Midnight Pre-Expansion Content Update Notes
The Midnight Pre-Expansion content update is now live!
Change text quoted from the official notes © Blizzard Entertainment. Pick-rate figures are Whats-the-meta.com's own.
Death Knight
- Hero Talents Deathbringer; Rider of the Apocalypse; San'layn
- Class New Talent: Death Notes – Raise Ally costs 30 less Runic Power.; New Talent: Death Defiance – The cooldown of Death Pact is reduced by 30 seconds, and you receive 50% increased healing while its healing absorb is active.; New Talent: Blood Bond – While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every second.; Death Strike Heal reduced to 20% of all damage taken in the last 5 seconds (was 25%).; Death and Decay damage increased by 130%.; Unholy Endurance now reduces the cooldown of Lichborne by 30 seconds (was reduces damage taken).; Unholy Momentum is now a 2-point talent.; Gloom Ward is now a 2-point talent and has been moved to the first gate.; Death's Reach is now a choice talent against Asphyxiate.; Sacrificial Pact has been removed.
Blood
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Deadly Reach – Death Strike hits an additional 2 enemies at 75% effectiveness.
- New Talent: Lifeblood – Death Strike heals for an additional 20% of its healing over 5 seconds.
- New Talent: Bloodmist – When you cast Dancing Rune Weapon, you become enveloped in a blood mist that surrounds you for 8 seconds, increasing your Parry by 5%. Deals Shadow damage every 1 second to enemies within 10 yards. Every time it deals damage you gain 2 Runic Power, up to a maximum of 10 Runic Power. Deals reduced damage beyond 8 targets.
- New Talent: Boiling Point – Heart Strike has a chance to make your next Blood Boil empowered, dealing 50% increased damage, and echoing after 3 seconds.
- New Talent: Plague Infusion – Your Blood Plague critical hits have a chance to reduce the cooldown of your Blood Boil by 0.25 seconds.
- New Talent: Sanguinary Burst – When Blood Mist ends it deals Shadow damage to 8 nearby enemies, healing you for 15% of the damage dealt. The damage is increased by 2% for every 1 Runic Power spent while Blood Mist was active.
- New Talent: Bloody Reflection – While Blood Shield is active, taking direct damage reflects it back dealing Shadow damage to the attacker. Blood Shield's absorb is increased by up to 65% of your maximum health.
- Consumption has been redesigned and is now an Empower ability – Empower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you.
- Insatiable Blade has been updated – Dancing Rune Weapon's cooldown is reduced by 30 seconds and now generates 5 Bone Shield charges.
- Abomination Limb is now available as a choice talent with Gorefiend's Grasp. No longer deals damage.
- Gorefiends Grasp cooldown reduced by 30 seconds and it now silences enemies for 3 seconds.
- Heartbreaker no longer grants extra Runic Power from Dancing Rune Weapons.
- Everlasting Bond duration increase reduced to 4 seconds (was 6 seconds).
- Voracious now increases Death Strike Healing by 5% (was 15%).
- Coagulopathy's duration increased to 15 seconds, the maximum stacks has been reduced to 4, and Blood Plague damage reduced to 10% per stack (was 25%).
- Melee auto-attack damage increased by 150%.
- Blood Plague's damage increased by 50%.
- Blood Boil damage reduced by 12%.
- Dancing Rune Weapon increases your parry chance by 20% (was 35%).
- Improved Bone Shield now also increases the maximum stacks of Bone Shield by 2.
- Blood Fortification now also increases your base Armor by 35%.
- Mastery: Blood Shield now appropriately displays the absorb amount is up to 50% of your maximum health.
- Bloodshot no longer only increases physical damage. Now increases all damage dealt by 8% while Blood Shield is active.
- The following talents have been removed: Blooddrinker; Blood Tap; Bonestorm; Heartrend; Mark of Blood; Ossified Vitriol; Reinforced Bones; Rune Tap; Shattering Bone; Tightening Grasp; Tombstone
Frost
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- Obliterate has been updated – Two-Handed: A brutal attack that deals Physical and Frost damage.; Dual Wield: A brutal attack with both weapons that deals a total of Physical and Frost damage.
- Shattering Blade now has an additional effect – When Frostbane consumes the Razorice stacks on your main target, it deals an additional 250% damage instead.
- Long Winter has been updated – While Pillar of Frost is active your auto-attack critical strikes increase its duration by 1 second, up to 4 seconds.
- All ability damage reduced by 19%.
- Auto-attack damage increased by 300%.
- Frostbane damage reduced by 10%.
- Breath of Sindragosa secondary target damage reduced by 20%.
- Hyperprexia now causes Runic Power spending abilities to have a chance to additionally deal 30% of the damage dealt over 4 seconds.
- Empower Rune Weapon effect is now instant and no longer has a projectile.
Unholy
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Putrefy – Command your oldest Lesser Ghoul to leap and strike the enemy for Shadow damage and have them explode for Shadow damage to nearby enemies.
- New Talent: Ancient Power – Spending Runic Power increases your Strength by 1%/2% for 20 seconds. Multiple applications may overlap.
- New Talent: Outnumber – Each Lesser Ghoul increases the damage of your permanent Ghoul by 10%, and Dark Transformation additionally empowers the Claw attacks of your Lesser Ghouls to Sweeping Claws.
- New Talent: March of Madness – Your Lesser Ghouls deal 15% increased damage.
- New Talent: Reanimation – When you Putrefy a Lesser Ghoul, it has a 100% chance to reanimate as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at foes for 8 seconds. Magus of the Dead Frostbolts and Shadow Bolts deal 25% increased damage.
- New Talent: Unholy Devotion – Putrefy causes your permanent Ghoul to go on an unholy frenzy, increasing its attack speed by 25% for 5 seconds. Multiple applications may overlap.
- New Talent: Rapid Variant – When an enemy afflicted by your Dread Plague dies, it erupts, dealing Shadow damage to nearby enemies and infects the enemy with the lowest health remaining with your plagues. Deals reduced damage beyond 5 targets.
- New Talent: Scourging – Scourge Strike now causes your Plagues to erupt at 50%/70% effectiveness. Clawing Shadows can now stack up to 1/2 additional times.
- New Talent: Blightfall – All diseases deal 10% increased damage.
- New Talent: Putrid Echoes – Putrefy deals 20% increased damage and has 1 additional charge.
- New Talent: Blightburst – The explosion effect of Putrefy extends the duration of your plagues by 4 seconds and deals 35% of the damage they would deal over that time instantly. Putrefy now applies your plagues to unaffected targets.
- New Talent: Soul Reaper – Rupture the soul of your enemy, dealing Shadowfrost damage and causing the foe to take 20% increased damage from your plagues and minions for 8 seconds. Only usable on enemies below 35% maximum health. 1 Rune. 15 second cooldown.
- New Talent: Pestilence – Outbreak is replaced with Pestilence. Pestilence: Consume 100% of your Plagues around you and deal 150% of their remaining damage instantly, and gain a charge of Putrefy. 15 second cooldown, 1 Rune cost.
- New Talent: Necromancer's Cunning – Putrefy now summons a Lesser Ghoul to attack instead and when your Lesser Ghouls expire, they explode in viscera, dealing Shadow damage to enemies nearby.
- Festering Strike has been redesigned – Slash the enemy for Physical damage and corrupt your weapon with blight, causing your next 2-3 Scourge Strikes to summon a Lesser Ghoul.
- Scourge Strike has been redesigned – An unholy strike that deals Shadow damage and causing your plagues on the target to erupt, dealing their damage an additional time at 35% effectiveness. Spreads Virulent Plague on the target to a nearby enemy. 30 yard range.
- Outbreak has been updated – Inflicts the target with Dread Plague and Virulent Plague. Dread Plague: A malicious plague that seeps into the soul of its host, dealing Shadow damage over 24 seconds. Can only be applied to 1 host at a time.; Virulent Plague: An infectious plague that spreads to all nearby enemies, dealing Shadow damage over 24 seconds.
- Outbreak is no longer learned automatically and is now the initial talent on the Unholy talent tree.
- Clawing Shadows has been redesigned – Now a passive effect. Shadows guide your strikes, increasing the damage of your Scourge Strike by 25%, and causing it to grant you Clawing Shadows up to 4 times. For each stack of Clawing Shadows, your Scourge Strike chains to an additional enemy. Each subsequent chain deals 25% reduced damage.
- Cleaving Strikes has been redesigned – Scourge Strike and Festering Strike deal 10% increased damage.
- Sudden Doom has been redesigned – Dread Plague has a 35% chance to exhilarate, making your next Death Coil or Epidemic cost 10 less Runic Power and deal 35% increased damage.
- Doomed Bidding has been updated – Consuming Sudden Doom summons forth a Lesser Ghoul to assist you for 8 seconds. Moved to the first gate in the talent tree.
- Harbinger of Doom has been updated – Sudden Doom triggers 30% more often and can accumulate up to 2 charges. Summoning a Lesser Ghoul with Scourge Strike reduces the cooldown of Putrefy by 2.5 seconds.
- Superstrain has been updated – Dread Plague has a chance to grant 4 Runic Power. No longer a capstone talent.
- Unholy Aura has been updated – Each Magus of the Dead under your command grants you 1%/2% Haste.
- Reaping has been updated – Scourge Strike, Festering Strike, and Death Coil deal 30% additional damage to enemies below 35% health. Dark Transformation resets Soul Reaper's cooldown and allows it to be used on any target.
- Infected Claws has been updated – Ghouls have a chance to sicken foes, dealing Shadow damage over 12 seconds. When reapplied, any remaining damage is added to the new effect. Infected Claws damage scales with Mastery: Dreadblade and can critically strike.
- Dark Transformation has been updated – Corrupt and evolve your Ghoul into a Monstrosity, greatly empowering its abilities for 12 seconds. Death Coil and Epidemic extends the duration of this effect by 0.5 seconds.
- Summon Gargoyle has been redesigned – Army of the Dead now summons a Gargoyle into the battlefield to bombard your enemies for 25 seconds and instantly Putrefies 2 Lesser Ghouls summoned at 100% effectiveness. The Gargoyle gains 1% increased damage for every 1 Runic Power you spend and always critically strikes.
- Raise Abomination has been redesigned – Army of the Dead now raises an Abomination that attacks enemies while emitting a disease cloud that lasts for 30 seconds, and instantly Putrefies 2 Lesser Ghouls at 100% effectiveness. Enemies within the disease cloud take 20% increased damage from your minions.
- Commander of the Dead now has a secondary effect – The duration of Lesser Ghouls are increased by 25%/50% of your Mastery.
- Festering Scythe has been updated – Festering Strike now follows up with a Festering Scythe that costs no Runes. Grants Lesser Ghoul charges for Scourge Strike. No longer casts automatically and is now a combo spell. Festering Scythe: Slashes through all enemies within 14 yards in front of you, dealing Shadow damage and hastening all of your Plagues on targets hit to deal damage 35% faster for 25 seconds.
- Raise Dead and Festering Strike are now learned automatically when specializing as Unholy.
- Auto-attack damage increased by 300%.
- Sweeping Claws damage increased by 150% and now deals 35% reduced damage to secondary targets.
- Pet Ghoul and Lesser Ghoul Sweeping Claws damage increased by 50%.
- Pet Ghoul and Lesser Ghoul Claw damage increased by 50%.
- Lesser Ghouls now last for 6 seconds (was 8 seconds).
- Army of the Dead now has a 1.5 minute cooldown (was 3 minutes) and summons 6 Lesser Ghouls.
- Magus of the Dead no longer causes Army of the Dead to summon a Magus of the Dead.
- Ebon Fever now causes diseases to deal 15% more damage over time in 75% of the duration (was 12% more damage over time in half the duration).
- Runic Power spenders now increase the duration of your Plagues by 1.5 seconds.
- Epidemic damage increased by 56%.
- Death Coil and Epidemic now extend plague duration by 4 seconds.
- Death Coil damage increased by 210%.
- Coil of Devastation now additionally increases Death Coil damage by 10%.
- Lesser Ghouls and Sweeping Claw now trigger the effects of Rune of the Apocalypse.
- Unholy Bond now correctly increases the damage of Pestilence from Rune of the Apocalypse.
- Slow effect of Pestilence from Rune of the Apocalypse has been reduced to 5% (was 15%).
- Plague Mastery now increases the critical strike damage of Coil of Devastation, Infected Claws, and Rune of the Apocalypse Pestilence.
- Mastery: Dreadblade now increases the critical strike damage of Virulent Plague's eruption, Infected Claws, and Coil of Devastation.
- Risen Skulker is now affected by Commander of the Dead.
- Fixed an issue causing Ghoulish Frenzy to not be applied.
- Many talents have changed positions in the talent tree.
- The following talents have been removed: Apocalypse; Bursting Sores; Death Rot; Decomposition; Defile; Desecrate; Eternal Agony; Festermight; Improved Festering Strike; Legion of Souls; Plaguebringer; Rotten Touch; Unholy Blight
Demon Hunter
- Hero Talents New Hero Talent: Annihilator; Aldrachi Reaver; Fel-Scarred/Void-Scarred
- Class New Talent: Focused Ire – The primary target of Chaos/Void Nova is stunned for an additional 2 seconds.; New Talent: Demonic Resilience – Demon Spikes/Blur gains 1 additional charge.; New Talent: Burn It Out – Immolation Aura additionally dispels 1 Disease effect.; New Talent: Soul Cleanse – Immolation Aura additionally dispels 1 Curse effect.; New Talent: Remorseless – Attacks and abilities that spend Fury deal 3% increased damage.; New Talent: Furious – Attacks and abilities that generate Fury deal 3% increased damage.; New Talent: First In, Last Out – Fel Rush/Infernal Strike/Shift grants you a rapidly decaying shield for 6% of your maximum health.; New Talent: Soul Splitter – Any time you would generate one or more Soul Fragments, you have a 2%/4% chance to generate an additional Soul Fragment.; New Talent: Felbound – Your movement speed is increased by 3%. Available to Vengeance and Havoc only (replaced by Guile for Devourer).; Will of the Illidari has been updated – Increases maximum health by 3%/6%.; Illidari Knowledge has been updated – Reduces magic damage taken by 3%/6%.; Aura of Pain has been updated – Now causes Soul Immolation to grant 5 additional Fury over its duration for Devourer Demon Hunters.; Erratic Felheart has been updated – Now reduces the cooldown of Fel Rush, Shift, and Infernal Strike by 1 second/2 seconds (was 10%/20%).; Demon Muzzle has been updated – Interrupting a spell with Disrupt decreases your magic damage taken by 15% for 12 seconds.; Improved Sigil of Misery has been updated – Now also reduces Sigil of Chain's cooldown when learned.; Felblade now generates 15 Fury (was 40).; Infernal Armor damage increased by 100%.; Wings of Wrath speed bonus reduced to 10% (was 40%).; Sigil of Flame is now a Vengeance only ability (was all specializations).; References to “Lesser Soul Fragments” have been replaced with “Soul Fragments” in relevant tooltips.; Pursuit icon has been updated.; Several talents have changed positions in the talent tree.; The following talents have been removed:
Havoc
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- Desperate Instincts has been redesigned – Blur now reduces damage taken by an additional 10%. Additionally, damage taken below 35% Health is reduced by 10%.
- Essence Break has been redesigned – Slash all enemies in front of you for Chaos damage, causing Chaos Strike and Blade Dance to deal additional Chaos damage to them for 4 seconds. Deals reduced damage beyond 8 targets.
- Glaive Tempest has been redesigned – The final slash of Blade Dance consumes 25 Fury when it strikes 3 or more enemies, launching two demonic glaives in a whirlwind of energy, causing Chaos damage over 3 seconds to all nearby enemies. Damage reduced beyond 8 targets.
- The Hunt has been updated – No longer causes you to heal for a percentage of the damage you deal to The Hunt's target.
- The Hunt damage increased by 10%.
- All damage reduced by 8%.
- Melee auto-attack damage now increased by 250%.
- Demon Blades now automatically overrides Demon's Bite.
- Demon Blades damage increased by 150%.
- Demon Blades now generates 8-15 Fury (was 7-12).
- Blade Dance damage increased by 10%.
- Eye Beam damage increased by 10%.
- Eye Beam cooldown reduced to 30 seconds (was 40 seconds).
- Blind Fury now causes Eye Beam to generate 30 Fury per second (was 40).
- Cycle of Hatred now reduces Eye Beam cooldown by 2.5 seconds per stack (was 5 seconds), stacking up to 10 seconds (was 20 seconds).
- Blur now reduces damage taken by 25% (was 20%) and no longer increases Dodge chance.
- Furious Gaze effect now grants 8% Haste for 8 seconds (was 10% for 10 seconds).
- A Fire Inside effect now reduces the cooldown of Immolation Aura by 6 seconds instead of a 30% chance to refund a charge when cast.
- Collective Anguish, Demonic, and The Hunt have moved to the Havoc talent tree (was class talents).
- Several talents have changed positions in the talent tree.
- The following talents and skills have been removed: Fel Barrage; Fel Eruption; Looks Can Kill; Improved Fel Rush; Insatiable Hunger; Netherwalk; Restless Hunter
Vengeance
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Tempered Steel – Physical damage increased by 12%.
- New Talent: Felfire Fist – Activating Infernal Strike while out of combat or within 5 seconds of entering combat places a Sigil of Flame at the target location.
- New Talent: Vengeful Beast – Metamorphosis has 5 second increased duration and increases the damage of Fracture, Soul Cleave, and Spirit Bomb by 20%.
- Calcified Spikes has been redesigned – Demon Spikes reduces damage taken by 5% while active.
- Feed the Demon has been redesigned – Every 20 Fury spent reduces the remaining cooldown of Demon Spikes by 1 second.
- Revel in Pain has been redesigned – 2% of your Fire damage shields you, up to 10% of your max health. Shield and max values are doubled while Fiery Brand is active.
- Soulcrush has been redesigned – The effects of your Frailty are doubled.
- Sigil of Chains has been updated – Now replaces Sigil of Misery when learned. Cooldown increased to 1.5 minutes.
- Deflecting Spikes is now learned at level 33 (was a talent).
- Sigil of Flame is now a Vengeance only ability (was all specializations) and now generates 25 Fury (was 30).
- Sigil of Flame damage increased by 50%.
- Sigil of Spite, Soul Sigils, and Quickened Sigils moved to the Vengeance talent tree (was class talents).
- Mastery: Fel Blood effectiveness increased by 25%.
- All ability damage reduced by 35%.
- Melee auto-attack damage now increased by 135%.
- Felblade damage no longer reduced by 35%.
- Retaliation damage increased by 100%.
- Soul Carver damage increased by 50%.
- Throw Glaive damage increased by 50%.
- Demon Spikes duration increased to 12 seconds (was 8 seconds), no longer has 2 charges (now learned with the Demonic Resilience class talent), and its cooldown is now affected by Haste.
- Thick Skin now increases Armor by 150% (was 130%).
- Fel Devastation damage increased by 15% and healing increased by 600%.
- Stoke the Flames now increases Fel Devastation damage by 30% (was 35%).
- Fiery Brand damage increased by 100%.
- Fiery Brand now brands yourself and an enemy target, reducing damage you take by 40% and dealing Fire damage to the enemy over 12 seconds.
- Shear no longer automatically overrides Demon's Bite when specializing as Vengeance.
- Fracture now automatically overrides Demon's Bite when specializing as Vengeance.
- Fracture damage increased by 37.5% and its cooldown increased to 6 seconds (was 4.5 seconds).
- Fracture now generates 25 Fury (was 20).
- Infernal Strike cooldown reduced to 15 seconds (was 20 seconds) and is now affected by Haste.
- Infernal Strike damage increased by 50%.
- Metamorphosis cooldown reduced to 2 minutes and now causes Fracture to generate 15 additional Fury (was 20).
- Ascending Flame now increases all Sigil of Flame damage (was initial damage only) and no longer causes multiple applications to overlap.
- Soul Cleave now strikes all enemies in an arc in front of you (was 5) and damage reduced beyond 5 targets.
- Soul Cleave now deals 20% increased damage per soul consumed, up to 2, and costs costs 35 Fury (was 30).
- Soul Cleave damage increased by 35%.
- Soul Cleave no longer increases healing per Soul Fragment consumed.
- Spirit Bomb damage increased by 60%.
- Spirit Bomb now has a 25 second cooldown affected by Haste.
- Spirit Bomb now deals a larger base damage amount, increasing by 20% per soul consumed.
- Spirit Bomb no longer applies Frailty unless the Frailty talent is selected.
