane for 6 sec.
100
Whitemane's Famine
Whitemane's Famine
100/100 · 100.0%
When Scourge Strike damages an enemy affected by Undeath it gains 1 stack and infects another nearby enemy.
100
Nazgrim's Conquest
Nazgrim's Conquest
100/100 · 100.0%
If an enemy dies while Nazgrim is active, the strength of Apocalyptic Conquest is increased by 3%.
Additionally, each Rune you spend increase its value by 1%.
100
Trollbane's Icy Fury
Trollbane's Icy Fury
100/100 · 100.0%
Scourge Strike shatters Trollbane's Chains of Ice when hit, dealing 36 Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets.
100
Let Terror Reign
Let Terror Reign
100/100 · 100.0%
Casting Death Coil or Epidemic orders Whitemane to cast her Death Coil or Epidemic alongside you at 125% effectiveness.
100
Hungering Thirst
Hungering Thirst
100/100 · 100.0%
The damage of your diseases and Death Coil are increased by 5%.
100
⇄
A Feast of Souls
A Feast of Souls
98/100 · 98.0%
While you have 2 or more Horsemen aiding you, your increased damage.
Fury of the Horsemen
2/100 · 2.0%
Every 50 Runic Power you spend extends the duration of the Horsemen's aid in combat by 1 sec, up to 5 sec.
100
Mawsworn Menace
Mawsworn Menace
100/100 · 100.0%
Scourge Strike deals 15% increased damage and the cooldown of your Death and Decay is reduced by 5 sec.
100
Unholy Armaments
Unholy Armaments
100/100 · 100.0%
The abilities that Horsemen cast deal 5% increased damage..
100
Apocalypse Now
Apocalypse Now
100/100 · 100.0%
Army of the Dead and Frostwyrm's Fury call upon all 4 Horsemen to aid you for 20 sec.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.
Pick rate
75%+
Under 75%
Unused
Passive
Ability
Choice
Class Tree
Talents shared by every Death Knight specialization.
8 points required
23 points required
?
100
⇄
Tree node 99820
Unresolved tree node Blizzard supplied the position and connections without an entry tooltip.
100
Icebound Fortitude
Icebound Fortitude
100/100 · 100.0%
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
100
Death Strike
Death Strike
100/100 · 100.0%
Focuses dark power into a strike that deals 53 Physical damage and heals you for 20.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
100
Raise Dead
Raise Dead
100/100 · 100.0%
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
100
Runic Attenuation
Runic Attenuation
100/100 · 100.0%
Auto attacks have a chance to generate 3 Runic Power.
100
Improved Death Strike
Improved Death Strike
100/100 · 100.0%
Death Strike's cost is reduced by 10, and its healing is increased by 60%.
100
Cleaving Strikes
Cleaving Strikes
100/100 · 100.0%
100
Mind Freeze
Mind Freeze
100/100 · 100.0%
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
95
Blinding Sleet
Blinding Sleet
95/100 · 95.0%
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect.
When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
95
Gloom Ward
Gloom Ward
95/100 · 95.0%
Up to 2 ranks · average 1.9
Absorbs are 15% more effective on you.
95
⇄
Wraith Walk
Wraith Walk
90/100 · 90.0%
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
March of Darkness
5/100 · 5.0%
Death's Advance grants an additional 25% movement speed over the first 3 sec.
100
Unholy Momentum
Unholy Momentum
100/100 · 100.0%
Up to 2 ranks · average 2.0
Increases Haste by 2%.
0
Control Undead
Control Undead
0/100 · 0%
Dominates the target undead creature up to level 71, forcing it to do your bidding for 5 min.
98
Enfeeble
Enfeeble
98/100 · 98.0%
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
56
Coldthirst
Coldthirst
56/100 · 56.0%
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
74
Proliferating Chill
Proliferating Chill
74/100 · 74.0%
Chains of Ice affects 1 additional nearby enemy.
14
Permafrost
Permafrost
14/100 · 14.0%
Your auto attack damage grants you an absorb shield equal to 50% of the damage dealt.
100
Veteran of the Third War
Veteran of the Third War
100/100 · 100.0%
Stamina increased by 20%.
84
Death Pact
Death Pact
84/100 · 84.0%
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
100
Brittle
Brittle
100/100 · 100.0%
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
23
Blood Bond
Blood Bond
23/100 · 23.0%
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every sec.
42
Icy Talons
Icy Talons
42/100 · 42.0%
Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to 3 times.
7
Death Notes
Death Notes
7/100 · 7.0%
Raise Ally costs 30 less Runic Power.