- Soul Barrier has been updated - Spirit Bomb now shields you for 10 seconds, absorbing damage plus additional damage based on each Soul Fragment consumed.
- Frailty now causes enemies struck by Sigil of Flame, Soul Cleave, and Spirit Bomb to be afflicted with Frailty for 8 seconds (was applied by Sigil of Flame for 6 seconds).
- Void Reaver now causes Frailty to reduce damage by 4% (was 3%) and no longer causes Soul Cleave to apply Frailty.
- Vulnerability now causes Frailty to increase damage taken by 3%/6% (was 2%/4%).
- Perfectly Balanced Glaive now also reduces the cooldown of Fracture by 1 second in addition to its previous effect.
- Volatile Flameblood now causes Immolation Aura to generate 1-5 Fury when it critical strikes (was 5-10 Fury) and also increases Immolation Aura critical strike chance by 10%.
- Immolation Aura damage increased by 50%.
- Ruinous Bulwark now converts 50% of healing into an absorb shield (was 100%).
- Painbringer now reduces damage by 3%/6% (was 1%/2% percent per stack) and duration increased to 8 seconds (was 6 seconds). No longer overlaps multiple applications.
- Shattered Souls now causes Soul Fragments to heal for 6% of recent damage (was 7%).
- Several talents have changed positions in the talent tree.
- The following talents have been removed: Bulk Extraction; Extended Spike; Illuminated Sigils; Meteoric Strikes; Shear Fury; Soul Furnace
Druid
- Hero Talents Druid of the Claw; Elune's Chosen; Keeper of the Grove; Wildstalker
- Class New Talent: Gift of the Wild – Mark of the Wild is 100% more effective on yourself.; Heart of the Wild has been redesigned – Perform a powerful off-role ability depending on your currently active shapeshift form.; All Druid specializations learn Bear Form Thrash at level 11 (was a talent).; Swipe is now a Class talent (was learned at level 10).; Shred damage increased by 40%.; Forestwalk now has 2 ranks and increases your movement speed and healing received by 8/16% when you cast Regrowth.; Matted Fur absorption increased by 140%. Now has 2 ranks, with rank 2 doubling the amount absorbed by rank 1.; Skull Bash is no longer available to Restoration Druids.; Innervate is now a capstone talent in the class tree.; The following talents have been removed:
Balance
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Improved Eclipse – Lunar Eclipse and Solar Eclipse have one additional charge.
- New Talent: Meteor Storm – Starfall deals its damage 100% faster.
- New Talent: Sculpt the Stars – The cooldowns of Lunar Eclipse and Solar Eclipse are reduced by 2 seconds.
- New Talent: Total Eclipse – Entering any Eclipse has a 10/20% chance to grant the benefits of both Lunar and Solar Eclipse.
- New Talent: Elune's Challenge – When you exit Eclipse with less than 40 Astral Power, Wrath and Starfire's cast times are reduced by 20% for 15 seconds or until you enter an Eclipse.
- New Talent: Meteorites – Every time Starfall deals damage, a meteorite falls on a target in its range, dealing Astral damage.
- New Talent: Celestial Fire – Moonfire, Sunfire, and Shooting Stars damage increased by 8%.
- Mastery: Astral Invocation has been updated – Your Nature spells deal 0.75*Mastery% increased damage (was 0.5 * Mastery). Your Arcane spells deal 0.75*Mastery% increased damage (was 0.5 * Mastery). Moonfire and Sunfire no longer cause targets to take additional damage from your spells.
- Eclipse has been redesigned – You may draw the sun and moon into alignment for 15 seconds, empowering either your Nature or Arcane spells. Casting Wrath or Starfire changes what mode of Eclipse will be entered, and the two modes of Eclipse share a button and 32 second cooldown. Lunar Eclipse: Enter a Lunar Eclipse for 15 seconds. Arcane spells deal 15% additional damage and Starfire damage is increased by 40%. Casting Wrath changes this to Solar Eclipse.; Solar Eclipse: Enter a Solar Eclipse for 15 seconds. Nature spells deal 15% additional damage and Wrath damage is increased by 40%. Casting Starfire changes this to Lunar Eclipse.
- Casting Starfire and Wrath no longer enter Eclipse.
- Umbral Intensity has been updated – Solar Eclipse increases the damage of Wrath by an additional 10%. Lunar Eclipse increases the damage of Starfire by 10%.
- Soul of the Forest has been updated – Solar Eclipse increases Wrath's Astral Power generation by 40% and Lunar Eclipse increases Starfire's Astral Power generation by 40%.
- Starlord has been updated – During Eclipse, Starsurge and Starfall grant you 2%/4% Haste for 20 seconds (was 15 seconds) or until you enter a new Eclipse. Stacks up to 3 times. Gaining a stack does not refresh the duration.
- Starlord can no longer be force cancelled.
- Touch the Cosmos has been updated – Its effect can now trigger from any Wrath or Starfire cast, not just those in Eclipse. Chance to trigger reduced to 15% for Wrath (was 18%) and 20% for Starfire (was 25%).
- Whirling Stars has been updated – Celestial Alignment's cooldown is reduced by 60 seconds and it has 2 charges.
- All spell damage reduced by 17%.
- Moonfire damage increased by 102%.
- Sunfire damage increased by 102%.
- Shooting Stars damage increased by 88%.
- Starsurge damage increased by 8%.
- Starfall damage increased by 8%.
- Starfire now deals 50% of primary target damage to nearby enemies (was 33%).
- Sunseeker Mushrooms spawn 10% less frequently.
- Wild Mushroom damage increased by 20% (Sunseeker Mushrooms are unaffected).
- Orbital Bombardment's Stellar Flare damage increased by 30%.
- Cosmic Rapidity no longer affects Stellar Flare.
- Eclipses no longer apply activation overlays to Wrath and Starfire on your action bars.
- Nature's Balance now generates 1 Astral Power every 2 seconds while in combat (was 2 Astral Power every 3 seconds).
- Nature's Grace reduces the cast time of affected spells by 30% (was 40%).
- Rejuvenation healing increased by 156%.
- Regrowth healing increased by 49%.
- Wild Growth healing increased by 22%.
- Torghast Ability: Leaf on the Water has been updated – Now reduces the cooldown of Solar Eclipse and Lunar Eclipse by 2 seconds.
- Several talents have changed positions in the talent tree.
- The following talents have been removed: Astral Smolder; Astronomical Impact; Stellar Flare; Umbral Inspiration; Waning Twilight; Warrior of Elune
Feral
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Panther's Guile – When Shred or Moonfire generate combo points, they have a 25% chance to generate full combo points.
- New Talent: Lacerating Claws – Bleed damage increased by 10%.
- New Talent: Blood Spattered – Ferocious Bite's damage to its primary target increased by 2% for each enemy affected by your Rip, up to 10.
- New Talent: Chomp – Chomp your target, causing Physical damage. Chomp critical strikes deal 3 times normal damage. Chomp can only be used when you fall below 30% Energy or for 2 seconds afterward.
- New Talent: Hunger for Battle – When an enemy afflicted by your Rip dies, gain 10 Energy and your damage dealt is increased by 5% for 8 seconds, stacking up to 5 times.
- New Talent: Focused Frenzy – Feral Frenzy's cooldown reduced by 15 seconds and its damage is increased by 40%.
- New Talent: Frantic Frenzy – Unleash a furious frenzy, flickering to nearby targets in front of you 5 times and clawing all enemies around them for Physical damage and additional Bleed damage over 6 seconds.
- Sudden Ambush has been updated – Finishing moves have a 6% chance per combo point spent to increase the direct damage of your next Rake, Shred, or Swipe by 50% and make it critically strike.
- Ashamane's Guidance has been updated – Now reduces the cooldown of Incarnation: Avatar of Ashamane by 30 seconds.
- Predatory Swiftness is now learned at level 30 (was a talent).
- All ability damage reduced by 52%.
- Auto-attack damage increased by 158%.
- Lunar Inspiration's Moonfire damage increased by 26%.
- Shred damage reduced by 8%.
- Rejuvenation healing increased by 156%.
- Regrowth healing increased by 49%.
- Wild Growth healing increased by 22%.
- Feral Frenzy damage increased by 10%.
- Merciless Claws increases the damage of Swipe by 20% (was 15%).
- Savage Fury now lasts 8 seconds (was 6 seconds).
- Rampant Ferocity now damages all nearby targets, not only those afflicted by Rip.
- Veinripper no longer increases the duration of Thrash's bleed.
- Wild Slashes no longer increases Thrash damage.
- Omen of Clarity no longer effects Thrash, only Shred and Swipe.
- Saber Jaws now increases the extra damage from spending extra Energy on Ferocious Bite by 50% (was 60%). This does not affect PvP combat.
- Apex Predator triggers less often with a single Rip active and triggers more often when multiple Rips are active.
- Many talents have changed positions in the talent tree.
- Berserk: Heart of the Lion icon changed.
- The following talents have been removed: Adaptive Swarm; Berserk: Frenzy; Bloodtalons; Brutal Slash; Lion's Strength; Thrashing Claws; Unbridled Swarm
Guardian
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Gift of an Ancient Guardian – Ironfur increases your Mastery by 5%.
- New Talent: Ward of the Forest – Barkskin increases your maximum health by 20%, but its duration is reduced by 40%.
- New Talent: Persistence – When you shapeshift out of Bear Form, its health and armor bonuses slowly decay over 8 seconds.
- New Talent: Memory of Ysera – Heal for 0.8%/1.6% of your maximum health each time you spend 80 Rage.
- New Talent: Red Moon – Channel the power of the enraged moon to deal Arcane damage to your target over 8 seconds. Casting Mangle extends its duration by 1 second and generates 8 Rage.
- New Talent: Sundering Roar – Roar with earthshattering ferocity, dealing Physical damage, resetting the cooldown of Thrash, and allowing it to stack 5 additional times for 12 seconds. When Sundering Roar ends, any excess stacks of Thrash immediately deal their remaining damage.
- New Talent: Waking Nightmare – Awaken memories of past conflicts, causing a Dread Shade to take form nearby. While active, shades slowly travel toward your target, dealing Nature damage to nearby enemies and mirroring your Thrash casts.
- New Talent: Harnessed Rage – Mangle has 1 additional charge, and when Maul is cast at 80 Rage or above, its chance to activate Gore is increased by 100%.
- New Talent: Front of the Pack – Stampeding Roar's radius is increased by 30%, and your movement speed is increased by 5%.
- New Talent: Killing Blow – Maul and Raze may consume up to 40 additional rage to deal up to 150% increased damage.
- New Talent: Natural Resilience – When Frenzied Regeneration would heal you above maximum health, 80% of its excess healing is instead converted to an absorb shield.
- New Talent: Dream Guide – When you take non-periodic damage, you have a chance to gain a charge of Dream Guide. When you or a nearby ally drops below 40% health, you consume a charge of Dream Guide to automatically cast Regrowth on them.
- Berserk has been redesigned – Go berserk for 15 seconds, reducing the cooldowns of Mangle, Thrash, and Growl by 50% and the cooldown of Frenzied Regeneration by 100%.
- Galactic Guardian has been redesigned – Your damage has a 5% chance to trigger a free automatic Moonfire on that target. Moonfire: When this occurs, the next Moonfire you cast generates 8 Rage and deals 300% increased direct damage.; Red Moon: When this occurs, you gain 1 charge of Lunar Wrath. Spending Rage while Red Moon is active consumes a stack to deal additional Arcane damage to its target and heal you.
- Vulnerable Flesh has been redesigned – Maul and Raze damage increased by 15%.
- Dream of Cenarius has been updated – Updated the proc to account for no longer having a lockout and it can now stack up to 4 times to ease the burden of use.
- Melee damage increased by 30%.
- Rejuvenation healing increased by 156%.
- Regrowth healing increased by 49%.
- Wild Growth healing increased by 22%.
- Survival Instincts now has two charges inherently (was a talent).
- Lunar Beam now applies a damage over time effect to its primary target and its area affect damage is capped at 5 targets.
- Ursoc's Fury now generates an absorb shield based on 40% of the damage dealt (was 25%).
- Ursol's Warding is now a 1-point talent.
- Several talents have changed positions in the talent tree.
- The following talents have been removed: Berserk: Persistence; Berserk: Unchecked Aggression; Circle of Life and Death; Earthwarden; Improved Survival Instincts; Tooth and Claw; Thorns of Iron
Restoration
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Nature's Bounty – Regrowth heals all allies affected by Regrowth for 20% of its healing.
- New Talent: Lifetreading – Efflorescence healing increased by 25%, and it now automatically grows beneath your Lifebloom target's feet. Replaces Efflorescence.
- New Talent: Intensity – When Regrowth critically heals, it is 300% effective instead of the usual 200%.
- New Talent: Improved Swiftmend – Swiftmend healing increased by 30%.
- Flourish has been redesigned – Now a passive talent that upgrades Tranquility, causing it to extend your heal over time effects by 2 seconds each time it heals. Available directly below Tranquility.
- Wild Synthesis has been redesigned – Now increases the healing of Grove Guardians and Efflorescence by 30%.
- Grove Guardians have been redesigned – Casting Swiftmend or Wild Growth summons a Treant that casts Nourish on that target or a nearby ally periodically. Lasts 8 seconds.
- Cultivation has been redesigned – Rejuvenation heals instantly for 21% Spell Power on targets below 60% health.
- Power of the Archdruid has been redesigned – Now improves Soul of the Forest to cause your next Rejuvenation or Regrowth to apply to 2 additional allies within 20 yards of the target.
- Swiftmend relocated to the Restoration talent tree (was learned at level 11).
- Omen of Clarity relocated to the Restoration talent tree (was learned at level 12).
- Mastery: Harmony now increases your healing by 11.4% per heal over time effect (was 6%). The benefit falls off over time, and is most effective on your first heal over time.
- Photosynthesis no longer causes Lifebloom to increase the healing rate of your spells by 10%. Chance to bloom increased to 8%.
- Tranquility direct healing increased by 40% and no longer applies a heal over time effect to allies.
- Tranquility duration increased to 6 seconds (was 5 seconds) and time between each periodic heal reduced to 1 second (was 1.25 seconds).
- Incarnation: Tree of Life now has its duration paused while channeling Tranquility.
- Soul of the Forest increases the healing of your next Rejuvenation or Regrowth by 60% (was 150%). No longer affects Wild Growth.
- Wild Growth healing increased by 40%.
- Swiftmend healing increased by 10%.
- Regrowth healing increased by 70%.
- Regrowth's heal over time duration reduced to 6 seconds (was 12 seconds).
- Rampant Growth increases Regrowth's healing over time by 100% (was 50%).
- Nature's Swiftness increases Regrowth's healing by 60% (was 200%).
- All healing reduced by 5%.
- Rejuvenation now shows an upgraded icon for its duration when empowered by Soul of the Forest or Incarnation: Tree of Life.
- Abundance now displays the number of stacks on Regrowth's icon on the action bar.
- Verdant Infusion now updates Swiftmend's tooltip to communicate the heal over time extension amount.
- Fixed an issue where Lifebloom's duration tracker on the Cooldown Manager would not update when Lifebloom was extended by Verdant Infusion.
- Fixed an issue where Lifebloom's duration tracker would be incorrect when Lifebloom was refreshed within pandemic range.
- Abundance can now be tracked on the Cooldown Manager.
- Several talents have changed positions in the talent tree.
- The following talents have been removed: Budding Leaves; Cenarion Ward; Dreamstate; Flash of Clarity; Forest's Flow; Grove Tending; Invigorate; Overgrowth; Spring Blossoms; Twinleaf; Undergrowth; Wildwood Roots
Evoker
- Hero Talents Chronowarden; Scalecommander; Flameshaper
- Class New Talent: Stretch Time – While flying during Breath of Eons or Deep Breath, 100% of damage you would take is instead dealt over 10 seconds.; New Talent: Strike from Above – Glide speed and height increased by 20%.; New Talent: Inner Radiance – Your Living Flame and Emerald Blossom are 30% more effective on yourself.; Twin Guardian has been redesigned – Rescue increases movement speed by 100% and allows spells to be cast while moving for 3 seconds.; Renewing Blaze has been redesigned – Now upgrades Obsidian Scales, causing it to heal you over 8 seconds equal to the amount of damage it reduced.; Unravel has been redesigned as a passive effect – Fire Breath consumes absorb shields from enemies, dealing additional Spellfrost damage to them.; Azure Strike damage increased by 50%.; Strike from Above increases Glide height and speed by 10% (was 20%).; Leaping Flames now changes the icon for Living Flame while active.; Fixed an issue where Fire Breath could engage enemies if the player died and resurrected while it was active.; Several talents have changed positions in the talent tree.; The following talents have been removed:
Augmentation
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Clairvoyant – Motes of Possibility may now grant Prescience to allies and have a 10% increased chance to activate.
- New Talent: Improved Defy Fate – Defy Fate healing increased by 100% and its cooldown is reduced by 1 minute.
- Regenerative Chitin has been redesigned – Blistering Scales no longer loses charges and deals 20% more damage.
- Imminent Destruction has been redesigned – Breath of Eons reduces the Essence cost of your next 6 Eruptions by 1.
- Molten Embers has been redesigned – Enemies affected by Fire Breath's damage over time effect take 25% increased damage from your Black spells.
- Quell is now learned in the Augmentation specialization tree (was a class talent).
- Ebon Might now grants 8% primary stat (was 5%).
- Ebon Might is now applied to all damage dealing allies within 100 yards.
- Ebon Might now splits its effect when applied to more than 2 other allies and is no longer is limited to 2 maximum applications.
- Temporal Wound now reduces its effect when Ebon Might is applied to more than 2 allies.
- Breath of Eons' debuff Temporal Wound is now visible to all allies, and indicates how much damage it accumulates on the aura tooltip.
- Breath of Eons accumulates 15% of damage (was 10%).
- All spell and ability damage reduced by 23%.
- Damage dealt by pets and minions reduced by 15%.
- Defy Fate healing increased by 100%.
- Molten Blood absorption increased by 30%.
- Inferno's Blessing now only targets you and 1 nearby ally (was all allies with Ebon Might). New visual of a flame sprite added to represent the blessing.
- Inferno's Blessing damage increased to 350% spell power (was 88% spell power).
- Ignition Rush now increases the damage of Eruption by 20%.
- The cooldown manager has been updated to reflect changes made to Augmentation and can now be used to track the duration of Fire Breath, Breath of Eons, and Bombardments on targets.
- Several talents have changed positions in the talent tree.
- The following talents have been removed: Imposing Presence; Inner Radiance (moved to the class talent tree); Rockfall; Stretch Time (moved to the class talent tree)
Devastation
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Star Salvo – Increases Shattering Star damage by 35%. Shattering Stars are exhaled at all of your Eternity Surge targets.
- New Talent: Azure Sweep – Eternity Surge upgrades your next Azure Strike to Azure Sweep, damaging all nearby enemies and dealing 75% additional damage.
- New Talent: Strafing Run – Deep Breath deals 20% increased damage and can be cast again within 18 seconds of being used. Recall will be available after the second cast if talented. In PvP, Deep Breath damage is instead reduced by 20%.
- Shattering Star has been redesigned as a passive named Shattering Stars – Eternity Surge releases a Shattering Star at your target that deals 50% more damage per empower level reached.
- Honed Aggression has been redesigned – Increases the critical strike chance of your spells by 2%/4%.
- Engulfing Blaze has been redesigned – Now increases the damage of Living Flame by 10% and reduces its cast time by 0.3 seconds.
- Imminent Destruction has been redesigned – Deep Breath reduces the Essence cost of your next 4 Disintegrates or Pyres by 1. Stacks up to 8 times.
- Scorching Embers has been redesigned – Enemies affected by Fire Breath's damage over time effect take 25% increased damage from your Red spells.
- Pyre damage increased by 20%.
- Charged Blast increases the damage of Pyre by 2% per stack (was 5%).
- Feed the Flames now activates after casting 6 Pyres (was 9).
- Firestorm no longer increases the damage of Disintegrate and Pyre.
- Firestorm damage increased by 25%.
- Arcane Intensity now also increases the damage of Azure Strike.
- Eternity's Span now only affects Eternity Surge.
- Animosity's effect now diminishes by 25% per empower spell cast during Dragonrage.
- Quell is now learned in the Devastation specialization tree (was a class talent).
- Twin Flame is now considered a Red spell.
- Several talents have changed positions in the talent tree.
- The following talents have been removed: Arcane Vigor; Dense Energy; Firestorm; Focusing Iris; Imposing Presence; Inner Radiance (moved to the class talent tree); Snapfire
Preservation
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Dream Simulacrum – Verdant Embrace healing is increased by 30%. In addition, it no longer causes you to leap to your target, instead sending forth a Dream Simulacrum.
- New Talent: Wings of Liberty – Verdant Embrace gains an additional charge.
- New Talent: Twin Echoes – Casting Emerald Blossom causes your next Echo to cast on an additional ally within 25 yards at 100% effectiveness.
- New Talent: Inner Flame – For 15 seconds/20 seconds after casting Stasis/Dream Flight, your healing over time is increased by 60% and your chance to cause Essence Burst is increased by 100%.
- Field of Dreams has been redesigned – Now causes every other Emerald Blossom to have a 100% chance for one of your Fluttering Seedlings to grow into a new Emerald Blossom.
- Empath has been redesigned – Now functions with all empower spells.
- Spiritual Clarity has been redesigned – Now reduces the cooldown of Dream Breath by 10 seconds.
- Call of Ysera has been redesigned – Now a passive effect that increases Dream Breath healing by 20% and Living Flame healing by 30%.
- Tempo Charged has been redesigned – Bronze healing and absorption increased by 15%.
- Lifeforce Mender has been redesigned – Red spells deal 20% more damage and healing.
- Healing of all spells and abilities reduced by 22%.
- Verdant Embrace healing increased by 84%.
- Emerald Blossom healing increased by 70%.
- Living Flame healing increased by 60%.
- Living Flame damage increased by 25%.
- Fluttering Seedlings healing increased by 100%.
- Disintegrate damage increased by 25%.
- Fire Breath damage increased by 25%.
- Lifebind now transfers 60% of healing (was 40%) and can no longer be Echoed.
- Lifebind duration increased to 8 seconds (was 5 seconds).
- Temporal Anomaly radius increased to 12 yards (was 10 yards).
- Temporal Anomaly absorption now falls off more sharply when healing more than 6 targets.
- Dream Breath's cone size has been increased to 40 yards (was 30).
- Dream Breath now has a different icon when it is Echoed.
- Dream Flight healing increased by 25%. Healing outside of raid increased by 250% (was 100%).
- Dream Flight now absorbs damage you take while in flight, up to 100% of your maximum health.
- Titan's Gift now causes Essence Burst to increase the effectiveness of your next Essence ability by 35% (was 25%).
- The cooldown manager has been updated to reflect changes made to Preservation and can now be used to track the duration of Fire Breath on targets.
- Twin Flame is now considered a Red spell.
- Fixed an issue where Dream Breath was incorrectly calculating its upfront healing amount when empowering beyond rank 1. The overall healing amount is now equal no matter which empower level is chosen.
- Fixed an issue where Consume Flame healing was double dipping on healing modifiers.
- Several talents have changed positions in the talent tree.
- The following talents have been removed: Cycle of Life; Emerald Communion (moved to PvP talents); Spiritbloom
Hunter
- Hero Talents Dark Ranger; Pack Leader; Sentinel
- Class New Talent: Precision Strikes – Auto attack and auto shot damage increased by 25%.; New Talent: Moment of Opportunity – When a trap triggers, gain 30% movement speed for 3 seconds.; New Talent: Shell Wall – Damage taken during Aspect of the Turtle is reduced by an additional 20%.; New Talent: Cold Feet – When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 seconds.; New Talent: Combat Experience – Agility increased by 3%.; New Talent: Improved Snaring – Wing Clip slows an additional 25%. Concussive Shot slows an additional 10%.; New Talent: Horsehair Tether – When an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center.; New Talent: Roar of Sacrifice – Instructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 seconds or until your pet's health drops below 25%.; New Talent: Guardian's Hide – Your pet protects you at all times, reducing the damage you take by 3%. Your pet receives 100% of the damage it mitigates.; Hunter's Mark has been updated – Now increases the target's damage taken by 3% (was 5% above 80% health).; Fortitude of the Bear has been updated – Now passive. Reduces all damage taken by 3%.; Lone Survivor has been updated – Now increases Survival of the Fittest's duration by 2 seconds (was 4 seconds).
Beast Mastery
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: The Beast Within – Reduces the cooldown of Bestial Wrath by 60 seconds.
- New Talent: Wild Thrash – Command your pet(s) to thrash all enemies within 10 yards, dealing Physical damage to them. Damage is increased by 300% if Wild Thrash hits 2 or more enemies. Deals reduced damage beyond 8 targets.
- New Talent: Frenzy – Increases pet attack speed by 20%/40%.
- New Talent: Jagged Wounds – All bleed damage dealt by you and your pets increased by 10%.
- New Talent: Heart of the Pack – Summoning a Dire Beast grants 0.5% Haste for 8 seconds.
- Solitary Companion has returned – Your pet damage is increased by 35% and your pet's size is increased by 10%.
- Thrill of the Hunt has been redesigned – Barbed Shot critical strike chance increased by 5%/10%. Cobra Shot critical strike chance increased by 15%/30%.
- Training Expert has been redesigned – Now increases pet damage by 3%/6%.
- Brutal Companion has been redesigned – Barbed Shot has a 25% chance to cause your pet to use its special attack and deal 50% bonus damage.
- Thundering Hooves has been redesigned – Stomp damage increased by 30%. Bestial Wrath commands all active pets to Stomp at 200% effectiveness.
- Serpentine Strikes has been redesigned – Now additionally causes Cobra Shot to refund 10 Focus when it critically strikes.
- Bloody Frenzy has been redesigned – When you use Bloodshed, your Barbed Shot damage over time happens 100% faster for 12 seconds.
- Wild Instincts has been redesigned – Whenever your primary pet (and only your primary pet) uses Stomp, you will fire a free Barbed Shot at a target not already affected by Barbed Shot. This Barbed Shot cannot cause another Stomp.
- Pack Tactics has been redesigned – Barbed Shot now instantly grants 25 Focus. Passive Focus generation increased by 75%.
- Barbed Shot has been updated – Barbed Shot's bleed is now a rolling periodic. Damage reduced by 20%.
- Dire Frenzy has been updated – Now increases Dire Beast damage by 10%/20% (was 30%/60%).
- War Orders has been updated – Now reduces Kill Commands cooldown by 3 seconds.
- Stomp has been updated – No longer deals a separate damage event to its primary target. Damage increased by 200%.
- Bloodshed has been updated – Bestial Wrath provokes your pets to tear into your target, causing your target to bleed for heavy damage over 12 seconds.
- Huntmaster's Call has been updated – Fenryr's Ravenous Leap damage reduced by 50%.
- Kill Command damage increased by 2%.
- Kill Cleave's Kill Command damage reduced to 40% (was 80%).
- Beast Cleave now activates when you use Wild Thrash, rather than from Multi-Shot.
- Beast Cleave duration increased to 8 seconds (was 6 seconds).
- Beast Cleave pet melee attack damage reduced to 40% (was 80%).
- Bestial Wrath initial damage increased substantially and now increases player and pet damage by 20% (was 30%).
- Bite damage increased by 50%.
- Claw damage increased by 50%.
- Smack damage increased by 50%.
- Scent of Blood is no longer a 2-point talent.
- Starter Build has been updated.
- Many talents have changed positions in the talent tree.
- The following talents have been removed: Barbed Wrath; Hunter's Prey; Multi-Shot; Poisoned Barbs; Serpentine Rhythm; Wild Call
Marksmanship
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Deathblow – Aimed Shot has a 20% chance to reset the cooldown of Kill Shot and cause your next cast to be usable on any target regardless of their current health.
- New Talent: Lethality – Critical damage dealt by your abilities and auto attacks is increased by 5%/10%.
- New Talent: Focus Fire – When Surging Shots resets the cooldown of Rapid Fire, the damage of your next Rapid Fire is increased by 20%.
- New Talent: Unload – When Rapid Fire begins and finishes channeling, it also fires an additional Arcane Shot at 100% effectiveness. If your target is below 20% health, Rapid Fire instead fires additional Kill Shots.
- New Talent: Critical Precision – Precise Shots now increases the critical strike chance of Arcane Shot and Multi-Shot by 10%.
- Ammo Conservation renamed to Quick Draw and has been updated – Now causes Aimed Shot to grant 50% increased movement speed for 2 seconds, decaying rapidly over its duration. No longer grants Aimed Shot cooldown reduction.
- Shrapnel Shot has been updated – Now grants Lock and Load when you Volley.
- Aspect of the Hydra has been updated – Now also includes Kill Shot/Black Arrow.
- Tensile Bowstring has been updated – No longer extends Trueshot. Now reduces the cast time and Focus cost of Aimed Shot during Trueshot.
- Bullet Hell has been updated – Now reduces the cooldown of Volley by 15 seconds.
- On Target has been updated – Now grants 2% increased Haste (was short duration Haste every time you consumed Spotter's Mark).
- Penetrating Shots has been updated – Crit damage bonus reduced to 25% of critical strike chance (was 40%).
- Master Marksman has been updated – Now causes targets to bleed for 10% of the damage of a critical strike (was 15%).
- Target Acquisition has been updated – Now reduces Aimed Shot's cooldown by 1 second (was 2 seconds).
- Focused Aim has been updated – Consuming Precise Shots now reduces Aimed Shot’s cooldown by 1 seconds (was 0.75 seconds).
- Small Game Hunter has been updated – Now increases Volley damage by 15% (was Explosive Shot) and Multi-Shot damage by 25% (was 75%).
- Headshot has been updated – Damage from Kill Shot increases the damage your target receives from Black Arrow by 2%, stacking up to 10 times.
- Aimed Shot damage increased by 50%. Does not affect PvP combat.
- Aimed Shot cast time reduced to 2.5 seconds (was 3 seconds) and cooldown increased to 15 seconds (was 12 seconds).
- Kill Shot damage increased by 75%.
- Rapid Fire damage increased by 200%.
- Rapid Fire now grants 3 Focus per shot (was 2 Focus).
- Arcane Shot damage increased by 50%.
- Multi-Shot damage increased by 50%.
- Volley damage increased by 50%.
- Trick Shots damage percentage increased to 65% (was 60%).
- Precise Shots now reduces the Focus cost of Arcane Shot and Multi-Shot by 60% (was 40%).
- Fixed an issue causing Deadly Insight to trigger from Marksmanship abilities.
- Surging Shots should now more reliably activate while in combat.
- Trueshot's tooltip has been updated to better reflect the various bonuses provided by its talents.
- Salvo's tooltip has been updated to communicate the effects of Explosive Shot.
- The following talents have been removed: Improved Deathblow; Improved Streamline; Moving Target; Oh'naran Winds; Razor Fragments; Streamline; Tactical Reload
Survival
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- Survival hunters are now able loot and wield one-handed axes, one-handed swords, and daggers. Relevant spells have had their required weapons updated.
- New Ability: Hatchet Toss – Throw an axe at your target dealing moderate damage. 40 yard range. 30 Focus cost. Replaces Arcane Shot upon specializing into Survival Hunter.
- New Talent: Strike as One – Consuming Tip of the Spear provokes your pet to attack, dealing Physical damage. All damage dealt by your pet is increased by 30%.
- New Talent: Takedown – You and your pet leap to your target and strike as one, dealing heavy Physical damage to your target. For the next 8 seconds, the damage dealt by you and your pet is increased by 20%. Generates 50 Focus. 1.5 minute cooldown.
- New Talent: Savagery – Takedown cooldown reduced by 15 seconds/30 seconds.
- New Talent: Shower of Blood – Your bleed effects deal 8%/16% increased damage.
- New Talent: Two Against Many – Strike as One damages 2 additional enemies and its damage is increased by 15% for each enemy it strikes.
- New Talent: Mongoose Fury – Raptor Strike increases the damage of Raptor Strike by 10% for 8 seconds. Multiple applications may overlap.
- New Talent: Shrapnel Bomb – Wildfire Bomb's periodic effect is now a Bleed.
- New Talent: Flamebreak – All Fire damage dealt is increased by 8%.
- New Talent: Flamefang Pitch – Toss a fiery concoction that explodes violently upon reaching its destination, dealing heavy Fire damage to enemies in its area. Damage reduced beyond 8 targets. After landing, your Flamefang Pitch ignites nearby terrain, dealing moderate Fire damage to enemies in its area over 8 seconds.
- New Talent: Wildfire Imbuement – Throwing your Flamefang Pitch imbues your weapon with flame, causing you and your pet's damaging attacks and abilities to deal additional Fire damage for 10 seconds.
- New Talent: Wallop – Gaining a stack of Mongoose Fury has a 20% chance to increase the damage of your next Raptor Strike by 50%.
- New Talent: Boomstick – Unload a series of 4 shotgun blasts in front of you, dealing heavy Physical damage over 3 seconds. Deals reduced damage beyond 8 targets.
- New Talent: Shellshock – Your Boomstick's damage is increased by 40% when striking a single target. Each additional target reduces this bonus by 8%.
- New Talent: Mongoose Rounds – Each time you fire your Boomstick, gain 1 stack of Mongoose Fury.
- New Talent: Wildfire Shells – Each time you fire your Boomstick, reduce the cooldown of Wildfire Bomb by 2 seconds.
- New Talent: Lethal Calibration – Wildfire Bomb reduces the cooldown of Boomstick by 2 seconds for each enemy hit, up to 10 seconds.
- New Talent: Bonding – Mastery increased by 3%. You gain 5% increased Mastery from all Mastery sources.
- New Talent: Quick Reload – Boomstick's cooldown is reduced by 15 seconds.
- New Talent: Primal Surge – Kill Command grants 1 additional stack of Tip of the Spear. Tip of the Spear's damage bonus is increased by 5%.
- New Talent: Twin Fangs – Takedown grants 3 stacks of Tip of the Spear.
- Guerilla Tactics has been updated – Now increases initial explosion damage by 15% (was 50%).
- Flanked has been updated – Now causes Takedown to strike 4 additional nearby targets, deal 50% increased damage, and increases your attack speed by 100% for its duration.
- Bloody Claws has been updated – Each stack of Mongoose Fury also increases the damage of Strike as One by 10%.
- Lunge has been updated – Wildfire Bomb cooldown reduction reduced to 0.5 seconds (was 1 second).
- Tip of the Spear has been updated – Kill Command increases the direct damage of your other spells by 15%, stacking up to 3 times.
- Sic ‘Em has been updated – When Kill Command critically strikes, it bleeds your target for additional damage over 5 seconds.
- Outland Venom has been updated – Now increases critical strike damage by 4% (was 2%).
- Grenade Juggler has been updated – Throwing a Flamefang Pitch grants 1 charge of Wildfire Bomb. Flamefang Pitch damage increased by 30%.
- Explosives Expert has been updated – Now also increases Boomstick and Flamefang Pitch damage by 5%/10%.
- Killer Companion has been updated – Now increases all pet damage by 10%/20%.
- Wildfire Bomb now costs 10 Focus.
- Kill Command now has a 5 second cooldown and 2 charges.
- Kill Command now replaces Steady Shot when learned in the Survival specialization tree and no longer has a cooldown.
- Kill Command damage increased by 200%.
- Auto-attack damage dealt increased by 150%.
- Wildfire Bomb initial damage increased by 55% and now deals 40% increased damage to its primary target (was 80%). No longer has a Focus cost.
- Raptor Strike damage increased by 25%.
- Harpoon cooldown reduced to 20 seconds (was 30 seconds).
- Improved Wildfire Bomb is now a 2-point talent.
- Many talents have changed positions in the talent tree.
- The following talents have been removed: Alpha Predator; Bombardier; Born to Kill; Butchery; Contagious Reagents; Coordinated Assault; Cull the Herd; Deadly Duo; Flanking Strike; Fury of the Eagle; Merciless Blow; Mongoose Bite; Ranger; Relentless Primal Ferocity; Ruthless Marauder; Spearhead; Sulfur-Lined Pockets; Symbiotic Adrenaline; Tactical Advantage; Terms of Engagement; Viper's Venom
Mage
- Hero Talents Frostfire; Spellslinger; Sunfury
- Class New Talent: Improved Conjuration – Mirror Image's cooldown is reduced by 30 seconds/60 seconds.; New Talent: Time Walk – Alter Time resets the cooldown of Blink and Shimmer when you return to your original location.; New Talent: Spatial Manipulation – Blink gains an additional charge.; New Talent: Temporal Realignment – Upon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 50% of your maximum health.; New Talent: Improved Ice Barrier – Ice Barrier's absorb is increased by 5% of your maximum health and it now reduces your physical damage taken by 10%. Frost Mage only.; New Talent: Improved Blazing Barrier – Blazing Barrier's damage is increased by 200% and it now cauterizes your wounds, healing you for 15% of the damage it absorbs. Fire Mage only.; New Talent: Charm of Aegwynn – The critical strike damage of your spells is increased by 5%.; New Talent: Charm of Medivh – Mastery increased by 3%.; New Talent: Improved Blink – Blink's cooldown is reduced by 2 seconds.; New Talent: Permafrost Bauble - The cooldown of Ice Block and Ice Cold is reduced by 30 seconds.; New Talent: Master of Escape – Reduces the cooldown of Greater Invisibility by 45 seconds.; New Talent: Brainstorm – Hot Streak, Clearcasting, and Brain Freeze increase your Intellect by 1% for 8 seconds. Multiple applications may overlap.; New Talent: Improved Spellsteal – Spellsteal repeats its effect after 4 seconds, but it now has a cooldown of 4 seconds.; New Talent: Improved Counterspell – Counterspell prevents casting for an additional 1 second.; New Talent: Improved Remove Curse – Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by 20 seconds.; New Talent: Mana Confluence – Your mana costs are reduced by 5%.; New Talent: Reflection – After casting Blink, it is replaced with Reflection for 8 seconds.; Master of Time has been updated – Reduces Alter Time cooldown by 5 seconds/10 seconds. No longer grants an additional charge of Blink/Shimmer after casting Alter Time.; Overflowing Energy has been updated – Now increases the critical strike chance of Arcane Barrage, Fireball, and Frostbolt only. Now grants 20% increased Fireball critical strike chance per stack (was 10%).; Quick Witted has been updated – Counterspell's cooldown is reduced by 5 seconds.; Time Manipulation has been updated – Now reduces the cooldown of your loss of control spells by 5 seconds.; Incantation of Swiftness has been updated – Invisibility now increases your movement speed by 20%/40% for 6 seconds.; Mirror Image has been updated – No longer reduces the damage you take. Tooltip now correctly communicates its threat reduction effect.; Mirror Image duration reduced to 15 seconds (was 40 seconds).; All Barrier spells have had their cooldowns increased to 30 seconds (was 25 seconds).; Barrier spells now have a reduced global cooldown and now shield you for 25% of your maximum health (was 20%).; Blink cooldown increased to 15 seconds inherently.; Shimmer cooldown increased to 30 seconds (was 25 seconds) and no longer has 2 charges inherently.; Greater Invisibility no longer reduces damage you take by 60%.; Counterspell cooldown increased to 25 seconds (was 24 seconds).; Cone of Cold cooldown increased to 25 seconds (was 12 seconds) and now applies Chilled.; Ice Nova now replaces Cone of Cold when talented.; Flow of Time is now a 1-point talent.; Several talents have changed positions in the talent tree.; The following talents have been removed:
Arcane
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Arcane Salvo – Each wave of Arcane Missiles increases the damage of Arcane Barrage by 3%, up to 60%.
- New Talent: Focusing Crystal – Each wave of Arcane Missiles has a 50% chance to grant 1 additional stack of Arcane Salvo.
- New Talent: Arcane Singularity – Arcane Salvo damage bonus increased by 2%/4%.
- New Talent: Arcane Pulse – Replaces Arcane Explosion. A pulse of Arcane magic erupts from underneath your target, dealing Arcane damage to all enemies within 2 yards. Damage reduced beyond 5 targets. Each Arcane Charge increases damage, radius, and mana cost.
- New Talent: Charged Missiles – Each wave of Arcane Missiles will consume an Arcane Charge to increase its damage by 40%.
- New Talent: Orb Mastery – Casting Arcane Orb while you have Clearcasting causes you to fire 2 additional Arcane Orbs at 100% effectiveness. Casting Arcane Orb now consumes Clearcasting.
- New Talent: Aegwynn's Technique – Casting Touch of the Magi grants Clearcasting.
- New Talent: Overflowing Insight – The damage of Arcane Blast and Arcane Pulse are increased by 15%, but their mana costs are increased by 25%.
- New Talent: Expanded Mind – Casting Arcane Blast or Arcane Pulse grants 2 stacks of Arcane Salvo.