92
Anti-Magic Zone
Anti-Magic Zone
92/100 · 92.0%
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by 15%.
72
Death Defiance
Death Defiance
72/100 · 72.0%
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
100
Unholy Bond
Unholy Bond
100/100 · 100.0%
Increases the effectiveness of your Runeforge effects by 20%.
1
Ice Prison
Ice Prison
1/100 · 1.0%
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
100
⇄
Asphyxiate
Asphyxiate
86/100 · 86.0%
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Death's Reach
14/100 · 14.0%
Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
14
Assimilation
Assimilation
14/100 · 14.0%
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
100
Anti-Magic Barrier
Anti-Magic Barrier
100/100 · 100.0%
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
66
Grip of the Dead
Grip of the Dead
66/100 · 66.0%
Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
100
Suppression
Suppression
100/100 · 100.0%
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
26
Blood Scent
Blood Scent
26/100 · 26.0%
Increases Leech by 3%.
93
Unholy Endurance
Unholy Endurance
93/100 · 93.0%
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
83
Osmosis
Osmosis
83/100 · 83.0%
Anti-Magic Shell increases healing received by 15%.
20
Insidious Chill
Insidious Chill
20/100 · 20.0%
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
92
Runic Protection
Runic Protection
92/100 · 92.0%
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
67
Blood Draw
Blood Draw
67/100 · 67.0%
When you fall below 30% health you drain 42 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec.
Can only occur every 2 min.
100
Rune Mastery
Rune Mastery
100/100 · 100.0%
Up to 2 ranks · average 2.0
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
2
Subduing Grasp
Subduing Grasp
2/100 · 2.0%
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
100
Will of the Necropolis
Will of the Necropolis
100/100 · 100.0%
Up to 2 ranks · average 2.0
Damage taken below 30% Health is reduced by 20%.
99
Null Magic
Null Magic
99/100 · 99.0%
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
0
Unyielding Will
Unyielding Will
0/100 · 0%
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
100
Death's Echo
Death's Echo
100/100 · 100.0%
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
5
Vestigial Shell
Vestigial Shell
5/100 · 5.0%
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 148 magic damage and reduces the duration of harmful Magic effects against them by 50%.
Specialization Tree
Talents available only to Unholy.
8 points required
20 points required
100
Outbreak
Outbreak
100/100 · 100.0%
Inflicts the target with Dread Plague and Virulent Plague.
Dread Plague
A malicious plague that deals 153 Shadow damage over 24 sec. Explodes for 64 Shadow damage to nearby enemies and infects one when the host dies. Can only be applied to 1 host at a time.
Virulent Plague
An infectious plague that spreads to all nearby enemies, dealing 71 Shadow damage over 24 sec.
100
Scourge Strike
Scourge Strike
100/100 · 100.0%
An unholy strike that deals 46 Shadow damage and causing your plagues on the target to erupt, dealing their damage an additional time at 35% effectiveness.
Applies Virulent Plague or spreads it to a nearby enemy.
100
Sudden Doom
Sudden Doom
100/100 · 100.0%
Dread Plague has a 35% chance to exhilarate you, making your next Death Coil or Epidemic cost 15 less Runic Power and deal 35% increased damage.
100
Clawing Shadows
Clawing Shadows
100/100 · 100.0%
Shadows guide your strikes, increasing the damage of your Scourge Strike by 25%, and causing it to grant you Clawing Shadows up to 4 times.
For each stack of Clawing Shadows, your Scourge Strike chains to an additional enemy. Each subsequent chain deals 10% reduced damage.
100
Putrefy
Putrefy
100/100 · 100.0%
Summon a Lesser Ghoul to strike the enemy for 69 Shadow damage and have them explode for 48 Shadow damage to nearby enemies.
100
Dark Transformation
Dark Transformation
100/100 · 100.0%
Corrupt and evolve your Ghoul into a Monstrosity, greatly empowering its abilities for 15 sec.
Death Coil and Epidemic extends the duration of this effect by 1.0 sec.
100
Foul Infections
Foul Infections
100/100 · 100.0%
Your diseases deal 10% more damage and have a 5% increased chance to critically strike.
21
⇄
Grave Mastery
Grave Mastery
21/100 · 21.0%
Critical strike damage of your minions is increased by 15%
Plague Mastery
0/100 · 0%
Critical strike damage of your diseases is increased by 25%
100
Necromancer's Cunning
Necromancer's Cunning
100/100 · 100.0%
When your Lesser Ghouls expire, they explode in viscera, dealing 15 Shadow damage to enemies nearby.
99
Ebon Fever
Ebon Fever
99/100 · 99.0%
Plagues deal 15% more damage over time in 75% of their duration.
100
Festering Scythe
Festering Scythe
100/100 · 100.0%
Festering Strike now follows up with a Festering Scythe that costs no Runes.
Festering Scythe
Slashes through all enemies within 14 yds in front of you, dealing 35 Shadow damage and hastening all of your plagues on targets hit to deal damage 35% faster for 25 sec.
0
Superstrain
Superstrain
0/100 · 0%
Dread Plague deals damage to an additional nearby enemy at 75% effectiveness and has a chance to grant you 4 Runic Power.
99
Soul Reaper
Soul Reaper
99/100 · 99.0%
Rupture the soul of your enemy, dealing 160 Shadowfrost damage and causing the foe to take 20% increased damage from your diseases and minions for 8 sec.
Only usable on enemies below 35% maximum health.
Consumes up to 3 Lesser Ghoul stacks to summon them instantly.
100
Magus of the Dead
Magus of the Dead
100/100 · 100.0%
Dark Transformation and Army of the Dead summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec.
56
Infected Claws
Infected Claws
56/100 · 56.0%
The infected claws of your ghouls have a chance to sicken the foe, dealing 5 Shadow damage over 12 sec. When reapplied, any remaining damage is added to the new effect.
41
Cycle of Death
Cycle of Death
41/100 · 41.0%
Putrefy reduces the cooldown of Death and Decay by 1.0 sec.
Death and Decay reduces the cooldown of Putrefy by 0.3 sec for each enemy it damages, up to 3.0 sec.
93
Coil of Devastation
Coil of Devastation
93/100 · 93.0%
Death Coil deals 10% increased damage and causes the target to take an additional 30% of the direct damage dealt over 4 sec.
100
Army of the Dead
Army of the Dead
100/100 · 100.0%
Summon or empower Lesser Ghouls to form an unholy army of 8 for 30 sec. While active, summoning a Lesser Ghoul will instead execute Orders based on nearby enemies.
Death Orders
Lesser Ghouls strike with you, dealing 11 Shadow damage to your target.
Epidemic Orders
Lesser Ghouls erupt in viscera, dealing 2 Shadow damage to nearby enemies. Deals reduced damage beyond 5 targets.
100
Reaping
Reaping
100/100 · 100.0%
Scourge Strike, Festering Strike, and Death Coil deal 30% additional damage to enemies below 35% health.
Dark Transformation resets Soul Reaper's cooldown and allows it to be used on any target.
21
Menacing Magus
Menacing Magus
21/100 · 21.0%
Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 8 nearby enemies.
Your Lord of the Dead Frostbolts now chain to 3 additional enemies.
85
Ghoulish Frenzy
Ghoulish Frenzy
85/100 · 85.0%
Dark Transformation increases the attack speed and damage of you and your Monstrosity by 5% for 15 sec.
88
Morbidity
Morbidity
88/100 · 88.0%
Diseased enemies take 1% increased damage from you per disease they are affected by.
100
Harbinger of Doom
Harbinger of Doom
100/100 · 100.0%
Sudden Doom triggers 30% more often and can accumulate up to 2 charges.
Summoning a Lesser Ghoul with Scourge Strike reduces the cooldown of Putrefy by 2.5 sec.
100
⇄
Raise Abomination
Raise Abomination
92/100 · 92.0%
Army of the Dead now raises an Abomination for 30 sec to attack enemies while emitting a disease cloud, dealing 12 Plague damage to nearby enemies every 2 sec.
Summon Gargoyle
8/100 · 8.0%
Army of the Dead now summons a Gargoyle into the battlefield to bombard your enemies for 25 sec.
The Gargoyle gains 1% increased damage for every 1 Runic Power you spend and always critically strikes.
98
Unholy Devotion
Unholy Devotion
98/100 · 98.0%
Putrefy causes your permanent Ghoul to go on an unholy frenzy, increasing its attack speed and energy regeneration by 25% for 12 sec.
Multiple applications may overlap.
4
All Will Serve
All Will Serve
4/100 · 4.0%
Raise Dead summons an additional skeletal archer at your command that shoots Blighted Arrows.
Blighted Arrow
An unholy arrow that deals 11 Shadow damage. When consuming Sudden Doom, your Death Coil commands your archer to fire an additional Blighted Arrow at 80% effectiveness. Epidemic will instead cause Blighted Arrow to ricochet and hit up to 5 additional targets.
99
Blightburst
Blightburst
99/100 · 99.0%
The explosion effect of Putrefy extends the duration of your plagues by 3.0 sec and deals 35% of the damage they would deal over that time instantly.