- New Talent: Overpowered Missiles – Gaining Clearcasting has a 25% chance to cause your next Arcane Missiles to be Overpowered, causing it to deal 100% increased damage, generate maximum stacks of Arcane Salvo, and strike 3 additional targets at 50% effectiveness.
- New Talent: Intuition – Upon reaching maximum stacks of Arcane Salvo, your next Arcane Barrage deals 25% increased damage.
- Aether Attunement has been updated – Now a 2-point talent. Arcane Missiles hits 2/4 additional targets at 50% effectiveness.
- Orb Barrage has been updated – Now causes Arcane Barrage to have a 4% chance per Arcane Salvo stack to launch Arcane Orb.
- Reverberate has been updated – Arcane Pulse has a 50% chance to repeat its explosion at 30% effectiveness.
- Arcane Tempo has been updated – Now grants 2% Haste passively. No longer a stacking aura.
- Surging Urge renamed to Mana Bomb and has been updated – Arcane Surge's damage is increased by an additional 50% based on your mana spent.
- Improved Prismatic Barrier is now located in the Class talent tree (was learned automatically when specialized as Arcane).
- Arcane Orb and Mana Adept are now located in the Arcane talent tree (was learned automatically when specialized as Arcane).
- Mana Adept has been updated – Now grants 2% of your maximum mana (was 1.5%).
- All damage dealt increased by 15%.
- Arcane Orb damage increased by 20%.
- Arcane Barrage now replaces Fire Blast upon activating the Arcane specialization.
- Arcane Barrage damage increased by 100%.
- Resonance's Arcane Barrage damage increased by 5% per target beyond the first (was 12%).
- Arcane Blast now replaces Frostbolt upon activating the Arcane specialization.
- Arcane Blast no longer has increased Clearcasting chance.
- Arcane Blast damage increased by 80%.
- Clearcasting's chance to trigger increased to 12%.
- Illuminated Thoughts now increases Clearcasting's chance to trigger by 3% (was 5%).
- Clearcasting's overlay now communicates how many charges of Clearcasting you have.
- Evocation no longer grants Clearcasting or stacking Intellect bonus.
- High Voltage chance to trigger increased to 30%. No longer increases chance on failure. Now increases Arcane Missiles damage by 20%.
- Impetus now causes Arcane Pulse and Arcane Blast to generate 1 additional Arcane Charge. No longer grants spell damage.
- Concentrated Power no longer affects Arcane Explosion.
- Arcane Surge damage increased by 20% and now deals reduced damage beyond 8 targets (was 5).
- Amplification's Arcane Missiles now fires 2 additional missiles (was 3).
- Arcane Missiles now dynamically retargets during multi-target casts.
- Arcane Missiles tooltip updated to reflect talent-based behavior.
- Arcane Missiles damage increased by 125%.
- Touch of the Magi's icon, sound, and visual effects have been updated.
- Several talents have changed positions in the talent tree.
- The following talents have been removed: Aether Fragment; Arcane Bombardment; Arcane Debilitation; Arcane Harmony; Big Brained; Improved Touch of the Magi; Intuition; Leydrinker; Leysight; Magi's Spark; Nether Munitions; Nether Precision; Static Cloud; Time Loop
Fire
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Ignition – Fire Blast now spreads 50% of your target's Ignite to 1 nearby enemy. Flamestrike applies 50% more Ignite.
- New Talent: Slow Burn – Combustion grants mastery equal to 75% of your Critical Strike stat. Combustion causes your spells to apply Ignite at 15% increased effectiveness.
- New Talent: Burn It All – Combustion grants you 10% increased spell damage plus an additional 20% of your critical strike chance as spell damage.
- New Talent: Pyroclasm – Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast or Flamestrike cast within 15 seconds to deal 230% increased damage. Stacks up to 2 times.
- New Talent: Cinderstorm - Casting Pyroblast or Flamestrike has a 8% chance to summon a storm of 5 cinders that pursue your target. Upon reaching your target, each cinder deals moderate Fire damage, applies Ignite at 100% effectiveness, and spreads 50% of your Ignite to up to 1 nearby target.
- New Talent: Conflagration – Fire Blast deals additional damage to up to 8 nearby enemies.
- New Talent: Burnout - When Combustion expires, all of your active Ignites explode, dealing 75% of their remaining damage.
- New Talent: Mote of Flame – All Fire damage dealt increased by 3%.
- Mastery: Ignite has been updated – Effectiveness reduced by 25% and no longer causes Fire Blast to spread Ignite inherently.
- Flame On has been updated – Now grants Fire Blast 1 additional charge and reduces its cooldown by 2 seconds.
- Critical Mass has been updated – Now grants 4%/8% increased chance to deal a critical strike. You gain 10%/20% more critical strike stat from all sources.
- Molten Fury has been updated – Now grants 15% increased damage on enemies below 30% health (was 7%).@R
- Flame Accelerant has been updated – Now reduces Pyroblast and Flamestrike cast time by 20%.
- Inflame has been updated – Ignite bonus increased to 25% (was 10%).
- Kindling has been redesigned – Combustion's cooldown is reduced by 60 seconds.
- Scald has been updated – Fireball always critically strikes enemies below 30% health. When Fireball or Scorch damage an enemy below 30% health, Fireball deals 50% increased damage and Scorch deals 250% increased damage.
- Feel the Burn has been updated – Fire Blast now grants 2% Mastery per stack for 4 seconds (was 5 seconds). Each stack now has its own duration, multiple applications may overlap, and it no longer has a stack cap.
- Wildfire has been updated – Now a 2-point talent. Fire Blast spreads Ignite to 1/2 additional targets. Additionally increases Fire Blast damage by 10%/20%.
- Blast Zone has been updated – Now reduces Meteor's cooldown by 15 seconds.
- Controlled Destruction has been updated – Now also triggered by Flamestrike in addition to Pyroblast and Fireball.
- Master of Flame has been updated – No longer increases the number of targets Ignite spreads to during Combustion and no longer increases Fireball's damage. Now additionally causes your Fire Blast to spread an additional 50% of your Ignite.
- Heat Shimmer has been redesigned – While Combustion is not active, damage from Ignite has a small chance to make your next Scorch instant, deal 100% increased damage, and deal damage as though your target is below 30% health.
- From the Ashes has been updated – Fire Blast damage increased by 15%. Your direct-damage spells reduce the cooldown of Fire Blast by 0.5 seconds.
- Fervent Flickering has been updated – Now grants 1 additional Fire Blast charge and increases Fire Blast's damage by 25%.
- Deep Impact has been updated – Now causes Meteor to deal 75% increased damage to the enemy closest to Meteor's center.
- Meteor has been updated – No longer deals 40% increased damage to the enemy closest to Meteor's center inherently.
- Meteor ground effect duration reduced to 4 seconds (was 8 seconds), damage increased proportionally.
- Meteor direct damage increased by 95% and its damage over time increased by 200%.
- Fuel the Fire has been updated – Now additionally causes Flamestrike to deal 5% increased damage for each enemy it damages, up to 25%.
- Flamestrike, Fuel the Fire, and Cauterize are now located in the Fire talent tree (was learned automatically when specialized as Fire).
- Fireball now replaces Frostbolt upon activating the Fire specialization.
- Fireball damage increased by 125%.
- Fireball cast time reduced to 1.75 seconds (was 2.25 seconds).
- Flamestrike damage increased by 156% and no longer slows affected enemies by 20%.
- Flamestrike now has a unit-targeted variant accessible via a choice node on Flamestrike.
- Pyroblast damage increased by 52%.
- Cauterize cooldown increased to 6 minutes (was 5 minutes).
- Intensifying Flame damage bonus increased to 30% (was 20%).
- Intensifying Flame is now correctly treated as a periodic effect.
- Combustion's tooltip and aura tooltip have been updated to better reflect its various bonuses.
- Many talents have changed positions in the talent tree.
- The following talents have been removed: Alexstrasza's Fury; Ashen Feather; Call of the Sun King; Convection; Cratermaker; Explosive Ingenuity; Firefall; Flame Patch; Hyperthermia; Improved Scorch; Lit Fuse; Majesty of the Phoenix; Phoenix Flames; Phoenix Reborn; Pyrotechnics ( effect moved to the Class tree via Overflowing Energy); Quickflame; Sparking Cinders; Sun King's Blessing; Surging Blaze; Unleashed Inferno
Frost
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Passive Ability: Shatter – Damage from Frostbolt and Flurry applies Freezing to their targets. Stacks up to 20 times. Damage from Ice Lance shatters your enemies, consuming 4 stacks of Freezing and dealing Frost damage for each stack removed.
- New Passive Ability: Winter's End – When an enemy affected by Freezing dies, it explodes, dealing Frost damage to nearby enemies for each stack of Freezing it had. Damage reduced beyond 5 targets. Learned at level 40.
- Mastery has been redesigned and renamed Freeze and Shatter – Now increases the damage of spells that Freeze your enemies and increases the damage of spells that Shatter.
- New Talent: Improved Shatter – Shatter damage has a 50% increased chance to critically strike.
- New Talent: Icicles – Frost crystallizes around you, generating an Icicle every 6 seconds. Upon generating 5 Icicles, Frostbolt upgrades to Glacial Spike for its next cast. Icicles generate rapidly out of combat. Icicle generation is increased by Haste.
- New Talent: Glacial Bulwark – Ice Block and Frost Barrier now have an additional charge.
- New Talent: Summon Water Elemental – Summons a Water Elemental to follow and fight for you. Waterbolt damage increased by 100%.; Water Jet damage increased by 100% and no longer grants Brain Freeze.
- New Talent: Cone of Frost – Cone of Cold/Ice Nova now applies 3 stack of Freezing to up to 5 enemies.
- New Talent: Crystalline Refraction – Ray of Frost generates 2 stacks of Fingers of Frost over its duration.
- New Talent: Heart of Ice – Ice Lance shatters 1 additional stack of Freezing.
- New Talent: Rimecaster – Frostbolt and Glacial Spike damage increased by 10%/20%.
- New Talent: Glaciate – When Ice Lance shatters a stack of Freezing, the cooldown of Ray of Frost is reduced by 0.1 second.
- New Talent: Frigid Focus – Ray of Frost damage increased by 30%.
- New Talent: Improved Flurry – Flurry fires 1 additional missile.
- New Talent: Glacial Chill – Glacial Spike damage increased by 5% and it now applies 2 additional stacks of Freezing.
- New Talent: Glacial Shatter – Glacial Spike no longer applies Freezing and it now Shatters 5 stacks of Freezing.
- New Talent: White Out – Ice Lance reduces the cooldown of Frozen Orb by 0.5 seconds, increased by 0.1 second for each stack of Freezing Shattered.
- Ice Lance has been updated - Now Shatters 4 stacks of Freezing.
- Permafrost Lances has been updated – Now increases Shatter damage by 10% for the duration of Frozen Orb (was Ice Lance damage).
- Glacial Attunement has been updated – Now increases Flurry and Blizzard damage (was Flurry and Ice Lance).
- Fingers of Frost has been updated – No longer triggers from Frozen Orb inherently. Now causes your next Ice Lance to Shatter the maximum number of Freezing stacks Ice Lance is capable of Shattering without consuming Freezing stacks.
- Everlasting Frost has been redesigned – Casting Frozen Orb grants 1 stack of Fingers of Frost. Damaging one or more enemies with Frozen Orb has a 3% chance to grant Fingers of Frost.
- Deep Shatter has been updated – Shatter's critical strike damage is increased by 50% of your critical strike chance.
- Hailstones has been updated – The time it takes to generate an Icicle is reduced by 1 second.
- Wintertide has been redesigned – Frozen Orb has a 100% chance to grant Brain Freeze.
- Glacial Assault has been updated – Damage increased by 260% and no longer applies a damage received bonus. Now applies 1 stack of Freezing. No longer affects Comet Storm.
- Freezing Winds has been redesigned – Shattering enemies inside your Blizzard increases Shatter's area damage by 15%.
- Winter's Blessing has been updated – Now grants 3% Haste and grants 5% additional Haste from all Haste sources.
- Splitting Ice has been updated – Your Flurry and Frostbolt spells strike 1 additional target at 100% effectiveness.
- Ray of Frost has been updated – Damage increased by 66% and damage tick rate improved to 0.5 seconds (was 1 second). Each time Ray of Frost deals damage, it applies a stack of Freezing. No longer grants Fingers of Frost inherently.
- Ray of Frost duration reduced to 4 seconds, tick rate reduced to 0.5 seconds (was 5 second duration, 0.625 seconds tick rate).
- Freezing Rain has been updated – Now increases Blizzard damage by 20% (was 60%).
- Comet Storm has been updated – Casting Ray of Frost replaces your Ray of Frost with Comet Storm, calling down a series of 7 icy comets on and around your target, that deals Frost damage to all enemies within 8 yards of its impacts. Each Comet Shatters 2 stacks of Freezing. Comet Storm damage increased by 88%.
- Flash Freeze has been updated – Casting Glacial Spike has a 100% chance to grant you Fingers of Frost.
- Frostbite has been updated – When Frostbolt critically strikes, it applies 1 additional stack of Freezing. Now causes Shatter to deal damage to nearby enemies, damage reduced beyond 5 enemies.
- Piercing Cold has been updated – Now increases Flurry and Frostbolt critical strike damage.
- Fractured Frost has been redesigned – Your Ice Lance strikes 1 additional target at 100% effectiveness, preferring enemies with more Freezing stacks.
- Thermal Void has been redesigned – Consuming Brain Freeze has a 100% chance to cause your next Ice Lance to Shatter 4 additional stacks of Freezing.
- Lonely Winter has been redesigned – Spell damage increased by 3%.
- Blizzard and Cold Snap are now located in the Frost talent tree (was learned automatically when specialized as Frost).
- Ice Floes is now a passive ability and moved to the Frost talent tree (was in the class tree).
- Ice Lance now replaces Fire Blast upon activating the Frost Mage specialization.
- Ice Lance damage increased by 102%.
- Frostbolt damage increased by 200%.
- Frostbolt cast time reduced to 1.75 seconds (was 2 seconds).
- Flurry damage increased by 181% and it now has a new icon.
- Frozen Orb damage increased by 800% and no longer grants Fingers of Frost when cast.
- Frozen Orb now slowly follows its target shortly after being cast.
- Blizzard damage increased by 305%.
- Blizzard now has an additional talent option to cast Blizzard at your target.
- Glacial Spike damage increased by 100%.
- Haste now reduces the cooldown of Flurry, Frozen Orb, and Ray of Frost.
- Cold Snap is now a Frost spell.
- Many talents have changed positions in the talent tree.
- The Starter Build has been updated.
- The following talents have been removed: Bone Chilling; Chain Reaction; Coldest Snap; Cold Front; Cryopathy; Death's Chill; Glacial Spike (effect moved to the Icicles talent); Ice Caller; Icy Veins; Slick Ice; Splintering Cold; Subzero
Monk
- Hero Talents Conduit of the Celestials; Master of Harmony; Shado-Pan
- Class New Talent: Silent Sanctuary – While no enemies are within 15 yards, you heal every 3 seconds.; New Talent: Stillstep Coil – Leg Sweep applies Disable for 5 seconds when it ends.; New Talent: Serene Surge – After casting Enveloping Mist, your next Sheilun's Gift or Vivify becomes instant cast.; New Talent: Reinvigoration – After Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 seconds.; New Talent: Chi Transfer – Touch of Death now heals you for 50% of its damage done.; Save Them All has been redesigned – Now increases your healing by up to 10% based on your target's health. Lower health allies are healed for more.; Diffuse Magic has been redesigned – Now causes activating Fortifying Brew to transfer all currently active harmful magical effects on you back to their original caster if possible.; Soothing Mist healing increased by 50%.; Vivacious Vivification no longer increases the healing of Vivify.; Fatal Touch no longer increases damage dealt.; Ferocity of Xuen is now a 2-point talent.; The following talents have been removed:; Brewmaster; Mistweaver
Brewmaster
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Jade Flash – Crackling Jade Lightning deals its damage 75% faster, costs 75% less energy and chains to 5 additional targets, but has a cooldown of 60 seconds.
- New Talent: Fuel on the Fire – Exploding Keg also causes your next 2 casts of Keg Smash to summon a whirl of flame which spirals outward, dealing additional Fire damage to each enemy struck.
- New Talent: Empty the Cellar – Exploding Keg can be reactivated within 20 seconds to throw 5 additional kegs at nearby targets, each dealing Physical damage and reducing the cooldown of your Brews by 3 seconds.
- New Talent: Awakening Spirit – Purifying Brew also surrounds you with protective energies for 15 seconds. When Staggered damage would be dealt to you, you instead absorb up to 50%, until has been prevented.
- New Talent: Vital Flame – Heal for 50% of all Fire or Nature damage dealt by your spells and abilities.
- New Talent: Heart of the Ox – Gain 5% additional Mastery. Double this effect while Invoke Niuzao, the Black Ox is active.
- New Talent: Swift as a Coursing River – Drinking from a Brew increases your movement speed by 15% and your auto-attack speed by 10% for 15 seconds.
- New Talent: Improved Blackout Kick – Blackout Kick deals 20% increased damage.
- Celestial Flames has been redesigned – Drinking from Brews has a 30% chance to coat you with Celestial Flames for 6 seconds. While Celestial Flames is active: Special Delivery: Kegs thrown by Special Delivery are ignited and splash upon landing, dealing Fire damage to up to 5 nearby enemies.; Rushing Jade Wind: Rushing Jade Wind becomes a firestorm, increasing its radius by 30% and causing it to deal Fire damage.
- Stormstout's Last Keg has been updated – Keg Smash deals 50% increased damage to its primary target and now additionally increases the range of Keg Smash by 10 yards.
- Purifying Brew has been updated – Clears 50% of your Stagger, or a minimum of 8% of your maximum health.
- Highlight Behavior for Purifying Brew has been updated – No longer highlights at Red/Heavy Stagger; instead highlights for a short duration when your Stagger amount increases by a large amount in a single hit, or when the amount of damage you are Staggering is the highest it's been in the past 10 seconds/15 seconds with Bob and Weave.
- Added floating combat text to show Stagger removed by Purifying Brew and other Stagger-clearing effects.
- Dragonfire Brew has been updated – Now increases Breath of Fire damage by 100%. Breath of Fire's damage is no longer affected by Stagger levels.
- Blackout Combo has been updated – Blackout Kick empowers your next ability: Tiger Palm deals 100% increased damage. Keg Smash reduces the remaining cooldown on your Brews by 2 additional seconds. Combo effects removed for Celestial Brew and Celestial Infusion, Purifying Brew, and Breath of Fire.
- Bob and Weave has been updated – Increases the duration of Stagger by 5 seconds, causing Staggered damage to be dealt to you more gradually.
- Anvil and Stave has been updated – Effect reduced by 50% for each additional recent attacker, up to 5.
- Celestial Brew and Celestial Infusion have been updated – Base absorb value increased by 100%. Purified Chi has been removed.
- Exploding Keg has been updated – Now additionally resets the cooldown of Keg Smash.
- Staggering Strikes has been updated – When you Blackout Kick, your Stagger is reduced, increased by up to 200% based on your missing health.
- High Tolerance has been updated – Stagger is 2%/4% better at delaying damage. Purifying Brew refunds 3 seconds/6 seconds of its cooldown if cast at Elevated Stagger.
- Press the Advantage has been updated – Your main hand auto attacks reduce the cooldown on your Brews by 0.5 seconds and deal additional Nature damage. After 10 attacks, the next casts Tiger Palm at 100% effectiveness.
- Walk with the Ox has been updated – No longer reduces Invoke Niuzao's cooldown.
- Breath of Fire damage increased by 40%.
- Invoke Niuzao, the Black Ox has been updated – Now Stomps when you cast Blackout Kick (was Purifying Brew) and cooldown reduced to 2 minutes (was 3 minutes).
- Melee damage increased by 50%.
- Ox Stance is no longer increased with Stagger level.
- Keg Smash adjusted to deal additional damage to your primary target.
- Vivacious Vivification and Chi Wave now activate from Keg Smash (was Rising Sun Kick).
- Spirit of the Ox no longer activates from Rising Sun Kick.
- Overwhelming Force and Way of a Thousand Strikes updated to remove Rising Sun Kick.
- Pretense of Instability now also activates from Black Ox Brew and Fortifying Brew.
- Fixed an issue causing Refreshing Drinks to only heal the Brewmaster, not their allies.
- Many talents have changed positions in the talent tree.