Putrefy now applies your plagues to unaffected targets.
100
Putrid Echoes
Putrid Echoes
100/100 · 100.0%
Putrefy deals 20% increased damage, has 2 additional charges and consumes up to 2 available charges.
100
Doomed Bidding
Doomed Bidding
100/100 · 100.0%
Consuming Sudden Doom summons forth a Lesser Ghoul to assist you for 8 sec.
1
Scourging
Scourging
1/100 · 1.0%
Up to 2 ranks · average 1.0
Scourge Strike now causes your Plagues to erupt at 50% effectiveness.
Clawing Shadows can now stack 1 additional times.
1
Ancient Power
Ancient Power
1/100 · 1.0%
Up to 2 ranks · average 2.0
Spending Runic Power increases your Strength by 0.15% for 20 sec.
Multiple applications may overlap.
99
Unholy Aura
Unholy Aura
99/100 · 99.0%
Up to 2 ranks · average 2.0
Magus of the Dead grants you 1.0% Haste for 15 sec.
Multiple applications may overlap.
100
Commander of the Dead
Commander of the Dead
100/100 · 100.0%
Up to 2 ranks · average 2.0
Dark Transformation empowers your Gargoyle, Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 10%.
0
Blightfall
Blightfall
0/100 · 0%
Dark Transformation grants access to Blightfall.
Blightfall
Consume 100% of your plagues around you and deal 100% of their remaining damage instantly.
Grants 1 charge of Putrefy.
98
Lord of the Dead
Lord of the Dead
98/100 · 98.0%
Putrefying a Lesser Ghoul has a 100% chance to reanimate it as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec.
When you control 3 Magus of the Dead, sacrifice them to summon their Lord of the Dead for 15 sec, casting Frostbolts that chain between 2 enemies. Magus with higher remaining duration grant increased power.
99
Outnumber
Outnumber
99/100 · 99.0%
Each Lesser Ghoul increases the damage of your permanent Ghoul by 10%, and Dark Transformation additionally empowers the Claw attacks of your Lesser Ghouls to Sweeping Claws.
Sweeping Claws
Rakes an enemy with deformed claws, dealing 24 Shadow damage to the target and 16 Shadow damage to nearby enemies.
100
Forbidden Knowledge
Forbidden Knowledge
100/100 · 100.0%
Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 30 sec.
Necrotic Coil
Unleash a vortex of necrotic energy and bone, dealing 71 Shadowstrike damage up to 3 foes and 22 Shadow damage to all pierced enemies.
Graveyard
The dead erupt beneath all foes with Virulent Plague, dealing 39 Shadow damage and 18 Shadow damage to enemies nearby.
Hero Talents
The hero paths Unholy plays, with the same top-100 selection overlay. A character picks one.
89
Rider's Champion
Rider's Champion
89/100 · 89.0%
Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec.
Mograine
Casts Death and Decay at his location that follows his position and extends the duration of your diseases by 1.0 sec whenever it deals damage.
Whitemane
Casts Undeath on your target dealing 2 Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be refreshed.
Trollbane
Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec.
Nazgrim
While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.
99
⇄
Death Charge
Death Charge
97/100 · 97.0%
Call upon your Death Charger to break free of movement impairment effects.
For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
On a Paler Horse
2/100 · 2.0%
While outdoors you are able to mount your Acherus Deathcharger in combat.
99
Mograine's Might
Mograine's Might
99/100 · 99.0%
Your damage is increased by 5% and you gain while inside Mograine's Death and Decay.
99
⇄
Pact of the Apocalypse
Pact of the Apocalypse
97/100 · 97.0%
When you take damage, 5% of the damage is redirected to each active horsemen.
Horsemen's Aid
2/100 · 2.0%
While at your aid, the Horsemen will occasionally cast Anti-Magic Shell on you and themselves at 80% effectiveness.
You may only benefit from this effect every 45 sec.
99
Ride or Die!
Ride or Die!
99/100 · 99.0%
Dark Transformation summons forth Whitemane for 6 sec.
99
Whitemane's Famine
Whitemane's Famine
99/100 · 99.0%
When Scourge Strike damages an enemy affected by Undeath it gains 1 stack and infects another nearby enemy.
99
Nazgrim's Conquest
Nazgrim's Conquest
99/100 · 99.0%
If an enemy dies while Nazgrim is active, the strength of Apocalyptic Conquest is increased by 3%.
Additionally, each Rune you spend increase its value by 1%.
99
Trollbane's Icy Fury
Trollbane's Icy Fury
99/100 · 99.0%
Scourge Strike shatters Trollbane's Chains of Ice when hit, dealing 36 Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets.
99
Let Terror Reign
Let Terror Reign
99/100 · 99.0%
Casting Death Coil or Epidemic orders Whitemane to cast her Death Coil or Epidemic alongside you at 125% effectiveness.
99
Hungering Thirst
Hungering Thirst
99/100 · 99.0%
The damage of your diseases and Death Coil are increased by 5%.
99
⇄
A Feast of Souls
A Feast of Souls
87/100 · 87.0%
While you have 2 or more Horsemen aiding you, your increased damage.
Fury of the Horsemen
12/100 · 12.0%
Every 50 Runic Power you spend extends the duration of the Horsemen's aid in combat by 1 sec, up to 5 sec.
99
Mawsworn Menace
Mawsworn Menace
99/100 · 99.0%
Scourge Strike deals 15% increased damage and the cooldown of your Death and Decay is reduced by 5 sec.
99
Unholy Armaments
Unholy Armaments
99/100 · 99.0%
The abilities that Horsemen cast deal 5% increased damage..
99
Apocalypse Now
Apocalypse Now
99/100 · 99.0%
Army of the Dead and Frostwyrm's Fury call upon all 4 Horsemen to aid you for 20 sec.
1
Vampiric Strike
Vampiric Strike
1/100 · 1.0%
Your Death Coil and Death Strike have a 25% chance to make your next Scourge Strike become Vampiric Strike.
Vampiric Strike heals you for 2% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.0%, up to 5.0% for 20 sec.
1
⇄
Vampiric Speed
Vampiric Speed
1/100 · 1.0%
Death's Advance and Wraith Walk movement speed bonuses are increased by 10%.
Activating Death's Advance or Wraith Walk increases 4 nearby allies movement speed by 20% for 5 sec.
Newly Turned
0/100 · 0%
Raise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health.
1
⇄
Blood-Soaked Ground
Blood-Soaked Ground
1/100 · 1.0%
While you are within your Death and Decay, your physical damage taken is reduced by 8% and your chance to gain Vampiric Strike is increased by 5%.
Desecrate
0/100 · 0%
Death and Decay deals its damage 100% faster.
1
⇄
Bloody Fortitude
Bloody Fortitude
1/100 · 1.0%
Icebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health.
Killing an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by 3 sec.
Vampiric Aura
0/100 · 0%
Your Leech is increased by 2%.
While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 allies within 12 yds.
1
Thrill of Blood
Thrill of Blood
1/100 · 1.0%
Essence of the Blood Queen additionally increases your Mastery by 1.0% per stack.
Blood Plague deals 5% increased damage.
1
Infliction of Sorrow
Infliction of Sorrow
1/100 · 1.0%
When Vampiric Strike damages an enemy affected by your plagues, it extends the duration of the plagues by 3.0 sec, and deals 10% of the remaining damage to the enemy.
1
Frenzied Bloodthirst
Frenzied Bloodthirst
1/100 · 1.0%
Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 5%, and Epidemic by 5% per stack.
1
The Blood is Life
The Blood is Life
1/100 · 1.0%
Dark Transformation summons a Blood Beast to attack your enemy for 10 sec.
Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 15% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.
1
Visceral Strength
Visceral Strength
1/100 · 1.0%
When Sudden Doom is consumed, you gain 4% Strength for 5 sec.
1
Inevitable
Inevitable
1/100 · 1.0%
Your plagues deal up to 30% increased damage based on the target's missing health.
1
Incite Terror
Incite Terror
1/100 · 1.0%
Vampiric Strike and Scourge Strike cause your targets to take 1% increased Shadow damage, up to 5% for 15 sec.
Vampiric Strike benefits from Incite Terror at 400% effectiveness.
1
⇄
Pact of the San'layn
Pact of the San'layn
1/100 · 1.0%
You store 10% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.
Sanguine Scent
0/100 · 0%
Your Death Coil and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health.
1
Transfusion
Transfusion
1/100 · 1.0%
Vampiric Strike increases the damage of your Dancing Rune Weapons by 20% for 8 sec.
Multiple applications may overlap.
1
Gift of the San'layn
Gift of the San'layn
1/100 · 1.0%
While Dark Transformation is active you gain Gift of the San'layn.
Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 200%, and Vampiric Strike replaces your Scourge Strike for the duration.
Layout and prerequisite lines follow Blizzard's static tree for this
patch. The heatmap remains aggregate analysis, not a generated build:
independently popular choices may not form a valid import string.