- The following talents have been removed: Call to Arms; Chi Surge; Dampen Harm; Heightened Guard; Hit Scheme; Ox Adept; Strike at Dawn; Weapons of Order
Paladin
- Hero Talents Herald of the Sun; Lightsmith; Templar
- Class New Talent: Brought to Light – Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself, split evenly among them.; New Talent: Fear No Evil – Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.; New Talent: Guided Prayer – When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once every 60 seconds.; Holy Ritual has been redesigned – No longer functions with Blessing of Freedom, no longer triggers when a blessing fades, but healing increased by 2000%.; Vengeful Wrath has been redesigned – Hammer of Wrath deals up to 25%/50% additional damage based on its target's health. Lower health targets receive more damage.; Blessing of Dusk has been redesigned – Damage taken reduced by up to 10%, increasing as your health decreases.; Blessing of Dawn has been redesigned – While you are above 85% health, 5% of all damage taken by allies within 20 yards is redirected to you, up to a maximum of 5% of your health every 5 seconds.; All Holy Power spending ability healing and damage has been increased by 20%.; A Just Reward and Obduracy are now 2-point talents.; Hammer of Wrath's icon and visual have been updated.; The following talents have been removed:; Holy; Retribution
Holy
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Ringing of the Heavens – Activating Aura Mastery also casts a Divine Toll at 100% effectiveness.
- New Talent: Seraphic Barrier – Word of Glory and Light of Dawn now convert 15% of their healing into an absorb shield instead.
- New Talent: Call of the Righteous – Avenging Wrath's cooldown is reduced by 15 seconds/30 seconds, but its duration is reduced by 4 seconds/8 seconds. Avenging Crusader's cooldown is reduced by 7.5 seconds/15 seconds, but its duration is reduced by 2.5 seconds/5 seconds.
- New Talent: Glistening Radiance – While at maximum health, targets with Beacon of Light generate an absorb shield equal to 5% of their health every 3 seconds, up to a maximum of 15%.
- New Talent: Seek Deliverance – While Avenging Wrath is not active, you gain 5% Mastery. While Avenging Wrath is active, you gain 30% movement speed.
- New Talent: Divine Overload – Holy Light's healing is increased by 30%, but its mana cost is increased by 20%.
- Liberation has been redesigned – 20% of Word of Glory and Light of Dawn's healing is converted into Holy damage that strikes a nearby enemy.
- Saved by the Light has been redesigned and no longer triggers a visual – When an ally with your Beacon of Light is damaged, they absorb damage, increasing by up to 300% based on their current health. Lower health allies are shielded for more.
- Tyr's Deliverance has been redesigned – Now triggers after activating Avenging Wrath.
- Hand of Divinity has been redesigned – Now triggers after activating Avenging Wrath, causing your next Holy Light to be instant cast and cost 50% less mana.
- Inflorescence of the Sunwell has been redesigned – Infusion of Light has 1 additional charge.
- Veneration has been redesigned – Judgment grants an absorb shield on up to 5 injured allies for 8% of the damage done, split evenly among them. Flash of Light and Holy Light critical strikes reset the cooldown of Judgment.
- Breaking Dawn has been redesigned – Now increases Light of Dawn's healing by 5%/10%.
- Crusader's Might has been redesigned – Holy Shock reduces the cooldown of Judgment by 1.5 seconds and Crusader Strike reduces the cooldown of Judgment by 1.5 seconds.
- Divine Favor has been redesigned – Now reduces the mana cost of Holy Light by 15% and reduces its cast time by 20%. May now trigger from Divine Toll or Holy Armaments.
- Unending Light has been redesigned – Now increases the benefit Light of Dawn receives from Mastery: Lightbringer by 20%.
- Solar Grace has been redesigned – Now increases Haste by 5%.
- Gleaming Rays has been redesigned – Holy Power Spenders deal 3% additional damage and healing.
- Sun's Avatar has been redesigned – Now always causes you to link to Dawnlights and no longer increases the duration of Dawnlights or releases additional Dawnlights during Avenging Wrath. Sun's Avatar healing increased by 100%.
- Rising Sunlight has been redesigned – Now increases your healing by up to 10%, based on the average health percentage of allies with your Beacon of Light.
- Avenging Crusader has been updated – You become the ultimate crusader of Light for 15 seconds. Auto-attack damage is increased by 1000%, Judgment and Crusader Strike heal up to 5 injured allies within 40 yards for 100% of the damage done, split evenly among them. This spell is replaced with Crusader Strike while active.
- Tower of Radiance is now learned at level 10 (was a talent).
- Infusion of Light is now a talent (was learned at level 23) and increases the healing of Flash of Light by 200% (was 150%) and increases Greater Judgment's effect by 150% (was 100%). No longer empowers Holy Light.
- Tirion's Devotion now reduces Lay on Hands' cooldown by 30% (was reduced per Holy Power spent).
- Holy Shock now overrides Crusader Strike when learned.
- All healing reduced by 16%.
- Holy Shock healing increased by 50% and cooldown is now 6 seconds (was 9.5 seconds).
- Holy Light healing increased by 87%.
- Word of Glory healing increased by 25%.
- Dawnlight healing increased by 50%.
- Light of Dawn healing increased by 25%, now heals in a 40 yard radius around the paladin.
- Light of Dawn's healing effect has been capped at 5 targets. The tooltip will be updated in a future update to reflect this.
- Light of Dawn visual effect has been updated.
- Flash of Light healing increased by 25%.
- Judgment cooldown reduced by 35%.
- Beacon of Light now transfers 10% of healing done (was 20%).
- Beacon of Virtue's duration increased to 9 seconds (was 8 seconds).
- Pillars of Light's Beacon of Virtue healing increased by 25%.
- Shield of the Righteous now reduces the cooldown of Holy Shock by 4 seconds (was Crusader Strike).
- Shield of the Righteous now grants 0.5% mana and only grants its cooldown reduction and mana if it hits a target.
- Shining Righteousness now activates with a 35% chance (was after 4 casts).
- Sanctified Wrath no longer decreases the cooldown of Holy Shock, but now increases the duration of Avenging Wrath by 50% (was 25%).
- Blessed Assurance now increases the healing/damage of Holy Shock (was Crusader Strike).
- Righteous Judgment now replaces Consecrate.
- Awakening now activates with a 5% chance (was after 15 casts).
- Empyrean Legacy now activates from Judgment critical strikes (was 20 second cooldown).
- Hammer of Wrath now overrides Judgment during Avenging Wrath.
- Divine Revelations no longer mentions Holy Light.
- Reclamation's tooltip has been updated to no longer mention Crusader Strike.
- Many talents have changed positions in the talent tree.
- The following talents have been removed: Barrier of Faith (moved to PvP talents); Blessing of Seasons; Boundless Salvation; Holy Prism (moved to the class tree); Merciful Auras; Power of the Silver Hand; Rebuke; Relentless Inquisitor
Protection
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Undying Embers – You are healed for 100% of the damage dealt by Refining Fire.
- New Talent: Searing Sunlight – Casting Avenger's Shield causes Consecration to deal damage or healing again immediately at 100% effectiveness.
- New Talent: Sweeping Verdict – Judgment chains to 2 additional targets.
- New Talent: Empyrean Authority – Guardian of Ancient Kings has 1 additional charge.
- New Talent: Valiant Crusade – While out of combat, Divine Steed grants Shield of the Righteous for its duration and an additional 4 seconds after it fades.
- New Talent: Vision of Sanctity – Consecration deals 100% increased damage when it strikes a single target.
- New Talent: Solace – Consecration heals you for 300% of the damage it deals.
- New Talent: Imbued Shield – Shield of the Righteous reduces magical damage taken by 10%.
- New Talent: Adjudication – Judgment causes its primary target's successful melee attacks against you to grant a Physical absorb shield for 20% of the damage dealt. Limit 1.
- New Talent: Instrument of the Divine – Shield of the Righteous consumes up to 2 more Holy Power and deals 50% increased damage for each additional Holy Power consumed.
- Sanctuary has been updated – While in your Consecration and for 4 seconds after leaving it, your damage taken is reduced by 5%.
- Righteous Protector has been updated – Avenging Wrath has 50% reduced cooldown and 40% reduced duration. No longer affects Guardian of Ancient Kings.
- Templar has been updated – Eye of Tyr replaced with Divine Toll.
- Light's Guidance has been updated – Hammer of Light is now activated by and replaces Divine Toll.
- Refining Fire has been updated – Enemies struck by Avenger's Shield burn with holy fire, suffering 20% additional Radiant damage over time.
- Undisputed Ruling has been updated – No longer grants Holy Power.
- Redoubt has been updated – Armor granted by Shield of the Righteous is increased by up to 50%, based on your missing health.
- Mastery: Divine Bulwark: Increases your chance to block melee attacks by Mastery%, and your chance to block spells and harmful periodic effects by 2x Mastery%.
- Zealot's Paragon moved from class tree to the Protection tree and is now a 2-point talent.
- Melee damage increased by 100%.
- Word of Glory healing increased by 100%.
- Word of Glory mana cost increased by 100%. Now refunds 100% of the mana spent when cast on yourself.
- Light of the Titans causes Word of Glory to heal for an additional 40% over time (was 20%).
- Grand Crusader's chance to trigger increased to 20% (was 15%).
- Guardian of Ancient Kings cooldown reduced to 180 seconds (was 300 seconds).
- Ardent Defender cooldown reduced to 90 seconds (was 120 seconds).
- Aegis of Light increases Armor by 55% (was 20%).
- Armor granted by Shield of the Righteous increased by 30%.
- Consecration in Flame is now a 2-point talent.
- Sacrosanct Crusade now references and is activated by Divine Toll.
- Light's Deliverance now references Divine Toll.
- Many talents have changed positions in the talent tree.
- The following talents have been removed: Barricade of Faith; Bastion of Light; Eye of Tyr; Faith in the Light; Holy Shield; Improved Holy Shield; Inmost Light; Inner Light; Inspiring Vanguard; Moment of Glory; Resolute Defender
Retribution
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- Execution Sentence has been redesigned – Unleash a heavenly blast around the target, dealing Holy damage to all enemies nearby, and call down a hammer that slowly falls from the sky upon the target. After 10 seconds, target suffers 10% of the Holy damage you dealt to all targets affected by the initial blast during that time. Now a 1 minute cooldown.
- Crusading Strikes has been redesigned – Crusader Strike replaces your auto-attacks and deals Physical damage, but you auto-attack 50% slower. Crusading Strikes damage increased by 200%.
- Divine Resonance has been updated – Divine Toll causes your next 3 Judgments to cast again at 100% effectiveness and now grants the additional Holy Power instantly rather than waiting on the cast of the additional Judgment.
- Templar Strikes has been updated – Crusader Strike loses a charge but now strikes twice. Templar Strike slashes an enemy for Radiant damage and gets followed up by Templar Slash that deals Radiant damage. Templar Slash always critically strikes.
- Boundless Judgment no longer causes Judgment to generate an additional Holy Power.
- Divine Wrath is now a 2-point talent that increases the duration of Avenging Wrath by 2 seconds/4 seconds.
- Radiant Glory no longer has a chance to activate Avenging Wrath for 4 seconds on Holy Power spent and now functions with Divine Wrath.
- Blades of Light is now a 2-point talent that causes Crusader Strike, Judgment, and Blade of Justice to deal 10%/20% increased damage.
- Judge, Jury and Executioner now causes your next Holy Power consuming ability to refund their Holy Power cost after casting Execution Sentence in addition to passively causing Holy Power spending abilities to deal 5% increased damage.
- Empyrean Legacy now causes Avenging Wrath to empower your next single target Holy Power ability to cast Divine Storm with 25% increased effectiveness.
- Crusade is now a passive talent that causes Avenging Wrath to grant 2% Haste, increasing by 2% per Holy Power spent during Avenging Wrath, up to 20%.
- Holy Flames no longer increases Divine Storm damage and no longer causes Divine Storm to spread Expurgation.
- Art of War now causes auto attacks to have a 15% chance to reset Blade of Justice cooldown (was 20%), critical strikes increase the chance by 15% (was 10%).
- Rush of Light causes critical strikes from Holy Power generating abilities to grant 5% Haste for 10 seconds.
- Final Verdict secondary effect has been updated – Now has a 15% chance to reset the cooldown of Judgment.
- All ability damage dealt reduced by 11%.
- Auto-attack damage increased by 300% (does not affect Crusading Strikes).
- Templar's Verdict damage increased by 25%.
- Divine Storm damage increased by 25%.
- Blade of Justice damage reduced by 50%.
- Hammer of Wrath damage increased by 30%.
- Expurgation tooltip updated – Your Blade of Justice causes the target to burn for Holy damage over 9 seconds. When reapplied, any remaining damage is added to the new effect.
- Several talents have changed positions in the talent tree.
- The following talents have been removed: Aegis of Protection; Divine Arbiter; Divine Auxiliary; Divine Hammer (moved to the Templar hero talent tree); Executioner's Will; Final Reckoning; Guided Prayer (moved to the class talent tree); Inquisitor's Ire; Justicar's Vengeance; Light's Celerity; Searing Light; Shield of Vengeance (moved to the class talent tree); Vanguard's Momentum
Priest
- Hero Talents Archon; Oracle; Voidweaver
- Class New Talent: Focused Power – Increases the damage of your spells by 3%.; New Talent: Everlasting Light – Surge of Light occurs up to 50% more often based on your remaining mana.; New Talent: Twin Disciplines – Increases the damage and healing of your Holy and Shadow spells by 2%.; New Talent: Painful Invocation – Increases the damage of Shadow Word: Pain and Holy Fire by 10%.; New Talent: Mindpierce – Increases the damage of Mind Flay and Smite by 15%.; New Talent: Strength of Soul – Increases your Stamina by 4%.; New Talent: Spiritual Guidance – Increases your Intellect by 3%.; New Talent: Dark Enlightenment – Increases your Haste by 3%.; New Talent: False Autonomy – Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 seconds.; New Talent: Lightburst – Increases the damage of Holy Nova by 200%, its healing by 300%, and its cooldown by 30 seconds.; Void Tendrils has been redesigned – Roots enemies for 4 seconds when Psychic Scream ends.; Mind Blast moved to the class tree (was learned at level 5). For Holy, this talent is altered to Holy Fire.; Desperate Prayer moved to the class tree (was learned at level 8).; Light's Inspiration is now a 1-point talent that increases the maximum health granted by Desperate Prayer by 10%.; Fade moved to the talent tree (was learned at level 9).; Psychic Scream moved to the class tree (was learned at level 7).; Psychic Scream cooldown is now 40 seconds (was 45 seconds).; Sheer Terror now increases the damage required to break Psychic Scream by 25% (was 75%).; Psychic Voice now reduces the cooldown of Psychic Scream by 10 seconds (was 15 seconds).; The cooldown manager can now be used to track the duration of Shadow Word: Pain and Psychic Scream on targets.; Several talents have changed positions in the talent tree.; The following talents have been removed:
Discipline
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Shadow Tap – Mind Blast deals 150% more damage, but costs 40% more mana.
- New Talent: Holy Ray – Each successive Penance bolt during a single channel deals 5% increased damage or healing.
- New Talent: Shadow Mend – Shadow Word: Pain damage has a chance to upgrade your next Flash Heal to Shadow Mend, which heals an ally for 1100% spell power, but at a price.
- New Talent: Greater Smite – Casting Smite increases the damage of Smite by 15%, stacking 2 times. Lasts 2 seconds.
- New Talent: Searing Light – Your Penance bolts sear the enemy, dealing 30% of its damage over 8 seconds.
- New Talent: Death's Torment – Shadow Word: Death deals damage 2 additional times at 15% effectiveness.
- New Talent: Archangel – Evangelism increases your healing and absorption effects by 15% for 18 seconds.
- Evangelism has been redesigned – Immediately Power Word: Radiance your target at 150% effectiveness, and causes your next 2 casts of Power Word: Radiance to to be instant cast with 40% reduced mana cost.
- Purge the Wicked has been redesigned – Increases Holy damage by 10%.
- Mindbender has been redesigned – Evangelism summons a Mindbender to attack a nearby target for 12 seconds. Mindbender damage increased by 100%.
- Shadowfiend moved to the Discipline talent tree and has been redesigned – Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 seconds when damaging targets below 20%.
- Dark Indulgence now increases Mind Blast damage by 20% (was reduces the mana cost of Mind Blast).
- Plea is now learned at level 80 (was a talent).
- Atonement now heals all targets for 50% of damage done (was 28%).
- Atonement healing is now reduced when healing more than 5 allies. Full health allies are discounted when calculating Atonement's healing.
- Divine Procession increases Atonement duration by 2 seconds (was 3 seconds).
- Flash Heal healing increased by 30%.
- Sanctuary absorption increased by 80%.
- All damage increased by 20%.
- Smite damage increased by 40%.
- Mind Blast damage reduced by 30%.
- Shadow Word: Pain damage increased by 30%.
- Occultist increases Shadow damage and healing by 15% (was 20%).
- Expiation consumes 1 second of Shadow Word: Pain per talent point (was 3 seconds). Effectiveness increased to 300% (was 200%).
- Power Word: Radiance healing reduced by 15%.
- Ultimate Radiance increases the healing of Power Word: Radiance by 15% (was 10%) and now reduces the cooldown of Evangelism by 45 seconds (was instant cast).
- Many talents have changed positions in the talent tree.
- The following talents have been removed: Luminous Barrier; Malicious Intent; Overloaded with Light; Schism; Shadow Covenant; Sins of the Many; Twilight Corruption; Twilight Equilibrium; Void Summoner
Holy
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Efficient Prayers – Reduces the mana cost of Prayer of Healing by 15%.
- New Talent: Healing Focus – Reduces the mana cost of Flash Heal by 15%.
- New Talent: Cosmic Wave – Increases Cosmic Ripple healing by 15%.
- New Talent: Restored Hope – Your healing critical strikes are 230% effective instead of the usual 200%.
- New Talent: Uplifting Words – Increases the critical strike chance of your Holy Word: Serenity and Holy Word: Sanctify by 10%.
- New Talent: Angelic Touch – Your healing spells critically strike for 220% of healing done instead of the usual 200%.
- New Talent: Radiant Plea – Increases Prayer of Mending healing by 15%.
- New Talent: Ultimate Serenity – Increases the healing done by Holy Word: Serenity by 10% and causes it to heal 4 nearby injured allies within 40 yards for 15% of its healing done. Replaces Holy Word: Sanctify. Talents that affect Holy Word: Sanctify instead affect Holy Word: Serenity.
- Eternal Sanctity has been redesigned – Increases the duration of Apotheosis by 12 seconds.
- Mastery: Echo of Light now additionally affects Renew. Mastery value reduced by 5%.
- Holy Fire now replaces Shadow Word: Pain when learned and is now learned through the class tree (was learned at level 12).
- Prayer of Mending now replaces Power Word: Shield when learned at level 11.
- Prayer of Mending healing reduced by 25%.
- Prayer of Healing healing increased by 61% and mana cost increased by 10%.
- Crisis Management now also affects Prayer of Healing.
- Flash Heal healing increased by 43% and mana cost increased by 10%.
- All healing reduced by 5%.
- Light in the Darkness now increases the healing of Holy Word: Serenity and Holy Word: Sanctify by 13%/25% (was 20%/40%).
- Voice of Harmony has been updated to clarify its interaction with Halo.
- Lasting Words now references Renew in the tooltip.
- The following talents have been removed: Answered Prayers; Divine Word; Everlasting Light; Heal; Holy Mending; Lightwell; Prayer Circle; Symbol of Hope
Shadow
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Improved Voidform – Causes Voidform to generate 60 Insanity and increases your spell damage by an additional 5%.
- New Talent: Shadow Power – Increases your non-periodic spell damage by 6%.
- New Talent: Mind Melt – Mind Flay has a 20% increased critical strike chance and deals 50% increased critical strike damage.
- New Talent: Haunting Shadows – Shadowy Apparition damage increased by 10%. When Shadowy Apparitions deal damage, they extend the duration of Shadow Word: Pain and Vampiric Touch on the target by 1 second.
- New Talent: Invoked Nightmare – Increases the damage of Shadow Word: Pain by 150%.
- New Talent: Maddening Tentacles – Tentacle Slam afflicts your target with Shadow Word: Madness at 25% effectiveness.
- New Talent: Crushing Void – Tentacle Slam deals 50% increased damage and Void Volley deals 15% increased damage. When Voidform ends, you can cast Void Volley 1 time for free within 30 seconds.
- Shadowfiend moved to the Shadow talent tree and has been redesigned – Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 seconds when damaging targets below 20%.
- Devouring Plague renamed to Shadow Word: Madness and has been redesigned – A word of madness haunts the target's mind, dealing Shadow damage instantly plus additional Shadow damage over 6 seconds. Heals you for 30% of damage dealt. When reapplied to a target, all remaining damage is added to the new effect.
- Shadow Word: Madness damage reduced by 30%.
- Shadow Crash renamed to Tentacle Slam and has been redesigned – Tentacle Slam summons a massive shadowy appendage to slam the ground, dealing damage and applying Vampiric Touch to up to 6 targets to all enemies between you and the target, as well as 8 yards around your target. Max 2 charges, 15 seconds recharge.
- Surge of Insanity has been redesigned – Now increases Mind Flay's damage by 15% and Insanity generation by 30%.
- Ancient Madness has been redesigned – Now causes Shadow Word: Madness to increase the duration of Voidform by 3 seconds, but its effect now diminishes by 25% per cast of Shadow Word: Madness during Voidform.
- Mindbender has been redesigned – Casting Void Eruption summons a Mindbender to attack your target for 10 seconds. Mindbender damage increased by 100%.
- Idol of Y'Shaarj has been redesigned – While Shadowfiend, Mindbender, or Voidwraith are active, your Haste is increased by 10%.
- Phantasmal Pathogen renamed to Spectral Horrors and has been updated – Now a 1-point talent that increases the damage of Shadowy Apparitions by 100% against targets affected by Shadow Word: Madness. Icon has been updated.
- Void Eruption renamed to Voidform to reduce confusion between the ability name and active effect. Tooltip updated to explain that it increases your spell damage by 10% for 20 seconds. Voidform no longer resets Mind Blast charges when cast.
- Dispersion is now learned at level 13 (was 16).
- Vampiric Embrace is now learned at level 25 (was a class talent).
- Silence now has a 30 second cooldown (was 45 seconds) and is learned at level 26 (was a talent).
- Shadowfiend and Death and Madness are now located in the Shadow talent tree (were class talents).
- All damage done reduced by 25%.
- Shadowy Apparitions damage increased by 110% and no longer triggers from Mind Blast or Void Bolt.
- Mind Blast damage increased by 40%.
- Shadowy Insight now grants a temporary charge of Mind Blast that ignores its cooldown instead of granting a charge when triggered.
- Maddening Touch is now a 1-point talent that increases Vampiric Touch damage by 20% and gives it a chance to generate 1 Insanity each time it deals damage.
- Mind Flay damage increased by 40%.
- Mental Decay now increases the damage of Mind Flay by 25% (was 15%) and no longer extends the duration of Shadow Word: Pain and Vampiric Touch when Mind Flay deals damage.
- Insidious Ire now also affects Mind Flay.
- Idol of Yogg-Saron now requires 20 stacks to summon (was 25).
- Shadowfiend, Mindbender, and Voidwraith now generate 1 Insanity per attack (was 2).
- Void Volley is now the replacement spell during Voidform instead of Void Bolt.
- Void Volley can no longer trigger Idol of C'Thun.
- Void Tendrils and Void Lashers from Idol of C'Thun now last 10 seconds (was 15 seconds). Total damage unchanged.
- Void Tendril and Void Lashers now generate 5 Insanity over their duration (was 15).
- Void Volley is no longer visible to allies in dungeons and raids.
- Tormented Spirits chance to trigger reduced by 40%.
- Mindbender is no longer affected by glyphs that change Shadowfiend to a different creature.
- Fixed an issue causing Idol of N'Zoth to sometimes generate the incorrect amount of Insanity.
- Several talents have changed positions in the talent tree.
- The following talents have been removed: Dark Ascension; Last Word; Psychic Horror; Void Torrent (moved to the Voidweaver hero talent tree)
Rogue
- Hero Talents Deathstalker; Fatebound; Trickster
- Class New Talent: Cold Blooded Killer (Passive) – Critically striking with an attack that generates combo points increases the critical strike chance of your next direct damage finishing move by 10%.; New Talent: Swift Slasher – Slice and Dice grants additional attack speed equal to 100% of your Haste.; New Talent: Toxic Stiletto – Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 seconds, and its range is increased by 2 yards.; New Talent: Quick Fingers – Agility increased by 3%.; New Talent: Deep Cuts – Damage dealt by your finishing moves increased by 6%.; New Talent: Danger Sense – You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.; Alacrity has been redesigned – Haste increased by 1.5%/3%.; Supercharger has been updated –; Cheap Shot now has a 12 second cooldown.; Airborne Irritant no longer causes Blind to affect additional enemies. Now reduces cooldown by 80% (was 50%) and duration by 80% (was 70%).; The following talents have been removed:; Subtlety
Assassination
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Motivated Murderer – Your Energy regeneration is increased by 20%.
- New Talent: Canny Strikes – Increases Critical Strike chance by 2%.
- New Talent: Razor Wire – Garrote lasts 4 seconds longer.
- New Talent: Finish the Job – All damage you deal is increased by 10% while Deathmark is active.
- New Talent: Secondary Poisoning – When you apply a Weapon Poison with a single-target attack, you have a 50% chance to strike a nearby enemy for physical damage and apply the same Weapon Poison to them.
- New Talent: Avulsion – Rupture damage increased by 20%.
- New Talent: Regicide's Reward – When Kingsbane ends, gain 2% Haste for every 5 stacks of increased Kingsbane damage that you had, decreasing by 2% every 2 seconds.
- New Talent: Inspiring Strike – Applying Envenom while Envenom is already active increases all damage you deal by 5% and increases poison application chance.
- New Talent: Poisoner's Drive – Applying Envenom while Envenom is already active restores 1 combo point.
- New Talent: Deadly Momentum – Finishing moves have a 3% chance per combo point spent to increase your critical strike chance by 6% for 6 seconds.
- Venomous Wounds has been updated – Restores 4 Energy each time Garrote or Rupture deal damage (was 8), with reduced Energy gain for bleeds beyond the first. Energy restored when a target afflicted by Rupture dies is significantly reduced.
- Deathmark has been updated – Deals Bleed damage and restores 80 Energy over 16 seconds. Damage dealt by Garrote, Rupture, and Lethal Poisons is increased by 100%. Each time you apply a lethal poison to the target, apply it twice.
- Crimson Tempest has been updated – Deals damage to all enemies within 10 yards, reduced beyond 5 targets. Copies the longest Garrote and Rip onto up to 2 other enemies. Awards 1 combo point.
- Caustic Spatter has been updated – Now applied by Envenom or Kingsbane (was Mutilate or Ambush), and no longer requires Lethal Poison and Rupture to be active. Caustic Spatter causes 35% of damage to be dealt to nearby enemies (was 40%).
- Rapid Injection has been updated – Now a 2-point talent that increases Envenom damage while active by 15%/30% (was 10%).
- Flying Daggers has been updated – Increases Fan of Knives damage by 20% (was 15%) and an additional 10% when striking 5 or more targets (was 15%).
- Fatal Concoction has been updated – Now a 2-point talent that increases weapon poison damage by 20%/40% (was 10%).
- Poison Bomb has been updated – Now a 1-point talent with a 5% chance to activate per combo point spent (was 4%/8%).
- All ability damage reduced by 8%.
- Melee auto-attack damage increased by 164%.
- Rupture damage increased by 10%.
- Garrote damage increased by 10%.
- Internal Bleeding damage increased by 20%.
- Implacable Strikes damage increased by 30%.
- Envenom damage reduced by 5%.
- Envenom's self-buff no longer extends the duration when reapplied.
- Thrown Precision now increases Fan of Knives critical strike chance by 5% (was 10%).
- Fan of Knives range reduced to 8 yards (was 10).
- Path of Blood now increases maximum Energy by 50 (was 100).
- Sudden Demise now increases Bleed damage by 10% (was 15%).
- Venomous Vim grants 3 Energy when it triggers (was 4).
- Zoldyck Recipe now affects Nature damage dealt by Deathstalker's Mark, Hunt Them Down, and Fatebound Coin: Tails.
- Mastery: Potent Assassin, Zoldyck Recipe, Lethal Dose, and Venomous Wounds tooltips updated for clarity.
- Multiple auras (e.g., weapon poisons) flagged to not appear on enemy nameplates by default.
- Several talents have changed positions in the talent tree.
- The following talents have been removed: Arterial Precision; Indiscriminate Carnage; Lightweight Shiv; Master Assassin; Sanguine Blades; Serrated Bone Spikes; Tiny Toxic Blade; Twist the Knife; Vicious Venoms
Outlaw
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Expert Duelist – Between the Eyes increases your damage dealt by an additional 2%.
- New Talent: Deadly Pursuit – After spending 15 combo points, if you spend no combo points for 5 seconds, abilities affected by Restless Blades will cool down 200% faster for 5 seconds or until you spend a combo point.
- New Talent: Flickering Steel – Sinister Strike and Ambush deal 20% increased damage and generate 5 Energy when they grant you Opportunity.
- New Talent: Find an Opening – Your chance to Sinister Strike to strike twice and grant Opportunity is increased by 10%.
- New Talent: Heightened Rush – Adrenaline Rush's duration is increased by 3 seconds.
- New Talent: Menacing Rush – Adrenaline Rush increases the damage of your combo point generating abilities and finishers by 15%.
- New Talent: Zero In – Your auto-attack critical strikes increase the damage and critical strike chance of your next Between the Eyes by 3%, stacking up to 20 times.
- New Talent: Grand Melee – Blade Flurry causes your attacks to hit nearby enemies for an additional 8% of their normal damage.
- New Talent: Crescendo of Violence – Your finishing moves deal 10% increased damage.
- New Talent: Dragon-Bone Dice – The bonuses granted by your Roll the Bones are stronger. Bonuses to chance for Sinister Strike to strike twice are 5% greater. Bonuses to Sinister Strike and Ambush damage are 5% greater. Bonuses to Restless Blades cooldown reduction are 10% greater. Jackpot's bonus to critical strike chance is 5% greater.
- New Talent: Fast Action – The cooldown of Between the Eyes is reduced by 5 seconds.
- Acrobatic Strikes is now a Outlaw talent (was a class talent) and has been updated – Auto-attacks increase auto-attack damage by 3% and increase movement speed by 1% for 3 seconds, stacking up to 10 times.
- Between the Eyes has been updated – Finishing move that blasts your target with your pistol, dealing Physical damage and increasing your damage dealt by 4%. Multiple instances of this bonus can overlap.
- Between the Eyes damage increased by 40% and its duration is now 2 + 2 times the number of combo points spent (was 3 times the number of combo points spent).
- Roll the Bones has been updated – Roll the dice of fate, providing a combat enhancement of random power for 30 seconds. This grants you one of four possible bonuses, each of which grants all the bonuses of previous ranks and adds a new bonus: One of a Kind: Sinister Strike has a 20% increased chance to strike twice and grant Opportunity.; Double Trouble: Add Sinister Strike and Ambush generate 1 additional combo points and deal 15% increased damage.; Triple Threat: Add Restless Blades cooldown reduction increased by 30%.; Jackpot: Add Critical strike chance increased by 10%.
- Opportunity tooltip has been updated – Sinister Strike has a 30% chance (was 35%) to hit an additional time and grant Opportunity. Opportunity: Your next Pistol Shot costs 50% less Energy and deals 100% increased damage.
- Precision Shot has been updated – Between the Eyes and Pistol Shot have a 10 yard increased range and deal 20% increased damage.
- Quick Draw has been updated – Opportunity increases the damage of Pistol Shot by an additional 20%. Each stack of Opportunity consumed by Pistol Shot generates one Combo Point.
- Audacity has been updated – Using Pistol Shot with Opportunity has a 35% chance to make your next Ambush usable without Stealth. Chance to trigger this effect matches the chance for your Sinister Strike to grant Opportunity.
- Summarily Dispatched has been updated – Dispatch deals 10%/20% increased damage and costs 3/6 less Energy. This damage bonus is increased by 50% while your damage is enhanced by your Between the Eyes.
- Fan the Hammer has been updated – When you gain Opportunity, gain 1/2 additional charges. Max 6 charges. Pistol Shot consumes 1/2 extra charges of Opportunity to fire 1/2 additional bullets. These additional shots deal 20% reduced damage.
- Hidden Opportunity has been updated – Ambush has a chance to grant Opportunity. Chance to trigger this effect is 80% of the chance for Sinister Strike to grant Opportunity. No longer causes Ambush to strike twice.
- Ace Up Your Sleeve has been updated and is now a 2-point talent – Between the Eyes has a 5% chance per combo point spent to restore 2/4 combo points and reset its own cooldown.
- Heavy Hitter updated to a 2-point talent – Attacks that generate combo points deal 10%/20% increased damage.
- Take 'Em By Surprise renamed Preparation and has been redesigned – Immediately reset the cooldowns of Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, and Killing Spree. 4 minute cooldown.
- Restless Blades no longer reduces the cooldown of Vanish.
- Adrenaline Rush duration reduced to 15 seconds (was 20 seconds) and it increases Energy regeneration by 75% (was 50%). It can still reduce the global cooldown to as little as 0.8 seconds.
- Improved Adrenaline Rush no longer causes Adrenaline Rush to restore full Energy when it ends.
- Retractable Hook no longer reduces Grappling Hook's retraction speed.
- Combat Potency increases Energy regeneration by 16% (was 30%).
- Fatal Flourish causes offhand attacks to have a 25% chance (was 50%) to generate 8 Energy (was 10).
- Blade Rush cooldown increased to 60 seconds (was 45 seconds) and generates 25 Energy over 5 seconds (was 30 over 6 seconds). Damage dealt now reduced above 8 targets.
- Blade Rush damage increased by 200%
- Blade Rush damage to your primary target increased by 15%.
- All ability damage increased by 40%.
- Melee auto-attack damage increased by 270%.
- Killing Spree damage reduced by 56%.
- Instant Poison damage increased by 50%.
- Scoundrel Strike damage increased by 15%.
- Main Gauche damage increased by 150%.
- Loaded Dice now improves the result of your next Roll the Bones by one level.
- Sleight of Hand now increases your chance to get better results when you Roll the Bones.
- Blade Flurry causes your attacks to also strike nearby enemies for 35% of damage dealt (was 45%).
- Deft Maneuvers now also increases the Energy cost of Blade Flurry by 30.
- Improved Between the Eyes now causes Between the Eyes critical strikes to deal 3 times normal damage (was 4).
- Pistol Shot's ability icon on action bars and in the Cooldown Manager now shows how many stacks of Opportunity you have.
- Audacity now has one chance to make Ambush usable per cast of Pistol Shot, not per hit when multiple bullets are fired with Opportunity.
- Many talents have been changed positions in the talent tree.
- The following talents have been removed: Ambidexterity; Count the Odds; Crackshot; Dirty Tricks; Float Like a Butterfly and Sting Like a Bee; Ghostly Strike; Greenskin's Wickers; Improved Main Gauche; Precise Cuts; Riposte; Swift Slasher (moved to the class tree); Triple Threat; Underhanded Upper Hand
Subtlety
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Ability: Shuriken Storm (Rank 2) – Shuriken Storm deals 100% increased damage while Stealthed. Learned at level 20.
- New Talent: Potent Powder – Black Powder deals increased damage equal to 30% of your Mastery when it spends 5 or more combo points.
- New Talent: Improved Secret Technique – Secret Technique damage increased by 15%.
- New Talent: Umbral Edge – Shadow Clones deal 15% increased damage. Cheap Shot creates a Shadow Clone to Shadowstrike the target for 50% of normal damage as Shadow. Kidney Shot creates a Shadow Clone to Eviscerate the target for 50% of normal damage as Shadow.
- Planned Execution has been redesigned – Shadow Dance increases critical strike damage bonus of your abilities by 10%.
- Warning Signs has been redesigned – Shadow Dance increases attack speed by 25%.
- Deepening Shadows has been redesigned – Shadow Dance duration is increased by 150% of your Haste stat.
- Shuriken Tornado has been redesigned – Shuriken Storm has a 15% chance to create Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
- Perforated Veins has been redesigned – Backstab, Gloomblade, Shuriken Storm, and Shadowstrike have 10% increased damage while Find Weakness is active.
- Deeper Daggers has been redesigned – Shadow damage increased by 8%.
- Finality has been redesigned – Eviscerate, Rupture, and Black Powder have 15%/30% increased critical strike damage bonus.
- Danse Macabre has been redesigned – While Shadow Dance is active, each different attack that generates or spends combo points lashes out at the target, dealing Shadow damage.
- Shot in the Dark has been redesigned – After using Vanish or Shadow Dance, your next Cheap Shot is free and ignores its cooldown.
- Dark Brew has been redesigned – Your weapon poisons have 10% increased application chance and now deal Shadow damage instead of Nature. Shadow damage increased by 10%.
- Shadow Focus has been redesigned – Abilities deal 10% more damage while Stealth or Shadow Dance is active.
- Weaponmaster has been redesigned – Backstab and Shadowstrike have a 15% chance to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
- Replicating Shadows has been redesigned – Shadow Clones deal 15% increased damage and your effects that have a chance to create them have 5% additional chance to occur.
- Death Perception has been redesigned – Find Weakness, Shadow Dance, and Shadow Blades each increase the damage of finishing moves by 5%/10%.
- Dark Shadow has been redesigned – Shadow Dance increases all ability damage by 5%/10%, and Shadowstrike and Shuriken Storm damage by an additional 5%/10%.
- Secret Technique now learned at level 25 (was a talent).
- Secret Technique cooldown reduced to 30 seconds (was 1 minute) and its cooldown is now affected by Haste. No longer reduces its remaining cooldown per Combo Point spent.
- Secret Technique damage increased by 37%.
- All ability damage reduced by 10%.
- Melee auto-attack damage increased by 91%.
- Shadowstrike damage increased by 146% and Energy cost increased to 50 (was 45).
- Backstab damage increased by 30%.
- Gloomblade damage increased by 30%.
- Eviscerate damage increased by 23%.
- Black Powder damage increased by 19.5%.
- Shuriken Storm damage increased by 50%.
- Shadow Dance cooldown reduced to 20 seconds (was 1 minute).
- The First Dance bonus to Shadow Dance duration reduced to 3 seconds (was 4 seconds).
- Master of Shadows now generates 30 Energy over 3 seconds (was 25 Energy).
- The Rotten effect now triggers when Shadow Dance is activated (was Symbols of Death) and no longer grants guaranteed chance to critically strike.
- Find Weakness is now a buff instead of a debuff, causing your attacks to ignore 30% Armor.
- Shadowcraft now increases the frequency of Shadow Techniques by 40% while Shadow Dance is active (was 75%).
- Many talents have changed positions in the talent tree.
- The following talents have been removed: Flagellation; Improved Shadow Dance; Improved Shadow Techniques; Inevitability; Rupture; Swift Death; Symbols of Death
Shaman
- Hero Talents Farseer; Stormbringer; Totemic
- Class New Talent: Spiritual Awakening – Mastery increased by 3%.; New Talent: Instinctive Imbuements – Water Shield/Lightning Shield increases your primary stat 3%. Casting Water Shield/Lightning Shield also applies Earth Shield to yourself and any weapon imbuements if known.; New Talent: Therazane's Resilience – Earth Shield and Water Shield no longer lose charges and are 115% effective.; New Talent: Reactive Warding – When refreshing Earth Shield, your target is healed for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded 357 mana for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1 second faster.; Winds of Al'Akir has been redesigned – Increases your movement speed by 3%/6% and the movement speed bonus of Ghost Wolf by an additional 5%/10%.; Encasing Cold has been redesigned – Now increases the cooldown of Frost Shock by 15 seconds and causes Frost Shock to freeze its target in place for 4 seconds.; Seasoned Winds renamed to Windveil and has been redesigned – Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 seconds.; Static Charge has been redesigned – Now reduces the cooldown of Capacitor Totem by 8 seconds/15 seconds.; Primordial Bond has been redesigned – Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.; Each specialization now automatically learns 1 spell instead of 2 through the Shaman talent tree.; Earth Elemental now lasts 30 seconds (was 1 minute) and has a 3 minute cooldown (was 5 minutes).; Earth Elemental no longer increases the maximum health of the Shaman. This effect has been moved to Primordial Bond.; Earth Elemental now clarifies its threat and taunt behavior in its tooltip.; Totemic Surge no longer reduces the cooldown of Surging Totem, Wind Rush Totem, Healing Tide Totem, Spirit Link Totem, and Static Field Totem and the totem cooldown reduction is 5 seconds (was 6 seconds).; Chain Heal cast time is now 2 seconds (was 2.5 seconds) and jump range is now 20 yards (was 15 yards).; Flametongue Weapon is now a talent for Enhancement (was learned at level 7) and replaces Improved Flametongue Weapon as a talent for Elemental.; Nature's Fury is now a 2-point talent, increasing Nature critical strike chance by 2% per rank.; Brimming with Life is now a 2-point talent – Stamina increased by 5%/10%. While you are at full health, Reincarnation cools down 50%/100% faster.; Several talents have changed positions in the talent tree.; The following talents have been removed:
Elemental
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Tectonic Collapse – Earth Shock, Elemental Blast, and Earthquake deal 20% additional damage.
- New Talent: Molten Wrath – Lava Burst deals 15% additional damage.
- New Talent: Elemental Resonance – All Elemental damage increased by 3%.
- New Talent: Storm Infusion – Increases the effect of Elemental Resonance by 2%, increases the chance for Thunderstrikes to occur by 30%, and increases Thunderstrike damage by 75%.
- New Talent: Inferno Arc – Lightning Bolt, Tempest, Chain Lightning, Earth Shock, Elemental Blast, and Earthquake deal 15% increased damage to targets affected by Flame Shock.
- New Talent: Purging Flames – Voltaic Blaze unleashes volcanic rage, causing your next Lava Burst cast to hit all Flame Shocked targets at 80% effectiveness with reduced Maelstrom generation. Lava Burst damage increased by 10%.
- New Talent: Voltaic Blaze – Instantly Shocks the target and 5 enemies within 10 yards with blazing thunder, applying Flame Shock and dealing Nature damage. Always critically strikes. Replaces Flame Shock.
- New Talent: Improved Voltaic Blaze – Voltaic Blaze's cooldown is reduced by 5 seconds.
- New Talent: Call of Fire – Ascendance summons a Greater Fire Elemental to rain destruction on your enemies for 20 seconds. While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer.
- New Talent: Crackling Fury – Voltaic Blaze's cooldown is reduced by 3 seconds/6 seconds and its Nature damage is increased by 50%/100%.
- New Talent: Path of the Seer – Intellect increased by 3%.
- New Talent: Amped Up – Haste increased by 3%.
- New Talent: Flames of the Firelord – Flame Shock damage increased by 100%.
- New Talent: Lava Flows – Lava Burst damage increased by 5%. Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.
- Herald of the Storm has been redesigned – Now reduces the cooldown of Stormkeeper by 15 seconds.
- Storm Frenzy has been redesigned – Now reduces the cast time of Lightning Bolt, Tempest, and Chain Lightning by 15%.
- Fusion of Elements has been updated – Consuming Power of the Maelstrom additional fires an Elemental Blast at your target at 40% effectiveness.
- Thunderstorm is now learned at level 30 (was a class talent).
- Elemental damage gain from Mastery reduced by 10%.
- Elemental Unity now increases damage dealt by 6% (was 10%).
- Earthquake now deals Nature damage (was Physical).
- Ascendance now increases the damage of Elemental Overloads by 75% while Ascendance is active (was 150%). Remains at 25% in PvP combat.
- Lava Burst damage is now increased by its critical strike chance.
- Lava Burst damage reduced by 32%.
- Echo Chamber now increases Elemental Overload damage by 25% (was 40%).
- Flames of the Cauldron now also reduces the cooldown Voltaic Blaze by 1.5 seconds.
- Power of the Maelstrom's chance to trigger reduced to 15% (was 60%).
- Fire Elemental's Fire Blast damage increased by 500%.
- Primal Fire Elemental's Immolate damage increased by 500%.
- Primal Fire Elemental's Meteor damage increased by 300%.
- Greater and Primal Storm Elemental's Wind Gust damage increased by 100%.
- Greater and Primal Storm Elemental's Call Lightning damage increased by 100%.
- Fury of the Storms now summons a Greater Storm Elemental (was a Greater Lightning Elemental).
- Primal Storm Elemental's Stormfury damage increased by 100% and now deals its full damage over 4 seconds (was 8 seconds).
- Primal Elementalist now only grants direct control over your Primal Fire Elemental (was all 3 elementals).
- Removed the activation overlays that appear when you have enough Maelstrom to cast Earth Shock, Elemental Blast, or Earthquake.
- Echoes of Great Sundering now has an activation overlay when gaining its effect.
- A sound now plays when Aftershock refunds Maelstrom.
- Several talents have changed positions in the talent tree.
- The following talents have been removed: Deeply Rooted Elements; Echo of the Elementals; Elemental Equilibrium; Erupting Lava; Fire Elemental; Flux Melting; Icefury; Liquid Magma Totem; Magma Chamber; Primordial Wave; Splintered Elements; Storm Elemental
Enhancement
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Overcharge – Critical strike damage of Nature abilities increased by 40% of your critical strike chance.
- New Talent: Stormbind – Critical strikes of Nature abilities reduce target's movement speed by 60% for 5 seconds.
- New Talent: Ride the Lightning – Stormstrike and Lava Lash unleash Chain Lightning at 100% effectiveness that deals 20% reduced damage with each jump.
- New Talent: Elemental Tempo – Elemental damage increased by 10%. Each Maelstrom Weapon stack consumed reduces Stormstrike and Lava Lash cooldowns by 0.3 seconds.
- New Talent: Lightning Strikes – Consuming 10 Maelstrom Weapon stacks increases next Stormstrike or Lava Lash damage by 25% and causes them to generate a Maelstrom Weapon stack.
- New Talent: Thunder Capacitor – Lightning Bolt and Chain Lightning deal 20% increased damage and have a 20% chance to refund Maelstrom Weapon spent.
- New Talent: Chaining Storms – Chain Lightning now jumps to 2 additional targets and deals 10% increased damage.
- Forceful Winds has been updated – Windfury has a 10% additional chance to trigger, and its damage is increased by 50%.
- Maelstrom Weapon has been updated – Melee damage has a chance to generate Maelstrom Weapon, stacking up to 5 times. Each stack reduces cast time of Lightning Bolt or Chain Lightning by 20% and increases their damage by 20%.
- Raging Maelstrom has been updated and now has an additional effect – Maelstrom Weapon can now stack 5 additional times. Consuming Maelstrom Weapon causes your next Healing Surge or Chain Heal to gain 100% of the benefits of Maelstrom Weapon based on the stacks consumed.
- Overflowing Maelstrom has been updated – Lightning Bolt and Chain Lightning can consume up to 10 Maelstrom Weapon stacks.
- Crash Lightning has been updated – Electrocutes enemies in front, enhances weapons for 12 seconds, causing Stormstrike and Lava Lash to discharge Nature damage split between up to 5 enemies. Cooldown increased to 15 seconds (was 12 seconds).
- Crash Lightning initial impact damage increased by 75%.
- Surging Elements has been updated – Sundering grants 15% Haste for 12 seconds and generates 5 Maelstrom Weapon stacks. Now a 1-point talent.
- Primordial Storm has been updated – Sundering transforms into a single-use Primordial Storm for 15 seconds after cast. Damage increased by 20%.
- Sundering has been updated - No longer incapacitates, cooldown reduced to 30 seconds inherently. Damage increased by 20%.
- Feral Spirit has been updated – Sundering summons 1 Fire Feral Spirit, Doom Winds summons 1 Nature Feral Spirits. Feral Spirits grant 5% increased Fire/Nature and Physical damage for 8 seconds.
- Ascendance has been updated – Replaces Doom Winds. Transforms into Air Ascendant for 15 seconds, unleashes Doom Winds, reduces Stormstrike cooldown and cost by 60%, transforms auto attacks and Stormstrike into Wind attacks that bypass armor and have a 30 yard range. Maelstrom spenders have 0.5% chance to unleash Doom Winds while Ascendance is inactive.
- Deeply Rooted Elements has been updated – Replaces Doom Winds. Each Maelstrom Weapon stack consumed has 0.6% chance to activate Ascendance for 8 seconds.
- Ashen Catalyst has been updated – When Lava Lash strikes a target affected by your Flame Shock, its cooldown is reduced by 2 seconds.
- Fire Nova has been updated – Voltaic Blaze generates 2 additional Maelstrom Weapon and has a 30% chance to cause Fire Nova, erupting fiery damage from Flame Shock targets to up to 6 enemies within 8 yards. Damage increased by 100%.
- Thorim's Invocation secondary effect has been updated – During Ascendance or Doom Winds, Stormstrike and Crash Lightning consume up to 10 Maelstrom Weapon to discharge Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used. If available, discharges Tempest instead. Now additionally increases Doom Winds duration by 2 seconds and no longer increases Lightning Bolt and Chain Lightning damage by 20%.
- Auto-attack damage increased by 250%.
- All ability damage reduced by 2%.
- Windlash damage increased by 250%.
- Stormstrike damage increased by 20%.
- Windfury damage increased by 20%.
- Lava Lash damage reduced by 25%.
- Hot Hand duration reduced to 8 seconds (was 10 seconds) and now reduces the cooldown of Lava Lash by 25%/50%.
- Hot Hand may no longer trigger from melee auto attacks during an active Hot Hand.
- Flame Shock cooldown is no longer reduced by Haste.
- Static Accumulation no longer grants 20% chance on Lightning Bolt and Chain Lightning to refund Maelstrom Weapon.
- Stormflurry now has a 20% chance and correctly multiplies damage of subsequent Stormstrikes and their added effects like Crash Lightning cleave.
- Improved Maelstrom has been integrated into Maelstrom Weapon.
- Many talents have changed positions in the talent tree.
- The following talents have been removed: Alpha Wolf; Crashing Storms; Elemental Blast; Elemental Spirits; Flowing Spirits; Hailstorm; Ice Strike; Improved Maelstrom; Legacy of the Frostwitch; Molten Thunder; Primordial Wave; Tempest Strikes; Unrelenting Storms; Witch Doctor's Ancestry
Restoration
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Crashing Waves – Healing Wave's critical strike chance is increased by 12%.
- New Talent: Calm Waters – Reduces the mana cost of Chain Heal by 15%.
- New Talent: Soothing Rain – Increases the healing done by Healing Rain by 10% and reduces its cast time by 0.5 seconds.
- New Talent: Quickstream – Healing Stream Totem heals 15% more often.
- New Talent: Water Expulsion – Increases Downpour healing by 20%.
- New Talent: Double Dip – Healing Rain grants an additional use of Downpour.
- New Talent: Earthweaver – Increases Earth Shield healing by 40%.
- New Talent: Earthen Accord – Unleash Life heals for 30% more and its bonus healing effect is increased by 20%.
- Unleash Life has been redesigned – Unleash elemental forces of Life, healing a friendly target. Increases the healing of your next Riptide, Chain Heal, or Healing Wave by 25% and reduces their cast time by 30%. Unleash Life healing increased by 30% and now has a 20 second cooldown (was 15 seconds).
- Ascendance has been redesigned – Transform into a Water Ascendant, immediately healing nearby allies. While ascended, casting Riptide causes your next Healing Wave or Chain Heal to be instant, Healing Wave and Chain Heal apply Riptide to your target, and all healing done is increased by 30%.
- Water Totem Mastery has been redesigned – Now reduces the cooldown of Healing Stream Totem by 5 seconds.
- Current Control has been redesigned – Now reduces the mana cost of Healing Wave by 15%.
- Coalescing Water has been redesigned – Healing Wave and Chain Heal increase the initial healing of your next Riptide by 30%, stacking up to 2 times.
- All healing increased by 9%.
- Healing Wave healing increased by 55% and cast time is now 2 seconds (was 2.5 seconds).
- Chain Heal healing increased by 29% and mana cost reduced by 21%.
- Healing Rain now lasts 18 seconds (was 10 seconds) and cooldown is now 18 seconds (was 10 seconds).
- Riptide healing increased by 12%.
- Healing Tide Totem healing increased by 20%.
- First Ascendant now also reduces the cooldown of Healing Tide Totem.
- Preeminence now also increases your Haste while Healing Tide Totem is active and increases Healing Tide Totem's duration by 3 seconds.
- Whispering Waves now duplicates 10% of healing from Healing Wave (was 15%).
- Talents that previously affected Healing Surge now affect Healing Wave.
- Downpour mana cost reduced by 25% and no longer increases the max health of targets it heals.
- Wind Shear cooldown is now 30 seconds (was 12 seconds).
- Earthliving's periodic heal is now visible on Raid Frames.
- The following talents have been removed: Ancestral Protection Totem; Cloudburst Totem; Earthen Wall Totem; Healing Surge; High Tide; Mana Tide; Master of the Elements (moved to PvP talents); Reactive Warding (moved to the class talent tree); Spiritwalker's Tidal Totem; Therazane's Resilience (moved to the class talent tree); Tidal Waves; Tidebringer; Tide Turner; Undulation; Wellspring
Warlock
- Hero Talents Diabolist; Hellcaller; Soul Harvester
- Class New Talent: Curse of Exhaustion – Reduces the target's movement speed by 50% for 12 seconds.; New Talent: Curse of Tongues – Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 minute.; New Talent: Blight of Weakness – Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yards, increasing the time between their attacks by 100% and reducing their critical strike chance by 10% for 12 seconds.; New Talent: Blight of Tongues – Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yards, increasing their casting time of all spells by 100% for 12 seconds.; New Talent: Improved Mortal Coil – Increases the range of Mortal Coil by 10 yards and the amount it heals by 5%.; New Talent: Infernal Beneficiary – Healing done by Drain Life also heals your primary demon at 400% effectiveness.; New Talent: Foul Mouth – Casting Curse of Exhaustion, Tongues, or Weakness now curses all enemies within 10 yards of the target.; New Talent: Shared Vitality – Healing done by Drain Life also heals your primary demon at 100% effectiveness.; New Talent: Gorefiend's Avarice – Drain Life now channels 50%/100% faster and restores health 50%/100% faster.; New Talent: Frequent Traveler – Reduces the cast time of Demonic Gateway by 0.5 seconds and you can now use Demonic Gateways twice before triggering a cooldown.; New Talent: Pact of the Satyr – Increases your Haste by 3%.; New Talent: Pact of the Annihilan – Increases your Critical Strike chance by 2%.; New Talent: Pact of the Nathrezim – Increases your Leech by 2%.; New Talent: Pact of the Eredar – Increases Intellect by 3%.; New Talent: Empowered Healthstone – Healthstones restore 5% additional health.; New Talent: Empowered Drain Life – Drain Life now heals for 700% of damage dealt and now grants Soul Leech equal to 10% of damage dealt.; New Talent: Fortified Soul – Soul Leech now grants shields up to 15% of your maximum health.; New Talent: Oppressive Darkness – Reduces the cooldown of Shadowfury by 15 seconds and increases its radius by 2 yards. Reduces the cooldown of Howl of Terror by 10 seconds and it now fears 5 additional enemies.; Many talents have changed positions in the talent tree.; New starter builds have been implemented for all 3 specializations.; The following talents have been removed:
Affliction
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Practiced Pestilence – Increases your Mastery by 2%.
- New Talent: Shared Agony – Increases Agony damage by 10% and Agony now hits another nearby enemy within 15 yards of the target.
- New Talent: Seeds of Destruction – Reduces the cast time of Seed of Corruption by 0.2 seconds/0.4 seconds and increases its damage by 5%/10%.
- New Talent: Dark Harvest – Consume the life force of each target afflicted by your damaging periodic effects, dealing Shadowflame damage over 3 seconds. Damage dealt by Dark Harvest heals you for 50% of damage done. 1 minute cooldown.
- New Talent: Sudden Onset – Agony damage is increased by 10% and starts at 3 stacks.
- New Talent: Fatal Echoes – When Unstable Affliction expires, it has a 10% chance to reapply itself.
- New Talent: Shard Instability – Damage dealt by Shadow Bolt/Drain Soul has a 20%/10% chance to make your next Unstable Affliction cost no Soul Shards and cast instantly.
- New Talent: Nocturnal Yield – Increases Corruption damage by 10% and Nightfall additionally makes your next Seed of Corruption cost no Soul Shards and cast instantly.
- New Talent: Patient Zero – Increases damage dealt by Seed of Corruption to its host by 50%.
- New Talent: Sow the Seeds – Seed of Corruption now embeds demon seeds into 2 additional nearby enemies at 50% effectiveness.
- New Talent: Malefic Grasp – While Darkglare is active, your Shadow Bolt/Drain Soul becomes Malefic Grasp. Malefic Grasp: Binds the target in twilight, dealing Shadow damage over 4 seconds. When Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage.
- New Talent: Potent Soul Shards – Increases damage dealt by Unstable Affliction and Seed of Corruption by 5%.
- New Talent: Niskaran Methods – Increases the damage of Agony and Corruption by 10%.
- New Talent: Eye Contract – Increases the duration of Summon Darkglare by 5 seconds.
- New Talent: Nether Plating – Adorns your Darkglare with armor forged from within Antorus, increasing their armor by 10%. Eye Beam now jumps to up to 4 additional targets and deals 10% increased damage.
- Unstable Affliction has been redesigned – Afflicts the target within Shadow damage over 8 seconds. Multiple uses of this ability may overlap. If dispelled, dealing Shadow damage to the dispeller and silences them for 4 seconds. Generates 1 Soul Shard if the target dies while afflicted. Unstable Affliction damage increased by 20%.
- Xavius' Gambit has been redesigned – Reduces the cast time of Unstable Affliction by 0.15 seconds/0.3 seconds and increases its damage by 5%/10%.
- Improved Haunt has been redesigned – Increases the damage of Haunt by 35% and reduces its cast time by 0.3 seconds.
- Cull the Weak has been redesigned – Casting Unstable Affliction or Seed of Corruption reduces the cooldown of Dark Harvest by 1.5 seconds.
- Death's Embrace has been redesigned – Agony, Corruption, Unstable Affliction, Seed of Corruption, and Shadow Bolt/Drain Soul deal up to 40% increased damage on targets below 35% health. Damage increase is higher against lower health targets.
- Creeping Death has been updated – Your Agony, Corruption, and Unstable Affliction deal damage 10%/20% faster.
- Withering Bolt has been updated – Shadow Bolt/Drain Soul deal 5%/10% increased damage, up to 15%/30%, per damage over time effect you have active on the target.
- Seed of Corruption damage increased by 330% and is reduced beyond 8 targets.
- Summon Darkglare has been updated – Summons a Darkglare from the Twisting Nether that increases the damage of Agony, Corruption/Wither, and Unstable Affliction by 20% while active. The Darkglare will serve you for 20 seconds, blasting its target Shadow damage, increased by 10% (was 45%) for every damage over time effect you have active on their current target. Cooldown now 2 minutes (was 1 minute).
- Summon Darkglare damage increased by 260%. This change does not affect PvP combat.
- Agony moved to the talent tree (was learned at level 10).
- Agony damage increased by 82%. This change does not affect PvP combat.
- Corruption damage increased by 50%.
- Shadow Bolt damage increased by 60%. This change does not affect PvP combat.
- Drain Soul damage increased by 60%. This change does not affect PvP combat.
- Contagion's icon has been updated.
- Several talents have changed positions in the talent tree.
- The following talents have been removed: Dark Virtuosity; Focused Malignancy; Improved Malefic Rapture; Kindled Malice; Malefic Rapture; Malefic Touch; Malevolent Visionary; Malign Omen; Oblivion; Perpetual Unstability; Phantom Singularity; Relinquished; Shadow Embrace; Soul Rot; Tormented Crescendo; Vile Taint; Volatile Agony
Demonology
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Fel Intellect – Increases your Intellect by 2%.
- New Talent: Practiced Rituals – Increases your Mastery by 2%.
- New Talent: Unholy Power – Increases the damage of your primary demon by 5%/10%.
- New Talent: Demonic Knowledge – Hand of Gul'dan has a 8%/15% chance to generate a charge of Demonic Core.
- New Talent: Hellbent Commander – Your demons deal 1% increased damage for each demon you control.
- New Talent: Antoran Armaments – Your Demonic Tyrant is equipped with armor forged within Antorus, increasing their armor by 10%. While summoned, your Demonic Tyrant now assaults enemies with powerful melee attacks.
- New Talent: Summon Doomguard – Summons a Doomguard to assist you in combat for 12 seconds. Consuming a Demonic Core reduces the cooldown of Summon Doomguard by 3 seconds.
- New Talent: Fel Armaments – The cooldown of your Felguard's Felstorm is reduced by 10 seconds and damage dealt to your primary demon is reduced by 10%.
- New Talent: Infernal Rapidity – When your Wild Imps cast Fel Firebolt, they have a 10% chance to instantly cast another Fel Firebolt at 200% effectiveness.
- New Talent: Dominant Hand – Increases damage dealt by Hand of Gul'dan to its main target by 20%.
- New Talent: Blighted Maw – The fangs of your Dreadstalkers are coated in corrosive bile, causing Dreadbite to deal additional damage equal to 50% of damage dealt as Plague damage.
- New Talent: Spiteful Reconstitution – Increases Demonbolt damage by 10% and consuming a Demonic Core has a chance to summon a Wild Imp.
- New Talent: Tyrant's Oblation – Your Demonic Tyrant also empowers you while active, increasing your Haste by 8%.
- New Talent: Reign of Tyranny – Your Demonic Tyrant lasts an additional 5 seconds and extends the duration of your Dreadstalkers by 15 seconds when summoned.
- New Talent: Grimoire: Imp Lord – Summons an Imp Lord to assist you in combat for 20 seconds and will remove 1 harmful effect from you when summoned. Transforms into Singe Magic while on cooldown.
- New Talent: Grimoire: Fel Ravager – Summons a Fel Ravager to assist you in combat for 20 seconds and will interrupt their target when summoned. Turns into Spell Lock while on cooldown.
- New Talent: Stabilized Portals – Increases the duration of your Summon Vilefiend, Grimoire: Imp Lord, and Grimoire: Fel Ravager by 3 seconds.
- New Talent: Empowered Felstorm – Increases the damage of your Felguard's Felstorm by 20% and its duration by 4 seconds.
- New Talent: To Hell and Back – Power Siphon and Implosion summon 1 Imp Gang Boss for every 2 Wild Imps sacrificed. Wild Imps summoned this way gain Unstable Soul. Unstable Soul: Increases damage done by 100% and Fel Firebolt now jumps to 3 additional targets.
- Summon Felguard has moved to the talent tree (was learned automatically when specializing in Demonology).
- Felguard damage increased by 60%.
- Hand of Gul'dan now replaces Corruption and has moved to the talent tree (was learned automatically when specializing in Demonology).
- Hand of Gul'dan has been redesigned – Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals Shadowflame damage on impact to all enemies within 8 yards of the target and summons 3 Wild Imps.
- Hand of Gul'dan damage reduced by 10%.
- Wild Imp Fel Firebolt damage increased by 35%.
- Imp Gang Boss has been redesigned – Hand of Gul'dan now empowers 1 of the Wild Imps it summons, increasing its damage dealt by 100%.
- Rune of Shadows has been redesigned – Reduces the cast time of Shadow Bolt by 10%/20% and increases its damage by 15%/30%.
- Summon Vilefiend has been redesigned – Call Dreadstalkers also summons a Vilefiend that assists you in combat for 15 seconds.
- Improved Demonic Tactics has been updated – Increases the critical strike chance of your primary demon by 50% of your critical strike chance.
- Doom has been updated – Hand of Gul'dan reduces the duration of Doom by 3 seconds.
- Power Siphon has been updated – Instantly sacrifice up to 2 Wild Imps, generating 2 charges of Demonic Core that cause Demonbolt to deal 30% additional damage.
- Implosion has been updated – Demonic forces suck 6 of your Wild Imps toward the target, and then cause them to violently explode, dealing Shadowflame damage to all enemies within 8 yards. 30 second cooldown. Implosion damage increased by 500%.
- Demonic Calling has been updated – Call Dreadstalkers costs 1 less/2 less Soul Shards and its cast time is reduced by 50%/100%.
- Demonic Brutality has been updated – Damaging critical strikes dealt by you and your demons deal 230% damage instead of the usual 200%.
- Summon Demonic Tyrant has been updated – Summon a Demonic Tyrant that damages your target for 15 seconds. Damage dealt by Demonic Tyrant is increased by 10% for each Wild Imp and Dreadstalker.
- Master Summoner has been updated – Increases Mastery by 3% and reduces the cast time of Summon Demonic Tyrant and Summon Felguard by 0.5 seconds.
- Doom Bolt Volley has been updated – Sends a volley of malefic bolts at 5 enemies within 40 yards, inflicting Shadow damage to each target.
- Infernal Grudge has been updated – Sears the soul of its target with fel fire, dealing Fire damage every 1 second.
- Master of Summoner is now a 2-point talent. Increases Mastery by 3%/6% and reduces the cast time of your Call Dreadstalkers and Summon Demonic Tyrant by 15%/30%.
- Sacrificed Souls is now a 2-point talent. Shadow Bolt and Demonbolt deals 2%/4% additional damage by demon you have summoned.
- Several talents have changed positions in the talent tree.
- The following talents have been removed: Bilescourge Bombers; Blood Invocation; Demonic Strength; Doom Eternal; Dread Calling; Fel Invocation; Fel Sunder; Fiendish Oblation; Foul Mouth; Grimoire: Felguard; Immutable Hatred; Impending Doom; Shadow Invocation; Shadowtouched; Soul Strike; The Expendables; The Houndmaster's Gambit; Umbral Blaze; Wicked Maw
Destruction
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Xorothian Research – Increases Intellect by 2%.
- New Talent: Practiced Chaos – Increases Mastery by 2%.
- New Talent: Improved Havoc – Increases the duration of Havoc by 5 seconds and increases the damage Havoc victims are dealt by an additional 10%.
- New Talent: Lake of Fire – Cataclysm now leaves behind a lake of fire that deals Fire damage to enemies within it over 8 seconds. Immolate/Wither deals 20% increased damage to enemies within the lake of fire.
- New Talent: Chaotic Inferno – Increases Chaos Bolt damage by 5% and Chaos Bolt now has a 25% chance to make your next Incinerate instant.
- New Talent: Destructive Rapidity – Increases how quickly Rain of Fire deals damage by 25%/50% and how quickly your Infernal's Immolation deals damage by 10%/20%.
- New Talent: Alythess's Ire – Rain of Fire has a 20% chance to reduce the cost of your next Rain of Fire within 8 seconds by 100%.
- New Talent: Inferno – Reduces the cooldown of Summon Infernal by 30 seconds and increases your Mastery by 3%.
- New Talent: Raging Demonfire – Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.5 seconds.
- New Talent: Devastation – Increases the critical strike chance of your Destruction spells by 3%/6%.
- Roaring Blaze has been redesigned – Increases Conflagrate damage by 10%. Conflagrate now erupts the target's Immolate, spreading it up to 3 nearby enemies.
- Shadowburn has been redesigned – Blasts a target for Shadowflame damage. Only usable on enemies that have less than 20% health. Restores 1 Soul Shard if the target dies within 5 seconds. Costs 1 Soul Shard. No cooldown. Instant.
- Shadowburn damage increased by 100%.
- Fiendish Cruelty has been redesigned – Critical strikes dealt by Chaos Bolt, Conflagrate, or Incinerate have a 10% chance to make your next cast of Shadowburn within 30 seconds cost no Soul Shards and usable on any target regardless of health.
- Avatar of Destruction has been redesigned – Casting Soul Fire summons an Overfiend. Opening a Dimensional Rift has a chance to summon an Overfiend instead. Summon Overfiend: Generates 1 Soul Shard Fragment every 1 second and casts Chaos Bolt at 60% effectiveness at its summoner's target. Lasts 8 seconds.
- Dimensional Rift is now passive and has been redesigned – Chaos Bolt and Shadowburn have a 10% chance to rip open a hole in space and time, opening a random portal that damages your target.
- Ruin has been updated – Increases the critical strike damage of your Destruction spells by 15%/30%.
- Chaos Bolt has been added to the Destruction talent tree (was learned at level 10).
- Chaos Bolt damage reduced by 18%. This change does not affect PvP combat.
- Conflagrate damage reduced by 22%. This change does not affect PvP combat.
- Incinerate damage reduced by 10%. This change does not affect PvP combat.
- Overfiend damage increased by 30%.
- Soul Fire damage increased by 400% and cast time is now 3 seconds (was 4 seconds).
- Backlash is now a 2-point talent that increases your critical strike chance by 2%/4%. Physical attacks against you have a 20%/40% chance to make your next Incinerate Instant cast. This effect can only occur once every 6 seconds.
- Ashen Remains is now a 2-point talent that causes Chaos Bolt, Shadowburn, and Incinerate to deal 3%/6% increased damage to targets afflicted by Immolate/Wither.
- Many talents have changed positions in the talent tree.
- The following talents have been removed: Blistering Atrophy; Burn to Ashes; Decimation; Demonfire Mastery; Dimension Ripper; Indiscriminate Flames; Master Ritualist; Power Overwhelming; Pyrogenics; Ritual of Ruin; Rolling Havoc
Warrior
- Hero Talents Colossus; Mountain Thane; Slayer
- Class New Talent: Resonant Voice – The duration of your shouts is increased by 20%.; New Talent: Retaliation – When you take any damage from an enemy within melee range, you have a chance to strike that enemy for Physical damage.; New Talent: Stance Mastery – Your stances have additional effects.; New Talent: Battlefield Commander – Your Shout abilities have additional effects.; New Talent: Anger Management – Every 20 Rage you spend reduces the remaining cooldown on Avatar, Colossus Smash, Recklessness, and Shield Wall by 1 second.; New Talent: Field Dressing – Healing received increased by 3% and all self-healing increased by an additional 10%.; New Talent: Fearless – Cooldown of Berserker Rage is reduced by 50% and Berserker Rage removes all movement speed-impairing effects.; New Talent: Javelineer – Range of your thrown abilities is increased by 5 yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 seconds.; New Arms and Fury Talent: Interpose – Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 seconds or until you take at least 20% of your max health in damage from this effect.; New Arms and Fury Talent: Rend – Lash out with your weapon, striking all targets within 8 yards for Physical damage and wounding them for additional Bleed damage over 15 seconds.; Champion's Spear has been redesigned – Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing Physical damage instantly and additional Physical damage over 6 seconds. While the spear is active, activating this ability will cause you to leap to the spear, slamming down to deal Physical damage to all targets. All damage dealt reduced beyond 5 targets. Generates 10 Rage.; Intimidating Shout now reduces the movement speed of all targets by 70% and causes all enemies other than your primary target in range to flee. Was previously 8 targets.; Rallying Cry has been updated – Health granted is increased by 50% when not in a raid.; Honed Reflexes now reduces cooldowns by 10% (was 5%) and has an additional effect – Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 seconds.; Piercing Howl now also spurs all allies within 12 yards, increasing their movement speed by 30% for 4 seconds.; Barbaric Training now increases damage dealt by 10% and critical strike damage by 5% for Slam, Whirlwind, Thunder Clap, Raging Blow, and Revenge.; Shattering Throw and Wrecking Throw range reduced to 25 yards (was 30 yards).; Thunder Clap damage increased by 150% and applies Rend to all targets if talented.; Shield Slam damage increased by 140%.; Second Wind healing while you are below 35% health increased by 100%.; Crushing Force is now a 1-point talent.; Many talents have changed positions in the talent tree.; The following talents have been removed:
Arms
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Brute Force – Slam has a 10% increased chance to trigger Tactician.
- New Talent: Efficiency – Slam's Rage cost is reduced by 25%.
- New Talent: Just Warming Up – Colossus Smash generates 15 Rage.
- New Talent: Broad Strokes – Colossus Smash grants you Sweeping Strikes.
- New Talent: Powerful Momentum – Damage dealt to nearby targets by Sweeping Strikes is increased by 25%.
- New Talent: Press the Advantage – Colossus Smash causes your next 3 Mortal Strikes to be guaranteed to trigger Tactician.
- New Talent: Crushing Combo – Colossus Smash causes your next 3 Cleaves within 20 seconds to trigger no cooldown.
- New Talent: Master Tactician – Tactician has a 10% increased chance to trigger.
- New Talent: Deep Wounds – Execute inflicts Deep Wounds on the target, causing high damage over 6 seconds.
- New Talent: Mortal Wounds – You inflict Deep Wounds on targets that you critically strike with Mortal Strike or Cleave.
- New Talent: Fatality – Mortal Strike has a high chance to apply a Fatal Mark to your target, stacking up to 5 times. Your next Execute on a target with a Fatal Mark causes the Fatal Mark to deal additional Physical damage per stack.
- New Talent: Mass Execution – Cleave and Whirlwind deal 25% increased damage to targets below 35% health.
- New Talent: Overpowering Finish – Overpower deals 25% increased damage to targets below 35% health.
- Avatar moved to Arms specialization tree and has been updated – Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 seconds.
- Mastery: Master of Arms has been redesigned – While wielding a two-handed weapon, you deal Mastery% additional damage.
- Sweeping Strikes has been redesigned – Your next 12 damaging single-target abilities within 30 seconds hit 1 additional target within 8 yards for 75% damage. 30 second cooldown.
- Improved Sweeping Strikes has been redesigned – Sweeping Strikes affects 6 additional damaging single-target abilities.
- Collateral Damage has been redesigned – When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
- Tactician has been redesigned – You have a 30% chance to gain a charge of Overpower when you use an attack that has a Rage cost. This effect applies even if that ability's Rage cost has been reduced to zero.
- Martial Prowess has been updated– Overpower and Slam increase the damage of your next Mortal Strike by 5%, stacking up to 3 times.
- Ravager has been updated – Additional effect: Cleave and Whirlwind deal 50% increased damage while Ravager is active. Ravager is now thrown at your target.
- Battlelord has been updated – Overpower has a 35% chance to reset the cooldown of Mortal Strike.
- Colossus Smash has been updated – Smash the ground and shatter the armor of all enemies within 10 yards, dealing Physical damage and increasing damage you deal to them by 30% for 10 seconds. Deals reduced damage beyond 8 targets.
- Fueled By Violence now heals for Bleed damage from Rend and Deep Wounds.
- Fervor of Battle now requires 3 targets to trigger Slam and Slam's damage is increased by 50%.
- Sharpened Blades has been updated – Now a 2-point talent. Mortal Strike, Cleave, and Execute damage increased by 5% and critical strike damage increased by 5%.
- Ignore Pain has been updated – Fight through the pain, ignoring 50% of damage taken for 12 seconds or until a certain amount of damage is taken. 20 second cooldown. Rage cost removed and amount ignored per use increased by 100%. Triggers a global cooldown.
- Strength of Arms is now a 2-point talent. Each point grants 5% damage, critical strike chance, and critical strike damage to Overpower and Slam.
- Executioner's Precision now buffs the Warrior's next Mortal Strike, rather than applying a debuff to the target.
- Bloodletting now increases the duration of Rend and Deep Wounds Bleeds by 33%, and Mortal Strike applies Rend if the target is below 35% if Rend is talented.
- Critical Thinking now increases Execute critical strike chance by 5% and refunds 10% of Rage spent on Execute per point.
- Auto-attack damage increased by 150%.
- Thunder Clap damage decreased by 20%.
- Whirlwind damage increased by 10%.
- Dreadnaught damage increased by 180%.
- Bloodborne now increases critical strike damage of bleed effects in addition to normal damage.
- Many talents have changed positions in the talent tree.
- The following talents have been removed: Anger Management (moved to the class talent tree); Blunt Instruments; Exhilarating Blows; Finishing Blows; In for the Kill; Juggernaut; Merciless Bonegrinder; Rend (moved to the class talent tree); Spiteful Serenity; Skullsplitter; Storm of Swords; Storm Wall; Test of Might; Warbreaker ( Warbreaker's effects added to Colossus Smash)
Fury
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Deep Wounds – Execute inflicts Deep Wounds on the target, causing high damage over 6 seconds.
- New Talent: Scent of Blood – Rampage increases the damage of your next Bloodthirst by 10%, stacking up to 2 times.
- New Talent: Ragedrinker – Bloodthirst critical strikes restore 3% additional health and increase the damage of Raging Blow by 10% for 4 seconds.
- New Talent: Executioner's Wrath – Execute generates 5 additional Rage and increases the damage of Rampage by 10% for 4 seconds.
- New Talent: Surge of Adrenaline – When Raging Blow resets its own cooldown, your auto-attack damage and speed is increased by 30% for 6 seconds.
- New Talent: Kill or Be Killed – When you would sustain fatal damage, you fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 seconds as you seek revenge on your would-be killer. If you kill your killer in this time, you emerge triumphant from your rage with at least 20% of your max health intact. If you are not victorious, you die. This effect can only occur every 5 minutes.
- New Passive Ability: Titan's Grip: Single-Minded Fury – You can transmogrify your two-handed weapons to use one-handed weapon appearances.
- Avatar has moved to the Fury talent tree and has been updated – Transform into a colossus, increasing all damage you deal by 20% and increasing your movement speed by 5% for 20 seconds.
- Meat Cleaver has been redesigned – Whirlwind deals 50% additional damage when it hits 3 or more targets.
- Bloodborne has been redesigned – Targets struck by Bloodthirst take 20% additional damage from your Bleed effects for 12 seconds.
- Deft Experience has been redesigned – Bloodthirst's critical strike chance is increased by 5%/10% and if you are Enraged, Bloodthirst extends your Enrage by 0.5 seconds/1 second. This extension is doubled if Bloodthirst critically strikes your primary target.
- Frenzy has been redesigned – Rampage increases your Haste by 2% for 12 seconds. Multiple instances of this effect may overlap.
- Critical Thinking has been redesigned – Raging Blow's critical strike chance increased by 5%/10% and critical strike damage increased by 5%/10%.
- Improved Bloodthirst renamed to Spite and has been updated – Bloodthirst and Raging Blow (was only Bloodthirst) damage and critical strike damage increased by 2.5%/5% (was 5%/10%).
- Cruelty has been updated – While Enraged, Bloodthirst and Raging Blow (was only Raging Blow), deal 5%/10% additional damage (was 10%/20%).
- Powerful Enrage has been updated – Enrage increases your Mastery by 15% and your Leech by 3%.
- Bloodcraze has been updated – Raging Blow increases the damage of your next Bloodthirst by 5%, stacking up to 5 times.
- Improved Whirlwind now causes your next 4 single-target attacks (was 2) to strike 4 additional targets.
- Rampage now replaces Slam. Rampage damage increased by 10%.
- Auto-attack damage increased by 200%.
- Thunder Clap damage decreased by 60%.
- Whirlwind damage increased by 20%.
- Bloodthirst damage increased by 20%.
- Bladestorm now generates 5 Rage per strike (was 10).
- Recklessness increases all Rage generated by 50% (was 100%).
- Odyn's Fury now Enrages you and generates 20 Rage (was 15).
- Odyn's Fury's bleed damage increased by 140% and now deals reduced damage above 8 targets (was 5).
- Rampaging Ruin's damage dealt increased by 50%, but it now deals reduced damage beyond 5 targets (was 8 targets).
- Fixed an issue that was causing Odyn's Fury bleed damage to be incorrectly reduced by armor.
- Many talents have changed positions in the talent tree.
- The following talents have been removed: Ashen Juggernaut; Dancing Blade; Depths of Insanity; Onslaught; Ravager; Single-Minded Fury; Slaughtering Strikes; Storm of Steel; Tenderize; Titanic Rage; Unbridled Ferocity; Unhinged
Protection
No pick-rate comparison for this patch — Whats-the-meta.com's snapshot history doesn't span it yet.
- New Talent: Devastating Focus – You focus on the target struck by your Devastator, dealing 30% additional Revenge damage to them. Only one target can have your focus at a time.
- Avatar moved to the Protection specialization tree and has been updated – Transform into a colossus, increasing all damage you deal by 20% and reducing all damage you take by 3% for 20 seconds.
- Deep Wounds is now a talent (was learned at level 10) and has been redesigned – Execute inflicts Deep Wounds on the target, causing high damage over 6 seconds.
- Last Stand has been redesigned – Activating Shield Wall increases your maximum health by 30% for 8 seconds and instantly heals you for that amount.
- Ravager has been updated – Additional effect: Revenge and Thunder Clap deal 50% increased damage while Ravager is active. Ravager is now thrown at your target.
- Auto-attack damage increased by 100%.
- Devastator damage increased by 100%.
- Devastate damage increased by 100%.
- Shield Charge damage increased by 100%.
- Tough as Nails damage increased by 100%.
- Revenge damage increased by 200%.
- Violent Outburst now only buffs your next Shield Slam (was Shield Slam and Thunder Clap).
- Bloodsurge has a chance to generate 5 Rage every time Rend deals damage (was Deep Wounds).
- Fueled By Violence now heals for Bleed damage from Rend and Deep Wounds.
- Several talents has changed positions in the talent tree.
- The following talents have been removed: Anger Management (moved to the class talent tree); Bolster; Red Right Hand; Rend (moved to the class talent tree); Sweeping Revenge; Unnerving Focus